ThePedro004 119 Posted November 12, 2017 Share Posted November 12, 2017 Authors : ThePedro004 (Editing/Packing), Anime_Boom, Cryhd, Arc_Angel, EpriTeX & Reyser (L.A. Roads), ParoXum & BLITZ (SRt3), dima001rus & MaKs_IV (RoSa).San Andreas roads retexture project that uses textures ripped from L.A. Roads mod for GTA 5, the textures are 1024x with mip mapping and replace the roads of Los Santos, L.S Rural Zone and Las Venturas. The Desert and San Fierro weren't covered because the roads textures are in TXDs that share textures of the map and yet, the roads TXDs have textures of other parts of the map, for this reason, I used some textures from RoSa Project and SRT3 for the other textures in the TXDs, for this reason is recommended using RoSa Project and/or SRt3 with this mod and lowering their priority in modloader. Download Aaronre99, NickyBellic, Jago and 10 others 13 Link to post Share on other sites
.M.S 1,196 Posted November 12, 2017 Share Posted November 12, 2017 Wow, That's Really Good! Link to post Share on other sites
Toghrul Rahimli 147 Posted November 12, 2017 Share Posted November 12, 2017 To be honest i never thought that a road retexture mod could impress me. Well, this one did. Great job Aaronre99 1 Link to post Share on other sites
ThePedro004 119 Posted November 12, 2017 Author Share Posted November 12, 2017 Thanks! Link to post Share on other sites
Opysium 8 Posted November 7, 2019 Share Posted November 7, 2019 @ThePedro004 I know this topic very old but I have texture problem, how can I fix it? Link to post Share on other sites
LaDiDa 835 Posted November 7, 2019 Share Posted November 7, 2019 anisotropic filtering at 8x-16x (honestly 16x shouldn't even hurt performance in any meaningful way) should fix that. Just force it from your gpu's control panel. Opysium, Jago and RyanDri3957V 3 Link to post Share on other sites
fmiryan56 0 Posted Thursday at 09:09 AM Share Posted Thursday at 09:09 AM wrong texture near san fierro entrance from flint county Link to post Share on other sites