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Array of questions


BigHomie
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Hello,

for a project I'm working on, I need anfew questions to be answered, being:

1. Can I put a sphere in an interior and let a mission be started inside of one?

2. How can I (re)activate the entrance to an interior?

3. How can I randomise parts of my code, for example the cars and their location in the firefighter mission.

3.1 Can I store an array of places and choose randomly from them?

Any help is greatly appreciated

 

With best regards,

BigHomie

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Hello,

for a project I'm working on, I need anfew questions to be answered, being:

1. Can I put a sphere in an interior and let a mission be started inside of one?

2. How can I (re)activate the entrance to an interior?

3. How can I randomise parts of my code, for example the cars and their location in the firefighter mission.

3.1 Can I store an array of places and choose randomly from them?

Any help is greatly appreciated

 

With best regards,

BigHomie

 

 

1.) Yes

 

2.) Mostly opcode 07FB: is used to en/disable interiors

07FB: set_interior 'GYM1' access 1 // 1 = enabled, 0 = disabled

If enex name is unknown, 0864: can be used

0864: set_interior_at 2165.72 -1673.14 radius 10.0 access 1

3.) Learn coding

There are two opcodes which returns a random value inside the given range

One for integers and one for floats

 

0098: [email protected] = random_float_in_ranges_0.0_to_100.00209: [email protected] = random_int_in_ranges 0 100

The integer randomizer together with jumptable allows a random codeblock selection

Have a look into the T_TRAIL_XXL or T_TRAIL_for_SA_MAP script

 

0209: [email protected] = random_int_in_ranges 0 6 0871: init_jump_table [email protected] total_jumps  7  0 @JPTABL_T00 jumps  0 @JPTABL_T01  1 @JPTABL_T11  2 @JPTABL_T22  3 @JPTABL_T33  4 @JPTABL_T44  5 @JPTABL_T55 6 @JPTABL_T66:JPTABL_T00// - code -jump @JPTABL_1:JPTABL_T01// - code -jump @JPTABL_EXIT:JPTABL_T11// - code -jump @JPTABL_EXIT:JPTABL_T22// - code -jump @JPTABL_EXIT:JPTABL_T33// - code -jump @JPTABL_EXIT:JPTABL_T44// - code -jump @JPTABL_EXIT:JPTABL_T55// - code -jump @JPTABL_EXIT:JPTABL_T66// - code -jump @JPTABL_EXIT:JPTABL_EXIT// - code - 

3.1.) Have you read the lesson about arrays?

Look for the 'Array_2' script, it submits X coords by array

It's this:

 

{$CLEO .cs}:Array_items203A4: name_thread 'Array_2'0006: [email protected] = 1239  // info        0006: [email protected] = 1240  // health      0006: [email protected] = 1241  // adrenaline  0006: [email protected] = 1242  // bodyarmour  0006: [email protected] = 1247  //bribe       0007: [email protected] = 2490.00007: [email protected] = 2492.00007: [email protected] = 2494.00007: [email protected] = 2496.00007: [email protected] = 2498.00006: [email protected] = 0  // ---Array Index:Array_items2_loop0001: wait  0 msif001B:   5 > [email protected] 004D: jump_if_false @Array_items2_end0213: [email protected]([email protected],5i) = create_pickup [email protected]([email protected],5i) type 15 at [email protected]([email protected],5f) -1662.0 13.5000A: [email protected] += 10002: jump @Array_items2_loop:Array_items2_end0A93: end_custom_thread

 

 

 

High Level coding have a construction to make an array loop much more clear and easy

Same script in High Level would be this:

{$CLEO .cs}thread 'Array_2'0006: [email protected] = 1239  // info        0006: [email protected] = 1240  // health      0006: [email protected] = 1241  // adrenaline  0006: [email protected] = 1242  // bodyarmour  0006: [email protected] = 1247  //bribe      0007: [email protected] = 2490.00007: [email protected] = 2492.00007: [email protected] = 2494.00007: [email protected] = 2496.00007: [email protected] = 2498.00006: [email protected] = 0  // ---Array Indexfor [email protected] = 0 to 4    wait  0    0213: [email protected]([email protected],5i) = create_pickup [email protected]([email protected],5i) type 15 at [email protected]([email protected],5f) -1662.0 13.5end0A93: end_custom_thread
Edited by ZAZ
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