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.Bach

What would you change to make SA's story more realistic?

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.Bach

Let's say that hypothetically we have a new universe that brings together the most realistic (and best) stories of GTA: IV and Vice City. What would you change to make San Andreas a better and more realistic story?

 

Maybe you want to convert it into a more personal story? Want to know what Carl think about what surrounds him? Or maybe you want to completely change his personality, including other characters? I personally would completely remove all of Torino's missions and change Carl's personality, retaining his humor but with more determination. Someone who wants to redeem himself for what he did (Although resembles Niko's backstory a lot.).

 

Thoughts? What would you change?

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nader91

ryder... needs more ryder, not because of the memes (hehe so funny... not) but because of a character he is... he meshes well with cj, like ying and yang

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Light Syde Riandy

I would change the theme because what I mostly care about SA is all of its features. Like, why would there be a jetpack and inconsistent plots after the first city's missions? If I want to make a ghetto themed game, then I would implement every features related to the ghetto themed game itself. I'll think about what theme suits best for all features from the original game later on.

Edited by Light Syde Riandy

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Femme Fatale

Remove over the top missions like The Black Project.

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CoolMods

add a character similar to the homie snoop dogg

Edited by CoolMods

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Evil empire

Give CJ the possibility to take part to fighting competitions.

I would keep the ice-cream selling sub-mission from Vice City.

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Algonquin Assassin

Make CJ less of a pussy. It's pathetic that he bitches out in certain cutscenes yet he's the knight in shining armour in others.

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Misunderstood

<- Ryder.

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Tycek

I guess dropping the few most over the top missions - Black Project, Green Goo and redesigning some of them - like Freefall would be sufficient to make the story more realistic.

Edited by Tycek

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Evil empire

I would add missions with

-the mafia families retaliating after the heist in the Calligula and CJ making an alliance with Tommy Vercetti

-CJ escorting Hernandez so he witnesses against the C.R.A.S.H,

-CJ finding those who killed his mother

-the army retaliating after CJ stole the green goo and about Mr Truth's schemes with it

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Official General

* A side activity to do with buying and selling drugs. The Black Market Mod is a great example of what should have been in the game, especially for realism purposes.

 

* Remove the way over-the-top Mike Toreno missions, or at least make them a bit more realistic.

 

* Make Carl less submissive to Catalina. No real OG would tolerate a woman totally dominating him like that.

 

* Gang wars extended to SF, LV and all the small towns.

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Steezy.

Expand the hood aspect of the game more, and show mentioned homies like LB and Three Deep.

 

Cut out/tone down most of the over the top missions, such as Toreno's missions, and the Area 69 mission.

 

Either make Ryder's betrayal more significant or have it where he stays with GSF and either just gets killed off or arrested until the endgame like Sweet.

 

Have more Cesar - CJ missions to further show their friendship

 

Add back in most of the cut content

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Am Shaegar

It is already realistic enough for my liking. Toreno's missions are an awesome addition to make the story interesting, and less boring. So, I wouldn't change anything about it.

 

For the topic, Madd dogg's career getting ruined because of CJ stealing the rhyme book could be done differently without making him kill the manager. I understand that CJ was only trying to establish OG LOC's career because the homies are always loyal, looking out for each other, but why force CJ to kill? How can stealing a rhyme book can ruin someone's career?

 

Similarly, CJ shouldn't be forced to kill the valet in 555 We Tip mission just to get a uniform. It should have been done stealthily, or any other interesting way

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∴

So I've been thinking about this topic for a little while and I came to realise that a lot of the changes I'd propose don't actually affect the storyline directly. Instead, they're the details and mechanics that could have enriched gameplay for me, and the overall experience of the game. For example, I'd have liked to see the gang territory mechanic used in such a way that felt more varied, and wasn't dropped a few missions following the introduction of it. It barely feels like we've had time to play around with it before we're whisked away into the countryside. Having more variety in the gang attacks too would be nice, but again it doesn't really change the story. I know they're a key part to the post-game (with us having to acquire a certain number of territories before we can progress) but I wouldn't consider that a storyline change. That to me would be a mechanic change.

 

I think there's a lot of divide over the more OTT missions, particularly the ones involving The Truth and Toreno. In my opinion, both characters are great and add a good deal of variety to the game - like it or not, flying planes across the bay and stealing alien artefacts is a far cry from the hood-rat scene you started with in Los Santos. Bet you didn't see that coming! While it would be nice to see a change in these mission strands, I think I'm saying that because I've played the game to death and I'd love to see more of the same, not so much because I think the story is bad. Instead of stealing green goo from a flatbed train for no reason, have us dabble in more of the conspiracies that float around The Truth's head. We can still use the new environment offered to us. How about following a leaker from the Lil' Probe Inn to see what he's hiding and where? Or an assassination attempt on Toreno that echoes back to saving Love Fist from the deranged stalker back in Vice City? Again, I'm only suggesting these missions as additions, and not so much as replacements... well, maybe replace the green goo one. I never did care for that.

 

The casino strand is all well and good to me. It's a little sudden, but it's an exaggeration of knowing the right people. Carl did good work for Woozie, so it stands to reason he would be recommended for such skilled work. Playing the two against each other is fun too, and it added a degree of tension doing work for both families knowing where our loyalties really lied.

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Official General

Oh and there is more.....

 

* To see more of the Vagos play a part in the story. For being the biggest Hispanic gang in LS, they play so small a part.

 

* There should have also been Mexican drug cartels added, would have nicely tied in with the Vagos.

 

* Arms trafficking missions.

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Journey_95

I would get rid of the over the top Toreno missions and the Mafia storyline too. Its just unnecessary and ridiculous. CJ loses sight of his objectives there, at least the San Fierro story was still connected to Big Smoke & Ryder.

 

More focus should have been put on the Hood aspect (by far the most interesting part of SA) instead of shafting it after the first Act.

Edited by Journey_95

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Am Shaegar

CJ loses sight of his objectives there.

 

That's the point. It's an attempt to show that CJ was indeed starting to lose focus, and the fact that you felt the same, shows that the writers were successful in getting the point across.

 

For more details, check out my post here, which explains the reasons for the same.

 

 

 

Same goes for LV part. It makes sense to me that Rockstar wanted to show CJ's growth from LS to SF and finally LV where CJ gets entangled in the activities that he starts getting away from his priorities towards his hood. this is exactly why Sweet makes CJ realize about his "promise" and all the things about the hood. He should not leave the job half finished. Rockstar makes a good attempt in making us realize that CJ has fallen to the same problem of money and power that Smoke and Ryder became victim, and which changed them and their loyalty for the hood.

 

Basically, CJ's transformation from LS, SF to LV was to make the players realize that as CJ steadily rose to money, and power, the success eventually started to change him as well. The game very clearly makes this point through the conversations between Sweet and CJ about neglecting the hood and the homies who had high hopes from CJ to help them in reclaiming their lost respect and territory. It was at this point CJ understands about his responsibility and prove his loyalty by focusing on re-establishing the hood.

Since this is a video game, and not a movie, the developers cannot make this possible without making the players go through the epic journey from LS and all the way to LV, and then returning back to LS to gradually EXPERIENCE the growth and changes in CJ's character.

The feeling of finally returning back to Ganton after the amazing journey throughout the state (it is important to note that the story encompasses around an entire state, not just a city, and its not even about only Ls, nor the hood life) after the long story progression cannot be explained in words.

 

Events like Tenpenny's acquittal and the rioting that started after the news broke out about his release makes us relaize how much LS has changed since the player left.

 

Also, I disagree about the story suffering from any serious plot holes. Sure, there are a couple of over the top missions but they are meant as a side distraction that every GTA, including IV and V had.

The thing is that GTA SA is so vast in its scope and scale that the players may find it hard not to get distracted from the main course, with all the stadium events, races, and several other amazing missions. I always play GTA SA by completing the story missions first without taking part in anything else, unless required to progress into the story, and for the most part, everything makes sense and relate to the metaplot of the game as a whole.

Unfortunately, the game doesn't spoonfeed every thing to the players in crisp and clear structure as seen in GTA IV where you don't need to think much about the progression since the cutscenes and other conversations with the side characters, explain everything to the player, even more than its required.

 

Also, I don't think its really important to find out who Tenpenny was and how even joined LSPD, since its more important to know how corrupt the officers themselves are in misusing the power of law enforcement. Francis McReary had a backstory because of Niko's relation with his brothers giving the players an insight into the McReary family as a WHOLE. There is no purpose served here for GTA SA from story standpoint in knowing about Tenpenny, his backstory, or whatever.

 

Lastly, I don't know whether OP is aware about

video, but its worth watching. Here's a post from a member who breaks down the Introduction video explaining in great detail.

SA's story runs quite deep, and not as bad for a video game as people tend to believe. Its a great story that gives enough context or motive to majority of CJ's action without feeling it out of place entirely, outside a few exceptions that are anyways just side missions, and not part of the main story to begin with.

 

 

 

 

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Official General

I would get rid of the over the top Toreno missions and the Mafia storyline too. Its just unnecessary and ridiculous. CJ loses sight of his objectives there, at least the San Fierro story was still connected to Big Smoke & Ryder.

 

More focus should have been put on the Hood aspect (by far the most interesting part of SA) instead of shafting it after the first Act.

 

The only reason why I would tolerate the Mafia is because of Las Venturas, solely due the Mafia's extensive history and involvement with the real life Las Vegas. I actually did not mind the Mafia part, but it should have stayed in LV - I did not particularly see the point in flying out to Liberty City to do their dirty work, that was all unnecessary. If not for the Vegas connection, I definitely would not have wanted to see the Mafia in SA.

 

I just wished we saw the LS gangs have a presence in LV too. At least the territory glitch and Save Editor can easily place LS gangs in SF and lV for roleplay.

Edited by Official General

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IndogamersPro

* Remove Zero Missions

* Moar Ryder

* Arms Trafficking Missions.

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BowlingMaster

I'd give Ryder a bigger part in the story and link the missions better (without changing them, just adding extra information in cutscenes). As for realism, I wouldn't bother much, since IV can get boring after a while. Also, using Big Bear would be interesting, since he had a bigger role in the Beta of the game.

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KingD19

Night time drive bys by rival gangs

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Official General

Night time drive bys by rival gangs

 

There is a brilliant mod called Balla Drive-by that does this already. Its a script that works by spawning Balla gang members doing drive-bys aimed at CJ between 20:00 and 08:00. It's real fun.

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Evil empire

More missions with the russian mafia and the Rifa retaliating for T-Bone's death.

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ArmyRaidFail404

I wouldn't change the story by getting rid of Toreno's missions or whatnot. If you didn't know, those missions actually helped Sweet stay alive and eventually got him out of prison. As for the Truth if anything I would've liked more missions to see what the f*ck the green goo was about. It just got forgotten about.

 

The only fundamental thing I would change is Ryder: he would not be a traitor. In fact he would be a counter-balance to CJ leaving Los Santos; he'd actually want to go back. I think he should have stayed with CJ and let him have a role to play in the whole mission arc of stopping Smoke's drug trade. After all that he'd get into an argument with CJ and then go back to Los Santos while CJ stays in Las Ventarus.

 

What would then happen is Ryder arms a "Grove Street Rebellion" but then dies at the hands of Big Smoke. That makes CJ think "oh sh*t" then he's gotta go to Los Santos. Sweet is released and along with his yapping and Ryder's death it makes CJ realise that he wasn't looking out for his homies and that he was indeed a buster. It add to that scene where CJ admits it to Sweet during "End of the Line" and adds extra reason for CJ to kill Big Smoke.

 

That way, Ryder stays true to his character, CJ still learns his lesson, the whole Madd Dogg storyline is erased and CJ actually has a real reason to kill Big Smoke.

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SMACKED!

Expand the hood aspect of the game more, and show mentioned homies like LB and Three Deep.

 

I agree with the hood part, but Three Deep is actually Tenpenny, Pulaski and Hernandez. Just wanted to point that out :whistle:

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DirtCheap

-More missions involving the Russian and Italian Mafia

-At least one mission involving Bayside as its never even mentioned in the game

-More hood missions

-A prison breakout mission to breakout Sweet

 

Expand the hood aspect of the game more, and show mentioned homies like LB and Three Deep.

Cut out/tone down most of the over the top missions, such as Toreno's missions, and the Area 69 mission.

Either make Ryder's betrayal more significant or have it where he stays with GSF and either just gets killed off or arrested until the endgame like Sweet.

Have more Cesar - CJ missions to further show their friendship

Add back in most of the cut content

Who's Three Deep? Never heard this name being mentioned before

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Evil empire

More ghost-towns and small desert towns-related missions. The desert is a nice and underexploited place. Missions like killing ciminals who have a secret rendez-vous in a remote area, rescuing a hostage or making deliveries and escaping an ambush.

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lil weasel

Car Thief, and selling them to chop shops, etc.

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Jack Lupino

I wouldnt change or remove missions to make the game realistic it would ruin the game and make it boring.

 

I would have added some extra features-drug dealing (like in Chinatown), car theft via breaking window glasses,a doorknob opening animation instead of giant yellow marker,

more interactable objects like

turning lights on/off in room,flash in toilet,shower, playing piano etc. like there was in max Payne 2

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Official General

I wouldnt change or remove missions to make the game realistic it would ruin the game and make it boring.

 

I would have added some extra features-drug dealing (like in Chinatown), car theft via breaking window glasses,a doorknob opening animation instead of giant yellow marker,

more interactable objects like

turning lights on/off in room,flash in toilet,shower, playing piano etc. like there was in max Payne 2

 

Thankfully the Chinatown Wars-styled drug dealing stuff is covered by the black market mod, which I use.

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