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How can I move the object as a platform linar not static


skatefilter5
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I want to make move an object as a platform up and down or left and right like how DYOM does.

 

 

 

I also added this opcode 0392: make_object @1 moveable object 1

and the object the move statically or teleport without linar movement

 

I can't find any examples about moving objects other than lifting objects

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Have you tried using 01BC?
https://gtagmodding.com/opcode-database/opcode/01BC/

 

Example:

 

 

SCRIPT_STARTNOP{    CONST_INT MODEL_ID 1277    CONST_FLOAT MOV_STEP 0.5    LVAR_INT scplayer obj toggle    LVAR_FLOAT x y z heading    GET_PLAYER_CHAR 0 scplayer    REQUEST_MODEL MODEL_ID    LOAD_ALL_MODELS_NOW        WHILE NOT TEST_CHEAT "MOVEX"        WAIT 0    ENDWHILE    GET_CHAR_COORDINATES (scplayer) (x, y, z)    GET_CHAR_HEADING (scplayer) (heading)    CREATE_OBJECT (MODEL_ID, x, y, heading) (obj)     main:        WHILE IS_PC_VERSION        WAIT 0        IF IS_KEY_PRESSED VK_KEY_1            IF IS_KEY_PRESSED VK_RSHIFT                x -= MOV_STEP            ELSE                x += MOV_STEP            ENDIF        ENDIF        IF IS_KEY_PRESSED VK_KEY_2            IF IS_KEY_PRESSED VK_RSHIFT                y -= MOV_STEP            ELSE                y += MOV_STEP            ENDIF        ENDIF        IF IS_KEY_PRESSED VK_KEY_3            IF IS_KEY_PRESSED VK_RSHIFT                z -= MOV_STEP            ELSE                z += MOV_STEP            ENDIF        ENDIF        SET_OBJECT_COORDINATES obj (x, y, z)        PRINT_FORMATTED_NOW ("pos x = %f , y = %f , z = %f") 80 (x, y, z)    ENDWHILE}SCRIPT_END

 

 

Edited by guru_guru
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I didn't try that opcode 01BC: set_object_coordinates [email protected] to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3

 

 

similar to set object [email protected] [email protected] [email protected] speed to 0.0 0.0 0.5

 

 

01BC

 

is that for the ASI?

Edited by skatefilter5
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object is moving! so that's throw an object, instead of 034E: move_object [email protected] to [email protected] [email protected] [email protected] speed [email protected] [email protected] [email protected] collision_check 1

that one i use earlier is unless for this code 034E: move_object [email protected] to [email protected] [email protected] [email protected] speed [email protected] [email protected] [email protected] collision_check 1 like put object to [email protected] [email protected] [email protected]
{$CLEO .cs}0000: NOPmodel.Load(14781)038B: load_requested_models:CREATEwait 0 if0ADC:   test_cheat "put2"jf @CREATE04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $player_actor with_offset 0.0 5.0 [email protected] = object.Init(14781, [email protected], [email protected], [email protected])wait 50000392: make_object [email protected] moveable [email protected] = 0:[email protected] = 00381: throw_object [email protected] velocity_in_direction 0.0 0.0 2.0:MOVE_QUITwait 0if0019:   [email protected] > 35000jf @DELETE//:[email protected] = 00392: make_object [email protected] moveable 00381: throw_object [email protected] velocity_in_direction 0.0 0.0 0.0wait 100000392: make_object [email protected] moveable 10381: throw_object [email protected] velocity_in_direction 0.0 0.0 -2.0jump @MOVE_QUIT2:MOVE_QUIT2wait 0 if0019:   [email protected] > 35000jf  @[email protected] = 00392: make_object [email protected] moveable 00381: throw_object [email protected] velocity_in_direction 0.0 0.0 0.0wait 100000392: make_object [email protected] moveable 10381: throw_object [email protected] velocity_in_direction 0.0 0.0 2.0jump @REPEAT:DELETEwait 0if0ADC:   test_cheat "kill"jf @MOVE_QUITobject.Destroy([email protected])jump @CREATE:DELETE2wait 0if0ADC:   test_cheat "kill"jf @MOVE_QUIT2object.Destroy([email protected])jump @CREATE
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that one i use earlier is unless for this code 034E: move_object [email protected] to [email protected] [email protected] [email protected] speed [email protected] [email protected] [email protected] collision_check 1 like put object to [email protected] [email protected] [email protected]

what?

opcode 034E: move_object is usefull for doors or elevators, as long as they move in direction north, east, west, south, up or down.

But if they have to move diagonal inside the coord system, then it moves along in a zigzag course

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