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Take-Two plans to only release games with 'recurrent consumer spending' hooks


Quinn_flower
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Playerd who only log on GTAO when new content is out then complains its too expensive and R* only wants to sell shark cards...my question is : What were you doing in between DLCs? Plenty of time, and with little to no effort you could easily saved up enough to buy some of the new stuff.

Something called life. Studying English, trying to see if I can work international, applying for a USA visa, work...yea I don't have 24 to grind nor I'm not wasting 85 usd to buy s single item. Only ppl who can no life this game i.e. Kids and whalesSorry, but "life", is not an excuse when it comes to video games. Just because you have a "life" that doesn't allow for certain things, DOES NOT mean anything should be catered to you, your ideologies and/or your situation. It ain't about you, it's never been about you and it will never be about you, and/or the handful of disgruntles, inhabiting this forum.

 

The majority has spoken, with their playtime and their wallets, to keep GTAO going in the direction it is. Too bad this threads niche of 'blind hatred gamers', is not the majority. 🤗

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Playerd who only log on GTAO when new content is out then complains its too expensive and R* only wants to sell shark cards...my question is : What were you doing in between DLCs? Plenty of time, and with little to no effort you could easily saved up enough to buy some of the new stuff.

Something called life. Studying English, trying to see if I can work international, applying for a USA visa, work...yea I don't have 24 to grind nor I'm not wasting 85 usd to buy s single item. Only ppl who can no life this game i.e. Kids and whales
Sorry, but "life", is not an excuse when it comes to video games. Just because you have a "life" that doesn't allow for certain things, DOES NOT mean anything should be catered to you, your ideologies and/or your situation. It ain't about you, it's never been about you and it will never be about you, and/or the handful of disgruntles, inhabiting this forum.

 

The majority has spoken, with their playtime and their wallets, to keep GTAO going in the direction it is. Too bad this threads niche of 'blind hatred gamers', is not the majority. 🤗

Aright let's see what happens when life happens to you and you have to give things up. Then you see how hard it is trying to have work life balance.

 

These fanbois and their rose tinted glasses. R* can't do no wrong r* is doing everything right r* is like the best devs in the world. I don't mind paying like a whale for one item. R* should Increase the prices since not everyone should get what I want so I can be a special snowflake with a new item not everyone can get cause I paid like a whale.

 

Oh we don't need clothing because this isn't the sims r* should focus on cars not clothing. Sooooo if I paid like a whale where is my clothing then r* fanboi's where is your logic there?

 

 

Also I played eso and that was a real mmo (gta is a mmo sit the fk down and shut up) and I never felt I was being Left behind. I played on my time and I got pretty far where as gta online if u don't play constant like every 2 days grinding you going to fall behind when a update drops. "But you don't need to buy everything" yes kinda have to if u wish to stand a chance in freeroam. "But I don't play pvp just racing" well you know every update a car comes out that is the best thing in that update how your suppose to keep up with others if ur car isn't up to par.

Edited by Quinn_flower
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Grinding, whales and the free in-game market where prices are controlled by the manufacturer (i.e. Rockstar) make the game more competitive and increase the engagement. Having access to everything in each DLC for, say, $10 isn't exciting. That was an old model and it's been replaced. Grand Theft Auto Online is the first experiment and newer models might emerge, such as one where prices could fluctuate based on supply and demand as dictated by player's behaviors, or in-game transactions between players (e.g. sell your car to another player for a price of your choice).

No one enjoys grinding, especially if it needs to be done over long periods. Doing the same handful of activities over the course of a long period is not fun, people do it only for the express purpose of obtaining something. If I want to work, I will go to my job for some overtime. The last thing I want to associate games with is work. No one benefits from this model besides the company employing it and the publisher that owns them.

 

People buy games to play them, not to pay additional money for the game to play itself. Such a model tries to make the gameplay not worth playing, which defeats the entire purpose of even getting the game to begin with.

My options should not be to either pay a greedy company to progress or not having a life outside of the game that I play, dedicating every waking hour to it. f*ck that.

 

You sound like a game's analyst that greedy companies employ, you sound exactly like that analyst for EA doubling down on the Battlefront 2 bullsh*t. A game analyst that never even touched a controller, an analyst that only sees the business side of things and never understands what goes through the mind of the consumer nor cares about it. Their wants and their needs always being secondary, making money for the company the analyst works for being all that matters.

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For Christ sake, is it difficult to say "Hey guys, new DLC. Pay 15€ and have access to bunker, new vehicles, clothes, weapons, missions and so on"?. The economy of the game remains the same: no 2mil $ cars, no 60k for car rims, no 20k for a f*ckin shirt, still good payouts for whatever activity you want to play.

 

You could either buy it or being disgusted by the idea of a flying motorbike, but hell, the game is still fun and entertaining as it was previously.

 

You can tell me whatever you want, I think people would likely pay 15€ every three months for a new DLC rather than having a game in which you have to choose between grinding the same couple of businesses or spending three times more money in shark cards.

R* said at the launch of the game that the reason they didn't go for paid dlc was because they didn't want to split up the player base. Also with the amount of garbage that's been in the last several updates £15 would be a rip off. I'd pay £5 at a stretch for a GTA update at the current quality. For £15 an update the quality would have to go up substantially.

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For Christ sake, is it difficult to say "Hey guys, new DLC. Pay 15€ and have access to bunker, new vehicles, clothes, weapons, missions and so on"?. The economy of the game remains the same: no 2mil $ cars, no 60k for car rims, no 20k for a f*ckin shirt, still good payouts for whatever activity you want to play.

 

You could either buy it or being disgusted by the idea of a flying motorbike, but hell, the game is still fun and entertaining as it was previously.

 

You can tell me whatever you want, I think people would likely pay 15€ every three months for a new DLC rather than having a game in which you have to choose between grinding the same couple of businesses or spending three times more money in shark cards.

R* said at the launch of the game that the reason they didn't go for paid dlc was because they didn't want to split up the player base. Also with the amount of garbage that's been in the last several updates £15 would be a rip off. I'd pay £5 at a stretch for a GTA update at the current quality. For £15 an update the quality would have to go up substantially.

 

That is hogwash, the only time a player community can be split is if the developer produces several maps in DLC. This is a logical argument for a game such as Call of Duty that has map DLCs, but not for Gta Online that all exists on one map and will always exist only on one map.

The real divide between players is this. They are in two groups "The Haves" and the "Have Nots", that is the real source of any division in Gta Online.

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I seen games in muli that has paid dlc and it doesn't split up the player base i.e. eso. Even in sp/multi games same

Thing applies.

 

I rather and I said this pay monthly sub if and only if the creation was on par to what other mmos have (cough apb).

 

Reason why r* can put out such sh*t is that we don't "pay" for it. If we did then it would be a different story that could end up in lawsuits based on how r* does things around here. Pc gamers got their legit money taken and still to this day haven't gotten it back that is so wrong. Game is still broken since day 1 and they have not made any attempts to fix it. But the r* applogists say "oh it's fine r* doesn't need to fix it the game is fine as it is"

Edited by Quinn_flower
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And who said that the updates in Grand Theft Auto Online aren't free? They are and you're not required to pay for them using real cash, but only using in-game money. In addition, comparing between what a racing game offers in their updates and Grand Theft Auto Online content isn't fair. Both games require a different kind of investment and development costs. Also, wait and see how long they will keep supporting GT Sport. It won't be anywhere close to how long GTA has been supported.

 

GTA Online updates are what I like to call "allegedly free" (see here). Yeah, they're technically free as you didn't have to pay a single penny to download them. But the new vehicles are priced exorbitantly high. You can grind without spending real money, but that takes forever nowadays. "Oh but you don't have to buy the stuff.". But unless you spend all your time in solo or invite only lobbies, you're still going to have to deal with Hydras, Oppressors, Vigilantes, Pyros, Starlings, etc trying to blow your ass to smithereens.

"If you don't stand a chance in a 'free' game without shelling out, then the game ain't really free." -Dan Stapleton, "Strategy you can't buy", GamesRadar

 

Grinding has always been part of video games and Grand Theft Auto in particular. As long as the updates are added for free, then they're simply free without the need to write long articles about why they're not. I know that because I played the Heists update for free. If you complain about the grind to buy the new fighter jet that can dive into the ocean (if there's one!), then it's a different issue and I've no business in telling you whether or not you should invest your time to buy it. However, I believe in and support the publisher for balancing the in-game price of items such that it's a guarantee that they can have a return on investment. Sometimes they might overcharge, but in other times, they can provide discounts. It's all about balancing and given how popular and stronger the game is compared to 2 years ago, it's at least a workable and flexible model.

 

And how much money is Take2 paying you to shill for them?

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Lonely-Martin

People buy games to play them, not to pay additional money for the game to play itself. Such a model tries to make the gameplay not worth playing, which defeats the entire purpose of even getting the game to begin with.

My options should not be to either pay a greedy company to progress or not having a life outside of the game that I play, dedicating every waking hour to it. f*ck that.

 

100%.

 

The amount of players 'playing but not playing' is incredible, not just with GTA.

 

Fully highlights the issue. We bought the game to play, and then so many sit idle. The research... How many hours again?.

 

(175 minimum, lol)

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Yellow Dog with Cone

And how much money is Take2 paying you to shill for them?

That's the worst thing, they're shilling for free lmao.

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Guys this could be a half decent discussion as the topic is relevant to us all...

 

There is no here discussion though, it is either knock a developer with your post if not the you are either a fanboy, a shill or a R* employee.

 

If there is only one point of view here we might as well ask for the thread to be closed.

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Is this what you would consider a whale?

http://www.kotaku.co.uk/2017/11/29/meet-the-19-year-old-who-spent-over-10000-on-microtransactions

 

 

More not related to gta but loot boxes, Denmark have decided that the loot boxes in battlefront 2 isn't gambling.

 

I know many have hopes that T2/R* will get in trouble for their microtransactions but I don't think that will happen, at least not the same way some loot boxes will

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Grinding, whales and the free in-game market where prices are controlled by the manufacturer (i.e. Rockstar) make the game more competitive and increase the engagement. Having access to everything in each DLC for, say, $10 isn't exciting. That was an old model and it's been replaced. Grand Theft Auto Online is the first experiment and newer models might emerge, such as one where prices could fluctuate based on supply and demand as dictated by player's behaviors, or in-game transactions between players (e.g. sell your car to another player for a price of your choice).

No one enjoys grinding, especially if it needs to be done over long periods. Doing the same handful of activities over the course of a long period is not fun, people do it only for the express purpose of obtaining something. If I want to work, I will go to my job for some overtime. The last thing I want to associate games with is work. No one benefits from this model besides the company employing it and the publisher that owns them.

 

People buy games to play them, not to pay additional money for the game to play itself. Such a model tries to make the gameplay not worth playing, which defeats the entire purpose of even getting the game to begin with.

My options should not be to either pay a greedy company to progress or not having a life outside of the game that I play, dedicating every waking hour to it. f*ck that.

 

You sound like a game's analyst that greedy companies employ, you sound exactly like that analyst for EA doubling down on the Battlefront 2 bullsh*t. A game analyst that never even touched a controller, an analyst that only sees the business side of things and never understands what goes through the mind of the consumer nor cares about it. Their wants and their needs always being secondary, making money for the company the analyst works for being all that matters.

 

Goddam...... someone emboss this post in gold and hang it up somewhere important. Like on the side of an interstellar spacecraft.

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Grinding, whales and the free in-game market where prices are controlled by the manufacturer (i.e. Rockstar) make the game more competitive and increase the engagement. Having access to everything in each DLC for, say, $10 isn't exciting. That was an old model and it's been replaced. Grand Theft Auto Online is the first experiment and newer models might emerge, such as one where prices could fluctuate based on supply and demand as dictated by player's behaviors, or in-game transactions between players (e.g. sell your car to another player for a price of your choice).

"The intent is to provide players with a sense of pride and accomplishment for obtaining lots of money."

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Despite how much or how less you like Shark Cards, those have likely bringed all the content we have received this year and last likely. I don't like Shark Cards like many others, but nobody can't deny this fact. R* wouldn't support Online with updates still if they would not make money with it anymore. It shouldn't be like this but yeah. Is there any other game that has received updates 4 years after its release on current generation of consoles?

 

 

R* and T2 could have done good work even with Cards included, having them as option for persons who are really time limited or want everything right now. I'm talking about ones who can't dedicate 8 or more hours per day for Online, persons who can play about 2 hours or similar per day shouldn't have the need for either grind like hell or buy Cards. Or take the slow but steady path. Feels somewhat stupid to leave your pc or console running watching security cameras while you are doing something else.

 

Much sense of pride and accomplishment for obtaining lots of money, eh?

Edited by Luigi22
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Despite how much or how less you like Shark Cards, those have likely bringed all the content we have received this year and last likely. I don't like Shark Cards like many others, but nobody can't deny this fact. R* wouldn't support Online with updates still if they would not make money with it anymore. It shouldn't be like this but yeah. Is there any other game that has received updates 4 years after its release on current generation of consoles?

 

 

R* and T2 could have done good work even with Cards included, having them as option for persons who are really time limited or want everything right now. I'm talking about ones who can't dedicate 8 or more hours per day for Online, persons who can play about 2 hours or similar per day shouldn't have the need for either grind like hell or buy Cards. Or take the slow but steady path.

Whats so special about the content? Its just been the Finance and Felony update re-skinned and a few half-baked adversary modes. Thats nothing to really boast about or get excited for. They have not tried anything new in years.

That "content" was made more with the intent to nickel and dime consumers than anything else. That "content" of which quickly fizzles out in the fun factor after like seven or eight hours due to how its designed to be a grindfest with repeating the same handful of activities to progress.

 

Its also because of those accursed shark cards that we will never see a single player DLC despite Rockstar promising us. They made that promise and greed made them break it.

It does not even take that long to make, its been revealed they do not even begin work on another update until a threshold in shark card sales is reached. They would not have such a thing if they were not so easy to make.

Edited by Ghoffman9
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Despite how much or how less you like Shark Cards, those have likely bringed all the content we have received this year and last likely. I don't like Shark Cards like many others, but nobody can't deny this fact. R* wouldn't support Online with updates still if they would not make money with it anymore. It shouldn't be like this but yeah. Is there any other game that has received updates 4 years after its release on current generation of consoles?

 

 

R* and T2 could have done good work even with Cards included, having them as option for persons who are really time limited or want everything right now. I'm talking about ones who can't dedicate 8 or more hours per day for Online, persons who can play about 2 hours or similar per day shouldn't have the need for either grind like hell or buy Cards. Or take the slow but steady path.

Whats so special about the content? Its just been the Finance and Felony update re-skinned and a few half-baked adversary modes. Thats nothing to really boast about or get excited for. They have not tried anything new in years.

That "content" was made more with the intent to nickel and dime consumers than anything else. That "content" of which quickly fizzles out in the fun factor after like seven or eight hours due to how its designed to be a grindfest with repeating the same handful of activities to progress.

 

Its also because of those accursed shark cards that we will never see a single player DLC despite Rockstar promising us. They made that promise and greed made them break it.

It does not even take that long to make, its been revealed they do not even being work on another update until a threshold in shark card sales is reached. They would not have such a thing if they were not so easy to make.

 

 

You are right, there ain't much special in the content, especially Adversary Modes. Not seeing single player DLC sucks still.

 

Doesn't surprise me at all to read that, I mean why would they continue to support Online if they would not make money with it anymore, other than pleasing their fans and "fans".

Edited by Luigi22
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HamwithCheese

Maybe r* wouldn't support it. Maybe it would if they weren't owned by the pioneers of modern gaming.

 

All I know is that the game would've had a different direction, instead of driving sharkcards, it could've been FUN.

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Despite how much or how less you like Shark Cards, those have likely bringed all the content we have received this year and last likely. I don't like Shark Cards like many others, but nobody can't deny this fact. R* wouldn't support Online with updates still if they would not make money with it anymore. It shouldn't be like this but yeah. Is there any other game that has received updates 4 years after its release on current generation of consoles?

 

 

R* and T2 could have done good work even with Cards included, having them as option for persons who are really time limited or want everything right now. I'm talking about ones who can't dedicate 8 or more hours per day for Online, persons who can play about 2 hours or similar per day shouldn't have the need for either grind like hell or buy Cards. Or take the slow but steady path.

Whats so special about the content? Its just been the Finance and Felony update re-skinned and a few half-baked adversary modes. Thats nothing to really boast about or get excited for. They have not tried anything new in years.

That "content" was made more with the intent to nickel and dime consumers than anything else. That "content" of which quickly fizzles out in the fun factor after like seven or eight hours due to how its designed to be a grindfest with repeating the same handful of activities to progress.

 

Its also because of those accursed shark cards that we will never see a single player DLC despite Rockstar promising us. They made that promise and greed made them break it.

It does not even take that long to make, its been revealed they do not even being work on another update until a threshold in shark card sales is reached. They would not have such a thing if they were not so easy to make.

 

 

You are right, there ain't much special in the content, especially Adversary Modes. Not seeing single player DLC sucks still.

 

Doesn't surprise me at all to read that, I mean why would they continue to support Online if they would not make money with it anymore, other than pleasing their fans and "fans".

 

The only thing I am excited for right now is the soon to be returning snow to the game map. Exploring and enjoying the world covered in snow has always been a great enjoyment of mine. I cannot quite explain it but it brings back a lot of the magic that I once had when I logged into Gta Online for the first time 4 years ago, especially when I am doing so with friends.

There is just something about it that I cannot put my finger on.

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Lonely-Martin

There is just something about it that I cannot put my finger on

 

Our naivety. I said I missed this about old gen in another thread.

 

Not knowing we'd be at this point, never expecting to have a negative thing to say really, let alone get to this kind of discussion.

 

Innocent times.

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The only thing that seems to be keeping most people who aren't endlessly entertained by imbalanced freeroam PVP playing GTAO are the skyrocketing prices of everything added. It's telling when absolutely nothing that changes gameplay besides steal/deliver missions reskinned with a new building every now and then has been added to freeroam since June 2016.

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"But it's FREE content!"

 

Are these people just memeing or are they actually that f*cking stup-oh who am I kidding it's the GTA Online playerbase of course they are lol.

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Lonely-Martin

Is this what you would consider a whale?

http://www.kotaku.co.uk/2017/11/29/meet-the-19-year-old-who-spent-over-10000-on-microtransactions

 

 

More not related to gta but loot boxes, Denmark have decided that the loot boxes in battlefront 2 isn't gambling.

 

I know many have hopes that T2/R* will get in trouble for their microtransactions but I don't think that will happen, at least not the same way some loot boxes will

 

I remember saying once when the crates statue became known, that someone out there will grind them crates hard and source 10,000 of 'em.

 

Met a chap getting there, and now another thing to add to the 'recently learned' list... £10,000, wow, just wow.

 

Since I found this site, and in turn, the whole damn internet really, as I've never really used the net for anything prior (little bit of mobile googling mind), and only bought proper router internet for GTAO too, lol. Seriously, I'm so far behind on all the lingo (probably shown), and what-not. And as much as I've loved talking GTA, meeting like-minded folks to play with and learned so much that has really helped me in my game here...

 

I'm just dumbfounded as to just how far some go. Be it cheat, exploit, break things open beyond repair in some cases. Seeing players spend out a couple of times on a shark card is one thing, but man, that's just so far from gaming to me. I feel for the chap as he knows he's addicted to it all, often the case in these instances too, and feels he just can't stop. But to see it's videogames...

 

Those 'Harmless toys' that parents often do not involve themselves with their children over these 'toys' that really can be so widely exploited IMO.

 

(Watching Russell Howard Thursday, learned that people can hack kids robot toys now, what a f*cking world, lol - The lengths some go to to exploit people, is my point dude, just so absurd sometimes)

 

I don't think I've spent $10,000 in all my life on videogames. And I've got hundreds, if not thousands of games across my old consoles etc. And I love my gaming as much as anything I do, aside the family, naturally, I dunno. I dare say there's been an awful lot of crap I've bought to amount to that over what another would see as pointless too, horses for courses, absolutely.

 

But that to me is a problem that should be addressed, from both ends. Developer and consumer, I do feel.

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Is this what you would consider a whale?

http://www.kotaku.co.uk/2017/11/29/meet-the-19-year-old-who-spent-over-10000-on-microtransactions

 

 

More not related to gta but loot boxes, Denmark have decided that the loot boxes in battlefront 2 isn't gambling.

 

I know many have hopes that T2/R* will get in trouble for their microtransactions but I don't think that will happen, at least not the same way some loot boxes will

 

I remember saying once when the crates statue became known, that someone out there will grind them crates hard and source 10,000 of 'em.

 

Met a chap getting there, and now another thing to add to the 'recently learned' list... £10,000, wow, just wow.

 

Since I found this site, and in turn, the whole damn internet really, as I've never really used the net for anything prior (little bit of mobile googling mind), and only bought proper router internet for GTAO too, lol. Seriously, I'm so far behind on all the lingo (probably shown), and what-not. And as much as I've loved talking GTA, meeting like-minded folks to play with and learned so much that has really helped me in my game here...

 

I'm just dumbfounded as to just how far some go. Be it cheat, exploit, break things open beyond repair in some cases. Seeing players spend out a couple of times on a shark card is one thing, but man, that's just so far from gaming to me. I feel for the chap as he knows he's addicted to it all, often the case in these instances too, and feels he just can't stop. But to see it's videogames...

 

Those 'Harmless toys' that parents often do not involve themselves with their children over these 'toys' that really can be so widely exploited IMO.

 

(Watching Russell Howard Thursday, learned that people can hack kids robot toys now, what a f*cking world, lol - The lengths some go to to exploit people, is my point dude, just so absurd sometimes)

 

I don't think I've spent $10,000 in all my life on videogames. And I've got hundreds, if not thousands of games across my old consoles etc. And I love my gaming as much as anything I do, aside the family, naturally, I dunno. I dare say there's been an awful lot of crap I've bought to amount to that over what another would see as pointless too, horses for courses, absolutely.

 

But that to me is a problem that should be addressed, from both ends. Developer and consumer, I do feel.

 

This happens more than you think, I remember seeing a facebook post from a guys wife in my small little town where she showed his bank account statement. It wasn't long after GTA online was released and about the same time when I started glitching it. He was buying many many small shark cards for GTA and she was complaining about it in a light hearted way, saying it's costing the kids food and the marriage. I often wonder what happened to the guy and his family. I probably should have gone to some effort and found him to give him a modded account or something :0. My younger brother was on one of the leading World of Warcraft clans back in the day and honestly there was a period of some years when I didn't see him... at all ! he didn't leave the house or see light for months at a time, that wasn't a gambling addiction but it could have easily been if the games of today were around then. I know there is greed and with it suffering in the whole world across all companies but like I always say on here... preying on the young and therefor usually weak minded like the gaming companies do is especially evil.

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Cheesy_wotsit

 

 

it's good for everybody since it will also encourage the publisher to support the game with more content going forward. It's a feedback loop and it works just fine.

 

And that's where you are wrong!.

 

All it takes is a few braindead 'whales' to buy these cards compared to the actual playerbase. Therefore, as the financial benefits are clearly outweighing the creative additions.

 

Gamers lose. Games then pander to the market they succeed in. Therefore, no matter what the majority of players want, the minority gets to decide the fate.

 

 

Good. Without those whales who keep funding our fun, there would be no Grand Theft Auto Online. I'd hate for that to happen.

 

Yes their would be, a more balanced, more controlled, less buggy and more even handed GTA O with content that thematically fits, with content that doesn't bug or flat out break or render certain activities worthless better yet with the reduction in five minute to create advesory modes you would have more players doing proper missions, with less 30 second sh*t fest transform and stunt races you would have more players doing actual races no doubt the player base would be a good deal reduced but given that that would be mostly the five minute one pump chumps that log on shoot their load at the lastest chrome coloured weaponized vehicle spend ten minutes trolling freeroam before f*cking off until Rcokstar squat over their console and squirt out their next load of overpriced sh*t, you would have a more dedicated and focused playerbase actually doing stuff instead of just dicking around.

 

 

 

The only thing I am excited for right now is the soon to be returning snow to the game map. Exploring and enjoying the world covered in snow has always been a great enjoyment of mine. I cannot quite explain it but it brings back a lot of the magic that I once had when I logged into Gta Online for the first time 4 years ago

 

Yeah I get that as well, and thinking about it I suspect I know why, it's genuinely different it actually changes the game, not by much but it really is something new and unique so when you apply that to a game where most of your time is spent doing the same boring, grindy BS the same game that has had 5 DLC updates which have all been reskins of the same grindy fetch quest mechanics to see something unique that is only around for a few days before it disappears... well it's great.

Edited by Cheesy_wotsit
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Lonely-Martin

This happens more than you think, I remember seeing a facebook post from a guys wife in my small little town where she showed his bank account statement. It wasn't long after GTA online was released and about the same time when I started glitching it. He was buying many many small shark cards for GTA and she was complaining about it in a light hearted way, saying it's costing the kids food and the marriage. I often wonder what happened to the guy and his family. I probably should have gone to some effort and found him to give him a modded account or something :0. My younger brother was on one of the leading World of Warcraft clans back in the day and honestly there was a period of some years when I didn't see him... at all ! he didn't leave the house or see light for months at a time, that wasn't a gambling addiction but it could have easily been if the games of today were around then. I know there is greed and with it suffering in the whole world across all companies but like I always say on here... preying on the young and therefor usually weak minded like the gaming companies do is especially evil.

 

Takes me back to earlier in the thread where I pointed out that these cards on old gen at least (not properly looked, but saw these), are sold in $100k amounts for £1.99 over here, and as pointed out by another user here, that $100k in GTA just really won't buy much at all, mixed with the obvious 'playground popularity' and the thing added like weaponised vehicles, and stunt races set with a default setting including catch-up that slows the leader, not boosts the trailing players...

 

It's made to squeeze those small and often just as much as the whales mentioned.

 

Then we get it in other games, games that are marketed for children, like Big Molio's case in the first page (I believe), it's something that can add real pressure to real life, not just the game they're playing.

 

IMO, when it becomes more widespread and known, this side of things I can see changing and taking more (enforced, potentially) responsibility.

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https://www.theringer.com/features/2017/12/2/16725196/reddit-fighting-microtransaction-exploitation-in-video-games

 

It is only a matter of time until this type of backlash hits a Take Two/Rockstar game. Maybe not GTA Online, but hopefully the next one, if they persist in going down this road. This article points out the whole purpose of a fan backlash: to get a company to straighten up and make their game better, more fun and less devious. If you're one of the fanboys always shouting down negative voices about microtransactions, this is what you are trying to stop: the game you love from being better.

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Well worth listening to

 

Re: the Broughy video. It really surprised me, coming from a person who's usually so mild-mannered and reasoned. I didn't expect that from him, and tbh felt like he was jumping on the Rockstar band-wagon of criticism a bit too late. We've been discussing Rockstar's shady practices for years, and the last six months have been really heated since the Gunrunning update, so why the sudden foul-mouthed rant at Rockstar? He knew the Lazer was coming for months, as well all did, so it was no surprise for any of us, so why was this video even made? For the purposes of attention grabbing. That's a bit silly coming from someone who makes a healthy living from Rockstar content. Like he says in his video - Rockstar have given him absolutely nothing over the years, and he's had to pay for it like everyone else, but he doesn't give anything to Rockstar either, but makes money from them by using their content for his own purposes, without permission, without license, for free. In fact, he's using a modded billionaire account right there in his video.

 

Biting the hand the feeds you is a bit silly, don't you think? And attention grabbing YouTube videos too? Sort it out, man. And of course you're never going to play another Rockstar game, or a future GTA online title, right? I questioned why I watch Broughy videos after this, and why I subscribe to his YouTube channel, and it's certainly not for rants like that.

 

Unbiased and neutral information, please.

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You've misunderstood Broughy, he's upset Rockstar destroyed a perfectly good game he loved and are contributing to the downfall of gaming, simple as that

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