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Take-Two plans to only release games with 'recurrent consumer spending' hooks


Quinn_flower
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*someone blindly defends Rockstar

 

*ragedandcaged likes this

 

Never f*cking fails lmao.

Edited by Picklez
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I honestly want the next GTA to not have micro-transactions, but actual DLC that costs money. So ALL players will be forced to pay money if they want the ongoing extra content through the years after the game's initial release. I say that, because I'd love to see all the little craps whine & complain about that element, to the same butt-hurt degree they are getting at about shark cards now. I'll get a real kick out of every DLC being $20-$50, & so many people in an uproar, then I can ask them "So, what do you think of the OPTIONAL shark cards from the past game now?"

 

 

As for those complaining about dripfeed, yeah sorry you have to wait for the entire new dlc to fully release, you impatient a-holes.

The point of a dripfeed after a dlc drop is to keep players' interest & attention until the next dlc.

Maybe instead of complaining so much about it, spend that time earning cash in-game for when content is released per week, so then you won't feel that shark card pressure.

Well said. No matter the scenario people will complain to high heaven. I do hope it stays this way. The complaint would be more with your scenario I'm afraid.

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ClaudeSpeed1911

Man, some of the posts here make me sick. The fact you have people arguing that 85 USD for a plane is a good thing really shows how far down the sh*t drain GTA has become. All you had to pay before was 40 dollars maximum to get a good DLC with tons of content for both SP and online, without a grind or any paywalls. You got everything and the game was much more fun. Now you could either grind and make GTA a "Job" instead of good times or pay money that could go towards helping other people or even use them for your own leisure.

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Yellow Dog with Cone

 

I honestly want the next GTA to not have micro-transactions, but actual DLC that costs money. So ALL players will be forced to pay money if they want the ongoing extra content through the years after the game's initial release. I say that, because I'd love to see all the little craps whine & complain about that element, to the same butt-hurt degree they are getting at about shark cards now. I'll get a real kick out of every DLC being $20-$50, & so many people in an uproar, then I can ask them "So, what do you think of the OPTIONAL shark cards from the past game now?"

 

 

As for those complaining about dripfeed, yeah sorry you have to wait for the entire new dlc to fully release, you impatient a-holes.

The point of a dripfeed after a dlc drop is to keep players' interest & attention until the next dlc.

Maybe instead of complaining so much about it, spend that time earning cash in-game for when content is released per week, so then you won't feel that shark card pressure.

Well said. No matter the scenario people will complain to high heaven. I do hope it stays this way. The complaint would be more with your scenario I'm afraid.

>Literally calls people "little craps" and "a-holes" for opposing R* bullsh*t

>"Well said"

>ytho.png

 

You're really going to defend this game no matter what, right?

 

Go ahead, prove my arguments wrong instead of deflecting any criticism with sh*tty one liners about how much you love the game, how the game is perfect and how entitled and ungrateful we are.

 

Are you afraid of having your flimsy fanboy arguments disproven, so you resort to give a "thumbs up" to anyone who thinks in the same simplistic way like you?

 

Let me give you an honest advice, try to be emphathetic for once in your life and try to see beyond your own nose. You're way better than this.

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I honestly want the next GTA to not have micro-transactions, but actual DLC that costs money. So ALL players will be forced to pay money if they want the ongoing extra content through the years after the game's initial release. I say that, because I'd love to see all the little craps whine & complain about that element, to the same butt-hurt degree they are getting at about shark cards now. I'll get a real kick out of every DLC being $20-$50, & so many people in an uproar, then I can ask them "So, what do you think of the OPTIONAL shark cards from the past game now?"

 

 

As for those complaining about dripfeed, yeah sorry you have to wait for the entire new dlc to fully release, you impatient a-holes.

The point of a dripfeed after a dlc drop is to keep players' interest & attention until the next dlc.

Maybe instead of complaining so much about it, spend that time earning cash in-game for when content is released per week, so then you won't feel that shark card pressure.

Well said. No matter the scenario people will complain to high heaven. I do hope it stays this way. The complaint would be more with your scenario I'm afraid.

>Literally calls people "little craps" and "a-holes" for opposing R* bullsh*t

>"Well said"

>ytho.png

 

You're really going to defend this game no matter what, right?

 

Go ahead, prove my arguments wrong instead of deflecting any criticism with sh*tty one liners about how much you love the game, how the game is perfect and how entitled and ungrateful we are.

 

Are you afraid of having your flimsy fanboy arguments disproven, so you resort to give a "thumbs up" to anyone who thinks in the same simplistic way like you?

 

Let me give you an honest advice, try to be emphathetic for once in your life and try to see beyond your own nose. You're way better than this.

 

I think by this point Ragedandcaged got himself a memory wipe and replaced it literally with Deadpool's persona. Problem is Deadpool is a crazy awesome anti-hero whereas Ragedandcaged is just some dude who plays games.

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"$85 is an ok price to afford a jet that's been in the game since day 1 while all the other jets are half that price."

 

"It's a military jet how much you want it to cost?!"

 

bST0Zdv.jpg

Edited by Picklez
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"$85 is an ok price to afford a jet that's been in the game since day 1 while all the other jets are half that price."

 

"It's a military jet how much you want it to cost?!"

 

bST0Zdv.jpg

The jet does not cost $85 tho, thats where you are wrong, you are blurring the lines, you play the game and earn it for free, $85 is the price of 6.5 in game currencry, so to help you understand, i will call them rupees, seeing as it is not real money...

 

Now the price of $6.5 million rupees is $85 ok, did I say it was cheap, no, it is expensive we can all agree on that, now

 

1) you can steal it for free

2) there is a cheaper jet which is ALSO better

 

Buying in game rupees is a shortcut to getting what you want, you may not be a great player but want a certain item, shark card, you may not have time to play to earn the rupees, shark card

 

Now why would you buy the lazer unless you really wanted it when there are cheaper and better options? Its probs going to be bought less frequently so the price becomes inflated, its a business model.

 

Less popular items may be more expensive than popular ones so it is balanced, this is from a business stand point, are they trying to make money from the lazer?....duh

 

Is the lazer expensive? Duh

 

But to say thay are flat out greedy and shark card are evil is wrong because there are ALSO alternatives

 

The point that the game is at a cripling pace to make money is clearly subjective because i dont not feel that way at all, every job pays, simply playing the game and having fun as I do earns you money, if you wanna sit there and accumulate all the in game rupees and buy fake pixels, cool its your choice, you have the option..

 

I mean dedicated players wont be the main people buying this, its casual players and who better to make money off than casual players?

 

 

Anyway the lazer does not cost $85, 6.5milliom rupees does tho....the lazer and rupees come free if you play the game, you want a boost shortcut or help? Then you have THE OPTION to buy one of the avilable shark cards

 

 

To say i am blinding defending rockstar when I have vaild points is dumb tbh

Edited by LL Cool L
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HamwithCheese

There is no such thing as supply and demand when everything is pixels lmao

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There is no such thing as supply and demand when everything is pixels lmao

But there is tho

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Frankly, fixating on something as superficial as the Lazer (by which I mean 'shoving a daft $6.5 million price tag on something that's been around forever, and is outclassed by every comparable combat jet since the Hydra, simply because some sucker is willing to pay for it') is missing the wood for trees, IMO.

How about things like ...the lack of cheaper cars in the game? Yeah, the Streiter is 'only' $500k, but even that's a performance-trim crossover - likewise, the only way to have something more like a compact is a retro compact with motorsports mods, in the Sports Classics class, for over $600k.

The issue isn't just the prices - it's the stuff that doesn't make it into the game anymore, because R* can't justify setting the price at half a million. I'd love for R* to add something more like a Miata or an older Civic, but since R* can't really price those at exotic car prices, they're probably not going to bother.

And it's not entirely an issue of money - there's also 'pandering to only a certain set of tastes/play styles, at the exclusion of a whole bunch of others'. Although even there, it's quite probably a factor - i.e., if the folks who like blowing the sh** out of each other with 'weaponized' toys in Freemode are more likely to pay cash than the folks who want better outfit quality, then is it any small wonder that we've only gotten more (and more outlandish) stuff with Gunrunning, Smuggler's Run, etc., and yet clothing's been the same old same-old for a good year, now - ?

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Black-Dragon96

 

There is no such thing as supply and demand when everything is pixels lmao

But there is tho

No there is not. For supply and demand there needs to be a limited number of a certain Item, aka a limited supply.

A small supply makes the price go up, a big supply makes the price go down.

In gta online there is no limited supply of the items, everything is unlimited, you can buy as many of a specific item as you wish. Because of that the supply can not/ does not controll the price in gta online.

 

Also: Saying that the Lazer cost 6, 5 Million GTA $ (or 85 USD) because less people would buy it, is complete bullsh*t.

If your bussines sells an item and not many people buy said item, you makes this item as cheap as possible to attract more customers to buy it and clear out your precious storage space.

You clearly NOT make it more expensive because that would mean even less people would buy it causing the item to block precious storage space, maybe even rott during storage and in term costing you more money than selling it for a price under the break even point.

If they would have sold the lazer for 4 Million, they would have attracted a lot more people to buy it. Sure it propably worked anyway because of the whales, but im under the impression that they could have made more money if they would have made it a bit cheaper. But then again, a lot of rockstars bussines choices are questionable to say the least. I mean they are the first company that I have heard of that ignores the demand for certain items (cop uniform, lost slamvan, etc.), wich are already produced and refuses to sell them for profit.

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There is no such thing as supply and demand when everything is pixels lmao

There is. The supply is just infinite and the demand remains the same. They estimate the price point that damages banks the most but also will sell the most and therefore more likely to sell shart cards.

 

The cards are overpriced especially in this context when placed next to the lazer. While it was a big carrot on the stick for me that stick is too long for me to bite and so I vote with my wallet. Why do you think that C* releases a brand new fastest super duper car or meme machine every update? Because those that play GTA for a vicarious climb to greatness and to drive fast cars in police chases but don't care about car history or yadda buy the fastest or sometimes most expensive car, hence why chrome dollar wheel adders was the thing way back.

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Beyond the in-game 'economy' (it's not a real economy, obviously - money can be generated infinitely out of thin air, as can goods bought with that money), supply and demand isn't really something you want to bring up as a defense of how R*'s been handling the game.

I mean, considering that barely anyone in GTAO circles seems to have even heard of the Scuderia Cameron Glickenhaus SCG 003, you have to wonder why R*'s even bothering with something like the Autarch:

scuderia-cameron-gli_800x0w.jpg

 

 

Meanwhile, a classic Mustang/Dominator Classic is one of the things that comes up time and time again:

1969-Ford-Mustang-BOSS-429-1617-5.jpg

 

 

Which one is coming with this current update, after other obscure things like the Cyclone, Visione, etc.? And which is still nothing more than a pipe-dream at the moment (and might well be until such time as GTAO support ends)?

Reminds me a bit of the whole thing about Prego vs. Ragu, where the big innovation that saw Prego finally beat Ragu in sales was to put out a product that wasn't chasing existing trends, but simply trying to work out 'what is it that people want, but no-one is selling?'. R* seems all-too eager to double-down on whatever's a big money-making gimmick, but do they realise just how much money they might be leaving on the table by ignoring other options?

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Pressure Drop

People who are defending this cash grab by saying all you have to do is play the game and you'll make the money:
NO

You cannot simply "play the game" and make the money - you can play whichever crappy adversary mode they decide to put double GTA$ on, or play pacific standard over and over and over again... BORING!... or you can gather a group and try freemode public lobby rubbish and get obliterated. You can't go play Survival, LTS, Capture, DM, Races, Golf, Tennis, or a multitude of other things to make money, because those payouts are absolute garbage! They even nerfed the best thing about this game IMO - contact missions - the old style ones. Now pay far less than they used to.

So no, you can't go play the game the way you want to, you can only play the way they tell you, with the very narrow selection of double cash activities. Otherwise, it's just a long ass boring grind, look at the payout for coming 5th in a race of 20 players. LOL. Absolute joke! They could increase it all if they wanted to, so that whatever YOU CHOOSE to do gave equal payouts for time invested. But nope, they want you in freemode getting your crates/cars obliterated.

Edited by Pressure Drop
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People who are defending this cash grab by saying all you have to do is play the game and you'll make the money:

NO

I manage it...

 

We all play the game slightly differently, just because you don't manage it that dose not make it a NO for everybody.

 

Disclaimer: this is not a fanboi post or a defence of the 'Cashgrab', just sharing my experience of playing the game. ;)

Edited by JuniorChubb
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People who are defending this cash grab by saying all you have to do is play the game and you'll make the money:

NO

I manage it...

 

We all play the game slightly differently, just because you don't manage it that dose not make it a NO for everybody.

 

Disclaimer: this is not a fanboi post or a defence of the 'Cashgrab', just sharing my experience of playing the game. ;)

Some people will probably see it as a fanboi post anyway but you're absolutely right, it's not that hard to make money.

I've made over $10 mill since doomsday update dropped just by playing the game, have played maybe a little more than normal but I have played the game and had fun doing it. Some people will probably say that I've been hardcore grinding but that's not the case either, have a decent amount of hours just flying my Akula in freeroam and having fun.. But also doing heist, racing new adv mode etc..

As you say we all play the game differently but it's absolutely doable to earn money by playing the game.

I saw someone saying they don't have time to play the game more than a couple of hours a week and therefore couldn't afford anything which made R* the greedy f*ckers they are...

 

People will probably say that this is a fanboi post etc etc but go back and check some previous post and you'll see I don't take any sides here. I also think the sharkcards are a little overpriced and with all the money they make they should focus on fixing more than only money glitches

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People who are defending this cash grab by saying all you have to do is play the game and you'll make the money:

NO

I manage it...

We all play the game slightly differently, just because you don't manage it that dose not make it a NO for everybody.

Disclaimer: this is not a fanboi post or a defence of the 'Cashgrab', just sharing my experience of playing the game. ;)

Some people will probably see it as a fanboi post anyway but you're absolutely right, it's not that hard to make money.

I've made over $10 mill since doomsday update dropped just by playing the game, have played maybe a little more than normal but I have played the game and had fun doing it. Some people will probably say that I've been hardcore grinding but that's not the case either, have a decent amount of hours just flying my Akula in freeroam and having fun.. But also doing heist, racing new adv mode etc..

As you say we all play the game differently but it's absolutely doable to earn money by playing the game.

I saw someone saying they don't have time to play the game more than a couple of hours a week and therefore couldn't afford anything which made R* the greedy f*ckers they are...

People will probably say that this is a fanboi post etc etc but go back and check some previous post and you'll see I don't take any sides here. I also think the sharkcards are a little overpriced and with all the money they make they should focus on fixing more than only money glitches

Glad you took it as an observation of the game as opposed to a defence of R*’s business model. :)

 

If I am actually ‘grinding’ I just leave my Bunker earning while off doing stuff I enjoy, granted you have to run the free roam gauntlet when delivering but 8 times out of 10 I just get left alone.

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Aggregate Demand

I'd consider myself a pretty busy person, yet I can still earn enough to enjoy myself.

 

In the last update, all I've been able to afford so far is a facility, a Coil Raiden, a Deluxo and a Pariah. I might want the Akula and the TM-02, but I know I can't afford it yet. I'm not going to stomp my feet and have a cry. I'll get there eventually, and when I do, I'll be able to enjoy those other vehicles.

 

Let's be real for a second; if everything was easily attainable, desirable things would cease to be cool. Anyone with a Luxor Deluxe knows that they have something most players don't, and there's something cool about that. There's something to be said about working your way to a goal and achieving it - even in a video game.

 

The real question is; is all this talk about unbalanced play (and Rockstar's supposed tendency to ruin the game by including expensive content which is supplemented by microtransactions) really that big of a deal? What do you need to survive in GTAO? A Buzzard? Good, it's been $1.8 million since launch. A Kuruma for bulletproof protection? $525,000 isn't too bad. An insurgent? $675,000 seems okay for a bomb-resistant paramilitary four wheel drive. Maybe a Hydra if things get particularly sticky? Yeah, why not. But to be honest, all you need for getting around the map is an Insurgent, which even low levels can afford after a few heists and CEO jobs.

 

Then comes the fun stuff. The yachts, the supercars, the luxury properties. Much like in real life, these things a) aren't easily attainable, and b) don't prevent you from being able to live your life. They are luxuries - not necessities. Sure, Rockstar jacks up the price for luxury items. Which means that not everyone can afford everything right away. Tough tits. Get the f*ck over it. Learn to go without, or spend what money you have wisely.

 

Does Rockstar prevent low level players from being able to protect themselves? No they don't, and the prices for necessities aren't terribly exorbitant, especially considering the scale and scope for earning in the game these days. Does Rockstar charge a lot for pixelated supercars in the hope that a few morons who "have no choice but to succumb to microtransactions" buy Shark Cards? Yeah they do. Bars sell alcohol to people who "need a drink". McDonalds sells fast food to unhealthy people who choose to eat sh*t food. Rockstar sells Shark Cards to those who "need" every piece of content. There's a market for microtansactions. So while you all get on your high horses, denouncing Rockstar as a greedy piece of sh*t corporation, many people are sitting on their couch thinking "eh, f*ck it - what's fifteen bucks?". They're happy to do it, and Rockstar plays along with it. If microtransactions aren't your thing, over the course of a week, you can play for an hour or two per night, earn $2 million, and buy a new vehicle or two. Over a month, you could buy a lot of the new things. So you have to wait for a bit - who cares?

 

What all this boils down to, is three things: a) Rockstar has identified a market for microtransactions and they're utilizing their place in the market, which pisses people off, b) most of you are entitled morons, who will always find something to whine about, and c) you're impatient and childish, squabbling over pixels on a screen, and bitching about how Rockstar makes it a challenge to acquire content in a free and expansive DLC.

 

And now people are bitching about dripfed content, when there will be 30-plus vehicles coming in the next couple of months. Get a f*cking grip. You're pathetic.

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I'd consider myself a pretty busy person, yet I can still earn enough to enjoy myself.

 

In the last update, all I've been able to afford so far is a facility, a Coil Raiden, a Deluxo and a Pariah. I might want the Akula and the TM-02, but I know I can't afford it yet. I'm not going to stomp my feet and have a cry. I'll get there eventually, and when I do, I'll be able to enjoy those other vehicles.

 

Let's be real for a second; if everything was easily attainable, desirable things would cease to be cool. Anyone with a Luxor Deluxe knows that they have something most players don't, and there's something cool about that. There's something to be said about working your way to a goal and achieving it - even in a video game.

 

The real question is; is all this talk about unbalanced play (and Rockstar's supposed tendency to ruin the game by including expensive content which is supplemented by microtransactions) really that big of a deal? What do you need to survive in GTAO? A Buzzard? Good, it's been $1.8 million since launch. A Kuruma for bulletproof protection? $525,000 isn't too bad. An insurgent? $675,000 seems okay for a bomb-resistant paramilitary four wheel drive. Maybe a Hydra if things get particularly sticky? Yeah, why not. But to be honest, all you need for getting around the map is an Insurgent, which even low levels can afford after a few heists and CEO jobs.

 

Then comes the fun stuff. The yachts, the supercars, the luxury properties. Much like in real life, these things a) aren't easily attainable, and b) don't prevent you from being able to live your life. They are luxuries - not necessities. Sure, Rockstar jacks up the price for luxury items. Which means that not everyone can afford everything right away. Tough tits. Get the f*ck over it. Learn to go without, or spend what money you have wisely.

 

Does Rockstar prevent low level players from being able to protect themselves? No they don't, and the prices for necessities aren't terribly exorbitant, especially considering the scale and scope for earning in the game these days. Does Rockstar charge a lot for pixelated supercars in the hope that a few morons who "have no choice but to succumb to microtransactions" buy Shark Cards? Yeah they do. Bars sell alcohol to people who "need a drink". McDonalds sells fast food to unhealthy people who choose to eat sh*t food. Rockstar sells Shark Cards to those who "need" every piece of content. There's a market for microtansactions. So while you all get on your high horses, denouncing Rockstar as a greedy piece of sh*t corporation, many people are sitting on their couch thinking "eh, f*ck it - what's fifteen bucks?". They're happy to do it, and Rockstar plays along with it. If microtransactions aren't your thing, over the course of a week, you can play for an hour or two per night, earn $2 million, and buy a new vehicle or two. Over a month, you could buy a lot of the new things. So you have to wait for a bit - who cares?

 

What all this boils down to, is three things: a) Rockstar has identified a market for microtransactions and they're utilizing their place in the market, which pisses people off, b) most of you are entitled morons, who will always find something to whine about, and c) you're impatient and childish, squabbling over pixels on a screen, and bitching about how Rockstar makes it a challenge to acquire content in a free and expansive DLC.

 

And now people are bitching about dripfed content, when there will be 30-plus vehicles coming in the next couple of months. Get a f*cking grip. You're pathetic.

Literally the most reasonable vehicles in here that you mentioned, are old vehicles that cost that way because the HIGH ASS PAYWALL BULLsh*t DIDN'T EXIST AT THAT POINT. you just showed everyone that they are right. you are a dumbass for sure, keep eating their sh*t thinking it's brownies, the paywalls are exaggerated and the ways to make money (even the best ones) are a grind and take too long. the best one is still PS Heist, again, because it's before all the HIGH PAYWALL BULLsh*t. PS Heist is more profitable per hour than any business or mission that they've released after it, way better profit per time than the new Heist.

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Black-Dragon96

What all this boils down to, is three things: a) Rockstar has identified a market for microtransactions and they're utilizing their place in the market, which pisses people off,...

What pisses people of, is rockstar putting ridiculous pricetags on many items, while keeping the payouts low for most gamemodes, all while making content of the previous update obsolete with the new update.

 

b) most of you are entitled morons, who will always find something to whine about, and c) you're impatient and childish, squabbling over pixels on a screen, and bitching about how Rockstar makes it a challenge to acquire content in a free and expansive DLC.

 

So wanting to aquire the new content in a considerable amount of time is called entitled these day. Sure thing pal.

Actually wanting to play with the new content without grinding for 12 or more hours sure is entitled.

Oh, and the dlc's are not free, we discussed this multiple times by now.

 

And now people are bitching about dripfed content, when there will be 30-plus vehicles coming in the next couple of months. Get a f*cking grip. You're pathetic.

 

So what? Whats wrong with people wanting to get into the new content right away without waiting 3+ month for the items they want?

I'd rather get everything at day 1 and enjoy the content at my own pace.

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People who are defending this cash grab by saying all you have to do is play the game and you'll make the money:

NO

I manage it...

We all play the game slightly differently, just because you don't manage it that dose not make it a NO for everybody.

Disclaimer: this is not a fanboi post or a defence of the 'Cashgrab', just sharing my experience of playing the game. ;)

Some people will probably see it as a fanboi post anyway but you're absolutely right, it's not that hard to make money.

I've made over $10 mill since doomsday update dropped just by playing the game, have played maybe a little more than normal but I have played the game and had fun doing it. Some people will probably say that I've been hardcore grinding but that's not the case either, have a decent amount of hours just flying my Akula in freeroam and having fun.. But also doing heist, racing new adv mode etc..

As you say we all play the game differently but it's absolutely doable to earn money by playing the game.

I saw someone saying they don't have time to play the game more than a couple of hours a week and therefore couldn't afford anything which made R* the greedy f*ckers they are...

People will probably say that this is a fanboi post etc etc but go back and check some previous post and you'll see I don't take any sides here. I also think the sharkcards are a little overpriced and with all the money they make they should focus on fixing more than only money glitches

Glad you took it as an observation of the game as opposed to a defence of R*s business model. :)

 

If I am actually grinding I just leave my Bunker earning while off doing stuff I enjoy, granted you have to run the free roam gauntlet when delivering but 8 times out of 10 I just get left alone.

I'm not blinded by my hatred against R*/T2 so I usually see/understand what people write and mean, I think I do at least.. I've also seen what you write earlier also but I think some people should learn that not every post that's not full of hatred is a praise post from a fanboi

 

In that case I'm also 'grinding' but grinding is a definition also imo so people probably have different opinions on what grinding is.

I also do other things while I wait for my bunker to be ready to sell, I always sell in as crowded lobbies as possible to get the high demand bonus and I think I got my products blown up once

 

 

the blinded and hatred thing I wrote might seem more serious to some than what it was intended but I'll take my chances

 

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Aggregate Demand

 

 

Literally the most reasonable vehicles in here that you mentioned, are old vehicles that cost that way because the HIGH ASS PAYWALL BULLsh*t DIDN'T EXIST AT THAT POINT. you just showed everyone that they are right. you are a dumbass for sure, keep eating their sh*t thinking it's brownies, the paywalls are exaggerated and the ways to make money (even the best ones) are a grind and take too long. the best one is still PS Heist, again, because it's before all the HIGH PAYWALL BULLsh*t. PS Heist is more profitable per hour than any business or mission that they've released after it, way better profit per time than the new Heist.

 

 

Stop using the word 'paywall'. You clearly have no idea what it means.

 

 

 

What all this boils down to, is three things: a) Rockstar has identified a market for microtransactions and they're utilizing their place in the market, which pisses people off,...

What pisses people of, is rockstar putting ridiculous pricetags on many items, while keeping the payouts low for most gamemodes, all while making content of the previous update obsolete with the new update.

 

b) most of you are entitled morons, who will always find something to whine about, and c) you're impatient and childish, squabbling over pixels on a screen, and bitching about how Rockstar makes it a challenge to acquire content in a free and expansive DLC.

So wanting to aquire the new content in a considerable amount of time is called entitled these day. Sure thing pal.

Actually wanting to play with the new content without grinding for 12 or more hours sure is entitled.

Oh, and the dlc's are not free, we discussed this multiple times by now.

 

And now people are bitching about dripfed content, when there will be 30-plus vehicles coming in the next couple of months. Get a f*cking grip. You're pathetic.

So what? Whats wrong with people wanting to get into the new content right away without waiting 3+ month for the items they want?

I'd rather get everything at day 1 and enjoy the content at my own pace.

 

 

Everything you said just confirmed you as entitled and impatient.

 

Silly boy.

Edited by Aggregate Demand
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Black-Dragon96

 

 

 

 

What all this boils down to, is three things: a) Rockstar has identified a market for microtransactions and they're utilizing their place in the market, which pisses people off,...

What pisses people of, is rockstar putting ridiculous pricetags on many items, while keeping the payouts low for most gamemodes, all while making content of the previous update obsolete with the new update.

 

b) most of you are entitled morons, who will always find something to whine about, and c) you're impatient and childish, squabbling over pixels on a screen, and bitching about how Rockstar makes it a challenge to acquire content in a free and expansive DLC.

So wanting to aquire the new content in a considerable amount of time is called entitled these day. Sure thing pal.

Actually wanting to play with the new content without grinding for 12 or more hours sure is entitled.

Oh, and the dlc's are not free, we discussed this multiple times by now.

 

And now people are bitching about dripfed content, when there will be 30-plus vehicles coming in the next couple of months. Get a f*cking grip. You're pathetic.

So what? Whats wrong with people wanting to get into the new content right away without waiting 3+ month for the items they want?

I'd rather get everything at day 1 and enjoy the content at my own pace.

 

 

 

Everything you said just confirmed you as entitled and impatient.

 

Silly boy.

You care to explain why? Or are you just going to throw around the entitled card without any backup for your statement? Edited by Black-Dragon96
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I'd consider myself a pretty busy person, yet I can still earn enough to enjoy myself.

 

In the last update, all I've been able to afford so far is a facility, a Coil Raiden, a Deluxo and a Pariah. I might want the Akula and the TM-02, but I know I can't afford it yet. I'm not going to stomp my feet and have a cry. I'll get there eventually, and when I do, I'll be able to enjoy those other vehicles.

 

The question is though, how much money did you have just prior to the update dropping? If you had $5 million or $7 million ready to go, it's going to be much easier to make the money you require to purchase Deluxo's and Pariah's than it would be if you only had $3 million or something. What game modes do you play by the way to make the money you require?

 

 

Let's be real for a second; if everything was easily attainable, desirable things would cease to be cool. Anyone with a Luxor Deluxe knows that they have something most players don't, and there's something cool about that. There's something to be said about working your way to a goal and achieving it - even in a video game.

 

I don't know about things ceasing to be cool if you had everything. Folks like Ragedandcaged don't even care about money yet they continue to play, just to mess with others if his statements are any indication. But a game ceasing to be fun after achieving everything is something that happens to every game out there, GTAO wouldn't be special if it happened. Problem is GTAO keeps stuffing things in an attempt to make the game never end. Which is a somewhat hollow endeavor since it's inevitable the game will end unless R* will support this game until the universe ends billions of years into the future.

 

While I will say it is nice to achieve something you've worked hard for in a game, it looses it's luster very fast. I felt pretty proud obtaining my first lowrider when it's update dropped. Now it's just another car. Not to mention, the will to work towards a goal ceases to become a goal you want to work towards when almost everything costs a whole bunch. This is probably what struck a nerve with Battlefront 2's players when they were told to work 40 hours for a single character just for "pride and accomplishment".

 

 

Then comes the fun stuff. The yachts, the supercars, the luxury properties. Much like in real life, these things a) aren't easily attainable, and b) don't prevent you from being able to live your life. They are luxuries - not necessities. Sure, Rockstar jacks up the price for luxury items. Which means that not everyone can afford everything right away. Tough tits. Get the f*ck over it. Learn to go without, or spend what money you have wisely.

 

Except that this is a game that like I said, R* is trying to keep going for as long as possible. Adding several new items, showcasing them all in trailers and newswire posts and then telling the playerbase to "go without" when the items are so highly priced it would take 5 $100 SC's to buy them all. Not that most of us would want to buy them all, but that would still probably be 2 $100 SC's since even a quarter of the items cost a whole bunch.

 

 

Does Rockstar prevent low level players from being able to protect themselves? No they don't, and the prices for necessities aren't terribly exorbitant, especially considering the scale and scope for earning in the game these days. Does Rockstar charge a lot for pixelated supercars in the hope that a few morons who "have no choice but to succumb to microtransactions" buy Shark Cards? Yeah they do. Bars sell alcohol to people who "need a drink". McDonalds sells fast food to unhealthy people who choose to eat sh*t food. Rockstar sells Shark Cards to those who "need" every piece of content. There's a market for microtansactions. So while you all get on your high horses, denouncing Rockstar as a greedy piece of sh*t corporation, many people are sitting on their couch thinking "eh, f*ck it - what's fifteen bucks?". They're happy to do it, and Rockstar plays along with it. If microtransactions aren't your thing, over the course of a week, you can play for an hour or two per night, earn $2 million, and buy a new vehicle or two. Over a month, you could buy a lot of the new things. So you have to wait for a bit - who cares?

 

In theory R* doesn't prevent new players from protecting themselves, but Online is so saturated with Oppressors, Hydras, Bulletproof helmet guys who kill themselves if they get so much as a papercut that new players are at a huge disadvantage. R* even released a "starters pack" recently, even R* knows the new players are almost at a monolithic disadvantage. The bars and McDonalds examples don't really work since I'm pretty sure McDonalds didn't change their menu so 70% of their items cost $300 each, made it so you could work 20 hours behind the grill to afford the food and had a "too bad" policy to the average population.

 

Yes, we could play GTAO for maybe one or two months to afford the new vehicles but this brings out gaming fatigue. This brings me back to Battlefront 2, fatigue in playing the game so much for just one thing is what got that game lambasted. GTAO, you may be earning money for any number of things, but you still need enough to buy the things you need which very well may take more than even a month of grinding.

 

 

What all this boils down to, is three things: a) Rockstar has identified a market for microtransactions and they're utilizing their place in the market, which pisses people off, b) most of you are entitled morons, who will always find something to whine about, and c) you're impatient and childish, squabbling over pixels on a screen, and bitching about how Rockstar makes it a challenge to acquire content in a free and expansive DLC.

 

And now people are bitching about dripfed content, when there will be 30-plus vehicles coming in the next couple of months. Get a f*cking grip. You're pathetic.

A) Yeah, R* sure has.

B) Except not wanting to go the Battlefront 2 route of working months to obtain a few items is wanting our time playing the game to be valuable as opposed to it becoming a second job just so R* can make a few more dollars.

C) All game communities squabble over pixels on a screen, you ever see a gaming community that's unanimously 100% positive on anything? The DLC is not free in the sense R* made it out of the kindness of their hearts. SC's paid for them, presumably by whales.

 

I personally don't care much for the dripfeed, mostly because Online has become too much of a bother. Though I do agree that it's just a fancy way to length out the game even more.

Edited by D9fred95
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It's all relative.

 

You're not meant to buy every single thing in the game, the notion by which some people seem confused. That's why you see so many threads asking "this car vs this car: which one should I get?". No regular player needs a T20 and an FMJ in the same garage. It's completely frivolous in-game. Choice is great, and the amount of stuff we can buy is proof that Rockstar provides us with a range of different options. In terms of low level players, you can grind your way to a cheap bunker by doing missions, then grind bunker sales, build money, and buy sh*t. It's not hard or even time consuming. Do passive grinding by waiting for bunker sales and stay in the lobby without getting kicked by watching TV in your apartment. Rinse and repeat. Once you have enough money, then enjoy the game. It doesn't take away from the gaming experience, and your Saturday can be enjoyed primarily away from the TV screen.

 

People complain to the point where they say "heists have become repetitive", etc, as if Rockstar should completely overhaul gameplay every few months to appease the sour tools who want free content to be revolutionary. The fact that Rockstar wants to receive revenue from microtransactions for putting a lot of money and time into the Doomsday Heist update is completely fine. You can earn good money over time, or you can have it all now if you want to pay for it. People just want everything right now, and they want it for a "reasonable price", even though many people against Shark Cards on here seem to have the latest and greatest sh*t at their disposal. So either they're grinding non-stop whilst bitching about grinding non-stop, or they're bitching about microtransactions whilst buying Shark Cards. It's one or the other, and it only serves to highlight their collective stupidity.

 

One of the guys above is seemingly baffled as to why I called him entitled and impatient. Because apparently wanting every piece of content RIGHT NOW (Hmpf!) and wanting it to be priced far lower is the exact opposite. I'm baffled at him being baffled. It's baffle-ception, which to be honest fits perfectly into the nature of this thread.

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It's not IV MP. You have to earn what you keep.

 

No more free spawns.

 

I see no issues with the prices for myself but I see how a collector would. Then again to collect 100 high end cars should take a lot of effort IMO.

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Yellow Dog with Cone

Do passive grinding by waiting for bunker sales and stay in the lobby without getting kicked by watching TV in your apartment. Rinse and repeat.

So one of the best grinding methods in this game is to not play the game in the first place?

 

So wanting to work my way to buy ingame items without turning the game into a job makes me entitled?

 

Wanting more bang for my buck if I go the Shark Card route makes me entitled?

 

Wanting less overpriced, overpowered weapons, vehicles and properties makes me entitled?

 

Sure, making money in this game is easy as f*ck, you only need an Office, a Large Warehouse, a Vehicle Warehouse, a Clubhouse, at least 3 Businesses, a Bunker and juggling between cargo/supply runs, CEO/MC work and sales, all of this with timers and sh*t, while at the (lack of) mercy of your typical GTAO player in a Public Session (unless you play in Solo Public Lobbies, which are by definition an exploit). And even with all of this mumbo jumbo at the same time, you'll be earning like $300k per hour on average, that means at least six hours of grueling grinding to afford a Buzzard if no one messes with you, which is hard as f*ck.

 

That or you can repeat the Pac Standard Heist ad nauseam.

 

Or you can glitch your money, but that eliminates the principal objective of this game, which is to try to "make it" or whatever. This is why most people who glitch their money turn into griefers.

 

Want to make such kind of money playing Contact Missions or Deathmatches? Tough luck pal, even with 2x$ in Stunt Races or the Adversary Modes of the week you can't even come close even when winning all the time.

 

And that's only for a Buzzard, which is affordable by today's standards because it's a day one vehicle, what if you want to buy a Lazer, a day one vehicle slapped with a stupid pricetag?

 

In which way is entitled whining wanting a better, fairer, more balanced game overall? We, the customers, shouldn't have a voice? We should care about R* and Take Two economic concerns, when they barely care about ours?

 

Stop thinking as a "pride and accomplishment" kind of guy for once.

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Aggregate Demand

 

Do passive grinding by waiting for bunker sales and stay in the lobby without getting kicked by watching TV in your apartment. Rinse and repeat.

Stuff

 

Yes, you are the very definition of entitled.

 

Things don't just magically fall out of the f*cking sky, and nor should they. To have all the cool cars and yachts and businesses should require either a) a ton of hard and arduous grinding (whichever way you see fit) or b) your own real life hard earned to take the easy way. I've loved working my way up through the game. I remember being a low level, and how hard it was in the beginning. That's why I have a greater appreciation for the game now.

 

A video game is the process by which a player progresses to achieve certain goals. Accomplishment is one of the reasons people play video games. To say having a sense of accomplishment is not terribly important, is asinine.

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