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Slow traffic when passing cones or barriers


VDH-SOFT
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When I see some videos of LSPDFR I see the traffic avoids the cones/barriers on the road and is driving slowly. If I spawn my own cones/barriers in the game with my own C# code (just spawning a simple object) the traffic will collide on it. The traffic isn't recognizing the objects on the road.

 

How is this possible? And what can I do to let the traffic not colide to my cones and barriers?

 

Thanks in advance.

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