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SA:ROADS (HQ/MipMapped)


ThePedro004
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Authors : ThePedro004 (Editing/Packing), Anime_Boom, Cryhd, Arc_Angel, EpriTeX & Reyser (L.A. Roads), ParoXum & BLITZ (SRt3), dima001rus & MaKs_IV (RoSa).

San Andreas roads retexture project that uses textures ripped from L.A. Roads mod for GTA 5, the textures are 1024x with mip mapping and replace the roads of Los Santos, L.S Rural Zone and Las Venturas. The Desert and San Fierro weren't covered because the roads textures are in TXDs that share textures of the map and yet, the roads TXDs have textures of other parts of the map, for this reason, I used some textures from RoSa Project and SRT3 for the other textures in the TXDs, for this reason is recommended using RoSa Project and/or SRt3 with this mod and lowering their priority in modloader.

 

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  • 1 year later...

anisotropic filtering at 8x-16x (honestly 16x shouldn't even hurt performance in any meaningful way) should fix that. Just force it from your gpu's control panel.

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  • 1 year later...

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