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Take-Two plans to only release games with 'recurrent consumer spending' hooks


Quinn_flower
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Black-Dragon96

 

Well even if you switch between the old gamemodes the money outcome is about the same.

 

However its simply fact that the statement: "You can earn enough money for the new comtent by just playing the game.", is only partially right.

Yup... partially right, almost right, half right, half wrong, potato, potata... ;)

 

I think 'new content' is not the best phrase to add in though for your point of view though. I just bought the Ubermacht Classic thing, brand new content not much issue money wise. Change 'new Content' for 'most expensive' content and you have a much stronger position.

 

But back to the partially right, I can agree with this. I was responding to a comment that it 'could not be done', if it can be partially right then I was not really wrong to question somebody who implies it is impossible.

You basicly took every part of my post away where I explained where it is only partially right.

 

Sure you you can gain everything by just playing, but how right "partially right" is, also depends on how many people actually enjoy playing the same adversery mode over and over again during its double money period or grinding bussineses for many hours straight.

If only few people actually enjoy doing that kind of grinding the Statement: "You can earn everything by just playing and having fun." would be half right and half wrong.

 

The statement is not really useable as an argument since we have no clue if people actually enjoy doing these activities or if they just play them because they payout the most.

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You basicly took every part of my post away where I explained where it is only partially right.

Apologies if you thought I was ignoring the rest, I just thought that was the main point to address and a point we could agree on.

 

 

Sure you you can gain everything by just playing, but how right "partially right" is, also depends on how many people actually enjoy playing the same adversery mode over and over again during its double money period or grinding bussineses for many hours straight.

If only few people actually enjoy doing that kind of grinding the Statement: "You can earn everything by just playing and having fun." would be half right and half wrong.

 

The statement is not really useable as an argument since we have no clue if people actually enjoy doing these activities or if they just play them because they payout the most.

Yup, we can only guess if people enjoy the activities they earn from, the general consensus is that many don't.

 

This is why I originally referenced my own experience rather than that of the masses.

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Best way to deal with microtransactions would be to make payouts big enough so you could buy new stuff after playing reasonable amount of time. I don't think it would even affect Card sales much, as time limited and/or people with lots of money to throw into game would still do it. Or do you think kids would want to actually play the game when you could always ask mommy to buy Sharkie?

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I'm happy to pay-to-play but when I'm getting asked to fork out my entire payslips for one item that's where I draw the line and jump ship. I feel sorry for those that blow all their money on a company like this. Greed at its finest.

thats why some of us turn to modding. Money only-mind you. As well as giving other players money. It was all fair game right up until about lowriders. You can justify a ferrari costing 200k-500k for a limited edition. Military vehicles for a few mil- fair and I can understand that. But cmon, f*cking chevy impala costing 420 thousand dollars just to get into mint condition? engine bay design for 50 thousand dollars? Weapon skin for 100 thousand dollars? I would say that sounds fair if our heists/gunrunning things made us 1 mil per job but it's not.

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This guy's perfect timing, he recently uploaded this explaining how Rockstar is getting away with what EA is getting sh*t for right now.

 

I also think that denial is also in play.

 

People always knew Rockstar for crafting great single player experiences, and just being consumer friendly overall. No one thought that Rockstar would follow in EA's footsteps and go down the microtransaction route. Then comes GTA Online and it's cash sucking, and people are still in denial. They simply cannot believe it is happening, and they don't want to believe it is happening. This denial allows Rockstar to get away with EA-esque practices because people don't want to believe that Rockstar is doing something wrong.

 

A similar thing happened with Cleveland Cavaliers fans when Lebron James left for the Miami Heat back in 2010. Fans were initially like "Nah, this isn't real. This ain't happening. Let this be a dream.". A lot of Rockstar and GTA fans are probably, or have probably, experienced that same initial denial when GTA Online came.

 

But this is no dream. Rockstar is turning its franchises into overpriced cash grabs. If people don't wake up, there will be even more shady practices come RDR 2, GTA VI, and other future Rockstar titles.

 

I know I've been making a lot of comparisons to sports, but it really feels like we're rooting for a franchise owned by management who makes questionable decisions and is taking the franchise in the wrong direction.

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This guy's perfect timing, he recently uploaded this explaining how Rockstar is getting away with what EA is getting sh*t for right now.

 

I also think that denial is also in play.

 

People always knew Rockstar for crafting great single player experiences, and just being consumer friendly overall. No one thought that Rockstar would follow in EA's footsteps and go down the microtransaction route. Then comes GTA Online and it's cash sucking, and people are still in denial. They simply cannot believe it is happening, and they don't want to believe it is happening. This denial allows Rockstar to get away with EA-esque practices because people don't want to believe that Rockstar is doing something wrong.

 

A similar thing happened with Cleveland Cavaliers fans when Lebron James left for the Miami Heat back in 2010. Fans were initially like "Nah, this isn't real. This ain't happening. Let this be a dream.". A lot of Rockstar and GTA fans are probably, or have probably, experienced that same initial denial when GTA Online came.

 

But this is no dream. Rockstar is turning its franchises into overpriced cash grabs. If people don't wake up, there will be even more shady practices come RDR 2, GTA VI, and other future Rockstar titles.

 

I know I've been making a lot of comparisons to sports, but it really feels like we're rooting for a franchise owned by management who makes questionable decisions and is taking the franchise in the wrong direction.

 

Well like I said I think it has to do with the game being four years old, so nots not at the center of attention anymore.

Combine with the fact they did not begin to really put the screws with us until around 2 years in. Had they began pulling what they are pulling now immediately when it released, it would have had a very different outcome.

 

This is why I said its going to blow up in their face when they try this a second time.

They will most likely open up with this nickel and diming sh*t from the get go, and with the attention of the world on them this time, would face world wide criticism for the first time.

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I find the content in GTAO to be somewhat dull a lot of the time nut I appreviate the fact it is all completely free for me to pick and choose between. Other than buying the game again when I upgraded from XB360 to XB1, I havent paid a penny in additional real money. The fact that so many morons out there are buying shark cards that all the extra content is being funded for free for me, is great.

 

I have always flown the vote with your wallet banner in life. PPV boxing, premium sports channels on Sky etc. I personally believe that the people to blame here arent the people that set the pricing models (they are only responding to the consumers behaviours and weakminded tendencies) or even the people that genuinely believe that these additions are good value. At least they are attributing value to it and know what they are doing. The blame lies squarely at the feet of those that complain with their mouths and keyboards but who still keep spending from their wallets. Because when it is all said and done, they are weak willed, or lazy, or suffer from FOMO.

 

Cant really blame a business for exploiting human traits, if that is what is profitable. Do I like it? No. But I accept it. That is why I dont have a jet pack or yaucht or gold jet in GTAO.

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This comment is like wll fused to together to make one post, I dunno if I agree or disagree lool ^^^

This comment is like we all fused to together to make one post, I dunno if I agree or disagree lool ^^^

Edited by LL Cool L
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T2 will treat you like a little sh*t, because you are a little sh*t if you buy a shark card. Just do not cave in and vote with your feet or wallet. Viva la revolucion!

 

The hangar missions are designed to fail. Almost every mission had some element of time attack. The bunkers had the research, aka pay or delay. I had to haul supplies for upgrades on vehicles I do not want to own. In retrospect, most mk2 weapon upgrades are a waste of money. It took me 4 week(ends) of hardcore grinding, just to break even on the MOC and bunker.

 

I suspect a lot of kiddies spent their weekly allowance on shark cards. The sheer number of them really adds up fast. Just open the voice chat in a full session to hear all these squeelers.

 

I think I let the next dlc pass untill the smoke clears and the verdicts are out.

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I suspect a lot of kiddies spent their weekly allowance on shark cards. The sheer number of them really adds up fast. Just open the voice chat in a full session to hear all these squeelers.

Yep. The last time I went to Gamestop, I overheard a group of kids asking the cashiers for Shark Cards (although Gamestop was having a discount at the time).

Edited by Giantsgiants
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Yellow Dog with Cone

OK, I'm going against the grain here, but I don't buy the "only kids buy Shark Cards" excuse.

 

Don't get me wrong, I'm not saying that a good part of Shark Card revenue doesn't come from young players that could feel pressured to buy them to catch up, but IMO, most of the revenue must come from young adults with disposable income, either players that buy them once in a blue moon and the so called "whales" that buy them on a constant basis.

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I do not think it is as much "going against the grain" as it is adding a little bit of reason.

Sure, kids are a prime example of people with a bad sense for the worth of money, but saying they are the only ones willing to pay good money for a nowadays at best mediocre amount of ingame currency is a highly dubious claim. Basically their monetisation targets two groups, both of which likely comprised of kids, too, but by far not only kids: those who start a new account and know enough that they do not want to begin at zero (again) - for these people they have even added the "Criminal Enterprise Starter Pack" with its high nominal and low-ish practical value - and those who have already invested a lot of time and effort but can not keep up with the rampant inflation - and judging by said inflation they would definitely like everybody to join this group sooner or later. They are monetising players' investment in the GTA franchise and in their GTA Online enterprise, and they are monetising it as hard as they can get away with. By now their methods are barely related to legitimate business practices anymore. Predatory practices pay much better, and it shows.

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People just don't want to admit that kids aren't the only people that make poor financial decisions (not saying everyone that buys shark cards is dumb, just saying that it's not really worth the cash).

 

My friend's 14yo cousin spent $60 of his christmas money gift on Overwatch lootboxes. There's definitely a shift between generations and what they deem acceptable to pay for in games.

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People just don't want to admit that kids aren't the only people that make poor financial decisions (not saying everyone that buys shark cards is dumb, just saying that it's not really worth the cash).

 

My friend's 14yo cousin spent $60 of his christmas money gift on Overwatch lootboxes. There's definitely a shift between generations and what they deem acceptable to pay for in games.

Correct me if i'm wrong but you can't even trade ones you don't want for real money, unlike CSGO or TF2 skins?

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Why do people spend money on virtual currency? Remember when we could get stuff in games with cheat codes for free in the games we already paid for.

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People just don't want to admit that kids aren't the only people that make poor financial decisions (not saying everyone that buys shark cards is dumb, just saying that it's not really worth the cash).

 

My friend's 14yo cousin spent $60 of his christmas money gift on Overwatch lootboxes. There's definitely a shift between generations and what they deem acceptable to pay for in games.

Correct me if i'm wrong but you can't even trade ones you don't want for real money, unlike CSGO or TF2 skins?

 

You can't trade them, no. Once you put your money into it you're stuck with what you got. It's an excellent game but the monetisation of the cosmetics system is a bit annoying.

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I just wanted to say I bought F1 2017 on sale last night for 39 AUD, as far as I can see there's nothing extra to spend other than a like 5 dollar Mclaren MP4 if you want it (I don't). Great game, made like games should be. Complex but easy to get into, no buggering around waiting for stupid crap to happen. I rate this. This is how games on a gaming system should be, not glorified free mobile apps (like GTAV is)

Edited by elfoam
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[quote name="ParsoOnFire" post="1070006160" timestamp="all I want to do is chill out, play a few fun modes and hang out with friends..

 

If this game is truly a sandbox, why does it alienate players like me?

 

If that’s all you want to do then you need zero $$$.

 

You can play every single one of the game modes without buying any of the businesses, properties or vehicles.

 

You literally don’t need a single dollar to do what you want. You’ll actually get paid some for doing the very thing that you want to do!!

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[quote name="ParsoOnFire" post="1070006160" timestamp="all I want to do is chill out, play a few fun modes and hang out with friends..

 

If this game is truly a sandbox, why does it alienate players like me?

 

If that’s all you want to do then you need zero $$$.

 

You can play every single one of the game modes without buying any of the businesses, properties or vehicles.

 

You literally don’t need a single dollar to do what you want. You’ll actually get paid some for doing the very thing that you want to do!!

you went around the part where I said I like to play around with the new things and yes, I do that when I'm chilling out and playing with friends. but to play with the new things, I need money and the modes I like to play all pay out complete arse! not to mention utility payments that rob you every 48 minutes.

 

I have said before I have neither the time nor money to put into this game.

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I hear what youre saying but my point still stands.

 

You enjoy the game modes that dont require any of the shiny new stuff. Why not continue playing them and forget about the rest?

 

It seems a shame to ditch the whole game when you clearly enjoy parts of it.

 

Not looking for an argument, just looking at it from a different view.

 

I still play contact missions like Blow Up four years on :)

Edited by TyrionV
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There is a big, glaring problem with old game modes that do not require an "entry fee": they do not get old quickly, they are already old which presents a whole set of related problems.

While there is nothing wrong with playing a contact mission here and there they are hardly sufficient to keep you interested in the game for years. And the payouts have fallen so far behind the curve that the world behind the curve might as well be Narnia. And the problem with that is that a lot of content - new and old - puts you in competitive situations with people from Narnia, so unless you find some way to pay up you actually lose content that you used to have - which means either buying Shark Cards or grinding until the cows come home which they won't since the Narnians shot them.
You just don't earn oodles of millions of dollars if you sell a merely optional convenience. A lot of 2016 and most of 2017 content was purposefully and primarily designed around increasing demand for Shark Cards, and as we have heard from the horse's mouth (or rather the other end) they are not done.

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I believe, GTA Online will be my first and last online GTA game. Maybe, even the last GTA ever, because it's quite probable that R* will build next game around microtransactions from the ground. I used to have a lot of time to play, around 2-3 hours almost every evening if we're not going out, but this have changed. Now I'm logging on to help others with sales, while my goods are cooking and I can't be arsed to even do I/E. I just don't see myself playing GTA Online in December 2018, like I saw myself playing in 2017 way back in '16. GTA Online reminds me of fading habit now, I still run it when I have time but slowly more and more parts of the game are becoming less interesting. I dropped PvP first, then public lobbies, then contact missions.

 

I can pay for a shark card easily, but won't with in-game prices like that and with research scam. And of course there is 0 chance of me paying for loot boxes or even playing games with them, just zero. Overwatch, Destiny 2, Battlefront and stuff like that won't interest me even if someone will pay me to play it. Last non-GTA and non-racing game I enjoyed was... Life is strange, but that's a terrible time sink too, one excuse it was designed that way and it's justified.

Edited by hei3enberg
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Lonely-Martin

I hear what youre saying but my point still stands.

 

You enjoy the game modes that dont require any of the shiny new stuff. Why not continue playing them and forget about the rest?

 

It seems a shame to ditch the whole game when you clearly enjoy parts of it.

 

Not looking for an argument, just looking at it from a different view.

 

I still play contact missions like Blow Up four years on :)

 

Don't disagree that old modes are fun. But the newer PvE content that doesn't need a public session is still locked to them. A player running contact missions, may wish to run the new ones. But now has to buy an office and I/E business, run it in public to unlock the Special Vehicle missions, or a bunker and MOC to access the others, after running some more public only missions to access them too.

 

To continue with the PvE, PvP was/is forced upon those players. Some of which have been playing PvE online for years prior without restricted access to it all.

 

Costly, and forced.

 

Further more, many of the old contact missions have simply been taken away, for what, I don't know. Though I have read somewhere some conflicted with freemode (a boat in the docks one - I can't remember it properly). But if so, well. That sucks.

Edited by KWF1981
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GTAO's in-game economy has always been skewed. I agree it's crazy how expensive some stuff is while it really shouldn't be. Clothes for example. Scuba gear for $100k? I mean, come on. I would like to see prices reflect reality. But since the get-go, as I said, the in-game economy has been severely unbalanced. And I do hope they take that into consideration for upcoming titles.

 

Having said that, I myself am guilty to having bought some shark cards in the past. Maybe I've spent a little over $100 on shark cards all in all. But then, I figure, this is a game that has given me countless of hours of fun, and exchanging that for like a $50 fee annually is quite fair considering they've added a lot of content into the game, and continued to support and tweak the gaming experience for several years.

 

I'm a little uncertain of my own standpoint here. I agree that it's crappy that the cost of new additions have grown exponentially to ridiculous numbers. I also think it's a shame that you must pay in-game currency to be able to research stuff like Mk II weapons. My friend who is a very occasional player won't ever get anywhere near owning an Explosive Sniper for example. It's just impossible.

 

I, on the other hand, have played these games for 20 years now. I played GTA IV until my eyes bled (rarely online though), and spent many sleepless nights wandering the wild west in RDR. I played Max Payne 3 and LA Noire and thoroughly enjoyed both, not to mention all previous GTA titles. If that makes me a R* fanboy so be it.

 

I play GTA Online daily, because I still enjoy the experience. I try to shy away from PvP bloodshed unless I'm feeling overly aggressive. A typical session is me "grinding", however, I doesn't usually feel like it. I'm occupied driving, flying, shooting bad guys, doing free roam missions, meeting strangers (some bad, some good), but all in all I enjoy all this. I own some of the really expensive stuff and have finished all research for now, not that it matters at all but that's how I like to play the game.

 

Of late I have had great experiences of sessions with few (up to 20 or so) participants, some PvP but not that much madness. If I hop into a session and the map is swarmed with armored vehicles, Oppressors, jets and chaos in general, I tend to swap session until I find one that looks decent. I'm doing IE in crowded sessions and it's usually not a problem for me. Ghost Organization can be a huge help when threats occurs.

 

Thing is, I like the gamble, the risk. I agree it's sh*t when someone blows up your cargo or IE vehicle, but I feel that if one is cautious it's more of an exception rather than a rule. Also, that leaves opportunity for a break from "the grind". I like it that I can enter a session and not really know what's going to happen.

 

I wouldn't exchange that experience with solo sessions, because when playing solo the grind truly becomes a grind.

 

Yesterday when logging on, I bought the Autarch and modded it, and upon leaving my office I stumbled upon another player who'd also bought the same car. So we started racing each other across the map, no Impromptu or nothing, just racing. When I went off the road he waited for me to catch up, and I did the same with him. Then his car got stuck in a tennis court so I called for a Cargobob to help him out of there. He later went on to help me with a few car jacks and IE sales, all in all very pleasurable and sh*t like this would never happen in a closed session, of course.

 

I remember on last gen when the grind consisted of loading up Rooftop Rumble twenty times in a row until you could basically drive to Martin's house blindfolded.

 

I don't know. I'm torn, because there are sessions that are sh*t (basically because there are people playing that are sh*t, remember that), and I too sometimes feel like the game is made to make us have to buy shark cards.

 

Not sure what I wanted to say with this rant here. I still believe that R* is going to continue to deliver great content (because in my mind, they still do). If they don't, I'll probably be less inclined to play their games. To me that happened with Assassin's Creed some years ago - first entry in the series I played was AC 2 and I greatly enjoyed it. Then came Brotherhood which was basically just the same thing and it didn't do anything for me. Since then I haven't even glanced at the new entries.

 

Back to GTAO; if one makes sure to own a bunker and an IE warehouse, it's easily possible to make at least 500k each night if you throw in some VIP work there, and in that perspective things in-game don't feel quite as expensive. However.. if I hadn't played this game for so long but instead was new to it right now, I'm not sure how I'd feel about it...

 

Sorry for the wall of text.

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Try orgins it's right up there with ac2 ubi took two years off and made a amazing game.

Edited by Quinn_flower
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Back to GTAO; if one makes sure to own a bunker and an IE warehouse, it's easily possible to make at least 500k each night if you throw in some VIP work there, and in that perspective things in-game don't feel quite as expensive. However.. if I hadn't played this game for so long but instead was new to it right now, I'm not sure how I'd feel about it...

I have been in that situation. Until August the grind was not that bad if you fight the repetitiveness by mixing it up or watching videos on the 2nd monitor. Sure, it kept me from doing more enoyable things during that time, but it was just tolerable enough in order to fund the next DLC. Then I learned how stupid I was, because R* decided to throw the rulebook out the window and skew the numbers further in their favour by erasing the fruits of many hours of grinding. Lesson learned: if you grind efficiently enough (minimise cooldowns, use 2x$ bonus events etc.) to outrun their house-made inflation they are all too happy to let you be a part of the probably huge dark figure of false positives of their barely functional anti-cheat module.

They won't even communicate with you. You have to hound their support for months until you get a real person to tell you what the bots have already (and wrongly) told you... and threaten you as a bonus, because the next time you are too good at grinding you might get banned. That's when I called it a day. "Nice account you have there. Would be a shame if anything bad happened to it, wouldn't it?" was one big stomp right on the last shred of faith in R*. They are a shady, shady company led by crooks, and nobody should ever make the mistake of giving them a single cent again.

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Back to GTAO; if one makes sure to own a bunker and an IE warehouse, it's easily possible to make at least 500k each night if you throw in some VIP work there, and in that perspective things in-game don't feel quite as expensive. However.. if I hadn't played this game for so long but instead was new to it right now, I'm not sure how I'd feel about it...

I have been in that situation. Until August the grind was not that bad if you fight the repetitiveness by mixing it up or watching videos on the 2nd monitor. Sure, it kept me from doing more enoyable things during that time, but it was just tolerable enough in order to fund the next DLC. Then I learned how stupid I was, because R* decided to throw the rulebook out the window and skew the numbers further in their favour by erasing the fruits of many hours of grinding. Lesson learned: if you grind efficiently enough (minimise cooldowns, use 2x$ bonus events etc.) to outrun their house-made inflation they are all too happy to let you be a part of the probably huge dark figure of false positives of their barely functional anti-cheat module.

They won't even communicate with you. You have to hound their support for months until you get a real person to tell you what the bots have already (and wrongly) told you... and threaten you as a bonus, because the next time you are too good at grinding you might get banned. That's when I called it a day. "Nice account you have there. Would be a shame if anything bad happened to it, wouldn't it?" was one big stomp right on the last shred of faith in R*. They are a shady, shady company led by crooks, and nobody should ever make the mistake of giving them a single cent again.

If that is your experience, then I agree, its sh*tty. In particular their bad support management. Ive been in contact with them years ago, but later solved the issue myself which had to do with a dirty bluray lens. I also got the feeling theyre not overly enthusiastic or helpful though. Anyway.

 

These last few days Ive made over $3M, thanks to bunker sales, some IE work, VIP work, and the new heist. And it hasnt felt like grinding at all. In fact Im considering playing the heist again just for the fun of it.

 

One time I had some trouble when an idiot in a jet blew up my cargo and started spawnkilling me. Switched session, problem solved. I dont always have the patience to deal with idiots. Also I was sourcing a Roosevelt Valor so I might as well have thanked him for blowing it up.

 

Im a solo player so its not like I always have trusted friends to play with, only the occasional online acquaintance.

 

All I really wanna say is that I enjoy the game and while doing so I also make enough in-game cash to afford the stuff I want. And I dont play 24h a day. I try to keep to myself or with a friend and being in fairly unpopulated sessions.

 

Edit: Forgot to mention that if R* starts calling me a cheater and decides to ban me or something similar, simply because Im making good money within the legitimate infrastructure of the game, Id probably leave in favor of other games as well.

Edited by Dr.Rosenthal
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Pressure Drop

I hear what youre saying but my point still stands.

 

You enjoy the game modes that dont require any of the shiny new stuff. Why not continue playing them and forget about the rest?

 

It seems a shame to ditch the whole game when you clearly enjoy parts of it.

 

Not looking for an argument, just looking at it from a different view.

 

I still play contact missions like Blow Up four years on :)

 

Because you can't simply "forget about" the shiny new stuff:

 

They add new cars, costing 2 million. They deliberately make them faster than older cars... so if you want to race... you HAVE to buy them to stay competitive. A lot of the new additions completely destroy other cars in the class, gaining around 3 or more seconds per lap, which is absolutely huge, and makes them a must buy. Check out Broughy1322 on youtube for evidence of this.

 

They add Mark 2 guns. You need a bunker, MOC AND weapons workshop to access them, then you have to pay for the gun itself and any customisation. Why can't you just ignore them and use the old ones you ask ? Because the Mark 2 ones are faster firing, much higher damage, especially considering explosive rounds etc and all around better. Try joining a LTS, Capture, or Deathmatch using old guns against Mark 2 ones. Completely unbalanced and you are now forced to buy these also. Bunker, MOC and workshop is around 5 million at an estimate. That's about 50 dollars.

 

Other examples I am sure I could think of, but these 2 are the most prominent.

 

Also there's the fact we have now played the game for 4 years, and bought it twice at least, with old gen and new gen. We want to experience the new content, why should we miss out because they decide to overprice it and milk their customers as much as possible? Or, In Rockstars own words, "gouge the playerbase", which is what they denied they were doing.

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This guy's perfect timing, he recently uploaded this explaining how Rockstar is getting away with what EA is getting sh*t for right now.

 

I also think that denial is also in play.

 

People always knew Rockstar for crafting great single player experiences, and just being consumer friendly overall. No one thought that Rockstar would follow in EA's footsteps and go down the microtransaction route. Then comes GTA Online and it's cash sucking, and people are still in denial. They simply cannot believe it is happening, and they don't want to believe it is happening. This denial allows Rockstar to get away with EA-esque practices because people don't want to believe that Rockstar is doing something wrong.

 

A similar thing happened with Cleveland Cavaliers fans when Lebron James left for the Miami Heat back in 2010. Fans were initially like "Nah, this isn't real. This ain't happening. Let this be a dream.". A lot of Rockstar and GTA fans are probably, or have probably, experienced that same initial denial when GTA Online came.

 

But this is no dream. Rockstar is turning its franchises into overpriced cash grabs. If people don't wake up, there will be even more shady practices come RDR 2, GTA VI, and other future Rockstar titles.

 

I know I've been making a lot of comparisons to sports, but it really feels like we're rooting for a franchise owned by management who makes questionable decisions and is taking the franchise in the wrong direction.

 

I don't think its people denying it's just the game is indeed very well made, there is constant player base and we know the game will be there for a long time. I have dreamt about a game like gta online since I was a kid. There is no other game and none on the horizon that could satisfy that urge, to be all sims like but with houses, cars etc, crime, planes, helicopters, boats. Free online too.

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Yeah see, this is why Im skipping Gta6 and leary about RDR2.

Edited by -RP-
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