Pirushu Posted January 10, 2018 Share Posted January 10, 2018 This mod has many incompatibilities with the Widescreen Fix of ThirteenAG, I wish I could use both without problems with the ThirteenAG Widescreen Fix: With the Widescreen Support from SkyUI: You can disable SkyUI's fixes in the SkyUI.ini by changing bWidescreenSupport variable to 0. I did ... deactivate it and the health bar, shield and loading bar look too large, you can not see the color in the statistics bar (although that is not so annoying) but by activating it the interface looks too big and weird katienator 1 Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070039857 Share on other sites More sharing options...
Athlon Posted January 13, 2018 Share Posted January 13, 2018 For me the saving window doesn't pop up when I enter the save icon Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070044706 Share on other sites More sharing options...
Lord Criminal Posted January 14, 2018 Share Posted January 14, 2018 I did ... deactivate it and the health bar, shield and loading bar look too large, you can not see the color in the statistics bar (although that is not so annoying) but by activating it the interface looks too big and weird Try to set bMinimalMoneyCounter to 0 if it isn't disabled already. You can use this (it's not mine) if you want to remove the unneeded zeros from the money bar. Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070045182 Share on other sites More sharing options...
Pirushu Posted January 14, 2018 Share Posted January 14, 2018 (edited) I did ... deactivate it and the health bar, shield and loading bar look too large, you can not see the color in the statistics bar (although that is not so annoying) but by activating it the interface looks too big and weird Try to set bMinimalMoneyCounter to 0 if it isn't disabled already. You can use this (it's not mine) if you want to remove the unneeded zeros from the money bar. I do not want to eliminate the unnecessary 0, just that I would like the in-game interface to remain that way, like before putting this mod ... it is supposed that disabling it from the .ini should avoid that, but there are those disadvantages Edited January 14, 2018 by Pirushu Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070045207 Share on other sites More sharing options...
Phat Fack Posted January 16, 2018 Share Posted January 16, 2018 (edited) This mod has many incompatibilities with the Widescreen Fix of ThirteenAG, I wish I could use both without problems with the ThirteenAG Widescreen Fix: With the Widescreen Support from SkyUI: You can disable SkyUI's fixes in the SkyUI.ini by changing bWidescreenSupport variable to 0. I did ... deactivate it and the health bar, shield and loading bar look too large, you can not see the color in the statistics bar (although that is not so annoying) but by activating it the interface looks too big and weird Setting bWidescreenSupport to -1 made the health bars smaller for me, but it made the rest of the HUD bigger. Edited January 16, 2018 by Phat Fack Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070049037 Share on other sites More sharing options...
Pirushu Posted January 16, 2018 Share Posted January 16, 2018 This mod has many incompatibilities with the Widescreen Fix of ThirteenAG, I wish I could use both without problems with the ThirteenAG Widescreen Fix: With the Widescreen Support from SkyUI: You can disable SkyUI's fixes in the SkyUI.ini by changing bWidescreenSupport variable to 0. I did ... deactivate it and the health bar, shield and loading bar look too large, you can not see the color in the statistics bar (although that is not so annoying) but by activating it the interface looks too big and weird Setting bWidescreenSupport to -1 made the health bars smaller for me, but it made the rest of the HUD bigger. I guess -1 will take it as a positive 1 Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070049784 Share on other sites More sharing options...
Wolf_ Posted January 21, 2018 Share Posted January 21, 2018 (edited) I got lots of ps2 pictures of gta san andreas this can be ulti in your work link: https://imgur.com/a/Vi7RA Edited January 21, 2018 by 1010 iAbokai 1 Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070057025 Share on other sites More sharing options...
LC-DDM Posted January 29, 2018 Share Posted January 29, 2018 So... is this going to get ModLoader/DYOM support, or are those two mods going to get shafted? 'cause you got something really nice going on, and snubbing two important stepping stones in San Andreas modding is kind of a bummer. It doesn't really diminish the experience given, and if you want, you could just add two extra settings for each of these things. I dunno, just sayin'. Lot of people lovin' this. Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070070622 Share on other sites More sharing options...
Pirushu Posted January 29, 2018 Share Posted January 29, 2018 So... is this going to get ModLoader/DYOM support, or are those two mods going to get shafted? 'cause you got something really nice going on, and snubbing two important stepping stones in San Andreas modding is kind of a bummer. It doesn't really diminish the experience given, and if you want, you could just add two extra settings for each of these things. I dunno, just sayin'. Lot of people lovin' this. I really do not see any real utility to the ingame modloader menu, and the DYOM then when you want to use it simply deactivates the Mod, the already confirmed that the DYOM will not have compatiblidad with this Mod Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070070688 Share on other sites More sharing options...
LC-DDM Posted January 30, 2018 Share Posted January 30, 2018 So... is this going to get ModLoader/DYOM support, or are those two mods going to get shafted? 'cause you got something really nice going on, and snubbing two important stepping stones in San Andreas modding is kind of a bummer. It doesn't really diminish the experience given, and if you want, you could just add two extra settings for each of these things. I dunno, just sayin'. Lot of people lovin' this. I really do not see any real utility to the ingame modloader menu, and the DYOM then when you want to use it simply deactivates the Mod, the already confirmed that the DYOM will not have compatiblidad with this Mod Just because you don't see any utility to the in-game modloader menu doesn't mean the rest of the world using it doesn't. Hell, I don't even use DYOM, but I still feel it's a bit of a cop-out to not have some amount of compatibility to it. Adding these two things enhances the mod in question, and it doesn't detract from it. Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070071926 Share on other sites More sharing options...
Shifaau9 Posted January 31, 2018 Share Posted January 31, 2018 MPACK feature should be compatible (a must) Cuz MPACK is some thing that was created by R* for SA as a built in Add on. as for ML its an extra MOD that truely is just awesome. Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070073451 Share on other sites More sharing options...
Pirushu Posted January 31, 2018 Share Posted January 31, 2018 So... is this going to get ModLoader/DYOM support, or are those two mods going to get shafted? 'cause you got something really nice going on, and snubbing two important stepping stones in San Andreas modding is kind of a bummer. It doesn't really diminish the experience given, and if you want, you could just add two extra settings for each of these things. I dunno, just sayin'. Lot of people lovin' this. I really do not see any real utility to the ingame modloader menu, and the DYOM then when you want to use it simply deactivates the Mod, the already confirmed that the DYOM will not have compatiblidad with this Mod Just because you don't see any utility to the in-game modloader menu doesn't mean the rest of the world using it doesn't. Hell, I don't even use DYOM, but I still feel it's a bit of a cop-out to not have some amount of compatibility to it. Adding these two things enhances the mod in question, and it doesn't detract from it. In my case, whenever I try to use the ingame menu of the Modloader the game closes or simply does not change what I want to change, so if I have to deactivate I have to close the game and then delete or move the folder of the mod I want to remove Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070073501 Share on other sites More sharing options...
LC-DDM Posted February 1, 2018 Share Posted February 1, 2018 So... is this going to get ModLoader/DYOM support, or are those two mods going to get shafted? 'cause you got something really nice going on, and snubbing two important stepping stones in San Andreas modding is kind of a bummer. It doesn't really diminish the experience given, and if you want, you could just add two extra settings for each of these things. I dunno, just sayin'. Lot of people lovin' this. I really do not see any real utility to the ingame modloader menu, and the DYOM then when you want to use it simply deactivates the Mod, the already confirmed that the DYOM will not have compatiblidad with this Mod Just because you don't see any utility to the in-game modloader menu doesn't mean the rest of the world using it doesn't. Hell, I don't even use DYOM, but I still feel it's a bit of a cop-out to not have some amount of compatibility to it. Adding these two things enhances the mod in question, and it doesn't detract from it. In my case, whenever I try to use the ingame menu of the Modloader the game closes or simply does not change what I want to change, so if I have to deactivate I have to close the game and then delete or move the folder of the mod I want to remove Sounds like it's an issue relative to your hardware. I symphatize with you on that front, but I don't think there's a lot of people with the same issue. Maybe ask around at the official ML thread? Either way, ModLoader is a substantial mod these days - if SkyUI adds compatibility for it, it makes the mod even more desirable than it already is. Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070074720 Share on other sites More sharing options...
Pirushu Posted February 1, 2018 Share Posted February 1, 2018 (edited) So... is this going to get ModLoader/DYOM support, or are those two mods going to get shafted? 'cause you got something really nice going on, and snubbing two important stepping stones in San Andreas modding is kind of a bummer. It doesn't really diminish the experience given, and if you want, you could just add two extra settings for each of these things. I dunno, just sayin'. Lot of people lovin' this. I really do not see any real utility to the ingame modloader menu, and the DYOM then when you want to use it simply deactivates the Mod, the already confirmed that the DYOM will not have compatiblidad with this Mod Just because you don't see any utility to the in-game modloader menu doesn't mean the rest of the world using it doesn't. Hell, I don't even use DYOM, but I still feel it's a bit of a cop-out to not have some amount of compatibility to it. Adding these two things enhances the mod in question, and it doesn't detract from it. In my case, whenever I try to use the ingame menu of the Modloader the game closes or simply does not change what I want to change, so if I have to deactivate I have to close the game and then delete or move the folder of the mod I want to remove Sounds like it's an issue relative to your hardware. I symphatize with you on that front, but I don't think there's a lot of people with the same issue. Maybe ask around at the official ML thread? Either way, ModLoader is a substantial mod these days - if SkyUI adds compatibility for it, it makes the mod even more desirable than it already is. It's not my hardware that I'm sure, maybe it's just the kind of mods I use, and you can also uninstall the mods easily by deleting them from the folder, there's no need to make modloader compatible with this mod, at least not yet Edited February 1, 2018 by Pirushu Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070075115 Share on other sites More sharing options...
Guest Posted February 3, 2018 Share Posted February 3, 2018 The modloader menu is not a problem for me, modloader and cleo still works. But only thing that bothers me is the incompatibility with Thirteen WideScreen Fix. I deactivated SkyUI's optional Widescreen support but the life and armor bar is still very large. I'd rather not just use SkyUI's WideScreen because to me it blurs some textures from the game. Only with Thirteen WideScreen Fix: Only with SkyUI Widescreen support: Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070078931 Share on other sites More sharing options...
LaDiDa Posted February 3, 2018 Share Posted February 3, 2018 That's not really a SkyUI issue that happens there, installing Open Limit Adjuster and setting the memory available to 512 (for vanilla game) should get those textures to load fully again. Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070079028 Share on other sites More sharing options...
MysticBlast3r26 Posted March 1, 2018 Share Posted March 1, 2018 this mod is grt but i cant see the "Mod loader" option in the menu...where it is? and how to get it Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070115363 Share on other sites More sharing options...
LaDiDa Posted March 1, 2018 Share Posted March 1, 2018 this mod is grt but i cant see the "Mod loader" option in the menu...where it is? and how to get it Modloader support on the menu isn't implemented. You can however configure ML through the .ini so it's not really necessary, just convenient. Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070116186 Share on other sites More sharing options...
nikitach2000 Posted March 12, 2018 Share Posted March 12, 2018 Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070134244 Share on other sites More sharing options...
Pirushu Posted March 12, 2018 Share Posted March 12, 2018 (edited) No offense, but the mod would be perfect if you did not try to modify the ingame user interface ... it's the only thing that most people have problems with. Still disabling the widescreen support of the mod gives problems with the bars Edited March 12, 2018 by Pirushu Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070134247 Share on other sites More sharing options...
nikitach2000 Posted March 12, 2018 Share Posted March 12, 2018 (edited) We want a 1.1 version! Edited March 12, 2018 by nikitach2000 Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070134651 Share on other sites More sharing options...
Lord Criminal Posted March 16, 2018 Share Posted March 16, 2018 We want a 1.1 version! He's retired of modding GTA. Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070141562 Share on other sites More sharing options...
Pirushu Posted March 31, 2018 Share Posted March 31, 2018 We want a 1.1 version! He's retired of modding GTA. And he left the project halfway and did not leave us the source code .... Blackbird88 1 Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070169413 Share on other sites More sharing options...
LaDiDa Posted March 31, 2018 Share Posted March 31, 2018 The mobile HUD has been updated with the mobile menu's which is also a lot better then the PC menu. https://github.com/Google61/mobile-hud/releases Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070169724 Share on other sites More sharing options...
Pirushu Posted April 1, 2018 Share Posted April 1, 2018 (edited) The mobile HUD has been updated with the mobile menu's which is also a lot better then the PC menu. https://github.com/Google61/mobile-hud/releases The mobile menu is ugly, I prefer the Ps2 / Xbox or the PC menu, (Although it is only my opinion and I am very purist) Edited April 1, 2018 by Pirushu LaDiDa 1 Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070171125 Share on other sites More sharing options...
greggrulzok Posted April 5, 2018 Share Posted April 5, 2018 So when this will get the Save function? Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070177394 Share on other sites More sharing options...
Shifaau9 Posted April 5, 2018 Share Posted April 5, 2018 Save Function...? Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070177411 Share on other sites More sharing options...
Pirushu Posted April 5, 2018 Share Posted April 5, 2018 So when this will get the Save function? No problem with the save function Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070177486 Share on other sites More sharing options...
DanteVega Posted April 20, 2018 Share Posted April 20, 2018 When I go at high speed in my FCR-900 or other cars it starts to see a blur, and my radar has a white edge that is not what the PS2 has, and when you put a pause and you go to the audio menu and select the radio station that you listened to, as it resets and another song comes out, also the subtitles are something big as usual that were good as those of PS2. When I go at high speed in my FCR-900 or other cars it starts to see a blur, and my radar has a white edge that is not what the PS2 has, and when you put a pause and you go to the audio menu and select the radio station that you listened to, as it resets and another song comes out, also the subtitles are something big as usual that were good as those of PS2. Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070198186 Share on other sites More sharing options...
_𝓐𝓖 Posted April 21, 2018 Author Share Posted April 21, 2018 Back with a test update, this contains the latest fixes also some new features. It may add some new bugs, you have been informed. Version 1.1 test 2: Here. Off-topic: I've been faraway recently, this because I do not have enough time to make some new updates or even to answer, i'm still reading all the messages and bugs reporting and making a list for it. This is also frustrating me cause i'd really like to make new mods and keep them up to date, making mods can easly be misunderstood as a 2 minutes work but it takes a lot of time on a person life also as all contents i release are free to public, seeing other people updating them on their web sites and even making money using ads it's frustrating me even more. But I'm writing this message for all ones who think that all released/unreleased modifications will not be no more updated in the future. Please keep reporting all bugs and stuff if you need to. Thank you. SaH4PoK, Dominik_, SlingShot753 and 17 others 20 Link to comment https://gtaforums.com/topic/899738-skyui/page/5/#findComment-1070198792 Share on other sites More sharing options...
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