Zolika1351 Posted November 4, 2017 Share Posted November 4, 2017 (edited) I started with controller icons but never finished, yesterday I decided to start remaking blips in general. I started with TBOGT mission blips and colored them to have different colors like in IV (included as extra in the archive), then did normal purple TBOGT blips and then finally a lot of IV blips. 4k+ monitor recommended. Some blips: In-game screenshots: 0.2: Added 128x128 versions. 0.3: Added blips: Stevie's garage, MP rectangle objective blips, ULP, Vlad, Hostage, Faustin, Dwayne & Red Dwayne, Michelle, question mark, Roman, Club, Helitour and Station C (this is used in SNT for saved cars) 0.4: Added blips: Dimitri, Elizabeta, Jimmy, Little Jacob, Playboy X Yellow&Red, Revenge, Station 3, Added MP blips: Grenade Launcher, Grenades, Rocket Launcher, Shotgun, SMG, Poolcue, Sniper Download link (0.4) Edited December 3, 2018 by Zolika1351 undid hax Hovac 1 Link to comment Share on other sites More sharing options...
Ash_735 Posted November 4, 2017 Share Posted November 4, 2017 512x512!!?? The originals are 64x64 and even that's over for most resolutions, 128x128 would've been perfectly fine for 4k and a bit more, maybe 256x256 if you want to push it but then you'll be getting into texture crush territory. Link to comment Share on other sites More sharing options...
LaDiDa Posted November 4, 2017 Share Posted November 4, 2017 64x64 would've been sufficient even for 4k. Just remember to keep them uncompressed and they should look smooth despite the resolution. Link to comment Share on other sites More sharing options...
Zolika1351 Posted November 5, 2017 Author Share Posted November 5, 2017 (edited) 512x512!!?? The originals are 64x64 and even that's over for most resolutions, 128x128 would've been perfectly fine for 4k and a bit more, maybe 256x256 if you want to push it but then you'll be getting into texture crush territory. I will make 256x256 and 128x128 versions as well, actually those are what I had planned for the next version. Right now this would probably be perfect for that 16k rig that LinusTechTips has. Edited November 5, 2017 by Zolika1351 Link to comment Share on other sites More sharing options...
B Dawg Posted November 5, 2017 Share Posted November 5, 2017 Useless mod (except for the Black & White TBOGT blips) Link to comment Share on other sites More sharing options...
Paisan™ Posted November 12, 2017 Share Posted November 12, 2017 Does this include Mission blips? Link to comment Share on other sites More sharing options...
Zolika1351 Posted November 12, 2017 Author Share Posted November 12, 2017 Does this include Mission blips? Some of them, I'll add more soon. Link to comment Share on other sites More sharing options...
Paisan™ Posted November 13, 2017 Share Posted November 13, 2017 Does this include Mission blips? Some of them, I'll add more soon.Are they in English? Does it include TLAD? Because my game is English but blips are Russian for some reason, and I was hoping these would fix them. By the way, the blips are so small on the radar and pause menu map that there's no point in remastering them, because no one will be able to tell. Link to comment Share on other sites More sharing options...
Zolika1351 Posted November 14, 2017 Author Share Posted November 14, 2017 (edited) Does this include Mission blips? Some of them, I'll add more soon.Are they in English? Does it include TLAD? Because my game is English but blips are Russian for some reason, and I was hoping these would fix them. By the way, the blips are so small on the radar and pause menu map that there's no point in remastering them, because no one will be able to tell. It doesn't include TLAD yet (the ones that are identical to IV can be used), blips are in English of course. This mod was meant for 4k+ resolutions and the distant future where IV's vanilla blips will look like SA's vanilla blips now. Edited November 14, 2017 by Zolika1351 Link to comment Share on other sites More sharing options...
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