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Igor Bogdanoff

Particle.txd effects are still stretched when using this mods widescreen support.

will be fixed in next version :)

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Actually, maybe Map screen could keep stretching its rectangle, exposing more map on wider resolutions? Right now it looks like a lot of space is wasted.

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_𝓐𝓖

Actually, maybe Map screen could keep stretching its rectangle, exposing more map on wider resolutions? Right now it looks like a lot of space is wasted.

Right now it's on 4:3 just like all the centered/scm stuff. I don't know how much of what you mentioned can be done without encounter issues.

Also note that 21:9 makes everything looks smaller.

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I don't know if someone has noticed this, but leaving it here, because i want to know if it's only happening to me.

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EDIT: Happens actually with the high speed blur.

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9IyYKEE.png

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I've not face this problem yet, but it looks like that is you having the same issue as me. Missing radar disc texture when using the inbuilt widescreen fix.

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_𝓐𝓖

I don't know if someone has noticed this, but leaving it here, because i want to know if it's only happening to me.

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EDIT: Happens actually with the high speed blur.

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I have this issue as well, but i'm pretty sure that it's not caused directly by SkyUI.

About the radar disc, do you have any other mod installed that alter the HUD?

Edited by _AG
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That first release is amazing! :D

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About the radar disc. The radar disc being white with the widescreen from SkyUI happens if using the HUD.TXD from PS2.

The radardisc texture in the TXD is white by default and changed to black while playing the game. The widescreen from SkyUI seems to interfere with this change, that's why the radar disc is white in-game.

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_𝓐𝓖

That first release is amazing! :D

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About the radar disc. The radar disc being white with the widescreen from SkyUI happens if using the HUD.TXD from PS2.

The radardisc texture in the TXD is white by default and changed to black while playing the game. The widescreen from SkyUI seems to interfere with this change, that's why the radar disc is white in-game.

This explain the bug then, as radar disc rgb is set to 0 on vanilla, SkyUI has it to 255, next version will has it to 0 too.

Edited by _AG
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_𝓐𝓖

I'm actually more worried about no being able to save than anything else, is a gamebreaker evidently, it can't be the save like someone before me said because i started a new game and tried to save, but the same happens.

Did you at least tried on a clean game?

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_𝓐𝓖

The motion blur misplace is caused when changing resolutions.

Also,could you fix the spanish text? Some words have missing letters

Could you please show with some screens where the text is wrong, also mention how to write that word? You know, i don't speak spanish. :)

Edited by _AG
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uGoUESm.png

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Basically you just have to change all " Γ­ " to " Γ‘ ",but I guess is better that I show word by word.

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Proporcin -> ProporciΓ³n

PanorΓ­mica -> PanorΓ‘mica

EstΓ­ndar -> EstΓ‘ndar

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AtrΓ­s -> AtrΓ‘s

GrΓ­ficos -> GrΓ‘ficos

Estadisticas -> EstadΓ­sticas

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Also bottom menu text is not T H I C C when using another language than english

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QuTTxjY.png

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Edited by guru_guru
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Igor Bogdanoff

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Also bottom menu text is not T H I C C when using another language than english

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QuTTxjY.png

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i think this is normal behaviour, even on PS2

Edited by Tomasak
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_𝓐𝓖

Great job. But please unhide the option for loading DYOM or any mission pack. Also the modloader option is hidden like it's not compatible with that mod

They're not hidden, both pages aren't implemented, probably they will never be added.

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And what's holding you back from doing that? I mean it's not a deal breaker for ModLoader, since the same things from the menu can be done in the ini, but in DYOM's case, it's literally a compatibility breaker since it doesn't use a separate EXE. Even further, the DYOM menu doesn't have its own category, like Modloader has. In fact, it's selectable once you press New Game. Shouldn't compatibility with other mods also be a priority? Besides, how many mods actually add a menu, apart from ML and DYOM?

Edited by Jinx.
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They're not hidden, both pages aren't implemented, probably they will never be added.

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well that makes this mod pretty useless and unusable imo. Many people might not agree with this, but if you use DYOM a lot and also like the full PS2 experience (which works best with Mod Loader).. rip

Edited by Gravarty
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Modloader HAS to be added man, is a must have nowadays, damn is as necessary as silent patch if you ask me since many of the game fixes can only be used with it, damn you couldn't even have the whole ps2 experience without using the ps2 map which if i'm not wrong, needs modloader for the ipls, or something like that.

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Is it really this important? I mean, the loader itself still works fine, doesn't it? It only lacks the menu, right? And how often do you need to use it exactly? Honestly, I even forgot the Loader has a menu.

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Igor Bogdanoff

And the menu aint even in III/VC modloader. If you touch the files in mod loader folder, why not also change ini there, instead of going thru mod loader menu where you have to list thru all your mods.

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