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Transform Races - Your Thoughts?


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Transform Races  

253 members have voted

  1. 1. Liking the new Transform Races?

    • Yay!
      66
    • Nay.
      84
    • Mmm, they're alright.
      103


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Not sure who to quote on the 'User Created jobs' negativity that has sprung up here but there are a huge amount of user created jobs that a crap, in fact the vast majority of them are...

 

However if you are selective of what you play (friends, crew, jobs posted in creator threads here etc) you can play jobs of a lot higher standard than what R* produces whether is its street races, track races, stunt races, LTS, DM's, Captures etc etc.

 

IF you are unable to find quality user created jobs it is not the fault of the decent creators out there, it is you for either not looking or giving up.

 

As for dev tools, I thought it was common knowledge that R* have the ability to remove destructible props from the map for their jobs. I hope I am not wrong after claiming it to be common knowledge. :lol:

 

Once Transform CP's hit Creator and they can be implemented as creators have been hoping for then Transform Races could become a lot more enjoyable.

Edited by JuniorChubb
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Do you have any proof of what you're saying regarding the limitations on creating?

Rockstar have been known to remove certain props such as lamp posts, trash cans, etc during some of the classic Land Races.I didn't know that actually, never heard it but I learned something new today also.

I still don't think this is a big argument in whether R* have the tools to create better races or not, it just makes them able to create "better" parts of races a few places on the map

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No they dont, there are ways for R* to remove items in game, players cannot. Not to mention the use of a mouse for placement. Two minor things that can make a race from good to unplayable. R* can do whatever they want, thats why they create new props, cars, and all kinds of things...players are limited to what R* allows. But even if we had all the tools, I would probably find most of the races to be garbage, but more would be better. I think players ideas are often great, but players are limited to execution.

Yes, I think they can remove map items (the police station gates in Threading the Needle for example) but the majority of the newer Stunt Races especially are purely prop derived and located in the sky (Pier Race, Gauntlet, Big M for example) and they can easily be replicated with the 150 no. prop limit. Also, you can accurately place props using the advanced Rotation / Position menus, even sinking props into the surface of the map.

 

Loops, wall rides, jumps - they are all easy to make in creator. Rockstar will have used user tracks for the inspiration for their second batch of Stunt Tracks, I'm convinced of it.

Edited by Big Molio
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Pretty sure the whole Cunning Stunts DLC was 'inspired' by the stunt track scene back in the day. Those loops made with ramps and floating platforms were really popular in some circles, I swear even the pile of crap 'Ramps, Ramps, Ramps' had a cult following.

 

A regards to using a mouse, it's irrelevant. As Mo says, advanced placement gives you the precision not the instrument in your hand.

Edited by JuniorChubb
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CosmicBuffalo

This is what Im saying, R* took exactly what people are playing and wanted and made it better than the unplayable player based crap jobs, and then everyone comes here and complains about how the new races are, yet supposedly player based job are gonna be better than ones just released. As has been pointed out several times, R* stole the idea from some other games. Players have good ideas, but even with the all tools, most player jobs would still be some unbeatable wall ride that 13 years old love for some reason.

 

R*'s creator is limited to what they allow, nothing new can be created such as props, cars, and even removing things from the map. Its not even debatable.

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it's ok but it could have been better since you get used to one type of vehicle and suddenly you transform from ground vehicles to jets (to me it throws me off). :blink:

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As long as the stunt and transform props don't exist in freemode, and only exist in special lobbies for these game-modes, I'm absolutely fine with them. But the moment I walk out of my apartment or hangar, or whatever... and see spirals going up into the air, or parts of the map ruined by horrible neons or epilepsy-inducing tunnels, that's when I'm finally giving up on GTA for good. And let's not forget the impossible physics - platforms hanging in mid-air and hoops that have no supports.

Keep it real, Rockstar, and don't introduce this stuff into our role-playing gamemode please. Cheers.

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xXxKAMIKAZExXx

 

These races are a ton of fun. The courses themselves, from what I've played, are very well put together and are visually interesting. I feel like at this point in time, players are spoiled don't appreciate what Rockstar add. This is content that doesn't profit Rockstar like freemode purchases do. Even from someone who's not a fan of racing I think this is a great gamemode and can't wait to see what other people make in the future.

They do though. If you want to not be at a disadvantage, you have to buy every vehicle they use in these races.It doesn't profit Rockstar "like" freemode purchases do." They barely profit from vehicles and upgrades. They profit from properties, facility upgrades and stock purchases. Gunrunning is guilty for this.
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They don't profit from vehicles and upgrades? What?

 

Of course they f*cking do. Why else would they slap such a costly price tag on so many of the vehicles from the last few updates?

 

Why else would they drip feed one vehicle at a time for two/three months?

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These races are a ton of fun. The courses themselves, from what I've played, are very well put together and are visually interesting. I feel like at this point in time, players are spoiled don't appreciate what Rockstar add. This is content that doesn't profit Rockstar like freemode purchases do. Even from someone who's not a fan of racing I think this is a great gamemode and can't wait to see what other people make in the future.

They do though. If you want to not be at a disadvantage, you have to buy every vehicle they use in these races.
It doesn't profit Rockstar "like" freemode purchases do." They barely profit from vehicles and upgrades. They profit from properties, facility upgrades and stock purchases. Gunrunning is guilty for this.They profit from sharkcards and no one but R* and the sharkcard buyers knows what they buy with the SC money.

They've made big bucks from sharkcards long before gunrunning so I think that vehicles is a thing that generates sharkcard sales as much as anything else

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CosmicBuffalo

The races do not require in game purchses. Set them to no customs. Easy, obviously they are better with custom vehicles though.

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Answering OP's question - I couldn't care less about these races, but I don't mind them either. They seem like a cool concept, and surely have lots of potential, especially for content creators (if we get to see a concent creator update involving transform mechanics), but due to how bad recent dripfeed event weeks were and how long they're taking place, I have no interest in playing GTA Online at all as we speak.

 

That being said, I could see myself trying them out one day, but as a side activity - something to take a break from other, more engaging tasks, like heisting or I/E missions. They surely are not enough alone to motivate me to play, though, similarly to the entire dumpster fire Cunning Stunt: Special Vehicle Cirtuit was.

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I played a few more races today and holy sh*t I'm even more excited about them now. The courses are constructed beautifully and the transitions between the vehicles happen so organically. Notable example is the course ''Seperation''. Another player and I were going toe to toe and we each took a seperate direction on the last lap. This way we couldn't bump each other off the road, but everytime the two courses crossed, we could see each other competing for that #1. It was nerve wrecking, but so much fun.

 

Definitely one of the best updates Online has had in a long time.

 

 

also, another photo finish, because those races are the most fun

Grand_Theft_Auto_V_20171019211337.png

Edited by Matrelith
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This is what Im saying, R* took exactly what people are playing and wanted and made it better than the unplayable player based crap jobs, and then everyone comes here and complains about how the new races are, yet supposedly player based job are gonna be better than ones just released. As has been pointed out several times, R* stole the idea from some other games. Players have good ideas, but even with the all tools, most player jobs would still be some unbeatable wall ride that 13 years old love for some reason.

 

R*'s creator is limited to what they allow, nothing new can be created such as props, cars, and even removing things from the map. Its not even debatable.

 

You can't compare the original user created stunt races to races created after Cunning Stunts DLC, well you can but it is hard to take you seriously if you do.

 

Nobody has said we can create new props, only R* has the ability to add new props and add them to the game (excluding modded jobs on last gen/PC), but when new props are created they are soon handed over to the player base after a few weeks so we get to use them, so the only advantage they have is being able to remove destructible props. We would love to be able to do this but it does mean all user created are poor due to this one hindrance, what comes out of creator can knock spots off R* jobs, you just have to wade through the sewage to find them. R* struggle to even get CP's in the correct place, that is one of the fundamentals of building a race before props even come into play.

 

IMO the feedback in this thread backs this up: good idea, bad implementation, boring races. The results of the pole give us a unanimous meh and this is nothing to do with props, it is how they are put together.

 

If you want to build an argument for R* jobs over user created jobs you need to look where they have the real advantage and that is the modes we cannot create, Adversary, Contact Missions, Dropzone etc. This is where the user cannot compete as we cannot create these game modes. In every game mode that the user can access (land races,sea races, air races, DM's, LTS and Captures) there are user created jobs 'better' than what R* provides and IMO once Transform CP's hit Creator it will be the same there too.

 

There is also double RP and double cash, we will never get that on user created jobs... ;)

Edited by JuniorChubb
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I played a few more races today and holy sh*t I'm even more excited about them now. The courses are constructed beautifully and the transitions between the vehicles happen so organically. Notable example is the course ''Seperation''. Another player and I were going toe to toe and we each took a seperate direction on the last lap. This way we couldn't bump each other off the road, but everytime the two courses crossed, we could see each other competing for that #1. It was nerve wrecking, but so much fun.

 

Definitely one of the best updates Online has had in a long time.

 

 

A little exaggerated don't you think? It's always great when you win, mate, but that doesn't mean Transform Races are that special.

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I played a few more races today and holy sh*t I'm even more excited about them now. The courses are constructed beautifully and the transitions between the vehicles happen so organically. Notable example is the course ''Seperation''. Another player and I were going toe to toe and we each took a seperate direction on the last lap. This way we couldn't bump each other off the road, but everytime the two courses crossed, we could see each other competing for that #1. It was nerve wrecking, but so much fun.

 

Definitely one of the best updates Online has had in a long time.

 

 

A little exaggerated don't you think? It's always great when you win, mate, but that doesn't mean Transform Races are that special.

 

 

It's his experience. He didn't say they were "special." Why the need to sh*t on someone's excitement about a new game mode?

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CosmicBuffalo

Someone said you dont have all the tools in the creator....I believe it was me because we dont. I have not played a player created race in a very long time other than the ones verified by R* because they are crap, but I did play cunning stunts created races and they were garbage. If you like them thats cool, but I think the overall gta player base could careless about player created jobs. R* gets some good idea from them. I dont think the hype trains have ever been running for creator updates other than a small player base.

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Played a few races. It's pretty easy to finish in the top three... But I can't understand why they use these small sailing yachts as part of a certain race...

To be completely honest... For some reason (I enjoy the stuntraces) I just don't seem to enjoy myself in these races. They're not really technical and the water-sections (especially with yachts...) ruin the experience (IMWO).

 

After this week, I don't think they'll be populated much anymore...Not that I'll notice, as I rather do stuntraces than these... I expected way more from these races. (custom vehicules off option and catchup can once again ruin the whole experience, and let's not forget some hosts idea to put it in first person view LOL).. Ah well, definitely not my cup of tea...

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Someone said you dont have all the tools in the creator....I believe it was me because we dont. I have not played a player created race in a very long time other than the ones verified by R* because they are crap, but I did play cunning stunts created races and they were garbage. If you like them thats cool, but I think the overall gta player base could careless about player created jobs. R* gets some good idea from them. I dont think the hype trains have ever been running for creator updates other than a small player base.

 

For the 'casual' player you may be right, they may not want to go deeper than what R* provides and get enough enjoyment from them. The player base into Creator is smaller, but we are members of a forum dedicated to the GTA series, I would not label ourselves as 'casual' gamers. I also agree if you pick a random user created race it will more than likely be garbage, there are some diamonds in the rough though.

 

But it does boil down to opinion and ours obviously differs here. I am not a fan of Stunt races (R* or user created), I much prefer keeping all four wheels on the ground so you might not like anything I have created whatever the quality.

 

I was wondering though what platform do you play on?

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I played a few more races today and holy sh*t I'm even more excited about them now. The courses are constructed beautifully and the transitions between the vehicles happen so organically. Notable example is the course ''Seperation''. Another player and I were going toe to toe and we each took a seperate direction on the last lap. This way we couldn't bump each other off the road, but everytime the two courses crossed, we could see each other competing for that #1. It was nerve wrecking, but so much fun.

 

Definitely one of the best updates Online has had in a long time.

 

 

A little exaggerated don't you think? It's always great when you win, mate, but that doesn't mean Transform Races are that special.

 

 

It's his experience. He didn't say they were "special." Why the need to sh*t on someone's excitement about a new game mode?

 

 

Apologies, you're right, but the frothing-at-the-mouth-level-of-enthusiasm in this thread for the clip-on ROBLOX props on display here is rather cringeworthy. Yes, it's been a long day, but I was not aware that this thread was supposed to be the 'Transform Races gasp and praises thread'.

 

I don't think these races are that great, and I don't think they add much to the GTA online franchise besides being this week's 2x event and the latest thing. And we could discuss for hours why these drip-fed modes are not good for the GTA online franchise as a whole.

 

It's one one thing raving about every vehicle, game-mode and adversary mode that Rockstar bestows upon us, but another thing understanding that these game modes are not GTA online reality, but fantasy races that exist in the clouds. Rockstar are not working full-steam on GTA online at the moment, but simply churning out content for the sake of selling shark cards. The game is over four years old and we're still stuck in the same city of Los Santos, albeit whirling around in mid-air in propped-out stunt races.

 

Absolutely, congratulations on getting some wins races in there, mate, and I feel exactly the same as you do when I win, but let's not take this out of proportion. Rockstar have a big release coming next spring in RDR2, and then, hopefully, they'll start concentrating on giving us some real content after that.

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CosmicBuffalo

XB1. I am just looking at the most liked things over the last week....bowling an LTS, lol. Probably promoted by a youtuber or something. I mean one of the lists I saw was like 5 parkour dms, get out of here. I like the older races better than stunts but no one plays them.

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XB1. I am just looking at the most liked things over the last week....bowling an LTS, lol. Probably promoted by a youtuber or something. I mean one of the lists I saw was like 5 parkour dms, get out of here. I like the older races better than stunts but no one plays them.

 

Sorry, can't help you out with any XB1 jobs. PS4 for me so they are the only jobs I could only recommend, it's a pain in the arse jobs are locked to their creation platform (outside of transferring character).

 

If you want to look for something that is outside of the RSC homepage or more tailored to your taste you could try here http://gccc.boards.net/ but again I could not point you towards any XB1 creators as I would be shooting in the dark.

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Someone said you dont have all the tools in the creator....I believe it was me because we dont. I have not played a player created race in a very long time other than the ones verified by R* because they are crap, but I did play cunning stunts created races and they were garbage. If you like them thats cool, but I think the overall gta player base could careless about player created jobs. R* gets some good idea from them. I dont think the hype trains have ever been running for creator updates other than a small player base.

Watch Broughy1322's playlist videos of player made races. Even the average races you'll see there stand above R*'s best stunt races.

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This is what Im saying, R* took exactly what people are playing and wanted and made it better than the unplayable player based crap jobs, and then everyone comes here and complains about how the new races are, yet supposedly player based job are gonna be better than ones just released. As has been pointed out several times, R* stole the idea from some other games. Players have good ideas, but even with the all tools, most player jobs would still be some unbeatable wall ride that 13 years old love for some reason.

R*'s creator is limited to what they allow, nothing new can be created such as props, cars, and even removing things from the map. Its not even debatable.

It is debatable, because you are basing every user created race on the type which are too difficult to play because of bad design. There are created Stunt races that are as good, if not better than the Rockstar ones.

 

When I design a stunt race, and I have made loads, I try to follow four rules. Races have to be:-

 

1. Fun

2. Fast

3. Appropriate for all skill levels

4. Allow for racing

 

I like the tracks such as Wall Climb and Spinner, my two favourites. I make Stunt tracks therefore in the same vein if I can. They have to have a mix of track on which to actually race, interspersed with fun and easy stunts. I like loops, walls of death, jumps, wall rides and some tubes. There's no point making those kind of tracks that take 30 odd tries to get round a wall ride stunt, they are no fun, there's no racing involved. They just become a frustrating obstacle course. They have to flow, and there has to be genuine parts where you can overtake or get the edge on another player.

 

You will have seen some really bad designed races, but that doesn't mean there aren't some great ones out there.

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Yeah its pretty clear Rockstar have taken inspiration from creators. The basketball hoop is probably from the Panto Basketball Capture. But like I already said, they seem to be getting more creative themselves with the creator and the supplied props (chinese dragon being a good example).

 

Only gripe I have with the Transform Races is that tiny nano-second amout of time where we have no control when transforming. Not gamebreaking and doesn't put me off from playing.

 

Favourite? Easily Neon Mountain and Warped :D

Edited by REXX
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xXxKAMIKAZExXx

They don't profit from vehicles and upgrades? What?

 

Of course they f*cking do. Why else would they slap such a costly price tag on so many of the vehicles from the last few updates?

 

Why else would they drip feed one vehicle at a time for two/three months?

I'm pretty sure everyone has the fastest car and bike for races. They are both very affordable and have been before dripfeeding was a thing. You'd be stupid to buy a Shark Card for them.

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^ There's new people making their characters for Online literally everyday.

 

You'd be naive to think everyone's already got the best of everything.

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xXxKAMIKAZExXx

^ There's new people making their characters for Online literally everyday.

 

You'd be naive to think everyone's already got the best of everything.

This game is like 4 years old. It's hardly aimed at new players. Also, they have all the contact missions that pay x2 on first completion, flight school missions, time trials, heists, Lamar missions, freemode events and many more that can buy you more than enough vehicles that can compete against each class; the best vehicles for racing are not new or expensive.

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