SergeshD123 Posted October 31, 2017 Share Posted October 31, 2017 The no Ped and no Car special environment options aren't working for me. That should be a very simple thing to look into, no? If not, are there any way to make all peds and car disappear? Link to comment Share on other sites More sharing options...
dkluin Posted October 31, 2017 Share Posted October 31, 2017 I don't see why it shouldn't work, my guess is that it depends on main.scm opcodes (this file has all the game's (side)-missions in it and each opcode basicly serves an in-game purpose, in this case it could use the opcodes SA uses to create so-called forbidden areas, which prevent any traffic from spawning in them, and since I think this is the case, it would mean that because this feature works 100% fine with UG, there shouldn't be any issues). But yeah, it's most likely not an UG problem. Link to comment Share on other sites More sharing options...
SergeshD123 Posted November 1, 2017 Author Share Posted November 1, 2017 I don't see why it shouldn't work, my guess is that it depends on main.scm opcodes (this file has all the game's (side)-missions in it and each opcode basicly serves an in-game purpose, in this case it could use the opcodes SA uses to create so-called forbidden areas, which prevent any traffic from spawning in them, and since I think this is the case, it would mean that because this feature works 100% fine with UG, there shouldn't be any issues). But yeah, it's most likely not an UG problem. I have tested with a clean install of San Andreas. This is not a problem on DYOM's part, it is UG's fault. But thank you anyway for spending your time Link to comment Share on other sites More sharing options...
dkluin Posted November 1, 2017 Share Posted November 1, 2017 I didnt say it was a DYOM problem. UG does not change the behavior of said zones or anything depending on it so it cant be UG. It depends on the way DYOM adds these zones. Link to comment Share on other sites More sharing options...
SergeshD123 Posted November 2, 2017 Author Share Posted November 2, 2017 (edited) I didnt say it was a DYOM problem. UG does not change the behavior of said zones or anything depending on it so it cant be UG. It depends on the way DYOM adds these zones. Looks like it is the fault of both. Can't be solely DYOM because DYOM works fine on vanilla game. Can't be solely UG because it does not change the behaviors of said zone or things like that. But thanks anyway for wasting your time on me. Looking forward to next snapchat Edited November 2, 2017 by SergeshD123 Link to comment Share on other sites More sharing options...
dkluin Posted November 2, 2017 Share Posted November 2, 2017 It can be DYOM, but I doubt it can be UG. The correct answer is that the issue does occur with UG, but UG does not cause the issue, instead the most likely candidate would be one of the millions of memory changes FLA makes. The answer(s) I gave are just speculation, I have not looked into it yet. Link to comment Share on other sites More sharing options...