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The Hero

The Hero's Workshop

Recommended Posts

PythonForce

You also have to rename the file to .asi if you're using UAL. Link to the debug menu is in my signature.

I've done everything, but the menu doesn't shows up, and I've toggled it

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ilufir

The vc_anim.dll is, sadly, uncompatible with the First Person mod for VC. Would be grateful if this was fixed.

UPD: Aaand with the VC_CustomAnimData as well. How sad.

Edited by ilufir

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PythonForce

The vc_anim.dll is, sadly, uncompatible with the First Person mod for VC. Would be grateful if this was fixed.

That maybe explain something, that's really sad

 

Edit: After deleting fps mod, the menu shows up

Edited by PythonForce

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Shagg_E

ilufir, PythonForce>

 

The Hero said clearly:

 

I should also mention that this replaces big parts of the animation system, so it may collide with other mods that touch it too (like MVL).

It's impossible just to "fix" that...

Edited by Shagg_E

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ilufir

ilufir, PythonForce>

 

The Hero said clearly:

I should also mention that this replaces big parts of the animation system, so it may collide with other mods that touch it too (like MVL).

It's impossible just to "fix" that...

 

As much as it is impossible to "fix", it could be possible to make it compatible with these mods. Aaaat least I hope so

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Shagg_E

As much as it is impossible to "fix", it could be possible to make it compatible with these mods. Aaaat least I hope so

It's as "possible" as make Vice compatible with SA plugins.

It's easier to make and include "First Person mod" and "VC_CustomAnimData" into vc_anim.dll.

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The Hero

Added noreplay.dll to disable the replay system.

 

To explain: even when you "don't use" replays the game still records every frame and that can cause buffer overflows and who knows what. In III e.g. too many peds will cause some timecycle data to be overwritten and lights will get random colours.

Edited by The Hero

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CoolMods

Can you create the same thing like you did for GTA VC to use CS characters in game for SA please?

Edited by CoolMods

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daniel69

Hello, i am a rookie modder on "PS2 Area" and I need your help. We are working on a TC which will bring Santos city to GTA San Andreas, in SA Style and we are looking to launch a PS2 version, a "little bit" limited and I am working on this conversion. I could convert player(with models), timecyc, textures, gxt and it runs smoothly. But when I will try to replace gta3.img, gta_int.img, cuts.img and etc .dff files, it never runs. I tried everything, including your tool (convdff). If you can help me to do this conversion, given that a lot of people has problems with that, I'll be very great full.

Thanks in advance.

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