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Typhus

How can a futuristic GTA work?

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Journey_95

 

 

That being said, I'd like to see time progress in the game, but nothing past the time period the game is released. I think it's a bad idea and unrealistic, considering the game will probably look goofy several years after its released and none of its futuristic predictions come true (similar to a lot made in Back to the Future 2). It'd still be entertaining, but quirky.

That logic is very flawed. Many sci-fi films not only made wrong predictions about the future but wildly misjudged the rate of scientific progress. For instance, how many old sci-fi movies were set in 1999? And yet here in 2017 we still don't have flying cars or rampaging aliens or Kurt Russel in tight leather hang gliding through LA.

If you honestly think the point of science fiction is to make accurate predictions about the course of history, that's an issue with your own imagination and ability to understand basic storytelling and world building rather than any fault of the author.

 

 

 

no

 

here's the thing, right: asking a question like this and using such extreme examples, to the point of genre change, is just silly.

 

I disagree. It's an extreme example, yes, but primarily because doing something so off-kilter and unexpected, from a creative standpoint, would challenge Rockstar, challenge fan expectations and most likely yield up something completely unique, rather than repeating the same exact formula over and over and over again for the next few decades.

 

 

you say the fundamental backbone of the series is 'crime', which is fine, but if anything a more accurate label would be 'mostly light hearted takes on the gangster movie genre'. from the start the gangland stuff you suggest isn't 'gangland', or organized crime, or even corporate satire. this is f*cking matrix style robo revolutionaries and making comcast a paramilitary organization on mars. these are all cool suggestions for the next red faction game, but sure as sh*t not for a gta game

 

First off, this isn't a concept thread and I was literally listing the first ideas which sprung to my head as a way to illustrate my point. Secondly, whilst you are correct about the series attempting to be a more comedic take on the gangster movie Rockstar have clearly grown tired of those limitations and attempted to tell more nuanced and mature stories in recent games. They were showing clear signs of boredom with pure satire as early as San Andreas, and now find themselves in a strange middle ground where they clearly have stories they want to tell, but are compelled by fan expectations to continually be irreverent and smutty. My point is that these thematic constants are fluid. The fact that the genre shift would be so jarring is actually kind of the point.

 

 

there are a bunch of ways you could 'spice things up' and 'breathe new life into the series' with just about anything else within the guidelines of the franchise's crime roots. make it a period piece, for example. go parallel lines style and take a story through different decades and points in history. do it in the style of a mafia game and focus more on a protagonist's rise and fall over the years with a focus on story telling. tell the story from a different perspective, one we haven't seen focused on: a corrupt cop, mexican cartels, so on. set it in a different country, even.

 

As I've said before, that would be fine, and I'd buy it. But it's still just a new coat of paint. It wouldn't excite me or intrigue me, it would be a slightly different version of stories and characters we've been seeing since, what, 2001? Even earlier?

 

 

but what you're proposing is like asking for the next lord of the rings to be a sci fi corporate satire, or asking for the next star wars to be an indiana jones-style romp through the south americas. they're both slightly capable of being described as within the same genre (they both could be considered adventure movies), but at the end of the day they're so completely, glaringly different that they're barely the same game. giving the next installment of a franchise a complete reboot of just about every factor apart from some thematic details or game mechanics is just an absurd suggestion - your idea of 'breathing new life into the series' (and im not even gonna delve into why i disagree with this kind of sentiment) is creating a fundamentally different game

 

This seems more like your own prejudices talking than any coherent argument. There's literally nothing precluding you from telling a crime story in a futuristic setting, but because you want to play essentially the same game over and over you can't quite process the concept. sh*t, you could tell the GTA story in Medieval England, running brothels and selling opium, it would still be a story about criminals and gangs, just reinvented beyond the confines of a psuedo-modern world. It's a lack of vision on your part, I'm afraid.

 

 

the worst part? a sci fi gta could be achieved. think ghost in the shell or even gta 2: an almost apocalyptic vision of the future with the same assortment of quirky characters and crime figures along with slightly familiar gameplay. at least it could be considered ripe for satire (an exaggeration on current fears as well as what people in the past thought the future would be like) and could still roughly fit into the series' hallmarks. you even mentioned it in your post. instead, we have f*cking red faction 5 over here

 

 

Again, that just sounds like a new coat of paint. Which is what GTA 2 was.

Also, Red Faction f*cking sucked. I played it back in 2002 and about the only thing I remember was that you could blow up walls. That's it.

 

No a game set in Medieval England wouldn't a GTA game. Just having crime in the game isn't what makes this series, otherwise RDR would be a GTA game. Your futuristic idea is good for a new IP, I can't think of any games about crime set in a futuristic city but it just wouldn't be GTA.

 

You are right that GTA has a certain formula (what franchise doesn't?) and thats honestly fine. Its not like AC where they milk it every year and people get sick of it. Rockstar is smarter than that and lets people wait and get really interested. Not to mention they do try some other things like doing a more mature darker story with IV and then multiple protagonists with GTA V.

 

But since they aren't even willing (yet) to do GTA games set in other countries (because this series is about satirizing America), there is no chance that anything like this ever happens.

 

Anyway the lack of any huge innovation isn't a problem at all. A franchise needs to retain its identity.

Edited by Journey_95

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Typhus

No a game set in Medieval England wouldn't a GTA game. Just having crime in the game isn't what makes this series, otherwise RDR would be a GTA game. Your futuristic idea is good for a new IP, I can't think of any games about crime set in a futuristic city but it just wouldn't be GTA. You are right that GTA has a certain formula (what franchise doesn't?) and thats honestly fine. Its not like AC where they milk it every year and people get sick of it. Rockstar is smarter than that and lets people wait and get really interested. Not to mention they do try some other things like doing a more mature darker story with IV and then multiple protagonists with GTA V.

 

But since they aren't even willing (yet) to do GTA games set in other countries (because this series is about satirizing America), there is no chance that anything like this ever happens.

 

Anyway the lack of any huge innovation isn't a problem at all. A franchise needs to retain its identity.

 

Your point is certainly well taken. A sense of identity is indeed very important, and GTA has done very well over the years to retain this, and as a result the aprehension towards setting the game outside of America is quite understandable - as if the more recent trend of setting it primarily in the present day, which requires less work on their part.

 

But I suppose the big question is whether or not the small changes made in each installment are creatively rewarding for either the audience or Rockstar themselves? Think about it for a second, just how many times can they make fun of American pop culture, politics, gun control and so on? How many dick jokes can they make before everyone just gets tired and wants to grow up a little?

I would argue that despite the continual, fantastic improvements in the gameplay, the creative vision of the series has often been quite shaky, influenced both by the boredom of the creators themselves - just look at Liberty City Stories and Vice City Stories for proof - and their reflective fright at fan backlash, which is why V was such an ungodly mess.

 

Ignoring the fact that it will never happen, wouldn't you say that the opportunities a futuristic game would offer in terms of storytelling, satire and artistic design would be intriguing to both the fans and Rockstar? As opposed to a dozen more games telling the same basic story about "the dark side of the American dream" or whatever?

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Chiarii

As others have said, this idea, while a good idea, would be better suited for a totally different game. It would be like if GTA went way back in time to the dawn of the automobile and we were pulling people out of buggies when we needed a ride, or instead of stealing jets out of a military base we were breaking onto the Wright brother's farm and stealing the first airplane.

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JayKed20

As others have said, this idea, while a good idea, would be better suited for a totally different game. It would be like if GTA went way back in time to the dawn of the automobile and we were pulling people out of buggies when we needed a ride, or instead of stealing jets out of a military base we were breaking onto the Wright brother's farm and stealing the first airplane.

Just RDR then?

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TheOneLibertonian

Like what many others said, your idea is well thought-out and clever, but a GTA set within the future wouldn't work out to be honest. GTA's themes and identity is based on following the life of crime while satirizing and questioning the relevance modern American culture. GTA always mirrored real life landmarks and events with the humorous social commentary that Rockstar cleverly writes to make fun of the many facets of society today. These varying aspects is what makes GTA so good, and relevant. Relevance is one of the main motifs of the series with each GTA since III always relied upon conveying the issues and problems of the respective era the games are set. i.e. (GTA III being fresh of 9/11, and IV focusing on the paranoia and fears from terrorism and immigration.) Having a future setting can be interesting, but it would lose the underlying characteristics that identify the series in the first place.

 

I am not completely against the idea though, a gritty dystopian setting like GTA 2, Robocop, and Blade Runner can confidently maintain the essence of GTA, and it could turn out very creatively, however there are creative limits that can prevent from making a fully convincing GTA with the still-unknown future in mind.

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Lucius M. Galloway

It won't.

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Yinepi
Posted (edited)

I always find it interesting how well DMA mixed future-tech with tech of then-modern and tech of the atomic age with GTA2. It was like stepping into Claude's dream or nightmare. Which I think is an interesting way to approach a future setting. Instead of an entirely futurist setting, a GTA2 type game would work. A game that still keeps the series theme of parody, but instead of parody USA, it goes to explore themes that effect the future of humanity in general. Such as the rapid advancement of technology, and the job outsourcing to robots, increasing militarization of state through liberal propaganda and 'terror', the modern dependence on science and increased religious radicalism.

All themes GTA hasn't explored with much detail that could work for a future setting where the game hypothesizes how the problems of today affect the problems of tomorrow. I'm in full support of a future setting if it goes the GTA2 way of doing it where it's more of a "what if?" game then a "why not?" game like most the 3D games have been.

Edited by Yinepi

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Niehski

I just want a GTA like the short film "True Skin" a beautiful looking cyberpunk short film which takes place in Neo Bangkok.

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VictorVance1239

Everyone has a stilt house and drives a flying car or motorcycle. Basically GTA online but with the A.I joined in on the fun.

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Aquamaniac

The best science fiction is the retro science fiction as in games like Fallout or Bioshock, or Mad Max or Omega Man when you think of movies, I certainly want no Robocop or Demolition Man like GTA. On the other hand, a GTA New Vegas with some Mad Max style vehicles could work for me.

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VictorVance1239

We'd probably see ships like what the Republican space rangers ride in too.

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Bloodytears1666
Posted (edited)

 

 

Imao main character shouldn't be changed.

 

futurama_fry_with_gun_by_timwit7-d4bolvs

Edited by Bloodytears1666

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Hmmm nice bike

How about the radio? Talk radio would be easy to do, but music would be interesting. They could have stations that play music from the 70s to today and just bill them as oldies stations like how we have today. But then a majority of the stuff would have to be original tracks based on whatever Rockstar thinks music will sound like in 20XX or 21XX.

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GTK0HLK

Lazily, id say leave Futuristic GTA's to our world in the Future, for they would retell how the world would be then, about 5-10 after it had happened, just with satire, and filled with parody.(basicly year 2271 would a gta release about satirizing and parodying what happened around the years 2265)

In that scenario, the people then would be used to such topics and ideas. there would be no problem seeing that in a GTA game..,

But since we of our present can't tell wtf will come in the next year.., we can't really be happy with what could a Futuristic GTA will hold.., too open or closed is what our minds immediately jump into..., you got someone going elite dangerous on one side of this topic, and another going repo man for syndicate of some sort. while the hermit over there is thinking a world building simulator like Civ.

 

but in all honestly..,

something near our future sure.., while there is no way we could get it right, it would be a fun experiment, but will have to have some offshoot subname under the GTA brand distinguishing it away from the main series(GTA"Numeral here") that "tends" to reflect what happened a few years before its release.

(will edit, after i catch up with the 2nd page full of posts)

nothing to change really

except that.., hopefully there even will be a, us then.., if we haven't wrecked ourselves into oblivion by then..,

ontopic though.., if companies like Tesla survive our current world.., and things like the first Fusion plant being tested reaching First Plasma actually succeed.., one thing a Future GTA may have is a cleaner atmosphere.., and no severe weather effects.., (as much fun as wild weather in a GTA would be). or instead of the Railgun, youll see something that can cut through several floors of a building, but no wider than a solo cup per round.(possible ala "Matter of Time" Continuum)

Edited by GTK0HLK

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Am Shaegar

Unlike what many tend to believe, Houser's aren't really great in talent when it comes to pulling off such a setting in terms of building an interesting lore, story, and characters. If you are going to list about RDR, IV and stuff, then No. Thanks. They aren't really....well - let's say, I don't need another Hollywood DVD's copy/pasted as an inspiration behind the futurustic setting and it's story. GTA 2 was / is f*ckin cool in how much original it felt over other full fledged futurustic titles of it's time. The big reason was the lack of anything called story, or background details. It was all about exploring this unique world and everything it has to offer through missions, and joining the gangs around each district to further delve into this criminal organizations that offer you various tasks. The game expects you to THINK and decide on how to use the map without any help or assistance provided, except all the nice features that the player can use any way they want to.

 

In a futuristic setting, the main thing is how much you let the players engage with the setting without any interruptions in the form of cutscenes, or obvious guided path. Seeing how Rockstar fanbase has a fetish for Hollywood like cutscenes entertainment filled with tons of dialogues, irrespective of it making any sense or not, the setting like this will not capture the attention the way their modern games tend to get. It has to be less story driven, and more gameplay focused for this to work.

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Yinepi

you got someone going elite dangerous on one side of this topic, and another going repo man for syndicate of some sort. while the hermit over there is thinking a world building simulator like Civ.

And who exactly may these someones be?

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Ertan Soner

This is the thing I don't want to see because it ruins gta completely...I hope they don't even think about doing it, it won't work, it would be suck.

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eCola

We can have George Jetson as the protagonist!!!

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