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Suge

[Announcement] IV:MP continuation

Recommended Posts

Suge

IV-MP Announcement

 


Available soon

http://www.iv-mp.eu

 


Main changes from IV-MP T3
We have moved our modification to Episodes from Liberty City. And its under new managment.
A new platform for server and client
Superior client stability
Working GUI functions
Advanced streaming, allowing 100 players without a problem


Bug fixes

Client
Fixed random engine sounds and peds screaming
Fixed player peds not being deleted
Adjusted synchronization for players using game pads
Fixed player clothes not being properly streamed

Server
Fixed the masterlist
Fixed random server crashes caused by faulty sockets


New features

Client
Vertical synchronization for aiming and shooting (commonly known as Z-Angle)
Vehicle damage
Reduced network traffic

Server
Our API is now far more reliable and available for C++ and C#
Ability to stream players and entities on different virtual worls, allowing servers to have multiple functions at the same scenario.
Server controlled GUI dialogs and drawings based on SA-MP
Server controlled NPCs, includes NPC recording


Images


 

dialog.jpg

 

 



 

escadas.jpg



 

corrida1.jpg

 



 

corrida2.jpg

 



 

danos.jpgdanos.jpg

danos2.jpg

 

 

 

This mod is in no way associated with the previous IV:MP modifications. Please join http://forum.iv-mp.eu for news or contact [email protected]

Edited by Suge

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B Dawg

Does it have NPCs and Traffic? If not, there's basically no reason to go to it. I'd rather stick to default multiplayer and mod that instead.

Edit: Ah damn, I didn't read the last part. That still doesn't say much on what kind of NPCs they are.

Ability to stream players and entities on different virtual worls, allowing servers to have multiple functions at the same scenario.

So, a server will technically be able to have multiple game modes available in it, if they are coded?

Edited by B Dawg

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Zolika1351

Nice, I just hope it won't be TBOGT only.

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B Dawg

I only now decided to see what was the status on CitizenIV, which apparently still exists, and basically makes your obsolete/outdated IVMP useless.

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Suge

I only now decided to see what was the status on CitizenIV, which apparently still exists, and basically makes your obsolete/outdated IVMP useless.

You are entitled to your own opinion, obviously nobody cares about it since IVMP has far more traffic/players than CitizenIV.

Thanks.

 

www.iv-mp.eu

Edited by Suge

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jaqub

Any staff members to hire?

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Suge

Any staff members to hire?

We will need more tester soon. If you wish to help us in other areas feel free to leave me a msg.

Thanks.

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jaqub

 

Any staff members to hire?

We will need more tester soon. If you wish to help us in other areas feel free to leave me a msg.

Thanks.

 

 

Sure, I will.

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B Dawg

- Still no traffic/peds

- Bad sync

- Bad hit detection

- No game modes

 

0/10 lol

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Suge

- Still no traffic/peds

- Bad sync

- Bad hit detection

- No game modes

 

0/10 lol

Mimimimi. Cry us a river m8.

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jaqub

But why was the entire interface restored? The username sign looks too uncomfortable...

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Suge

But why was the entire interface restored? The username sign looks too uncomfortable...

Do you mean the players nametags?

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jaqub

 

But why was the entire interface restored? The username sign looks too uncomfortable...

Do you mean the players nametags?

 

 

Yea, they are streched. Maybe an Aspect ratio bug (4:3).

Edited by Jacobic_☢

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jaqub

Any news about the new restored IVMP client?

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