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Take-Two plans to only release games with 'recurrent consumer spending' hooks


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Stuff in this game is not free. You either pay for it with cash, or time. This is not a hard concept to grasp especially when grinding is the normal process to acquire said "free content".

then if you dont want to pay cash then invest YOUR time, either way it is YOUR choice, YOUR money and YOUR time

 

no one is forcing you to play...

 

 

and I only heard this grinding term from this website......never heard it anywhere else or by other friends who play and do not visit the forums, its not a grind to me ever, I use MY FREE time to play a game I enjoy, wtf is a grind when you have real life commitments... grow up man

 

no way am I working 7-12plus hours and coming home to GRIND on a video game with fake currency, a game that can be shut off at any moment by R* - keep it real

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Black-Dragon96

 

 

 

 

Whats the problem with wanting to experience everything a game has to offer?

I mean the point of a game is having fun and there are many ways to have fun with a game. Some people want to experience everything because it is fun for them to beet a game 100% and enjoy every bit of content.

 

aaaand why should getting EVERYTHING in the game be quick, easy, or cheap?

that is not a problem but people on here seem to want that to be a walk in the park...nah B

 

From the same post you quoted in the upper spoiler.:

 

 

I dont want comtent to be cheap I want content to be reasonably priced. Stuff thats powerfull should be priced higher than a less powerfull vehicle. A vehicle like the dune fav is not really worth 800k imo or stuff like the armored boxville thats not even armored for over 1 Million. Thats stuff that not reasonably priced.

The amount of play time to aquire a certain item should also be reasonable.

Im not saying that it should be easy to aquire the good stuff. It should not be possible to buy a hydra after playing for just 2 hours (wich sadly is possible because of sharkcards), but you should not have to grind the most paying thing for 5 hours straight to aquire 1 good car. You should be able to aquire the new content by playing what you like not just by grinding the sh*t out of businesses, playing the same heist over and over or playing whatever adversery mode is double $ at the time.

Try to earn the new content by just playing deathmatches. That would take days of playing without a toilet break, because a regular deathmatch win gets you about 6k.

 

 

 

This should answer your question.

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Arrows to Athens

 

Stuff in this game is not free. You either pay for it with cash, or time. This is not a hard concept to grasp especially when grinding is the normal process to acquire said "free content".

 

 

and I only heard this grinding term from this website......never heard it anywhere else or by other friends who play and do not visit the forums, its not a grind to me ever, I use MY FREE time to play a game I enjoy, wtf is a grind when you have real life commitments... grow up man

 

 

The term ''grinding'' has existed since 2007.

 

https://en.wikipedia.org/wiki/Grinding_(gaming)

 

https://www.gamasutra.com/view/feature/1583/rethinking_the_mmo.php?page=3

Edited by Arrows to Athens
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HamwithCheese

Jesus Christ.

 

Meanwhile, I am playing gt sport and entering these new pve events that are free to enter (No I didnt have to buy the race track) earning a very good amount of money to buy a 50k dollar skyline.

 

I suggest you play other games dude. Maybe you'll understand.

Edited by HamwithCheese
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Jesus Christ.

 

Meanwhile, I am playing gt sport and entering these new pve events that are free to enter (No I didnt have to buy the race track) earning a very good amount of money to buy a 50k dollar skyline.

 

I suggest you play other games dude. Maybe you'll understand.

great, thats cool...good for you...

 

we here talking about gta tho, and I do play other games....with MUCH worse micro transactions.....not being funny but gt sport is JUST a racing game....you race around a track in different cars, don't compare to gta

 

 

gt sport has been out what a few months, compared to gta 4 years plus....next

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Still people saying it's easy to make money in this game LOL. SMH. I give up with these people I really do. They are completely blind to what has happened to this game with its pricing structure and just want to defend Rockstar and Take Two NO MATTER WHAT. Guess what, I loved this company for 20 years now, ever since I bought GTA 1 in a huge cardboard box, and have bought and enjoyed every game they produced. 20 years experience with playing their games makes it blatantly obvious that this has turned into a massive money grab that goes beyond "just being a business".

My reply to you earlier about making money was not blindness or a defence of R*, that would have been a very different sounding post. I was hoping my disclaimer & emoji would show that.

 

It was just to say that you can make money just playing the game after you claimed it could not be done. :)

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HamwithCheese

 

Jesus Christ.

 

Meanwhile, I am playing gt sport and entering these new pve events that are free to enter (No I didnt have to buy the race track) earning a very good amount of money to buy a 50k dollar skyline.

 

I suggest you play other games dude. Maybe you'll understand.

great, thats cool...good for you...

 

we here talking about gta tho, and I do play other games....with MUCH worse micro transactions.....not being funny but gt sport is JUST a racing game....you race around a track in different cars, don't compare to gta

 

 

gt sport has been out what a few months, compared to gta 4 years plus....next

Did you get the point? Doesn't seem like you did. Here let me spell it out for you.

 

R*s business model is garbage.

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Black-Dragon96

It was just to say that you can make money just playing the game after you claimed it could not be done. :)

Well how long would it take you to get something like the deluxo by just playing deathmatches?

Spoiler alert: Very long!

I get about 6-8k for winning a 10-15 minute deathmatch.

 

If you want to make a good amount of money in a reasonable amount of time, there is no way around grinding the well paying stuff, like the bussineses, pac standart or double $ adversery modes. Most of the old gamemodes get you barely any cash at all (if you find someone to play with, because hardly anyone plays regular gamemodes anymore).

Edited by Black-Dragon96
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It was just to say that you can make money just playing the game after you claimed it could not be done. :)

Well how long would it take you to get something like the deluxo by just playing deathmatches?

Spoiler alert: Very long!

I get about 6-8k for winning a 10-15 minute deathmatch.

 

If you want to make a good amount of money in a reasonable amount of time, there is no way around grinding the well paying stuff, like the bussineses, pac standart or double $ adversery modes. Most of the old gamemodes get you barely any cash at all (if you find someone to play with, because hardly anyone plays regular gamemodes anymore).

 

if you wanna rinse out one game mode then yes it will take long, especially if you rely on that one game mode to buy and item...

 

not like you get rp or gun unlocks or anything....

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Yellow Dog with Cone

if you wanna rinse out one game mode then yes it will take long, especially if you rely on that one game mode to buy and item...

 

not like you get rp or gun unlocks or anything....

If wouldn't be cool if payouts were uniform in all game modes though?

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It was just to say that you can make money just playing the game after you claimed it could not be done. :)

Well how long would it take you to get something like the deluxo by just playing deathmatches?

Spoiler alert: Very long!

I get about 6-8k for winning a 10-15 minute deathmatch.

 

If you want to make a good amount of money in a reasonable amount of time, there is no way around grinding the well paying stuff, like the bussineses, pac standart or double $ adversery modes. Most of the old gamemodes get you barely any cash at all (if you find someone to play with, because hardly anyone plays regular gamemodes anymore).

 

Yup, quite a bit of work there... no denial in that. I would die of boredom before I got the Deluxo if I done a Deathmatch grind to get it though.

Edited by JuniorChubb
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Pressure Drop

Problem is, not just talking about deathmatches here are we ? We are talking about the majority of game modes that you can think of. Why shouldn't someone who loves to race all day be able to make as much money as someone who wants to grind pacific standard? If it truly is the sandbox open world we know it can be... then why shoehorn us all into playing the modes they choose to be double cash? The game has been out FOUR YEARS... just make EVERYTHING double or even triple cash, PERMANENTLY. Nope, they won't do it.

 

I hate public lobby freeroam rubbish... I hate most adversary modes. I'm not interested in playing heists over and over again... it ruins the fun and becomes boring. Survival, Races, DM / Capture, Golf, Tennis, contact missions.. That's what I love doing. And the payouts are garbage. You make out like there is choice of what to play. There is none if you want to make money. There is what Rock* deem worthy of double cash this particular month.

And.... EVEN WHEN... they finally decide to put double cash on something different... like races... like LTS... guess what ? ONLY ROCKSTAR JOBS pay double cash.... those jobs you spent hours designing in creator mode... yeah, you can't have double cash on those... only our narrow selection.

It's really sad, I still play these modes from time to time, because I love them... but to expect to make decent money from them is a joke.

I NEVER SAID you cannot make money by playing the game, which someone insinuated earlier... but to play the game how I want to and make good money? Not possible. Why is someone who spends 4 hours doing public freemode gunrunning reskins valued more than someone who wants to race for 4 hours ? It's ridiculous... AND YOU KNOW IT !

Edited by Pressure Drop
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By the way, and some of you might know/understand this already, but 'recurrent consumer spending' doesn't equate to GTA$ or virtual currency/microtransactions. It's a description manufactured by T2 to describe their long-term strategy on how to to keep consumers coming back to their original games and spend more on them. That could come in forms like GTA IV's two story episodes, Mafia 3's DLCs, Civilization VI's upcoming DLC or, of course, the successful and popular GTA Online's $.

 

Juts a note on the way...

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Black-Dragon96

 

 

 

 

It was just to say that you can make money just playing the game after you claimed it could not be done. :)

Well how long would it take you to get something like the deluxo by just playing deathmatches?

Spoiler alert: Very long!

I get about 6-8k for winning a 10-15 minute deathmatch.

 

If you want to make a good amount of money in a reasonable amount of time, there is no way around grinding the well paying stuff, like the bussineses, pac standart or double $ adversery modes. Most of the old gamemodes get you barely any cash at all (if you find someone to play with, because hardly anyone plays regular gamemodes anymore).

 

 

if you wanna rinse out one game mode then yes it will take long, especially if you rely on that one game mode to buy and item...

 

not like you get rp or gun unlocks or anything....

Yup, quite a bit of work there... no denial in that. I would die of boredom before I got the Deluxo if I done a Deathmatch grind to get it though.

 

Well even if you switch between the old gamemodes the money outcome is about the same.

 

However its simply fact that the statement: "You can earn enough money for the new comtent by just playing the game.", is only partially right.

If what you enjoy are deathmatches, captures or LTS you will hardly make any money. If you find people to play with that is, because hardly anyone plays them (except RNG kiddos with thermal helmets).

To make decent money you have to play one of the well paying gamemodes like heists and double $ adversery modes or invest into the freemode bussines (with the risk of loosing your investment because some glitcher kid spend 750k on an orbital strike).

Edited by Black-Dragon96
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I believe one of the reasons Grand Theft Auto Online has a high retention ration, which is based on the numbers of players who're engaged across the three platforms, is that it's designed, as in real life, as a competitive environment where you work your way through to build wealth by work and dedication. That's the essence of Multiplayer games, competitiveness and being better than everyone else. R* has seen an opportunity in this market and they utilized it very well. Grand Theft Auto, by nature, is almost a game with limitless ideas. They can drop an apocalypse/zombie story tomorrow and the player count will spike, or even a new city (think Liberty City) that can be accessed through Los Santos airport. They could've dropped every DLC for a $10-20 price tag, but that definitely would have had a negative effect on the competitiveness aspect of the game. I think we will see something along the lines of new cities/maps in the next Online offering, which is supposed to be bundled with Grand Theft Auto VI. The technology will get better and R* will expand even more.

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HamwithCheese

By the way, and some of you might know/understand this already, but 'recurrent consumer spending' doesn't equate to GTA$ or virtual currency/microtransactions. It's a description manufactured by T2 to describe their long-term strategy on how to to keep consumers coming back to their original games and spend more on them. That could come in forms like GTA IV's two story episodes, Mafia 3's DLCs, Civilization VI's upcoming DLC or, of course, the successful and popular GTA Online's $.

 

Juts a note on the way...

True, buuut is it so farfetched go assume it's big release games like NBA 2kx, GTA and rdr to adopt gta5s business model?

 

And, while you can give r* faith they will tweak and perfect their business model, (which is really what I've been talking about here) I would assume they wanna keep Strauss and investors happy. No matter what it takes.

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- The difference between the micro-transaction OPTION vs paid DLC, is paid DLC forces all players to spend money for additional content if they want it.

There is no alternative to acquiring new items & assets without spending real money when it comes to individually costing DLC releases.

 

So it all comes down to the people whom are willing to spend $50 per DLC drop, vs those whom won't spend a dime after paying for the initial game.

Neither type of additional content method is perfect, but the "Divides" are for the most part on different points.

Paid DLC in this game would lead to a steeper drop in player count over time, whereas micro-transaction options give to imbalance in some game modes.

The point of the free releases is to keep more players interested in the game in the long run, pulling in potential shark card buyers in the process.

 

As far as I'm concerned, this doomsday heist DLC isn't worth a $50 drop.

Why would I spend that money on the whole thing, if all I wanted was the Barrage, in which I could've had the in-game money earned/saved up already for?

That's the side shark card haters don't address, sure there are the little kids who don't earn a dime in-game & buy shark cards every day.

However there are alot of people who have the time/skill to earn the gta cash legit, & are thrilled that they don't spend a penny more on all new content.

Edited by Foreverpast
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- The difference between the micro-transaction OPTION vs paid DLC, is paid DLC forces all players to spend money for additional content if they want it.

There is no alternative to acquiring new items & assets without spending real money when it comes to individually costing DLC releases.

 

So it all comes down to the people whom are willing to spend $50 per DLC drop, vs those whom won't spend a dime after paying for the initial game.

Neither type of additional content method is perfect, but the "Divides" are for the most part on different points.

Paid DLC in this game would lead to a steeper drop in player count over time, whereas micro-transaction options give to imbalance in some game modes.

The point of the free releases is to keep more players interested in the game in the long run, pulling in potential shark card buyers in the process.

 

As far as I'm concerned, this doomsday heist DLC isn't worth a $50 drop.

Why would I spend that money on the whole thing, if all I wanted was the Barrage, in which I could've had the in-game money earned/saved up already for?

That's the side shark card haters don't address, sure there are the little kids who don't earn a dime in-game & buy shark cards every day.

However there are alot of people who have the time/skill to earn the gta cash legit, & are thrilled that they don't spend a penny more on all new content.

Then there are those who are not willing to spend money on the overpriced shark cards and don't have the time to grind 8+ hours a day to keep up. These people ultimately fall behind and quit playing anyway cause they are not like this guy below who can dedicate every waking hour to the game. I know cause I lost a lot a friends along the way due to this very issue.

tumblr_nna66f29cT1rlo1q2o1_540.gif

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I nuked all the off topic/bickering posts, I'd hate to see a thread like this locked so make sure your posts are directly relevant to the topic, please.

 

Thanks!

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gwZr6Zc.png

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Then there are those who are not willing to spend money on the overpriced shark cards and don't have the time to grind 8+ hours a day to keep up. These people ultimately fall behind and quit playing anyway cause they are not like this guy below who can dedicate every waking hour to the game. I know cause I lost a lot a friends along the way due to this very issue.

 

 

 

 

"Neither type of additional content method is perfect"

Either dlc is put behind a mandatory paying wall, or an optional paying wall.

It's impossible to appease every type of player when it comes to the preferred dlc method.

However this game hits the two big ones, those whom won't spend a dime after buying the game, & those whom don't have the in-game time but will offer $.

 

& although comical, not everyone who has the in-game money is like that gif. There are plenty of people who log in for an hour or two now & then, play with some friends or siblings, or meetup with crew members, knowing what to do & simply run a heist or two, or run simple money builders like public solo deliveries. If someone has "to grind 8+ hours daily to keep up", they either A: really suck at this game, or B: generally have no clue how to be productive.

 

Also, should choose a gif of someone playing console....cause pc/aka the master race has hardcore modding for the super lazy.

Edited by Foreverpast
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Then there are those who are not willing to spend money on the overpriced shark cards and don't have the time to grind 8+ hours a day to keep up. These people ultimately fall behind and quit playing anyway cause they are not like this guy below who can dedicate every waking hour to the game. I know cause I lost a lot a friends along the way due to this very issue.

 

 

 

 

"Neither type of additional content method is perfect"

Either dlc is put behind a mandatory paying wall, or an optional paying wall.

It's impossible to appease every type of player when it comes to the preferred dlc method.

However this game hits the two big ones, those whom won't spend a dime after buying the game, & those whom don't have the in-game time but will offer $.

 

& although comical, not everyone who has the in-game money is like that gif. There are plenty of people who log in for an hour or two now & then, play with some friends or siblings, or meetup with crew members, knowing what to do & simply run a heist or two, or run simple money builders like public solo deliveries. If someone has "to grind 8+ hours daily to keep up", they either A: really suck at this game, or B: generally have no clue how to be productive.

 

Also, should choose a gif of someone playing console....cause pc/aka the master race has hardcore modding for the super lazy.

 

The current system would be fine if you got much more for what you put in and drastically reduce the amount of grinding to attain it otherwise. The cons to this system is not the fault of the system itself but how Rockstar is using it.

Our gripe is the fact you get so little for the money you spend and the amount of grinding they make you do as a means to try and strong arm you into spending money on those overpriced cards.

The shark cards are overpriced, this is indisputable.

 

You need money and a lot of it.

Running Pacific Standard over and over (not just one or two times) or grinding a ton with the freeroam businesses. Those are the best options you got, everything else pays much less. If your plan is to make money those are the things you gotta do in this game to get it in a half decent amount of time. Even then you will be doing those a lot to get the money you need.

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Lonely-Martin

nah meaning this is a threa about gta, not other games, there are topics for that, I dotn care because, I dont not play said games and again this part of the forums is mainly for gta online

 

 

 

I have not made any comparisons with other games or how other game companies do they thang, so I personally don't care

 

is that fair?

 

(I'm a long way back, I'll try to be brief on the things I'd like to respond to).

 

Fair, yes, you choose what you like, lol... But misinformed, at best. This is a discussion about microtransactions in GTA/R* games, AND the impact on gaming that includes GTA:O, and taking note of the wider impact. For to ignore the wider impact, proves very naïve. Kind of does show you've not read this through, IMHO too.

 

Not knowing the full extent of this discussion, puts you on the back foot. I didn't suggest you should care about the damn game. I mean be fair by learning the impact, both good and bad, about microtransactions as a whole.

 

For R* have announced they will be in all future releases. IF it remains truly optional, that's one thing... But as they are yet to show/confirm what microtransactions will be in future releases (not that I expect them top mind). There clearly are games out there that do lock content behind IRL money AND having huge financial success, lootboxes are thriving in parts too. Or, as in the Battlefront II case, even had a huge impact on their shares, well, I consider $3billion to be significant, but of course, that's relative, you may feel different, of course.

 

We're just keen to see GTA free of that side of microtransactions. So for you to not see the impact others have, that's completely naïve, and means you know a limited amount of what we're discussing, and why we are indeed actually discussing this, and furthermore, have trepidation going forward too.

 

Like you, we love GTA, we want to be considered too. Those willing to pay optional extras is fine, but when that money dictates a games direction. It splits the playerbase, rather than looks to embrace ALL gamers, more and more, games are falling into this pattern.

 

What makes you so confident that other games and their successes, and indeed failings in this area are not going to influence R*/T2?.

 

we simply don't know. And with R* it's more worrying, as they just don't tell us nothing. Not even when it did go wrong, they just stay silent.

 

Unless of course it's to call us 'freeloaders' and you 'undermonitised'. So we're cautious, rightfully so. And will look to see that this game, OUR GAME, doesn't fall down because of players naivety. Of which you are showing by deliberately choosing to not see the impact microtransactions, as a whole, are having, or know, but choose to not see the potential longer term issues that could arise.

 

You negate yourself by choosing to not fully understand, IMO.

 

Hence, be fair.

 

Me, I by far don't know 'it all' but I am here to talk. But most importantly, learn.

Edited by KWF1981
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Black-Dragon96

"Neither type of additional content method is perfect"

Either dlc is put behind a mandatory paying wall, or an optional paying wall.

It's impossible to appease every type of player when it comes to the preferred dlc method.

However this game hits the two big ones, those whom won't spend a dime after buying the game, & those whom don't have the in-game time but will offer $.

 

The system itself, aka. spending money to aquire a virtuall ingame currency to get the parts of the new content wich you enjoy, is not bad.

It is actually better than paid dlc's because in paid dlc's you will also pay for stuff you might not enjoy and the micro transactions give you the option to get the new contemt without spending any money at all.

 

However, company's tend to overprice their microtransactions, they tend to make it more efficient to buy microtransactions to progress than playing the game to progress. And thats where the system becomes sour. The company's get greedy, they start to raise prices and monetize every piece of content that they can monetize. They do everything they can in order to railroad you to the ingame shop.

They abuse a good system for their personal gain.

 

If microtransactions are more expensive than paid dlc's with lots of content then there is something very wrong.

I payed 15.00 Euro for the Season Pass for The Crew. This gave me direct acces to 9 new vehicles, including supercars, sportscars, and two offroaders.

The same amount of money spend on sharkcards gives me about half a supercar in gta online (1, 25 Million GTA$).

And that is where the problem is. The game is to much of a grind, the sharkcards are way to pricy for what you get.

 

Double the payouts or cut the prices in half, make sharkcards give more ingame money and include a leveling system that requires you to actually play the game to progress so you cant just access the best stuff right away by dropping 200 $.

Thats something that The Crew (yes I use this a lot as an example) did well. You could purchase ingame currency with real money to buy new cars and tuning parts, but you were unable to use certain tuningparts until you reached the required level. The people who played had an advantage, but they were not to far away from the people who did not spend extra cash. I never felt railroaded to the ingame shop.

If gta online would use a similar system, we would not have threads like this one.

Edited by Black-Dragon96
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This guy's perfect timing, he recently uploaded this explaining how Rockstar is getting away with what EA is getting sh*t for right now.

 

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After seeing what happened to the 2K basketball games(also published by Take-Two), I fear for the future of the GTA franchise. 2K18 is pretty much one big product placement scheme at this point, and the push for virtual currency transactions is insane. The only time Rockstar ever pushed Shark Cards down my throat is when I was cruising down a street and drove by a prostitute. I had no cash, so a black screen popped up asking me if I wanted to go to the store. Bear in mind that I have millions in the bank.😡

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Arrows to Athens

After seeing what happened to the 2K basketball games(also published by Take-Two), I fear for the future of the GTA franchise. 2K18 is pretty much one big product placement scheme at this point, and the push for virtual currency transactions is insane. The only time Rockstar ever pushed Shark Cards down my throat is when I was cruising down a street and drove by a prostitute. I had no cash, so a black screen popped up asking me if I wanted to go to the store. Bear in mind that I have millions in the bank.

Haha I remember one time when I had no cash on hand, and I tried to buy a freakin' soda from the vending machine (I think it was E-Cola or something), and the game showed me a black screen prompting me to buy shark cards with real money. At that time, I legitimately thought you had to pay real money to buy a virtual drink for your character.

 

Man, this game is laughable.

Edited by Arrows to Athens
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After seeing what happened to the 2K basketball games(also published by Take-Two), I fear for the future of the GTA franchise. 2K18 is pretty much one big product placement scheme at this point, and the push for virtual currency transactions is insane. The only time Rockstar ever pushed Shark Cards down my throat is when I was cruising down a street and drove by a prostitute. I had no cash, so a black screen popped up asking me if I wanted to go to the store. Bear in mind that I have millions in the bank.

Haha I remember one time when I had no cash on hand, and I tried to buy a freakin' soda from the vending machine (I think it was E-Cola or something), and the game showed me a black screen prompting me to buy shark cards with real money. At that time, I legitimately thought you had to pay real money to buy a virtual drink for your character.

 

Man, this game is laughable.

Now that I think about it, I think Ive had that happen to me too. Most of the time, if its near a store, just rob it real quick and youve got some soda money :)
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HollowNetwork

Feels like R* is becoming a parody of itself. Corporate greed has been the butt of many jokes throughout the series.

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Well even if you switch between the old gamemodes the money outcome is about the same.

 

However its simply fact that the statement: "You can earn enough money for the new comtent by just playing the game.", is only partially right.

Yup... partially right, almost right, half right, half wrong, potato, potata... ;)

 

I think 'new content' is not the best phrase to add in though for your point of view though. I just bought the Ubermacht Classic thing, brand new content not much issue money wise. Change 'new Content' for 'most expensive' content and you have a much stronger position.

 

But back to the partially right, I can agree with this. I was responding to a comment that it 'could not be done', if it can be partially right then I was not really wrong to question somebody who implies it is impossible.

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I'm about to drop a very realistic and personally experienced scenario from a casual gamer

 

I work 8 hours a day, 5 days a week, blue collar so the work is more physically straining. and when I come home, I look after my family. there is only a small amount of time per day I can jump on to play a game. with how grindy this game has become, it feels too much like my own job, when all I want to do is chill out, play a few fun modes and hang out with friends.

 

you would say "you work, just buy a shark card" well yes I could, but I have stated already, I have a house and a family to look after. I can't dish out money to help a greedy ceo buy another lambo play around with the new things that have come out in recent updates.

 

If this game is truly a sandbox, why does it alienate players like me?

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