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Burstable Tyres


Fire_Head
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  • 2 weeks later...
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i dont get , how to use NullpointersGTA3SoundTools , what should i do?

 

1. Get NullpointersGTA3SoundTools.zip.

2. Create a new directory and then copy original sfx.RAW/SDT into it, remove the "Read Only" attribute.

3. Extract audext.exe/audimp.exe from NullpointersGTA3SoundTools.zip to the previously created directory.

4. Run audext.exe.

5. Extract .wav files from "[iII]BurstableTyres.7z/sfx" to the previously created directory.

6. Open sfx.INF with notepad, and replace each original line with an existing one from "[iII]BurstableTyres.7z/sfx/sfx settings.txt"(example: "sfx00370.wav 0 -1" -> "sfx00370.wav 0 22006"), save it.

7. Run audimp.exe.

8. Copy modified sfx.RAW/SDT to your "GTAIII/audio" directory.

 

 

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  • 2 years later...
CJ28472583
On 3/24/2018 at 11:53 PM, Fire_Head said:
  Hide contents

 

1. Get NullpointersGTA3SoundTools.zip.

2. Create a new directory and then copy original sfx.RAW/SDT into it, remove the "Read Only" attribute.

3. Extract audext.exe/audimp.exe from NullpointersGTA3SoundTools.zip to the previously created directory.

4. Run audext.exe.

5. Extract .wav files from "[iII]BurstableTyres.7z/sfx" to the previously created directory.

6. Open sfx.INF with notepad, and replace each original line with an existing one from "[iII]BurstableTyres.7z/sfx/sfx settings.txt"(example: "sfx00370.wav 0 -1" -> "sfx00370.wav 0 22006"), save it.

7. Run audimp.exe.

8. Copy modified sfx.RAW/SDT to your "GTAIII/audio" directory.

 

 

What do you mean by sfx.INF?

Edit: Nevermind, found another method.

Edited by CJ28472583
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  • 1 year later...
Rebel Titan

Please make this mod for GTA III The Definitive Edition too.

Edited by Rebel Titan
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