EERZZ Posted November 3, 2017 Share Posted November 3, 2017 (edited) printf Hello world xD bool PTFX_NON_LOOPED_ENTITY_BONE(char* type, char* name, int entity, float Size, float X = 0, float Y = 0, float Z = 0, float Pitch = 0, float Roll = 0, float Yaw = 0){ STREAMING::REQUEST_NAMED_PTFX_ASSET(type); GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL(type); if (STREAMING::HAS_NAMED_PTFX_ASSET_LOADED(type)) { GRAPHICS::START_PARTICLE_FX_NON_LOOPED_ON_ENTITY(name, entity, X, Y, Z, Pitch, Roll, Yaw, Size, 0, 0, 0); return true; } return false;} Edited November 3, 2017 by EERZZ Link to comment Share on other sites More sharing options...
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