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VRTP 1.5 - A Vice City Retexture Project


.M.S
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On 3/4/2019 at 4:10 PM, EduardoDev said:

FnqMdiV.png

How was this texture created? (That's a real question.) I really don't like nitpicks but your texture has a bigger checker pattern, uses a different "s" on "stadium", has an orange gradient with a higher alpha, the lighting/saturation on the cars is different, includes a slightly-too-bold font (as seen on the letter "e"), and has "daily" spelled incorrectly as "dayly". Also, how do we know that the background is clouds and not a crowded audience? (Of course, everything is negligible and the only thing that really matters is the spelling, which can hopefully be fixed.)

 

This mod is still outstanding and I really look forward to someday seeing progress on its SA counterpart. Slightly-off things can easily be forgiven since the original textures are low-resolution textures and this project tries to remake them with a high quality.

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I actually thought that background was supposed to be water but clouds or a dense crowd makes more sense 😂

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On 2/23/2019 at 12:56 AM, TheJanox824 said:

Is it possible to use this in GTA: Underground?

Download OpenVice or SanVice and use MagicTXD to convert the textures.

Spoiler

gallery180.jpg?dl=1gallery184.jpg?dl=1gallery186.jpg?dl=1gallery187.jpg?dl=1gallery183.jpg?dl=1

 

Brilliant job! Now I can enjoy Vice City again 🤘

  • YEE 1
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On 3/10/2019 at 10:07 PM, Male01 said:

I really don't like nitpicks but your texture has a bigger checker pattern, uses a different "s" on "stadium"

That's nitpicking, mainly with the "bigger checker pattern".

On 3/10/2019 at 10:07 PM, Male01 said:

Has an orange gradient with a higher alpha

That can be fixed.

On 3/10/2019 at 10:07 PM, Male01 said:

the lighting/saturation on the cars is different

The saturation is pretty close, as you can see in the dark parts of the original image. The car's pictures are in-game screeshots, so it uses the reflection and lighting of the engine itself. The original image was probably rendered in some 3d program, that's why the lighting n the ccars are quite different. This one is hard, I can't guarantee that this will be fixed.

On 3/10/2019 at 10:07 PM, Male01 said:

includes a slightly-too-bold font (as seen on the letter "e")

Can and will be fixed. The reason for this is that I (and the team) could not find the original font, so I had to use a similar font, but it was not bold enough. On the other letters it is close enough, the problem is really the "e".

On 3/10/2019 at 10:07 PM, Male01 said:

 and has "daily" spelled incorrectly as "dayly"

My bad. My main language is not english, thank you for pointing that error. That will be fixed.

On 3/10/2019 at 10:07 PM, Male01 said:

Also, how do we know that the background is clouds and not a crowded audience?

We don't, although it makes sense.

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On 3/10/2019 at 10:07 PM, Male01 said:

This mod is still outstanding and I really look forward to someday seeing progress on its SA counterpart. Slightly-off things can easily be forgiven since the original textures are low-resolution textures and this project tries to remake them with a high quality.

Remember, RoSa, and VRTP, isn't always about doing the textures exactly the same, like RE4 HD Mod. Just look at this:

U7RAITl.png

Rememaboutber, RoSa

Just now, EduardoDev said:

Rememaboutber, RoSa

Oh I hate so much the fact that I can't edit my post.

Now we are doing the textures more lore friendly, but still.

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33 minutes ago, EduardoDev said:

My main language is not english, thank you for pointing that error. That will be fixed.

Although it may be nitpicking, I still don't like having to do it. I understand your limitations, but I still respect your efforts. English wasn't really a requirement for this, but I do have experience of being irritated by people who think that knowing a language and being an expert in something being said in that language are somehow the same thing.

 

I said remake, not an exact recreation. Think of Vice City as Scarface (1932) and now think of your project as Scarface (1983). There are many differences but the job is still done in an outstanding way.

 

I will keep on watching this thread as long as there is something new to see here. Do you have any other textures that you plan to remake in such a new style? I do like your work.

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1 hour ago, Male01 said:

I will keep on watching this thread as long as there is something new to see here. Do you have any other textures that you plan to remake in such a new style? I do like your work.

kdMXJQF.png

yOpPl54.png

7TyIsVf.jpg

1vKbFmN.jpg

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I think the mod should have OG like textures different ones break the game feel and make it sound like a  cheap mod. I like how it is now but thats just my opinion i leave that out for @.M.S

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3 hours ago, Noskillx said:

I think the mod should have OG like textures different ones break the game feel and make it sound like a  cheap mod. I like how it is now but thats just my opinion i leave that out for @.M.S

Yeah, i agree with you (even enjoying texture mods like SRT3 which completely changes the game's appearance)

 

Edited by .M.S
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So... In this texture I tried as much fidelity as possible, but making corrections in relation to the original, the original texture is an inverted piece on both sides, this has been fixed in my remake.

 

20032019.jpg

Edited by .M.S
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Junior_Djjr

vrtp-gta-vc-mod.jpg

Click for better resolution.

Edited by Junior_Djjr
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  • 2 weeks later...

Caraca! It looks awesome, guys! Looking forward for the next updates!

 

Spoiler

Contente por ser um time de brasileiros. :)

 

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Awesome work, man. I'll keep an eye on this at all times.

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