skatefilter5 Posted November 9, 2017 Share Posted November 9, 2017 I want to make move an object as a platform up and down or left and right like how DYOM does. I also added this opcode 0392: make_object @1 moveable object 1 and the object the move statically or teleport without linar movement I can't find any examples about moving objects other than lifting objects Link to comment Share on other sites More sharing options...
GuruGuru Posted November 9, 2017 Share Posted November 9, 2017 (edited) Have you tried using 01BC?https://gtagmodding.com/opcode-database/opcode/01BC/ Example: SCRIPT_STARTNOP{ CONST_INT MODEL_ID 1277 CONST_FLOAT MOV_STEP 0.5 LVAR_INT scplayer obj toggle LVAR_FLOAT x y z heading GET_PLAYER_CHAR 0 scplayer REQUEST_MODEL MODEL_ID LOAD_ALL_MODELS_NOW WHILE NOT TEST_CHEAT "MOVEX" WAIT 0 ENDWHILE GET_CHAR_COORDINATES (scplayer) (x, y, z) GET_CHAR_HEADING (scplayer) (heading) CREATE_OBJECT (MODEL_ID, x, y, heading) (obj) main: WHILE IS_PC_VERSION WAIT 0 IF IS_KEY_PRESSED VK_KEY_1 IF IS_KEY_PRESSED VK_RSHIFT x -= MOV_STEP ELSE x += MOV_STEP ENDIF ENDIF IF IS_KEY_PRESSED VK_KEY_2 IF IS_KEY_PRESSED VK_RSHIFT y -= MOV_STEP ELSE y += MOV_STEP ENDIF ENDIF IF IS_KEY_PRESSED VK_KEY_3 IF IS_KEY_PRESSED VK_RSHIFT z -= MOV_STEP ELSE z += MOV_STEP ENDIF ENDIF SET_OBJECT_COORDINATES obj (x, y, z) PRINT_FORMATTED_NOW ("pos x = %f , y = %f , z = %f") 80 (x, y, z) ENDWHILE}SCRIPT_END Edited November 10, 2017 by guru_guru Link to comment Share on other sites More sharing options...
skatefilter5 Posted November 10, 2017 Author Share Posted November 10, 2017 (edited) I didn't try that opcode 01BC: set_object_coordinates [email protected] to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 similar to set object [email protected] [email protected] [email protected] speed to 0.0 0.0 0.5 01BC is that for the ASI? Edited November 10, 2017 by skatefilter5 Link to comment Share on other sites More sharing options...
GuruGuru Posted November 10, 2017 Share Posted November 10, 2017 nope ,it is for CLEO Link to comment Share on other sites More sharing options...
ZAZ Posted November 10, 2017 Share Posted November 10, 2017 0381: throw_object [email protected] distance 0.0 5.0 15.0 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
skatefilter5 Posted November 10, 2017 Author Share Posted November 10, 2017 object is moving! so that's throw an object, instead of 034E: move_object [email protected] to [email protected] [email protected] [email protected] speed [email protected] [email protected] [email protected] collision_check 1 that one i use earlier is unless for this code 034E: move_object [email protected] to [email protected] [email protected] [email protected] speed [email protected] [email protected] [email protected] collision_check 1 like put object to [email protected] [email protected] [email protected] {$CLEO .cs}0000: NOPmodel.Load(14781)038B: load_requested_models:CREATEwait 0 if0ADC: test_cheat "put2"jf @CREATE04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $player_actor with_offset 0.0 5.0 [email protected] = object.Init(14781, [email protected], [email protected], [email protected])wait 50000392: make_object [email protected] moveable [email protected] = 0:[email protected] = 00381: throw_object [email protected] velocity_in_direction 0.0 0.0 2.0:MOVE_QUITwait 0if0019: [email protected] > 35000jf @DELETE//:[email protected] = 00392: make_object [email protected] moveable 00381: throw_object [email protected] velocity_in_direction 0.0 0.0 0.0wait 100000392: make_object [email protected] moveable 10381: throw_object [email protected] velocity_in_direction 0.0 0.0 -2.0jump @MOVE_QUIT2:MOVE_QUIT2wait 0 if0019: [email protected] > 35000jf @[email protected] = 00392: make_object [email protected] moveable 00381: throw_object [email protected] velocity_in_direction 0.0 0.0 0.0wait 100000392: make_object [email protected] moveable 10381: throw_object [email protected] velocity_in_direction 0.0 0.0 2.0jump @REPEAT:DELETEwait 0if0ADC: test_cheat "kill"jf @MOVE_QUITobject.Destroy([email protected])jump @CREATE:DELETE2wait 0if0ADC: test_cheat "kill"jf @MOVE_QUIT2object.Destroy([email protected])jump @CREATE Link to comment Share on other sites More sharing options...
ZAZ Posted November 10, 2017 Share Posted November 10, 2017 that one i use earlier is unless for this code 034E: move_object [email protected] to [email protected] [email protected] [email protected] speed [email protected] [email protected] [email protected] collision_check 1 like put object to [email protected] [email protected] [email protected]what?opcode 034E: move_object is usefull for doors or elevators, as long as they move in direction north, east, west, south, up or down. But if they have to move diagonal inside the coord system, then it moves along in a zigzag course deltaCJ 1 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
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