Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!   (92,707 visits to this link)

    2. News

    1. GTA Online

      1. Find Lobbies & Players
      2. Guides & Strategies
      3. Vehicles
      4. Content Creator
      5. Help & Support
    2. Crews

      1. Events
      2. Recruitment
    1. Grand Theft Auto Series

    2. GTA Next

    3. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    4. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    5. GTA Chinatown Wars

    6. GTA Vice City Stories

    7. GTA Liberty City Stories

    8. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    9. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    12. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption 2

    2. Red Dead Redemption

    3. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Forum Support

    2. Site Suggestions

Ezio Baggins

Add ydr objects in GTA 5

Recommended Posts

Ezio Baggins

I have gone through lots of posts such as these,

http://gtaforums.com/topic/836266-vrel-gims-evo-for-gta-v/?hl=ydr

 

 

Some say we have to replace ydr, ytd files, modifying cutsobjects.ytyp, cutsobjects.ycd, _manifest.ymf files.

(in ......\Grand Theft Auto V\mods\x64g.rpf\levels\gta5\generic\cutsobjects.rpf)

 

Some gta mods such as

https://www.gta5-mods.com/tools/addonprops

say that they can add properties without modifying in games files, by adding them in dlcs,

(which btw didnt work for me, following this mods procedure)

 

Personally I am lost here, however the community has been able to add objects with ease and showcase their mods, so I am pretty sure there is a effective way to add objects/ models/ properties.

 

Could someone explain how actually it is done currently ?

Thank you.

 

 

 

 

 

Share this post


Link to post
Share on other sites
meimeiriver

Addonprops, whilst pretty much obsoleted now (ever since OpenIV supports ytyp files itself now) should still work, though. So, you need to get that working first, as otherwise you'll simply keep adding these types of addons wrongly.

 

Another route you can go -- like I did for some stuff -- is to simply add to an existing DLC. For instance, I recently added an artwork to (my mods version of) mpapartment. So, I simply opened apa_int_mp_h_props.ytyp, and added the following entry (using an existing <Item> as template:

 

 

<Item type="CBaseArchetypeDef">
<lodDist value="30.00000000"/>
<flags value="536870912"/>
<specialAttribute value="0"/>
<bbMin x="-0.68351500" y="-0.05398700" z="-0.68227290"/>
<bbMax x="0.68351500" y="0.00042600" z="0.68227290"/>
<bsCentre x="0.00000000" y="-0.02678050" z="0.00000000"/>
<bsRadius value="0.96614160"/>
<hdTextureDist value="500.00000000"/>
<name>chair_artwall</name>
<textureDictionary>chair_artwall+hidr</textureDictionary>
<clipDictionary/>
<drawableDictionary/>
<physicsDictionary>int_mp_h_accessories</physicsDictionary>
<assetType>ASSET_TYPE_DRAWABLE</assetType>
<assetName>chair_artwall</assetName>
<extensions/>
</Item>

 

'chair_artwall.ydr' being the prop I added to the folder (along with 'chair_artwall+hidr.ytd', in this case). Easy peasy. :)

 

Then I opened the _manifest file, and added the following segment:

 

<Item>
<assetType>AT_DRB</assetType>
<targetAsset>chair_artwall</targetAsset>
<HDTxd>chair_artwall+hidr</HDTxd>
</Item>

 

That's it. You're done! :) The object is now properly registered with the game, and can be spawned accordingly.

 

IMPORTANT: As for spawning, objects inside addonprops, for instance, while internally already usable by the game (like when refered to in a ymap) will still show as 'Invalid' when you try and spawn them via an external tool. That is because Map Editor, or Menyoo, want to know the object exist too, so you need to add the prop name to either ObjectList.ini, or PropList.txt for Menyoo, respectively. So, when you say addonprops didn't work for you, make sure you actually added the object names to the aforementioned files too (if you plan to spawn them with those tools).

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.