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Removing Player Blips from the Map; The Definitive Discussion


Rewdalf
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Here be a poll!  

133 members have voted

  1. 1. Would removing player blips and names make the game more interesting to you?

    • Yes, absolutely
      81
    • Maybe. I don't know exactly how big of a difference that would make
      14
    • No. I like the game how it is
      33
    • I don't exactly play much anymore, and this won't change anything...
      5
  2. 2. What sounds better?

    • Removing player blips on the minimap only
      31
    • Removing player names appearing above their head only
      4
    • Removing both player blips AND names above their head
      59
    • Keeping everything the way it is
      39


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How about they make it dynamic?

 

  • Blips work like a hybrid between GTA IV's ranged blips where your blips appear to people in your vicinity and RDR's Hardcore mode where your blip momentarily appears if you fire a gun or detonate an explosive. The louder the gun/explosive, the bigger your noise radius will be like the mini-map implies during stealth missions.
  • Blips are always on for people in weaponized ground vehicles, examples being the Vigilante and W. Tampa.
  • Entering weaponized aircrafts, like the Hydra or Nokota, will make your blip appear on the map.
  • Your blips don't appear on the map if you're on foot, travel around in a normal vehicle, or flying a non-weaponized aircraft.
  • Using a suppressor will make your blip less pronounced. You won't appear on the map for anyone, even if they're in the same neighborhood as you. However, if people are on the opposite side of the wall from you, they'll obviously hear the suppressed gun.
  • Your friends and crew-members will ALWAYS appear to you and vice-versa.

Removing it all together obviously won't work.

This is exactly how it should be. No more OTR and Ghost Org crap this way the game would be much more enjoyable in public sessions. Some sort of "Spotting" like in Battlefield would be nice if you spott an enemy he/she is marked for 5-10 seconds on the map and minimap would make it a bit more challenging.

 

Would be fun to just drive around in a plain sedan and then suddenly shooting an enemy player. :D

Edited by Mexicola9302
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Is it just me – you can actually turn off the HUD and remove the minimap altogether to have this kind of blip-free experience, right?

Just saying, is all. :)

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Yeah but all the other players will keep it activated you can`t force them to do the same. And i would not want to turn off the HUD completley.

Edited by Mexicola9302
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Is it just me you can actually turn off the HUD and remove the minimap altogether to have this kind of blip-free experience, right?

 

Just saying, is all. :)

Sure you can, if you don't mind knowing that other players can still see you on the map and if they get after you, you will be at a disadvantage.

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Hazzardtohimself

As has already been said, using a suppressed weapon should have some benefit outside of the occasional "Vs NPC" mission. Additionally having a high stealth statistic on your character should be of use.

 

If you're racing about in a flashy vehicle, lighting up Cops, NPCs and players with noisy weapons, and generally acting like a moron (or general broomstick / Hydra user), you should be flagged on the map for everyone to see.

 

If you're acting sensibly and not alerting NPCs by your actions, with the inclusion of exports / cargo movement (Inb4 Ron triggers global signal) then you should only be obvious to other players when they see you nearby.

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And I thought the first option was gonna be "unpopular opinion"...

Yes, absolutely! I've wanted this since... always.

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"I'm not sure whether people are feigning ignorance, or are truly ignorant."



"On one hand, GTAV: Online was never made to be this realistic in-depth multiplayer extravaganza that everyone seems to be trying to make it out to be. Things within the game are based solely on the premise of satire, from the TV shows, the films in the movie theater, the larger than life characters, etc. In GTAV you have the choice of three different exaggerated representations of three specific social classes presented in the world of GTA;"



Trevor Phillips:


"A hyper-realistic version of what country-goers and druggies are, kept separate from the rest of Los Santos in run down trailer parks that are rife with drug-use, incest, profanity, alcohol, dirty people, etc."



Franklin Clinton:


"The token black character used to represent an emphasized "Hood" environment and inner city lifestyle."



Michael De Santa:


"The typical man on top of the world that represents most of the population of Los Santos who has everything but still suffers from a lack of purpose, excitement, etc."



Lester Crest:


"The typical depiction of the nerdy computer whiz. Creepy, socially awkward, and all types of weird."



"Just like the main story & the world of GTA V, everything is a joke at the expense of our real world with the main purpose to give us a representation of our own consumerism and vices from the harmful and unhealthy products we shove down our throats for tasting good to the unhealthy obsessions we have with sex, violence, and frustrations we have in our normal lives that we can't naturally express."



"GTA V: Online was never meant to be about full immersion into this fantastical exaggerated world, but a satirical statement made to show our true natures of needing to be the best, to have the best stats, to have the best ranks, to have the most expensive vehicles and clothes even if they don't make sense or look good or have any practicality, to show that everyone's willing to have fun or a laugh at the expense of others through griefing. With all of that, the blips and access to player information are all merely tools to see what we're really like, would we leave players who are trying to work alone so they can be at peace, or are we going to get on our rocket-fueled jet bikes to fire off a few missiles and put them down at no expense or reward for ourselves for nothing more than a few swear being blasted through a microphone. Online, along with its blimps and information access are just more ways to promote boastfulness and add to the stereotype that GTA V plays to."



"Don't get me wrong though, the community of GTA V: Online is completely bad as I make it out to be. The removal of such a tool would definitely add excitement and a new perspective and series of strategies and tactics to the game as many other open-world games have, with many features following the removed feature being easy fixes and additions that require little to no effort to think up."



For example, if this change were implemented;


- "Having non-suppressed gunshots create a blink of a ring that pops up each time a gun is fired, or to have it stay for a few seconds before disappearing if someone stops firing. Alternatively, using suppressed weapons would either completely mask you from the mini-map or create a much smaller ring to someone within your vicinity."



- "You could create diversions using items like plastic explosives, car alarms that sound to people within its vicinity, etc., which would either draw players to or from a desired location."



- "You could have a reversed "Ghost Organization" ability through Lester which pings the location of players in your vicinity back to you, IC'ly through their cellphones, etc."



- "Jobs for your businesses would have the play-area advertised after a call or text from Lester notifies the player about the rival organization, and only if the player owns the same type of business (Hangar vs. Hangar, Bunker vs. Bunker, MC vs. MC, or even Warehouse vs. All.)"



- "Players could enable their blips if they feel especially dangerous or pretentious."



- "Players who continually hunt and kill White Players earn a red circle around them that gradually shrinks with the more kills that they accrue"



- "Players with bounties earn a red circle with the traditional skull which gradually fades the longer the player stays alive until the bounty finally disappears with their circle."



- "Having a proximity-based voice option among the other options within the interaction menu."


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"I'm not sure whether people are feigning ignorance, or are truly ignorant."

 

"On one hand, GTAV: Online was never made to be this realistic in-depth multiplayer extravaganza that everyone seems to be trying to make it out to be. Things within the game are based solely on the premise of satire, from the TV shows, the films in the movie theater, the larger than life characters, etc. In GTAV you have the choice of three different exaggerated representations of three specific social classes presented in the world of GTA;"

 

Trevor Phillips:

"A hyper-realistic version of what country-goers and druggies are, kept separate from the rest of Los Santos in run down trailer parks that are rife with drug-use, incest, profanity, alcohol, dirty people, etc."

 

Franklin Clinton:

"The token black character used to represent an emphasized "Hood" environment and inner city lifestyle."

 

Michael De Santa:

"The typical man on top of the world that represents most of the population of Los Santos who has everything but still suffers from a lack of purpose, excitement, etc."

 

Lester Crest:

"The typical depiction of the nerdy computer whiz. Creepy, socially awkward, and all types of weird."

 

"Just like the main story & the world of GTA V, everything is a joke at the expense of our real world with the main purpose to give us a representation of our own consumerism and vices from the harmful and unhealthy products we shove down our throats for tasting good to the unhealthy obsessions we have with sex, violence, and frustrations we have in our normal lives that we can't naturally express."

 

"GTA V: Online was never meant to be about full immersion into this fantastical exaggerated world, but a satirical statement made to show our true natures of needing to be the best, to have the best stats, to have the best ranks, to have the most expensive vehicles and clothes even if they don't make sense or look good or have any practicality, to show that everyone's willing to have fun or a laugh at the expense of others through griefing. With all of that, the blips and access to player information are all merely tools to see what we're really like, would we leave players who are trying to work alone so they can be at peace, or are we going to get on our rocket-fueled jet bikes to fire off a few missiles and put them down at no expense or reward for ourselves for nothing more than a few swear being blasted through a microphone. Online, along with its blimps and information access are just more ways to promote boastfulness and add to the stereotype that GTA V plays to."

 

"Don't get me wrong though, the community of GTA V: Online is completely bad as I make it out to be. The removal of such a tool would definitely add excitement and a new perspective and series of strategies and tactics to the game as many other open-world games have, with many features following the removed feature being easy fixes and additions that require little to no effort to think up."

 

For example, if this change were implemented;

- "Having non-suppressed gunshots create a blink of a ring that pops up each time a gun is fired, or to have it stay for a few seconds before disappearing if someone stops firing. Alternatively, using suppressed weapons would either completely mask you from the mini-map or create a much smaller ring to someone within your vicinity."

 

- "You could create diversions using items like plastic explosives, car alarms that sound to people within its vicinity, etc., which would either draw players to or from a desired location."

 

- "You could have a reversed "Ghost Organization" ability through Lester which pings the location of players in your vicinity back to you, IC'ly through their cellphones, etc."

 

- "Jobs for your businesses would have the play-area advertised after a call or text from Lester notifies the player about the rival organization, and only if the player owns the same type of business (Hangar vs. Hangar, Bunker vs. Bunker, MC vs. MC, or even Warehouse vs. All.)"

 

- "Players could enable their blips if they feel especially dangerous or pretentious."

 

- "Players who continually hunt and kill White Players earn a red circle around them that gradually shrinks with the more kills that they accrue"

 

- "Players with bounties earn a red circle with the traditional skull which gradually fades the longer the player stays alive until the bounty finally disappears with their circle."

 

- "Having a proximity-based voice option among the other options within the interaction menu."

Where did you get these quotes? Is that from one of R* staff?

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CosmicBuffalo

Survivals games do not appeal to me. No dots, usually come with lose all your stuff upon death. No thanks. They should allow a mod on pc for all these things once RDR2 is released.

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I'd really like the idea, but i'm very concerned about homing missiles. I imagine a swarm of oppressors, jets and helicopters flying around and looking for ground targets like birds.

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Its a good idea you have there! Wish only they implemented it when doing the post op sale on MC business! Hell even LJT tells us that we are masquerading as mailman!

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FrugalDangerMan

My take on this:

 

You're right. It would be an entirely different game in both strategy and game play.

 

But here's the thing. Griefers would hate it without easy targets. And free roam battles would dwindle to almost nothing as everyone left would more often than not, keep to themselves.

 

Keeping to yourself, means no wasting money on ammo, insurance etc and earning without difficulty means no spending real money on shark cards.

 

Take Two would NEVER do that.

Edited by PNutterSammich
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It's only been a problem if someone was coming after me. But a nice idea would be based on the mental state. 0 mental state? You're invisible. But as each bar fills up? Your dot gets lighter and lighter, and full on psycho, would be how we appear on the map now.

 

Sure I like being able to find people in my world every now and then, but that's what we have communication for.

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Blasterman4EVER

If this ever were to happen, I would refer to lobbies with no players on radar as:

MAN GTAO


It would be awesome.

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I personally think Freemode should have taken the same principle as Deathmatches and Captures; they only appear if they make a noise within your radius or appear in your view. Would make a lot more sense to use stealth and silenced weapons seeing as you don't appear on the radar when doing so.

 

Also if such thing were to happen, Lester's reveal all players should have a considerable price and cooldown increase. In fact it doesn't have a cooldown.

Edited by REXX
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IV style blips options would have been great in this game, but they werent incluided.

 

anyway, its too late for them to change this, so lets hope for the next gta they bring back IV lobby options that allowed us to play the game how we wanted to play it!

 

my setting was free aim, cops off, blips far!

 

good ol days

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Great topic, great ideas OP. Also Danger Zone made good points, it would improve the gaming experience definetely.

 

Judging from the fun we have when friends & crewmates remove playernames, blips & HUD & play hide & seek, that applied to whole online would b great. Plus flare guns would finally b useful

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MaddenedGhost

Little things to make the game better. I feel like blips should be revealed when firing a loud weapon. Then, the game should give you the general area a player is in if they're firing a suppressed weapon or piloting armed vehicles.

 

And of course, our good friend Lester could reveal players if you're a try hard.

This, it would make the stealth stat more important.

also for anyone with "i don't want them to sneak up on me" argument, you probably forgot that you are also off-radar, you just need to be more aware of your surroundings.

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Had an idea about the Homing Missiles:

 

Make players "hotter" than NPC (not affecting thermal view) and add a (displayable and adjustable?) radar-cone or at least target switching. Jets and oppressors would still get too many lock-ons to easily find a player, but if they find one, they could still go for them and aim roughly in direction to achieve lock-on.

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delorianlazarus

No blips would make this so much more immersive.

And make the encounters more fun...or more violent.

(Fun and violent is not necessarily opposite)

 

I'd like that.

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I don't know about definitive changes to the radar, but I'd like to see more vehicles with radar features. The way they suddenly threw in the ultralight with these abilities - this late in the game - kind of felt like a bit of a tease to be honest.

 

it's like, they showed they could do all sorts with vehicles. Could possibly have ground vehicles that jam the radar in the surrounding area, or just take you off the map. Stealth helicopters (think Commanche). That kind of thing.

^^Why write my own when everything is said :)

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The reason is simple.

 

In a multiplayer, online environment, it helps to know where the other players are in order to interact with them.

 

Happy to help.

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I have played the game off radar (I couldn't see anyone and no one could see me (during a glitch)) and it was fantastic..! I only had to do it for ten minutes but I played it like that for 8 hours straight, I never... I mean never ever had such a great fun day playing GTAO as that day. Incredible... I had to get on the Mic to organise to meet up with friends (which was really great), it was scary.. I had no idea what was going on with other players.. it was amazing, the immersion was incredible, I was in there man!. Ever since then I've been all about that change happening, one simple thing and it made the whole game a thousand times better.

Edited by elfoam
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Got into it with an org full of tryhards yesterday. They went into ghost. So I org'd up and went into ghost too. It was three minutes of four people groping around blindly in the dark. I got one kill, and they got one kill. And it was only because we just so happened upon the other player while they were looking the other way. It was the dumbest, most haphazard waste of $24,000 ever. We were literally running around like headless chickens...

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Got into it with an org full of tryhards yesterday. They went into ghost. So I org'd up and went into ghost too. It was three minutes of four people groping around blindly in the dark. I got one kill, and they got one kill. And it was only because we just so happened upon the other player while they were looking the other way. It was the dumbest, most haphazard waste of $24,000 ever. We were literally running around like headless chickens...

 

You weren't on thermal vision? it makes those encounters exactly the same as radar on.

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The reason is simple.

 

In a multiplayer, online environment, it helps to know where the other players are in order to interact with them.

 

Happy to help.

 

1z5idh.jpg

via Imgflip Meme Generator

I remember an evening where we where forced to interact so much with 2 flying bikes that we switched session.

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I voted to remove them, and I'm surprised at how popular that response is.

 

The way i see it, if you're going to kill me, I'm going to make you work for it.

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I've removed a few posts, I can't say that quoting the entire OP and being fairly toxic in the reply is the best way to go about things...please try to be more civil, and don't quote large posts :)

 

Thanks!

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gwZr6Zc.png

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