MrYorkiesWorld 0 Posted October 30, 2017 Share Posted October 30, 2017 Hi guys, I recently started looking into editing models in GTA V, and so I now had 3ds Max with GIMS, OpenIV, and GTA V of course. I can edit the models fine, and I know how to export them, but for some reason when I export them back out of 3ds max using GIMS, they import into OpenIV as YDR files, which don't really help me at all because the files I want to mod are in YDD format. How do I change this and convert the YDR files to the correct YDD format for GTA V so my mods can actually be seen in game? Cheers! Link to post Share on other sites
3Doomer 411 Posted October 30, 2017 Share Posted October 30, 2017 (edited) You can create a model dictionary with GIMS to export an ODD file, which can be converted to YDD using OpenIV. Edited October 30, 2017 by 3Doomer Link to post Share on other sites
RajRasik 1 Posted April 24, 2019 Share Posted April 24, 2019 Can u tell me how can i create dictionary??? Can u provide step by step Tutorial??? Can u please provide step by step Tutorial??? 1 Link to post Share on other sites