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any way to enable markers mode for 2 players


boludoz
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Any way to enable markers mode for 2 players? Accessing the memory or with a script?

08A8: set_always_draw_3d_markers 1 and 09E6: enable_burglary_houses 1 do not work, However, when I eliminate the $ SECOND_PLAYER_ACTOR, after having spawned 2 times, I can continue to control it and the markers are enabled, I had thought something like temporarily disable the player and take control again, taking advantage of the bug.

Edited by boludoz
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Any way to enable markers mode for 2 players? Accessing the memory or with a script?

08A8: set_always_draw_3d_markers 1 and 09E6: enable_burglary_houses 1 do not work, However, when I eliminate the $ SECOND_PLAYER_ACTOR, after having spawned 2 times, I can continue to control it and the markers are enabled, I had thought something like temporarily disable the player and take control again, taking advantage of the bug.

Well I use to have the same problem too, unlocking interiors don't work either, so I check on scm script and I don't see any sign of in two_player_mode only parachute.

 

the game thinks its in 2 player mode meaning you can access interiors, and story missions

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Any way to enable markers mode for 2 players? Accessing the memory or with a script?

08A8: set_always_draw_3d_markers 1 and 09E6: enable_burglary_houses 1 do not work, However, when I eliminate the $ SECOND_PLAYER_ACTOR, after having spawned 2 times, I can continue to control it and the markers are enabled, I had thought something like temporarily disable the player and take control again, taking advantage of the bug.

Well I use to have the same problem too, unlocking interiors don't work either, so I check on scm script and I don't see any sign of in two_player_mode only parachute.

 

the game thinks its in 2 player mode meaning you can access interiors, and story missions

 

06F1: set_2_player_distance_limit_to 99999.0
0A8C: write_memory 0x442B5C size 1 value 0x90 virtual_protect 1
0A8C: write_memory 0x442B5D size 1 value 0x90 virtual_protect 1
0A8C: write_memory 0x442B5E size 1 value 0x90 virtual_protect 1
Those to avoid the end of the game by distance when player 1 goes to an interior, now it would be great for an expert in memory editing to help us enable the bookmarks, perhaps through that 'opcode' 0800 you can find out the value in the memory that disable the markers in 2 player mode.
Edited by boludoz
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Any way to enable markers mode for 2 players? Accessing the memory or with a script?

08A8: set_always_draw_3d_markers 1 and 09E6: enable_burglary_houses 1 do not work, However, when I eliminate the $ SECOND_PLAYER_ACTOR, after having spawned 2 times, I can continue to control it and the markers are enabled, I had thought something like temporarily disable the player and take control again, taking advantage of the bug.

Well I use to have the same problem too, unlocking interiors don't work either, so I check on scm script and I don't see any sign of in two_player_mode only parachute.

 

the game thinks its in 2 player mode meaning you can access interiors, and story missions

 

06F1: set_2_player_distance_limit_to 99999.0
0A8C: write_memory 0x442B5C size 1 value 0x90 virtual_protect 1
0A8C: write_memory 0x442B5D size 1 value 0x90 virtual_protect 1
0A8C: write_memory 0x442B5E size 1 value 0x90 virtual_protect 1
Those to avoid the end of the game by distance when player 1 goes to an interior, now it would be great for an expert in memory editing to help us enable the bookmarks, perhaps through that 'opcode' 0800 you can find out the value in the memory that disable the markers in 2 player mode.

 

use release 2 player distance instead, of distance limit but the annyoing message will pop up anyway

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Any way to enable markers mode for 2 players? Accessing the memory or with a script?

08A8: set_always_draw_3d_markers 1 and 09E6: enable_burglary_houses 1 do not work, However, when I eliminate the $ SECOND_PLAYER_ACTOR, after having spawned 2 times, I can continue to control it and the markers are enabled, I had thought something like temporarily disable the player and take control again, taking advantage of the bug.

Well I use to have the same problem too, unlocking interiors don't work either, so I check on scm script and I don't see any sign of in two_player_mode only parachute.

 

the game thinks its in 2 player mode meaning you can access interiors, and story missions

 

06F1: set_2_player_distance_limit_to 99999.0
0A8C: write_memory 0x442B5C size 1 value 0x90 virtual_protect 1
0A8C: write_memory 0x442B5D size 1 value 0x90 virtual_protect 1
0A8C: write_memory 0x442B5E size 1 value 0x90 virtual_protect 1
Those to avoid the end of the game by distance when player 1 goes to an interior, now it would be great for an expert in memory editing to help us enable the bookmarks, perhaps through that 'opcode' 0800 you can find out the value in the memory that disable the markers in 2 player mode.

 

use release 2 player distance instead, of distance limit but the annyoing message will pop up anyway

 

        0A8C: write_memory 0x442B5C size 1 value 0x90 virtual_protect 1        0A8C: write_memory 0x442B5D size 1 value 0x90 virtual_protect 1        0A8C: write_memory 0x442B5E size 1 value 0x90 virtual_protect 1        //Remove the sh*tty message        0A8C: write_memory 0x859894 size 1 value 0x90 virtual_protect 1        0A8C: write_memory 0x859895 size 1 value 0x90 virtual_protect 1        0A8C: write_memory 0x859896 size 1 value 0x90 virtual_protect 1        0A8C: write_memory 0x859897 size 1 value 0x90 virtual_protect 1        0A8C: write_memory 0x859898 size 1 value 0x90 virtual_protect 1        0A8C: write_memory 0x859899 size 1 value 0x90 virtual_protect 1
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