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Merle Travis

AC Origins has made me worried about the small map size for RDR2.

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DexMacLeod

I think the main thing is that Origins is primarily about leveling up through exploration and repetitive "side missions" where RDR2 will more than likely be a story driven action adventure game. The two different gameplay styles require two different map design styles.

 

I find Rockstar's maps create more distinct and Iconic locations than Ubisoft's too. Sure, things like the Pyramids and the Sphinx are standout locales but that's because of their real world historical significance more than anything Ubisoft actually did with them. Meanwhile, I can't ride through MacFarlane's Ranch or Chuparosa without flashing back to events from the story.

 

If Red Dead Redemption 2 can give me another combination of experiences and environments like that I don't care how big the map is.

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-Captain-

People where worried about Fallout 4's small map size, but that turned out to be one of the least things they should have been worried about. That map was absolutely great, dense and filled with all kinds of thing. Though can't say that is something I'm looking for in Red Dead. Exploring locations and finding hidden secrets is all fun, but not really something that stood out as one of my favorite things in the game. I would love long journeys from location to location on the back of my horse, big areas of nature without much sight of civilization.

 

Anyway I'm definitely not worried, just because another game had a larger map.

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TiberiusMcQueen

The only thing important about map size is that it's as large as it needs to be, there is such thing as making a map too big (looking at you, Daggerfall). Origins takes place in Egypt, and features the type of deserts that make America's deserts look like lush paradises. huge chunks of the map are made up of sand dunes that are meant to stretch as far as you can see. But you don't really do a lot in those areas, the main quest sends you around the permiter of these locations, only occasionally actually sending you into them, the main purpose of much of the game's map is to be vast landscapes you see in the background for visual effect with you ultimately travelling between rather contained areas where all the interesting gameplay actually takes place. That approach works for Origins beautifully, but it doesn't mean that every open world game needs to have just as big of a map and approach it the same way, I trust Rockstar with open worlds, if they feel RDR2 doesn't need as big a map as Origins, then I'm inclined to think it's the right decision for this game.

Edited by TiberiusMcQueen

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Begoo

Lets be honest, only reason AC Origins map is huge is because of deserts. Which means not much needed to process from distance. Compare it to Witcher 3 and Just Cause 3 that have alot of detail with JC3 have the best draw distance along GTA V.

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Hunter S. Compton

I’m

Now worried about map size but not because of ACO. Picked MGSV back up and man those are good maps. Would like to see a comparison with Afghanistan or Angola and RDR2. I’m sure combined they are bigger

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Ayylien

Nitpicking something the OP said, I'm mobile right now and picking out the quote is annoying so I'll just and make my point and hopes it makes sense.

 

Map size has nothing to do with how the graphics look and/or how the console's power is used. There are several workarounds that is used in almost all games of today (draw distance etc), for example GTA V could have mapped the whole World and it wouldn't look any different than it would now. The only difference it would make is the filesize of the game.

 

What's bugging me is that there's been some pretty bad textures in the trailers already, and naturally like most trailers, the final game isn't going to look as good. I mentioned this in another thread, the games Rockstar create aren't anything special graphically anyway in my opinion.

 

I may be being cynical, but I'm not holding my breath for this game. Especially after GTAV/Online. Depending on how early reviews go, I may not even pick it up, and it's a 100% no if it's filled with microtransactions and loot crates even if it's rated highly, which is looking more and more likely from Rockstar recently.

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kBlaise

There isn't a single microtransaction or loot crate in any of Rockstar's single player experiences though.

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-Captain-

There isn't a single microtransaction or loot crate in any of Rockstar's single player experiences though.

I'm almost certain Take Two has even said something about that. Anyway, Red Dead 2 is obviously hugely impacted by the success of microtransactions. They are bringing millions in with GTA Online on a weekly base. That's something they are gonna recreate. Whether or not we will see sp microtransactions (dont think so) doesn't take away that I believe that at one point during the development process the attention must have shifted towards the multiplayer experience.

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Ayylien

There isn't a single microtransaction or loot crate in any of Rockstar's single player experiences though.

Yeah, not yet. It seems to be heading down that path though. They haven't released a single game since they've introduced them.

 

Every time a T2 CEO opens his mouth lately, the closer I get to never purchasing a Rockstar/T2 game. You may consider this extreme, but I have absolutely no interest in purchasing more of the game I have already paid full retail price for.

After that Battlefront fiasco, it shows that companies won't get away with this practice for much longer. People are getting sick to death, even reviewers are getting on-board. Bad reviews and a huge chunk of the gaming community sh*tting on your latest game isn't something any company wants.

The thing is, RDR isn't GTA, and unlike GTA, people won't just buy it because of the name. Bad reviews and negative press will hurt it's sales massively.

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SeniorDerp

 

 

The thing is, RDR isn't GTA, and unlike GTA, people won't just buy it because of the name. Bad reviews and negative press will hurt it's sales massively.

 

 

This is true and I'm sure R* knows RDRs fan base cares most about its single player content. They've said it's their top priority with RDR2

Edited by SeniorDerp

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kBlaise

 

There isn't a single microtransaction or loot crate in any of Rockstar's single player experiences though.

Yeah, not yet. It seems to be heading down that path though. They haven't released a single game since they've introduced them.

 

Every time a T2 CEO opens his mouth lately, the closer I get to never purchasing a Rockstar/T2 game. You may consider this extreme, but I have absolutely no interest in purchasing more of the game I have already paid full retail price for.

After that Battlefront fiasco, it shows that companies won't get away with this practice for much longer. People are getting sick to death, even reviewers are getting on-board. Bad reviews and a huge chunk of the gaming community sh*tting on your latest game isn't something any company wants.

The thing is, RDR isn't GTA, and unlike GTA, people won't just buy it because of the name. Bad reviews and negative press will hurt it's sales massively.

 

I am the same as you, I haven't spent a single dime on GTA Online's "time savers". (And I had enjoyed playing it immensely, with friends, strictly for fun, just like RDR's multiplayer)

 

Red Dead is now Rockstar's second most popular franchise. The sales are going to be huge thanks to the previous game's reputation, no matter what. And regardless of whatever T2 has in mind for its multiplayer portion, I am pretty sure that the single player story will remain untouched and unmonetized. If GTAO can stay successful on its own then "RDO" will be able to do the same.

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Journey_95

No Ubisoft open world game matches the rich & detailed open world of RDR, GTA IV and V. Bigger map for the sake of it means sh*t.

 


 

 

 

The thing is, RDR isn't GTA, and unlike GTA, people won't just buy it because of the name. Bad reviews and negative press will hurt it's sales massively.

 

 

This is true and I'm sure R* knows RDRs fan base cares most about its single player content. They've said it's their top priority with RDR2

 

Really hope so, this is the first Rockstar games post GTA Online. Its SP will show if they still give a f*ck or not.

Edited by Journey_95

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-Captain-

No Ubisoft open world game matches the rich & detailed open world of RDR, GTA IV and V. Bigger map for the sake of it means sh*t.

 

 

 

 

The thing is, RDR isn't GTA, and unlike GTA, people won't just buy it because of the name. Bad reviews and negative press will hurt it's sales massively.

 

 

This is true and I'm sure R* knows RDRs fan base cares most about its single player content. They've said it's their top priority with RDR2

 

Really hope so, this is the first Rockstar games post GTA Online. Its SP will show if they still give a f*ck or not.

Have you played Origins? I feel like many people that haven't even looked one thing up about the game already have their opinion made up. Saying it's big, but not detailed makes me think you haven't played it. Especially if you think GTA maps are more rich and detailed.

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Journey_95

 

No Ubisoft open world game matches the rich & detailed open world of RDR, GTA IV and V. Bigger map for the sake of it means sh*t.

 

 

 

 

The thing is, RDR isn't GTA, and unlike GTA, people won't just buy it because of the name. Bad reviews and negative press will hurt it's sales massively.

 

 

This is true and I'm sure R* knows RDRs fan base cares most about its single player content. They've said it's their top priority with RDR2

 

Really hope so, this is the first Rockstar games post GTA Online. Its SP will show if they still give a f*ck or not.

Have you played Origins? I feel like many people that haven't even looked one thing up about the game already have their opinion made up. Saying it's big, but not detailed makes me think you haven't played it. Especially if you think GTA maps are more rich and detailed.

 

 

I haven't finished it yet but played ca. 10 hours already. GTA maps are overall more detailed and "alive" imho. You have to consider that GTA V was made for the last generation (and then remastered) so of course Origins looks better but it lacks the detail and polish of Rockstar games. A better comparison would be Watch Dogs 2 I guess and GTA V is still better than that game in every way but the graphics. Ubisoft games often feel half assed to me.

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DexMacLeod

Yeah, the thing about Origins' map is that while it is really big and beautiful there isn't really a whole lot going on it. Every town seems to be filled with the same pedestrians saying the same handful of lines over and over again. Even the animals are pretty lifeless. Like a watered down version of FarCry's ecosystem.

 

As good as Ubisoft is at creating beautiful worlds, they're equally bad at doing anything truly interesting with them.

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Ayylien

Every town seems to be filled with the same pedestrians saying the same handful of lines over and over again.

 

 

I haven't played AC, but you can't say GTA isn't as equally bad at this.

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Synthetic_Soul

 

Every town seems to be filled with the same pedestrians saying the same handful of lines over and over again.

I haven't played AC, but you can't say GTA isn't as equally bad at this.No nowhere near it AC is much worse, of course you get repeated dialog In GTA and most any open world game, but when dex said handful he really meant it, you could walk through a city in AC and find 30 people standing literally feet from eachother having the same exact conversation over and over.

 

Sometimes the conversation will end and then they'll just start it all over again. It can really break immersion.

 

I never felt as though GTA repeated dialog to the point where it broke immersion.

Edited by Synthetic_Soul

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