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.M.S

VRTP 1.5 - A Vice City Retexture Project

VRTP  

161 members have voted

  1. 1. Do you think mod is currently good?

    • Yes!
      96
    • No...
      3
    • Yes, but some parts need to be improved.
      62


Recommended Posts

.M.S

Ok, some good news (i think), i've been remastering some very old txds, and finished various txds.

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AZS9

Its a great work done by you guys. There has been mods like vice cry before, but that some how doesnt fit vice city environment. 

Keep up the good works man.

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.M.S

5KI3zx0.jpg

 

 

ErrBVOY.jpg

 

 

jJfC7Au.jpg

 

3bKRJbE.jpg

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AZS9

Color of the 2nd texture looks different....

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damiann69

To good to be true. I cant wait to see it in the game.

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Ash_735

Accuracy is getting a lot closer in the latest remakes, good job. 

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.M.S
22 hours ago, Ash_735 said:

Accuracy is getting a lot closer in the latest remakes, good job. 

Thank you! 

 

Hello everyone, as some of you may have noticed, I've edited the OP, and added a
some donation info, as you all know, I have been dedicating myself to this project for almost a year, few people have helped me and currently only 1 is helping me, and as you know, projects like these require time and dedication, something that I always I've had (and every day I'm having more and more).

 

The release of version 1.4 is getting closer every day, I plan to release it (if there are no problems) on the anniversary of the project (October 6th).

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.M.S

Version 1.4 Released! Check it out: Moddb

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Reameb

Really good stuff...!

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DEALUX

Awesome work man. There's only one issue. It seems your "fixed" DFFs cause a game crash. Perhaps this is due to the fact that I have the Xbox mod installed as well. I've skipped them for now.

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AngelD7

i have a problem when i put ''DFF Fix + UV Mapping Fix + New Prelight'' in mod loader folder and i start a new game the game crash, and i don't know why, anybody can help me with this, i don't understand

 

by the way I would like to help, but I have no idea how to make the textures vanillas into hd version, if someone gives me some tutorial about how to do that, I guess, that could try to make a couple of textures daily

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.M.S

Due to several reports of crashes related to these dffs, I recommend not use them.

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.M.S
Posted (edited)

Ok, after a long time without messing with the VRTP (I had given up), I decided to go back, with a new team and with a kind of organization.

 

ww4CeCe.jpg

Edited by MS.

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Syrens

I can feel the butterflies of nostalgia filling me up inside.  I loved Vice City.  And getting an HD remake with visuals is a bonus!

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.M.S

It is very good to read this. About the award, I was very surprised to be honest, I was very happy too, it's something that is giving me more motivation to continue this wonderful project. On the next version of VRTP, expect something enhanced and better.

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firedihm

Parabéns! You should not be surprised, such work deserves every bit of attention it gets, maybe even more! Good luck and best regards to you in your future progress and remember not to overwork yourself, or this project may become a heavy burden for you. :)

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.M.S

I've decided to completely change the textures of these palms. In my opinion, I think it's looking better than before.

 

TXy2DHi.jpg

Edited by MS.

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.M.S

New Comparison here: GOYcWjY.jpg

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BobFromReboot

Very nice mod!

 

Have you guys looked into AI up-scaling methods? It could be helpful for things like artwork that is hard to replicate by hand, character textures, anything really.

 

Some examples:

 

Max Payne: https://www.reddit.com/r/GameUpscale/comments/ab54zc/max_payne_remastered/

 

Morrowind: https://www.nexusmods.com/morrowind/mods/46352/

 

Resetera thread with many examples: https://www.resetera.com/threads/ai-neural-networks-being-used-to-generate-hq-textures-for-older-games-you-can-do-it-yourself.88272/

 

Subreddit with many examples and tutorials: https://www.reddit.com/r/GameUpscale/

 

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.M.S

Yes, i've been testing, and some VRTP textures are already using this method, thanks!

Edited by MS.

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TheJanox824

Is it possible to use this in GTA: Underground?

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.M.S

No, i think, but in future, maybe.

Edited by .M.S

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.M.S

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Sam Lake

Was AI upscaling used for that, or you found some HQ source? It looks breddy gut

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.M.S

I've used the AI Upscaling thing.

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damiann69

Yay, we live in future. Great work.

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EduardoDev

Here´s some comparisions of some of the textures I made for this project:

Z6M6JGs

baWBOym

KGxyynY

FnqMdiV

Here we go

Z6M6JGs.jpg

baWBOym.jpg

KGxyynY.png

FnqMdiV.png

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BobFromReboot
Posted (edited)

Shouldn't that pegboard have pegs holding up the guns instead of having them float there?

Edited by BobFromReboot

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.M.S
Posted (edited)

This A.I Thing is awesome.

 

iRqRpQ3.png

Edited by .M.S

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Noskillx
Posted (edited)

Great, can't wait for the next version beautifull job!

Edited by Noskillx

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