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MMK_033

Animation Fix

Recommended Posts

SHIFAAH9

well i have changed and added Vc weapons to SA from left over's.

i did add "Gun Aiming Offsets" and also Edited "objects.dat" i am Using Old Unused Anims Like that one...

 

 

 

(sorry for My bad English)

Edited by SHIFAAH9

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eagle152

well i have changed and added Vc weapons to SA from left over's.

i did add "Gun Aiming Offsets" and also Edited "objects.dat" i am Using Old Unused Anims Like that one...

 

 

 

(sorry for My bad English)

Wait, so you are using "TEC" animation, and it doesn't crash the game for you?

Or simply adding entries to the "Gun Aiming Offsets" works fine?

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SHIFAAH9

the "TEC" anims..? actually Which one... i currently have Unlocked the the "shot Gun " Anims shown By =OG4LIFE= .....

 

Or simply adding entries to the "Gun Aiming Offsets" works fine?

yeah.. Kind of both (i.e adding + copying)

Edited by SHIFAAH9

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EmperorTigris

Does this also fix the animation bug of two peds holding each other's hands?

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CoolMods
Posted (edited)

Does this fix the broken jaws in cutscenes

Edited by CoolMods

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SHIFAAH9

yeah... (i think) Read the Topic well

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MMK_033

Does this also fix the animation bug of two peds holding each other's hands?

I think not. I don't really have any idea what anims are responsible for holding hands, maybe it's even some hardcoded stuff, such as driver's hands "gluing" on the handlebars of motorcycle, what makes them look weird while doing driveby shooting. Unfortunately, I can't do anything with such stuff. But I know that there's some ASI fix which removes that "gluing", you may find it within some skateboard mod that replaces one of the bicycles.

 

Does this fix the broken jaws in cutscenes

No, not yet, but maybe I'll do some experiments with cutscene anims. Yet I'm aware of such a bug in the Green Goo mission intro cutscene. If you know anything else, I would be pleased to know as well.

 

I'll be back for making new updates about two weeks later, so the project isn't dead. I may do something in these days if I get a chance though.

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LaDiDa

It could be usefull to also have a txt file with the line you need for the drunkwalk addition when you use a modified animgrp.dat (such as junior_djjr's running old woman fix). For now I just replaced whatever was different between above mentioned mod and vanilla file in your provided animgrp.dat and it seems to work correctly so far.

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Gian_Yagami

As I seen in first page women have two handed weapon animation, when I try to the game it doesn't change

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thalilmythos

7Oq4Dlt.png

 

Check this out, this animation set as a whole allways keeps the peds feet under the ground, i think you could do something about it, it happens when they are idle, walking, and running, i thought it only happened with modified skins, but as i just noticed, is the same on the default skins.

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SpicyDragon

Oh boy I love false advertising

 

s6gR9id.jpg

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firedihm

I really hate to be a bother, MMK_033, but what is mods status?

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Wolf_

I was looking for this animation, finally found it.

Edited by 1010

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Mozza_
Posted (edited)

Sorry for asking you this, but, which is that timecyc and how do you get that specular lighting in cars? Can you give me a download link? Is great.

Btw, nice mod. I'm testing it.

Edited by Mozza_

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LaDiDa

Sorry for asking you this, but, which is that timecyc and how do you get that specular lighting in cars? Can you give me a download link? Is great.

Btw, nice mod. I'm testing it.

Looks like timecycp.dat (renamed to timecyc.dat, basically the not broken ps2 timecyc) and skygfx.

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Over_Pro123
Posted (edited)

Why does this bug occur when cj has muscles? https://imgur.com/a/mB1lM
edit2:
And is there any mod for invisible food on vending machine? https://imgur.com/a/qC1EC
edit3:
And fix balaclava,because cj doesn't open mouth when he wear it.

Edited by George Costanza

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Pirushu

The video perfectly explains my problem

 

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