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VRTP 1.5.5 - A Vice City Retexture Project


.M.S
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New texture for roads:

oxFZVRv.jpg

 

fAVf3xG.jpg

Old(up) VS NEW(down):

 

Qb245d8.jpg

 

Edited by MSB165
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I do not know if I misunderstood it but it seems that the ROSA project people allow to use their mods in other mods, well I do not know exactly, I think it best not to mess with it, I may have misunderstood.

Edited by MSB165
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More Updates...

EZhmnOX.jpgdkIU0bA.jpg

 

Edited by MSB165
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Changing Grass textures, new pathwalk texture:

 

p2zUPJ8.jpg

Edited by MSB165
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Wow, that's beautiful but I think you should take Vice Cry models with authorization to make it even better

Edited by MichaelAce
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Wow, that's beautiful but I think you should take Vice Cry models with autorisation to make it even better

i think no because this will f*ck up the feeling of original with improved textures IMO but whatever :/

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6y1o65Q.jpg Just a little screenshot :colgate: Thanks to Rosa Project Team for giving permission to use the textures in my project.

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6y1o65Q.jpg Just a little screenshot :colgate: Thanks to Rosa Project Team for giving permission to use the textures in my project.

 

RoSa Team are such nice guys, every modder should be like them

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UmqV19V.png is the left window looking a bit strange?

Edited by MSB165
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Nope, i use skygfx and nvidia inspector for ambient occlusion.

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I've seen a lot of people using this method, I'll probably do the same :)

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AO looks really weird and blurry though, I suggest you use ReShade and apply MXAO, it will look way better ;)

I can not see the difference.

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I can not see the difference.

 

I'm sure you can, set the sample radius between 15 and 20 in ReShade and you'll get clean large scale AO. ;)

 

If you still can't, I can't do much for you :(

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