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_𝓐𝓖

SkyUI

Recommended Posts

Pirushu

 

This mod has many incompatibilities with the Widescreen Fix of ThirteenAG, I wish I could use both without problems

with the ThirteenAG Widescreen Fix:

yxgvVlE.png

With the Widescreen Support from SkyUI:

tdS4lTI.png

You can disable SkyUI's fixes in the SkyUI.ini by changing bWidescreenSupport variable to 0.

 

I did ... deactivate it and the health bar, shield and loading bar look too large, you can not see the color in the statistics bar (although that is not so annoying) but by activating it the interface looks too big and weird

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Athlon

For me the saving window doesn't pop up when I enter the save icon :/

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iiCriminnaaL 49

I did ... deactivate it and the health bar, shield and loading bar look too large, you can not see the color in the statistics bar (although that is not so annoying) but by activating it the interface looks too big and weird

 

Try to set bMinimalMoneyCounter to 0 if it isn't disabled already. You can use this (it's not mine) if you want to remove the unneeded zeros from the money bar.

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Pirushu

 

 

 

I did ... deactivate it and the health bar, shield and loading bar look too large, you can not see the color in the statistics bar (although that is not so annoying) but by activating it the interface looks too big and weird

 

Try to set bMinimalMoneyCounter to 0 if it isn't disabled already. You can use this (it's not mine) if you want to remove the unneeded zeros from the money bar.

 

I do not want to eliminate the unnecessary 0, just that I would like the in-game interface to remain that way, like before putting this mod ... it is supposed that disabling it from the .ini should avoid that, but there are those disadvantages

Edited by Pirushu

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Phat Fack

 

 

This mod has many incompatibilities with the Widescreen Fix of ThirteenAG, I wish I could use both without problems

with the ThirteenAG Widescreen Fix:

yxgvVlE.png

With the Widescreen Support from SkyUI:

tdS4lTI.png

You can disable SkyUI's fixes in the SkyUI.ini by changing bWidescreenSupport variable to 0.

 

I did ... deactivate it and the health bar, shield and loading bar look too large, you can not see the color in the statistics bar (although that is not so annoying) but by activating it the interface looks too big and weird

 

Setting bWidescreenSupport to -1 made the health bars smaller for me, but it made the rest of the HUD bigger.

Edited by Phat Fack

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Pirushu

 

 

 

This mod has many incompatibilities with the Widescreen Fix of ThirteenAG, I wish I could use both without problems

with the ThirteenAG Widescreen Fix:

yxgvVlE.png

With the Widescreen Support from SkyUI:

tdS4lTI.png

You can disable SkyUI's fixes in the SkyUI.ini by changing bWidescreenSupport variable to 0.

 

I did ... deactivate it and the health bar, shield and loading bar look too large, you can not see the color in the statistics bar (although that is not so annoying) but by activating it the interface looks too big and weird

 

Setting bWidescreenSupport to -1 made the health bars smaller for me, but it made the rest of the HUD bigger.

 

I guess -1 will take it as a positive 1

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Wolf_

I got lots of ps2 pictures of gta san andreas this can be ulti in your work

 

link:

https://imgur.com/a/Vi7RA

Edited by 1010

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LC-DDM

So... is this going to get ModLoader/DYOM support, or are those two mods going to get shafted?

'cause you got something really nice going on, and snubbing two important stepping stones in San Andreas modding is kind of a bummer. It doesn't really diminish the experience given, and if you want, you could just add two extra settings for each of these things.

I dunno, just sayin'. Lot of people lovin' this.

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Pirushu

So... is this going to get ModLoader/DYOM support, or are those two mods going to get shafted?

 

'cause you got something really nice going on, and snubbing two important stepping stones in San Andreas modding is kind of a bummer. It doesn't really diminish the experience given, and if you want, you could just add two extra settings for each of these things.

 

I dunno, just sayin'. Lot of people lovin' this.

I really do not see any real utility to the ingame modloader menu, and the DYOM then when you want to use it simply deactivates the Mod, the already confirmed that the DYOM will not have compatiblidad with this Mod

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LC-DDM

 

So... is this going to get ModLoader/DYOM support, or are those two mods going to get shafted?

 

'cause you got something really nice going on, and snubbing two important stepping stones in San Andreas modding is kind of a bummer. It doesn't really diminish the experience given, and if you want, you could just add two extra settings for each of these things.

 

I dunno, just sayin'. Lot of people lovin' this.

I really do not see any real utility to the ingame modloader menu, and the DYOM then when you want to use it simply deactivates the Mod, the already confirmed that the DYOM will not have compatiblidad with this Mod

 

Just because you don't see any utility to the in-game modloader menu doesn't mean the rest of the world using it doesn't.

 

Hell, I don't even use DYOM, but I still feel it's a bit of a cop-out to not have some amount of compatibility to it. Adding these two things enhances the mod in question, and it doesn't detract from it.

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SHIFAAH9

MPACK feature should be compatible (a must) Cuz MPACK is some thing that was created by R* for SA as a built in Add on. as for ML its an extra MOD that truely is just awesome.

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Pirushu

 

 

So... is this going to get ModLoader/DYOM support, or are those two mods going to get shafted?

 

'cause you got something really nice going on, and snubbing two important stepping stones in San Andreas modding is kind of a bummer. It doesn't really diminish the experience given, and if you want, you could just add two extra settings for each of these things.

 

I dunno, just sayin'. Lot of people lovin' this.

I really do not see any real utility to the ingame modloader menu, and the DYOM then when you want to use it simply deactivates the Mod, the already confirmed that the DYOM will not have compatiblidad with this Mod

 

Just because you don't see any utility to the in-game modloader menu doesn't mean the rest of the world using it doesn't.

 

Hell, I don't even use DYOM, but I still feel it's a bit of a cop-out to not have some amount of compatibility to it. Adding these two things enhances the mod in question, and it doesn't detract from it.

 

In my case, whenever I try to use the ingame menu of the Modloader the game closes or simply does not change what I want to change, so if I have to deactivate I have to close the game and then delete or move the folder of the mod I want to remove

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LC-DDM

 

 

 

 

So... is this going to get ModLoader/DYOM support, or are those two mods going to get shafted?

 

'cause you got something really nice going on, and snubbing two important stepping stones in San Andreas modding is kind of a bummer. It doesn't really diminish the experience given, and if you want, you could just add two extra settings for each of these things.

 

I dunno, just sayin'. Lot of people lovin' this.

I really do not see any real utility to the ingame modloader menu, and the DYOM then when you want to use it simply deactivates the Mod, the already confirmed that the DYOM will not have compatiblidad with this Mod

 

Just because you don't see any utility to the in-game modloader menu doesn't mean the rest of the world using it doesn't.

 

Hell, I don't even use DYOM, but I still feel it's a bit of a cop-out to not have some amount of compatibility to it. Adding these two things enhances the mod in question, and it doesn't detract from it.

 

In my case, whenever I try to use the ingame menu of the Modloader the game closes or simply does not change what I want to change, so if I have to deactivate I have to close the game and then delete or move the folder of the mod I want to remove

 

 

 

Sounds like it's an issue relative to your hardware. I symphatize with you on that front, but I don't think there's a lot of people with the same issue. Maybe ask around at the official ML thread?

 

Either way, ModLoader is a substantial mod these days - if SkyUI adds compatibility for it, it makes the mod even more desirable than it already is.

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Pirushu

 

 

 

 

 

So... is this going to get ModLoader/DYOM support, or are those two mods going to get shafted?

 

'cause you got something really nice going on, and snubbing two important stepping stones in San Andreas modding is kind of a bummer. It doesn't really diminish the experience given, and if you want, you could just add two extra settings for each of these things.

 

I dunno, just sayin'. Lot of people lovin' this.

I really do not see any real utility to the ingame modloader menu, and the DYOM then when you want to use it simply deactivates the Mod, the already confirmed that the DYOM will not have compatiblidad with this Mod

 

Just because you don't see any utility to the in-game modloader menu doesn't mean the rest of the world using it doesn't.

 

Hell, I don't even use DYOM, but I still feel it's a bit of a cop-out to not have some amount of compatibility to it. Adding these two things enhances the mod in question, and it doesn't detract from it.

 

In my case, whenever I try to use the ingame menu of the Modloader the game closes or simply does not change what I want to change, so if I have to deactivate I have to close the game and then delete or move the folder of the mod I want to remove

 

 

 

Sounds like it's an issue relative to your hardware. I symphatize with you on that front, but I don't think there's a lot of people with the same issue. Maybe ask around at the official ML thread?

 

Either way, ModLoader is a substantial mod these days - if SkyUI adds compatibility for it, it makes the mod even more desirable than it already is.

 

It's not my hardware that I'm sure, maybe it's just the kind of mods I use, and you can also uninstall the mods easily by deleting them from the folder, there's no need to make modloader compatible with this mod, at least not yet

Edited by Pirushu

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LeoShaddz

The modloader menu is not a problem for me, modloader and cleo still works. But only thing that bothers me is the incompatibility with Thirteen WideScreen Fix. I deactivated SkyUI's optional Widescreen support but the life and armor bar is still very large. I'd rather not just use SkyUI's WideScreen because to me it blurs some textures from the game.

 

Only with Thirteen WideScreen Fix:

qG5Q8h4.jpg

Only with SkyUI Widescreen support:

ldmvy3B.jpg

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LaDiDa

That's not really a SkyUI issue that happens there, installing Open Limit Adjuster and setting the memory available to 512 (for vanilla game) should get those textures to load fully again.

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MysticBlast3r26

this mod is grt but i cant see the "Mod loader" option in the menu...where it is? and how to get it

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LaDiDa

this mod is grt but i cant see the "Mod loader" option in the menu...where it is? and how to get it

Modloader support on the menu isn't implemented. You can however configure ML through the .ini so it's not really necessary, just convenient.

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nikitach2000

ibJ6JsCSiTU.jpg

 

 

rX7kuyiUkug.jpg

 

8RcePGmk3s4.jpg

 

zgsx4Dj_QCg.jpg

 

ZKCYGpoADEs.jpg

 

JNNM-AymtjY.jpg

 

v_-Kl4e9dck.jpg

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Pirushu
Posted (edited)

No offense, but the mod would be perfect if you did not try to modify the ingame user interface ... it's the only thing that most people have problems with.

Still disabling the widescreen support of the mod gives problems with the bars

Edited by Pirushu

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nikitach2000
Posted (edited)

We want a 1.1 version!

:r*:

Edited by nikitach2000

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iiCriminnaaL 49

We want a 1.1 version!

:r*:

He's retired of modding GTA.

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Pirushu

 

We want a 1.1 version!

:r*:

He's retired of modding GTA.

 

And he left the project halfway and did not leave us the source code .... :cry:

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Pirushu
Posted (edited)

The mobile HUD has been updated with the mobile menu's which is also a lot better then the PC menu.

 

https://github.com/Google61/mobile-hud/releases

The mobile menu is ugly, I prefer the Ps2 / Xbox or the PC menu, (Although it is only my opinion and I am very purist)

Edited by Pirushu

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greggrulzok

So when this will get the Save function?

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SHIFAAH9

Save Function...?

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Pirushu

So when this will get the Save function?

No problem with the save function

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DanteVega

When I go at high speed in my FCR-900 or other cars it starts to see a blur, and my radar has a white edge that is not what the PS2 has, and when you put a pause and you go to the audio menu and select the radio station that you listened to, as it resets and another song comes out, also the subtitles are something big as usual that were good as those of PS2.

When I go at high speed in my FCR-900 or other cars it starts to see a blur, and my radar has a white edge that is not what the PS2 has, and when you put a pause and you go to the audio menu and select the radio station that you listened to, as it resets and another song comes out, also the subtitles are something big as usual that were good as those of PS2.

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_𝓐𝓖

Back with a test update, this contains the latest fixes also some new features.

It may add some new bugs, you have been informed.

 

Version 1.1 test 2:

Here.

 

 

 

Off-topic:

I've been faraway recently, this because I do not have enough time to make some new updates or even to answer, i'm still reading all the messages and bugs reporting and making a list for it.

This is also frustrating me cause i'd really like to make new mods and keep them up to date, making mods can easly be misunderstood as a 2 minutes work but it takes a lot of time on a person life

also as all contents i release are free to public, seeing other people updating them on their web sites and even making money using ads it's frustrating me even more.

But I'm writing this message for all ones who think that all released/unreleased modifications will not be no more updated in the future.

Please keep reporting all bugs and stuff if you need to.

Thank you. :)

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