Falco1957 Posted October 3, 2017 Share Posted October 3, 2017 (edited) Hey guys, so i'm trying to make this realistic tank handling, i need the tank to reach a maximum speed of 60 KM/H but the original tank only has 1 gear (and it reaches top speed pretty fast) i'm trying to make my tank 6 gears, each gear must change every 10KM/H each gear should last about 2 seconds 1st - 0 to 10km 2nd - 10 to 20KM 3rd - 30 to 40KM... and on etc Item type="CHandlingData"> <handlingName>RHINO</handlingName> <fMass value="60000.000000" /> <fInitialDragCoeff value="8.000000" /> <fPercentSubmerged value="200.000000" /> <vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.300000" /> <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" /> <fDriveBiasFront value="0.500000" /> <nInitialDriveGears value="5" /> <fInitialDriveForce value="0.05000" /> <fDriveInertia value="1.300000" /> <fClutchChangeRateScaleUpShift value="12.000000" /> <fClutchChangeRateScaleDownShift value="12.000000" /> <fInitialDriveMaxFlatVel value="55.000000" /> <fBrakeForce value="0.000250" /> <fBrakeBiasFront value="0.600000" /> <fHandBrakeForce value="0.200000" /> <fSteeringLock value="20.000000" /> <fTractionCurveMax value="2.500000" /> <fTractionCurveMin value="2.400000" /> <fTractionCurveLateral value="35.500000" /> <fTractionSpringDeltaMax value="0.150000" /> <fLowSpeedTractionLossMult value="0.000000" /> <fCamberStiffnesss value="0.000000" /> <fTractionBiasFront value="0.500000" /> <fTractionLossMult value="0.000000" /> <fSuspensionForce value="2.000000" /> <fSuspensionCompDamp value="1.320000" /> <fSuspensionReboundDamp value="2.6500000" /> <fSuspensionUpperLimit value="0.300000" /> <fSuspensionLowerLimit value="-0.180000" /> <fSuspensionRaise value="0.000000" /> <fSuspensionBiasFront value="0.470000" /> <fAntiRollBarForce value="0.000000" /> <fAntiRollBarBiasFront value="0.000000" /> <fRollCentreHeightFront value="0.300000" /> <fRollCentreHeightRear value="0.300000" /> <fCollisionDamageMult value="0.005000" /> <fWeaponDamageMult value="0.015000" /> <fDeformationDamageMult value="0.100000" /> <fEngineDamageMult value="0.005000" /> <fPetrolTankVolume value="100.000000" /> <fOilVolume value="8.000000" /> <fSeatOffsetDistX value="0.250000" /> <fSeatOffsetDistY value="0.000000" /> <fSeatOffsetDistZ value="0.500000" /> <nMonetaryValue value="40000" /> <strModelFlags>43004808</strModelFlags> <strHandlingFlags>C201081</strHandlingFlags> <strDamageFlags>20</strDamageFlags> <AIHandling>AVERAGE</AIHandling> <SubHandlingData> <Item type="CVehicleWeaponHandlingData"> <uWeaponHash> <Item>VEHICLE_WEAPON_TANK</Item> <Item>VEHICLE_WEAPON_TURRET_INSURGENT</Item> <Item /> </uWeaponHash> <WeaponSeats content="int_array"> 0 0 0 </WeaponSeats> <fTurretSpeed content="float_array"> 0.022388 0.000000 </fTurretSpeed> <fTurretPitchMin content="float_array"> -0.050000 0.000000 </fTurretPitchMin> <fTurretPitchMax content="float_array"> 0.707000 0.000000 </fTurretPitchMax> <fTurretCamPitchMin content="float_array"> -0.707000 0.000000 </fTurretCamPitchMin> <fTurretCamPitchMax content="float_array"> 0.000000 0.000000 </fTurretCamPitchMax> <fBulletVelocityForGravity content="float_array"> 0.000000 0.000000 </fBulletVelocityForGravity> <fTurretPitchForwardMin content="float_array"> -0.160000 0.000000 </fTurretPitchForwardMin> <fUvAnimationMult value="0.660000" /> <fMiscGadgetVar value="1.500000" /> <fWheelImpactOffset value="0.080000" /> </Item> <Item type="NULL" /> <Item type="NULL" /> </SubHandlingData> <fWeaponDamageScaledToVehHealthMult value="0.340000" /> </Item> i'm not very good at this, but if you help me, i'll credit you! Edited October 3, 2017 by Falco1957 Link to comment Share on other sites More sharing options...