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3DS Max export problem


Patrik2000_CZ
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Patrik2000_CZ

Hi there, I've got small problem when exporting body parts such as my CJ head with GTA V balaclava. When I check export as SA body part and then choose ripped or etc... in Kam's DFF IO script. The game then after selecting it in-game crashes to desktop. I also checked append export DFF to have all those ripped, fat and normal bones.... Can someone please help me with that?

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player bodyparts must be clumps, 3 dff version in one, fat, normal and ripped model version

 

I never did that myself, i just watched a tutorial, made by Ocain, he made it as *.swf file (shockwave flash animation)

don't know if you can view that format, 15 years ago it was possible watch in with the browser: Paperbag-swf

Or download the zipped file and try to find any tool to view it: Paperbag-swf-zip

 

I try to explain the content of the tut:

Let's say you wanna create head.dff

So create 3 dff's to merge them in your workfolder (should be for fat, normal, ripped, but it's your deciding if you make different models):

 

workfolder\head_r.dff

workfolder\head_f.dff

workfolder\head_n.dff

 

Then create and use a batch file to merge them

You don't know batch file, it's simple text code, written as *.txt then renamed to *.bat

 

so run simple text editor (notepad.exe)

and insert following:

 

copy head_r.dff /b + head_f.dff /b + head_n.dff /b head.dffexit
then save it as workfolder\clump.txt

then rename it into workfolder\clump.bat

then doubleclick the clump.bat

 

it should create a new model file: head.dff

Edited by ZAZ
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Patrik2000_CZ

EDIT: after trying to do this with other models too, I figured it out with this tut u sent me. The only problem is, that my new .txd file now doesn't load the balaclava texture, only the CJ face texture is loaded (balaclava part is completely black). Is there a solution for this to?

 

Another EDIT: after my usual crash to desktop because of mods, even the face part is completely black now.....

Edited by Patrik2000_CZ
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