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Legion of Hell

Things GTA IV/EFLC did better than GTA San Andreas

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El Penguin Bobo
Posted (edited)

^ Yeah, I can't stand CJ. People only give him praise because he can wear a variety of clothes, (even though they look tacky as sh*t but I guess it has something to do with 90s theme), get haircuts, fly a jetpack and all, but he's really just not that interesting or likeable at all.

 

Not to mention that his character is as inconsistent as deer diarrhea. The one minute he's rebellious, and the other minute, he's a pussy. He has some good qualities of course, but he's still my least favorite GTA protagonist.

Edited by El Penguin Bobo
Sweet, new page.

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Duhillestpunk
33 minutes ago, El Penguin Bobo said:

^ Yeah, I can't stand CJ. People only give him praise because he can wear a variety of clothes, (even though they look tacky as sh*t but I guess it has something to do with 90s theme), get haircuts, fly a jetpack and all, but he's really just not that interesting or likeable at all.

 

Not to mention that his character is as inconsistent as deer diarrhea. The one minute he's rebellious, and the other minute, he's a pussy. He has some good qualities of course, but he's still my least favorite GTA protagonist.

Yeah he let people push him around. Like Toreno was a down right bully to him and CJ still goes along with his crap. He should’ve beat his arse up

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Vega LVI
3 hours ago, Duhillestpunk said:

Yeah he let people push him around. Like Toreno was a down right bully to him and CJ still goes along with his crap. He should’ve beat his arse up

CJ feared Toreno was going to stick Sweet in a cell with Horse Cock Harry.

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SonOfLiberty
6 hours ago, Eugene H. Krabs said:

IV easily has a much more likable protagonist. I've been replaying SA on my PS2 recently, and I can't stand CJ at all. In fact, I'm honestly starting to wonder if he's worse than Trevor, because at least there's a few good things about him (voice acting, clothing options, and how he's loyal to Michael). I can't say the same for CJ

Preach to the converted brother. Even I think Trevor isn't that bad anymore. That's gotta say something.😉

 

And I agree that CJ mostly gets praised for his customisation options. I cringe whenever someone tries to make it seem like he's some incredibly deep and well written character because I just don't see it. Even when I tried to let him grow on me it doesn't take very long until he does something that pisses me off and reminds me why I've always disliked him.

 

Trevor might not be to everyones' liking, but atleast Steve Ogg's on point. Young Maylay just sounds like he's stoned. Anyway CJ's not close to being in Niko's league. There's a reason Niko gets praise (even from non-GTA IV fans) as the best protagonist in the series and rightfully so. 

 

Just as side note another thing that damages CJ is I'm not a fan of how some people still play the race card to deflect genuine criticisms away. It's a really weak and lazy counter argument.

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Legion of Hell
6 hours ago, El Penguin Bobo said:

Not to mention that his character is as inconsistent as deer diarrhea. The one minute he's rebellious, and the other minute, he's a pussy

Or how he just let himself get raped by Catalina without even trying to resist

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El Penguin Bobo
2 minutes ago, Legion of Hell said:

Or how he just let himself get raped by Catalina without even trying to resist

That's the worst of them all! He's probably the only GTA protagonist to get raped like that.

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SonOfLiberty
11 minutes ago, Legion of Hell said:

Or how he just let himself get raped by Catalina without even trying to resist

I've seen suggestions before that he done this on purpose to play her because he's like really "intelligent". I have to wonder if this is the case then where did "intelligent" CJ go when he decided to teach those construction workers a lesson for cat calling Kendl for dressing up like a slut? He could've used keen negotiation skills to get the piece of land instead of burying the poor bastard foreman in concrete.

 

The best way to describe CJ is he has more mood swings than a teenage girl. 

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Legion of Hell
Posted (edited)
30 minutes ago, SonOfLiberty said:

I've seen suggestions before that he done this on purpose to play her because he's like really "intelligent". I have to wonder if this is the case then where did "intelligent" CJ go when he decided to teach those construction workers a lesson for cat calling Kendl for dressing up like a slut? He could've used keen negotiation skills to get the piece of land instead of burying the poor bastard foreman in concrete.

 

The best way to describe CJ is he has more mood swings than a teenage girl. 

It's either that, or they though CJ is kind-hearted person who felt remorse for killing which is a laughable excuse because he did things far worse than Trevor. Atleast every other protagonist acknowledge that they are a bad person and a psychopath

Edited by Legion of Hell

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Eugene H. Krabs

CJ also goes from spraypainting, to stealing a million-dollar jetpack from a military base. What the hell is that?

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El Penguin Bobo
Posted (edited)
12 minutes ago, Eugene H. Krabs said:

CJ also goes from spraypainting, to stealing a million-dollar jetpack from a military base. What the hell is that?

¯\_(ツ)_/¯

Edited by El Penguin Bobo

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billiejoearmstrong8
Posted (edited)

I kind of don't mind the unrealistic stuff about CJ and the SA story since I don't think it's really supposed to be realistic, I enjoy it for the over the top craziness that it is. CJ doesn't annoy me as a protagonist, he's cool enough, but to me he's just very basic so I have a neutral reaction to him. Niko is on an astronomically higher level of character writing.

Edited by billiejoearmstrong8

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Eugene H. Krabs

IV easily has better clothes. They're all simple and none of them have really bothered me. On the other hand, try going through the clothing items in SA with a straight face. I mean, can you really see a gangbanger having pink hair and wearing Groucho glasses and underwear with hearts on them?

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SonOfLiberty
On ‎7‎/‎4‎/‎2019 at 4:34 PM, billiejoearmstrong8 said:

I kind of don't mind the unrealistic stuff about CJ and the SA story since I don't think it's really supposed to be realistic, I enjoy it for the over the top craziness that it is. CJ doesn't annoy me as a protagonist, he's cool enough, but to me he's just very basic so I have a neutral reaction to him. Niko is on an astronomically higher level of character writing.

I don't mind the unrealistic stuff on its own, but the problem is for me atleast the story tries way too damn hard to be taken seriously (dealing with CJ's mother's death, getting the "homies" back together etc). It feels like it's trying to replicate early 90s hood dramas like Boyz In The Hood, Menace II Society etc, but then as soon as Los Santos is left in the rear view mirror the silliness slowly starts to ramp up.

 

The crazy thing is with a game like Saints Row IV for example despite how bat sh*t insane the premise is I can appreciate that it's overtly aware of how ridiculously stupid it is. None of the 3D era stories are supposed to be realistic, but San Andreas feels like the odd one out. It's neither consistently unrealistic nor is it consistently realistic either. It's worse than GTA V (Which even though the story's flawed it has three protagonists to distribute the different story bits). CJ's just a crappy vessel and "jack of all trades" candidate to convey what it's trying to achieve.

 

Either way I'm glad R* got it together for GTA IV and delivered us what is the best story in any GTA game without breaking sweat thinking about it.

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billiejoearmstrong8
Posted (edited)
49 minutes ago, SonOfLiberty said:

I don't mind the unrealistic stuff on its own, but the problem is for me atleast the story tries way too damn hard to be taken seriously (dealing with CJ's mother's death, getting the "homies" back together etc). It feels like it's trying to replicate early 90s hood dramas like Boyz In The Hood, Menace II Society etc, but then as soon as Los Santos is left in the rear view mirror the silliness slowly starts to ramp up.

 

The crazy thing is with a game like Saints Row IV for example despite how bat sh*t insane the premise is I can appreciate that it's overtly aware of how ridiculously stupid it is. None of the 3D era stories are supposed to be realistic, but San Andreas feels like the odd one out. It's neither consistently unrealistic nor is it consistently realistic either. It's worse than GTA V (Which even though the story's flawed it has three protagonists to distribute the different story bits). CJ's just a crappy vessel and "jack of all trades" candidate to convey what it's trying to achieve.

 

Either way I'm glad R* got it together for GTA IV and delivered us what is the best story in any GTA game without breaking sweat thinking about it.

I kind of don't mind that either :lol:. I think it is trying to do that but it's more of a parody, it's some cliched tropes and melodrama inspired by those films and again not supposed to be taken super seriously. I know some people do take it seriously and think it means the characters and story are deep etc but I don't haha. It is a bit of a silly premise to have the classic hood story + a crazy and fantastical epic journey through an entire state but I think with the light hearted humour that goes throughout it works somehow, as long as you take it for what it is and don't expect realism. I would say the crazier/sillier stuff is more out of place in V since it does try to be a truly realistic/gritty/serious drama some of the time and that's usually when it's at it's best, the very silly stuff is excess to requirements whereas it fits in better in the crazy world of SA.

 

But yeah regardless IV is on a whole other level, I'm also very glad they went that way

Edited by billiejoearmstrong8

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SonOfLiberty
3 hours ago, billiejoearmstrong8 said:

I kind of don't mind that either :lol:. I think it is trying to do that but it's more of a parody, it's some cliched tropes and melodrama inspired by those films and again not supposed to be taken super seriously. I know some people do take it seriously and think it means the characters and story are deep etc but I don't haha. It is a bit of a silly premise to have the classic hood story + a crazy and fantastical epic journey through an entire state but I think with the light hearted humour that goes throughout it works somehow, as long as you take it for what it is and don't expect realism. I would say the crazier/sillier stuff is more out of place in V since it does try to be a truly realistic/gritty/serious drama some of the time and that's usually when it's at it's best, the very silly stuff is excess to requirements whereas it fits in better in the crazy world of SA.

 

But yeah regardless IV is on a whole other level, I'm also very glad they went that way

Ok fair enough.👍

 

11 hours ago, Eugene H. Krabs said:

IV easily has better clothes. They're all simple and none of them have really bothered me. On the other hand, try going through the clothing items in SA with a straight face. I mean, can you really see a gangbanger having pink hair and wearing Groucho glasses and underwear with hearts on them?

Even some of the normal clothes look stupid. I guess it's matter of taste, but the only clothing I liked besides the default outfit was the green combat jacket. Everything else made CJ look like a douchebag (never mind the "gimmick" items). I like that GTA IV's clothing despite not being as much by numbers compliments Niko's character and nothing makes me think "Ewww that looks ugly". The only thing I wish R* did was to include another clothing store besides the second Perseus. I've never understood that.

 

They could've included Didler Sachs or something and I'm fairly positive it was cut in the BETA stages.

 

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ChengizVlad09

The entire narrative is based around super serious tone, so that alone can make it appear much better. I have no problem admitting it's even better in 'technical' sense, meaning it's clearly visible how much attention was put in that particular aspect, how we supposed to feel for the main character and clearly see his struggles and progress and or simply how good it has been written.

 

'Beautiful' graphics isn't exactly equal to 'Advanced', technically modern graphics, so yeah, GTA IV has better graphics - more advanced - but I find SA graphics more suiting for my personal taste, considering we are talking about PS2 mixture of visuals.

 

Gameplay wise, I find over exaggerated impacts that weapons have on the world probably the best in the franchise, sounds, visual animations, etc are quite pleasing to the eye. There's definitely some weight and significance behind it, not like 'paintball' physics of V. Cars are horrible on the other hand, ofc, the only good thing is hitting pedestrians. For the RanderWare game, SA does a pretty damn good job in the same department - weapons and everything tied to it.

 

Honestly though, chameleon nature of SA ( just like any 3DU game) and the way its entire narrative is being told, switching from serious to goofy, being serious and goofy at the same time, being one or the other unexpectedly, or even better, depending how you personally want to experience it, is what ultimately makes it so good and better than simply serious all the time. SA didn't need all that superior writing to be that good, where the eternity of IV completely revolves around its serious nature and 'heavy' writing, character progression, deeper feelings or long dialogues waiting on some form of satirical or comic relief. In conclusion, IV is trying so hard to be deep and serious and despite its literary success of an epic scale, making it so good in that department, it falls short in the exact proportion to be that good as a game in almost anything besides its story line missions. 

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billiejoearmstrong8
Posted (edited)
3 hours ago, ChengizVlad09 said:

 

 

Honestly though, chameleon nature of SA ( just like any 3DU game) and the way its entire narrative is being told, switching from serious to goofy, being serious and goofy at the same time, being one or the other unexpectedly, or even better, depending how you personally want to experience it, is what ultimately makes it so good and better than simply serious all the time. SA didn't need all that superior writing to be that good, where the eternity of IV completely revolves around its serious nature and 'heavy' writing, character progression, deeper feelings or long dialogues waiting on some form of satirical or comic relief. In conclusion, IV is trying so hard to be deep and serious and despite its literary success of an epic scale, making it so good in that department, it falls short in the exact proportion to be that good as a game in almost anything besides its story line missions. 

I agree that it has a much more serious overall tone than San Andreas of course but IV also has humour in virtually every scene. Granted some of the humour is more dark/dry but there's even quite a lot of goofy humour in there too on the radio etc and through some of the most amusing characters of the series (eg Roman, Brucie, Packie, Manny, Real Badman, Vlad). Satire everywhere you look, humorous sarcasm from Niko and comedy runs through the game, just less of it is as goofy as SA's comedy. The story itself is indeed relentlessly heavy and you don't get much relief from that (as the story itself is low on lightheartedness and humour in the game isn't used for that purpose so much), but you do still get a lot of humour along with it. IV makes me sadder than any other GTA but it also makes me laugh more than any other, the two aren't mutually exclusive.

Edited by billiejoearmstrong8

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ChengizVlad09

@billiejoearmstrong8

 

As someone who always craves for a deeper satirical point of view or simply good and quality comedy stuff - just as much as anybody else, I assume - I was far away from trying to imply that the IV lacks anything in that department, could be that I just worded it badly. 

 

What I see as a clear discrepancy of any HDU game, not just IV, is a serious narrative tone and character progression - with much of comic and satirical relief, sure - on one side, and almost clear and so deliberately implemented childish gameplay and overall design, on the other side that tends to break the immersion so often and almost with purpose.

 

It is simply unbelievable that technical solutions of earlier games in regards to gameplay, such as SA, despite their evident inconsistencies in finding adequate or smart solutions for building that particular aspect, still manage to provoke and induce more adrenaline and more quality action that anything that tends to be so serious and mature like IV. 

 

For example, shootouts against the AI police, FBI, or army forces, are clearly based on so simple and almost primitive programing, yet fighting them off is a thing of pure action in which you'll definitely end up riddled like it was nothing, with enemies spawning like crazy. In its entirety of goofiness and weaker technical solutions, SA brings so much more 'mature' and exciting action that purposefuly wants to demean you with everything it has got. 

 

That's the turn I don't like in HDU, they unmistakably sacrifised the gameplay and design part and made it easy and childish alike so that the younger ones could enjoy it, while being extra serious with the storytelling, something for the more mature ones. That's one of the most frustrating and stupid compromises that hurts the gameplay and franchise so much.

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SonOfLiberty

 Despite the fact Niko can't buy safehouses the safehouses he does acquire "feel" like his own. They also feel better to be in too being more detailed and more interactive i.e having a tv watch or another place to use the internet and in PBX's loft the pool table is another place to bring friends.

 

The only safehouse I liked in San Andreas was the Johnson house as it felt like the most detailed, but all the run of the mill safehouses were sh*t and I never felt they were my own despite that I paid for them. Strange I know, but that's what it felt like.

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El Penguin Bobo
9 minutes ago, SonOfLiberty said:

 Despite the fact Niko can't buy safehouses the safehouses he does acquire "feel" like his own. They also feel better to be in too being more detailed and more interactive i.e having a tv watch or another place to use the internet and in PBX's loft the pool table is another place to bring friends.

 

The only safehouse I liked in San Andreas was the Johnson house as it felt like the most detailed, but all the run of the mill safehouses were sh*t and I never felt they were my own despite that I paid for them. Strange I know, but that's what it felt like.

I honestly wouldn't mind purchasable safehouses in VI or whatever the next GTA will be called if they weren't the same copy-pasted interiors like in SA.

 

Out of all the GTA games, I think either VCS, IV, or V had the best safehouses, even if there weren't multiple houses you can buy, at least they weren't the same interiors slapped onto another house, haha.

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SonOfLiberty
1 minute ago, El Penguin Bobo said:

I honestly wouldn't mind purchasable safehouses in VI or whatever the next GTA will be called if they weren't the same copy-pasted interiors like in SA.

 

Out of all the GTA games, I think either VCS, IV, or V had the best safehouses, even if there weren't multiple houses you can buy, at least they weren't the same interiors slapped onto another house, haha.

It was funny buying one of those apartments in Las Venturas and realising it had the same interior as one of the regular houses I bought in Los Santos.😛

 

I would throw Vice City in there too for the Ocean View Hotel and Vercetti Estate.👍

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El Penguin Bobo
Just now, SonOfLiberty said:

I would throw Vice City in there too for the Ocean View Hotel and Vercetti Estate

Oh hell yeah, those safehouses are unique as well.

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Kierolack666
On 7/3/2019 at 1:26 PM, Eugene H. Krabs said:

IV easily has a much more likable protagonist. I've been replaying SA on my PS2 recently, and I can't stand CJ at all. In fact, I'm honestly starting to wonder if he's worse than Trevor, because at least there's a few good things about him (voice acting, clothing options, and how he's loyal to Michael). I can't say the same for CJ

I think Niko is the best protagonist of the whole series.

On 7/4/2019 at 8:54 PM, Eugene H. Krabs said:

IV easily has better clothes. They're all simple and none of them have really bothered me. On the other hand, try going through the clothing items in SA with a straight face. I mean, can you really see a gangbanger having pink hair and wearing Groucho glasses and underwear with hearts on them?

I like the Claude outfit that you get after killing Playboy X.

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SonOfLiberty
On ‎7‎/‎13‎/‎2019 at 12:54 PM, Kierolack666 said:

I think Niko is the best protagonist of the whole series.

 

Not just the series, but Niko's one of the best protagonists in gaming, period. Can't say the same for CJ. 

 

On ‎7‎/‎13‎/‎2019 at 12:54 PM, Kierolack666 said:

I like the Claude outfit that you get after killing Playboy X.

Me too. I thought that was a cool nostalgic throwback and I like wearing it when I'm stealing cars and stuff for Stevie because it makes me think of when I first played GTA III all those years ago stealing cars with Claude.

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Kierolack666
1 hour ago, SonOfLiberty said:

 

Not just the series, but Niko's one of the best protagonists in gaming, period. Can't say the same for CJ. 

 

Me too. I thought that was a cool nostalgic throwback and I like wearing it when I'm stealing cars and stuff for Stevie because it makes me think of when I first played GTA III all those years ago stealing cars with Claude.

Me too and dang, I sill have to steal cars for Stevie...

 

Oh well, at least im not stealing cars for Stevie Nicks (Who I recall has a song that plays on Liberty Rock Radio).

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Night walker

Small detail but i like it when you can ride your motorbike inside the house & restaurant.I remember doing that for many hours in Vercetti Estate i can even fight with police inside the interior.I like SA in fact i finished it 100% completion but could they put people inside Mad Dog crib? It feels creepy to walk inside huge interior alone.

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JayKed20

James Woods isn't in it.

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Legion of Hell
Posted (edited)

Can @SonOfLiberty or any other mods add EFLC to the title because I want to add EFLC stuffs😛

 

TLAD focuses on the bikers theme more than SA with gangsters theme ever was

 

TBOGT parachute physics>>>>SA (Buggy) parachute physics

Edited by Legion of Hell

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Grotti Vigilante
Posted (edited)

San Andreas is my favourite Grand Theft Auto game even after all these years, so there's bound to not be a lot of comparative criticisms right? Wrong, let's just see what we have...

 

  • Better protagonists - CJ is alright, but I see the point about inconsistency. Not the one in which they're good people in the story but go on a rampage in free roam (cause of you, let's face it), but in the story CJ tells Catalina "You're a great girl and all, but you gotta calm down". Slag off his sister for looking like a hooker though (even though she does), and he's gonna rain hell down on your whole firm in the biggest overreaction of all time. Niko, Johnny and Luis at least seem more consistent as a damaged individual trying to escape his past, a biker looking out for the best interest of his gang that's being lead by an increasingly insane leader, and a no-nonsense douche whose trying to keep things together while his boss is driven mad by his mistakes and anxiety.
  • Better antagonists - This may come as a surprise since Tenpenny is my favourite antagonist and one I regard as the best, but as a whole group GTA IV's trilogy had the superior set. Tenpenny and Big Smoke were fine, but Pulaski's whole character is literally being Tenpenny's lap dog, and Ryder I'm not even sure was meant to be an antagonist at all. Dimitri and Darko are more personal to Niko (though Pegorino is pretty weak if the Revenge ending is chosen), Billy, Brian and Ray are also very personal with Johnny, and it's only really The Ballad of Gay Tony that has the weaker set. Bulgarin was criminally underdeveloped, Timur was just a lapdog, and really Rocco is the only one whose remotely antagonistic throughout the whole game.
  • Better physics - Bouncy cars can be a pain, but I never had much issue once I got used to GTA IV's driving. I think that's the whole key behind it. I love San Andreas' motion blur when going very fast, but crashing into an object at high speed and flying out of the windscreen was always a laugh. One time I hit a car while on a bike at high speed and turned into Superman all of a sudden. The screams just make everything better too, even though these poor guys are literally in serious and life-threatening danger. 
  • Map quality - San Andreas still has my preferred map based on the three cities and rural areas, but it always felt like Los Santos was the one Rockstar focused on most while the other two were secondary. This is especially true for Las Venturas which just doesn't give me much of a Vegas-esque vibe because of how dark it is at night, and given the fact The Strip feels somewhat empty. Like I'm sorry San Andreas, I love you to bits, but people dressed like Elvis isn't enough to give me a Vegas vibe. GTA IV, while having a more sterile map with no countryside and very little nature, feels more alive because of the sheer variety of things going on as well as different areas like Little Italy and Hove Beach. It really does feel like a melting pot that New York City is known for.
  • Better railway - This won't matter as much to anyone else, but the Brown Streak Railroad is strange because not only is just one of two tracks used, but trains go in different directions on the same one. Though there is a passenger and freight train there is very little distinction between the two since both can be used for freight side-missions and handle the same way. On the other hand, the Liberty City Subway has considerably more life to it because of trains running on both tracks in different directions as well as the actual existence of other lines. Granted they're different types of railway systems, and obviously long-distant passenger routes on the west coast of the US isn't as busy and bustling as the New York City Subway, so it's not the worse difference in the world.
  • Better girlfriends - I hate dating in GTA, and I hate romance stories. But if I had to pick one, it'd be GTA IV's system that I'd want in the next game. The girlfriends have personalities and aren't as laborious to take out. Every girlfriend in San Andreas is just such a boring robotic humanoid creature, and it's not like they have different hobbies, it's all the same activities. Eat food, go on a drive around the block (cause for some reason that doesn't bore them as much as just driving in areas she doesn't like), and there is little to no benefit to dating them in exchange for this tediousness aside from outfits that don't serve any purpose aside from aesthetics and possible role-playing material. But honestly, I wouldn't blame people if they just killed Millie for the key card.
  • Better side-characters - Strictly speaking, San Andreas has less characters that I hate in proportion to the number of characters in the story. Sweet was an ungrateful hypocrite, OG Loc was an annoying little prick, and Zero was an irritating man-child. Brucie was really the only one I wasn't too fond of in GTA IV, probably more cause of his serious extrovert tendencies. TLaD had Brian who was just a blindly loyal irritating coward, Billy who was increasingly getting irrational and even willing to stab Johnny in the back, and in TBoGT you had that arsehole Rocco, that annoying bitch Gracie, that user Evan, and especially that obnoxious orange turd Mori. But the difference is I'm supposed to dislike these characters and thus they are better written by default, and so IV/EFLC sort of wins.
  • Better storylines - GTA IV's trilogy has more character-driven storylines and are considerably darker and more serious than the previous installments. The missions may get repetitive, but the drama between the characters is realistic and believable and makes it easy to follow. The story is what makes you want to replay these games. San Andreas' strength came more from the fact the story was fun and had more variety in missions. I didn't replay the storyline because it was great, but more because I had no choice given I would've lost my save files. The story was never a pain though because the missions were fun and the longer length made it feel more rewarding. But then here's the issue with that longer storyline.
  • No pre-mission requirements - Coming back at a certain time and wearing certain outfits I can deal with. But it was not fun needing upgrade your lung capacity in order to play Amphibious Assault, and it was especially no fun having to take over thirty-five percent of gang territories around Los Santos just to play the final mission. It wasn't even specified in game when I had enough of either of them, it was just guessing work. Then there's also Verdant Meadows. I had the money this time around, but if you want to progress in the storyline you have to buy this property, and if you haven't got enough? Well too bad, cause for some reason CJ would rather spend $80,000 of his own money rather than the dollar Toreno advised him to offer. 
Edited by Grotti Vigilante

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KGBeast

I've said this before but it bears repeating. CJ is a bad character because he isn't a character at all. Rockstar needed a protagonist who could make sense in all these various situations in the game. The character needed to be part of a street gang, work for the Triad, work for the mob, become part of the music industry for some reason, raid a military base to steal a jetpack and then use the jetpack to steal alien goo for a conspiracy theorist hippie. The character had to be able to wear everything from a wife beater to a tuxedo, a cornrow to a hot pink mohawk. Drive every vehicle from a BMX to a fighter jet. He could be scrawny, a hulked out body builder, or morbidly obese. The result of affixing all this stuff to a single character is that the character ends up being a cardboard cutout with no personality, because if the character was too strong or too well developed they would clash with most of the scenarios CJ was put in. CJ turns on a dime from one personality to another, one attitude to another in service of that. When people say this is their favorite character all you can do really is laugh.

 

The beauty of IV is that Niko is at the core of the game and everything revolves around him. In SA the ridiculous 'everything but the kitchen sink' mountain of content they threw in the game was the core, and CJ was simply inserted into it. In IV everything was conceived and crafted specifically to match Niko, his experience, and his environment. All the clothes he can wear make sense. All the vehicles he has access to make sense. The activities he can do make sense. Sometimes games are thought of in terms of width and depth. SA was very wide but had almost no depth, it was broad and shallow like a reflection pool. IV was far less wide but each aspect had far more depth, more like a lake. The thought that went into IV, and the depth, consistency, and quality they managed to achieve is why it stands head and shoulders above SA.

 

17 hours ago, JayKed20 said:

James Woods isn't in it.

James Woods is awesome, GTFO. "Bad man say thing on Twitter."

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