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Jack

Vice City Gore Level Effect [ASI]

Recommended Posts

Jack

Have you ever wished that your favorite weapon produces extreme gore like the m4 or ruger? Or maybe the opposite (like turning of the gore level for some weapons)?
This mod will let you do it.
Here the list of things you can do with this mod:
- The ability to replace NPC and/or Player Animations caused by specific weapon fire,
- There's a possibility to make the player vulnurable to certain weapons like an NPC (multiplayer style) with the "Critical Health" option,
- The option to enable/disable sniper crosshair (with zoom option) on ruger, m4, m60,
- The option to enable/disable M16 1st person on both sniper riffles,
- ON/OFF minigun blood effect for all firearms.

 

The list of animation which can be manipulated with this mod:
KO_shot_armL
KO_shot_armR
KO_shot_face
KO_shot_front
KO_shot_legL
KO_shot_legR
KO_shot_stom
KO_shot_back
KO_shot_front
KO_shot_spinL
KO_shot_spinR

Default ini file:

 

[GENERAL_SETTINGS]    ENABLE_GORE_LEVEL = 1    ENABLE_GORE_ON_PLAYER = 0   ; 0 will disable gore level on player    CRITICAL_HEALTH = 10    ; when the player's health becoms lower then this value he will become vulnurable to weapons like an ordinary character    ENABLE_PLAYER_HEADSHOT = 0     ; if 1 the player could loose the head in the battle like the peds do when they got shot    ENABLE_GORE_ON_PEDS = 0         ; 0 will disable gore level on peds    ENABLE_HEADSHOT_ON_PEDS = 0     ; if 1 the ped can loose the head if it gets the hit by heavy weapons    minigunBloodEffectOnAllFireArms = 0[WEAPON_EFFECTS]    ; values included        ;   1   pistols and machine guns - pistol, uzi, ingramsl, tec9, mp5lng, minigun        ;   2   shotgun effect - shotgun, SPAS, Stubby Shotgun, M60, python        ;   3   Gore Level Effect - riffle efect like ruger, m4, sniper, laser sniper           PISTOL          = 1        PYTHON          = 2        SHOTGUN         = 2        SPAS12_SHOTGUN  = 2        STUBBY_SHOTGUN  = 2        TEC9            = 1        UZI             = 1        SILENCED_INGRAM = 1        MP5             = 1        M4              = 3        RUGER           = 3        SNIPERRIFLE     = 3        LASERSCOPE      = 3        M60             = 2        MINIGUN         = 1        [WEAPON_CROSSHAIR]    ; values included        ; 7 - sniperCrosshair        ; 34 - M16 1st Person        RUGER = 34        M4 = 34        SNIPERRIFLE = 7        LASERSCOPE = 7        M60 = 34

 



Modified ini file (it comes with the mod):
- Sniper Crosshair enabled on M4 and M60,
- gore level enabled on tec9, uzi, ingramSL, mp5, m4, ruger, laser, sniper, m60 and minigun(bellow):

 

[GENERAL_SETTINGS]    ENABLE_GORE_LEVEL = 1    ENABLE_GORE_ON_PLAYER = 0   ; 0 will disable gore level on player    CRITICAL_HEALTH = 10    ; when the player's health becoms lower then this value he will become vulnurable to weapons like an ordinary character    ENABLE_PLAYER_HEADSHOT = 0     ; if 1 the player could loose the head in the battle like the peds do when they got shot    ENABLE_GORE_ON_PEDS = 1         ; 0 will disable gore level on peds    ENABLE_HEADSHOT_ON_PEDS = 1     ; if 1 the ped can loose the head if it gets the hit by heavy weapons    minigunBloodEffectOnAllFireArms = 1[WEAPON_EFFECTS]    ; values included        ;   1   pistols and machine guns - pistol, uzi, ingramsl, tec9, mp5lng, minigun        ;   2   shotgun effect - shotgun, SPAS, Stubby Shotgun, M60, python        ;   3   Gore Level Effect - riffle efect like ruger, m4, sniper, laser sniper           PISTOL          = 1        PYTHON          = 2        SHOTGUN         = 2        SPAS12_SHOTGUN  = 2        STUBBY_SHOTGUN  = 2        TEC9            = 3        UZI             = 3        SILENCED_INGRAM = 3        MP5             = 3        M4              = 3        RUGER           = 3        SNIPERRIFLE     = 3        LASERSCOPE      = 3        M60             = 3        MINIGUN         = 3        [WEAPON_CROSSHAIR]    ; values included        ; 7 - sniperCrosshair        ; 34 - M16 1st Person        RUGER = 34        M4 = 7        SNIPERRIFLE = 7        LASERSCOPE = 7        M60 = 7

 





Install - extract both files (asi and ini) from the mod archive in the GTA VC directory (usually it's a "C:\Program Files\Rockstar Games\Grand Theft Auto Vice City").

Stuff used for code creation:
- IDA & GTA DB,
- VisualStudio with the SDK plugin,
- github c++ examples,
- c++ tutorials...

Credits:
- Stanislav "listener" Golovin and the rest of the GTA DB contributors,
- DK22Pac and the other SDK PLUGIN developers.

Note: The original mod release was for gta3 game without the ini file:

 



Download Link






Edited by Jack

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Mutfurry

For someday, I hope somebody make gore effect like GTA3 for GTA SA other than Ryosuke Ragdoll.

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Jack

Update for gta vc:
- settings like "critical health" and "gore on player" were not functional in the previous mod release but the problem is fixed and the mod is reuploaded.

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adrien48cb

I think you need to recreate 3's version as a ASI script, with a option file to confugure the gore level for each weapon, with a option to choosre if we will die like a NPC or no.

Edited by adrien48cb

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Datalvarezguy
On 11/7/2017 at 8:43 AM, Jack said:

Update for gta vc:
- settings like "critical health" and "gore on player" were not functional in the previous mod release but the problem is fixed and the mod is reuploaded.

Any chance of having that feature on GTA 3?

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adrien48cb
Posted (edited)

VC's Gore Level Effect lags a lot on mine, along with your Wanted Level Editor (Mainly the VC version which makes it unplayable, III's version have some lags, but a bit more playable). Not sure if someone have that same issue as me.

Edited by adrien48cb

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