.M.S 1,182 Posted February 12, 2018 Author Share Posted February 12, 2018 (edited) Overall 28% now, i mean, the total progress. Edited February 12, 2018 by MS. 3 Link to post Share on other sites
.M.S 1,182 Posted February 18, 2018 Author Share Posted February 18, 2018 Hello everyone, after a few days without posting anything, here is an update, I tried to leave the textures as close to the original as possible, leaving the same or similar colors and style. 15 Link to post Share on other sites
.M.S 1,182 Posted February 18, 2018 Author Share Posted February 18, 2018 Hello! I'm here again to show that I'm redoing Harrison's part again, so I'm here to show 2 comparisons, where I tried to leave as close to the original as possible. 11 Link to post Share on other sites
lolleroz 249 Posted February 18, 2018 Share Posted February 18, 2018 this is amazing. please dont use vice cry models, i love how this keeps vanilla feel of game and it will be probably compatible with VC-MP as well. 2 Link to post Share on other sites
.M.S 1,182 Posted February 18, 2018 Author Share Posted February 18, 2018 Keep calm, I will not use them. Link to post Share on other sites
.M.S 1,182 Posted February 19, 2018 Author Share Posted February 19, 2018 Continuing the idea of redoing txds, here a comparison of the old texture with the new remastered texture. 11 Link to post Share on other sites
.M.S 1,182 Posted February 20, 2018 Author Share Posted February 20, 2018 Added a poll, leave your opinion about the project! Link to post Share on other sites
Dominik_ 660 Posted February 20, 2018 Share Posted February 20, 2018 this is amazing. please dont use vice cry models, i love how this keeps vanilla feel of game and it will be probably compatible with VC-MP as well. I would like to leave the same opinion as you, just to let the author know what i think. 2 Link to post Share on other sites
.M.S 1,182 Posted February 20, 2018 Author Share Posted February 20, 2018 Talking about improvements, here's the improved hospital! Tried to put the closest window in the hospital. 7 Link to post Share on other sites
.M.S 1,182 Posted February 24, 2018 Author Share Posted February 24, 2018 Some people are asking for fixing uv mapping, i need to say that is much time consuming and can slow the development of the mod. Link to post Share on other sites
LaDiDa 828 Posted February 24, 2018 Share Posted February 24, 2018 It's be worth it in the long run though Some places have really badly mapped textures... It's still your choice though wether you do it or not. 1 Link to post Share on other sites
Ash_735 17,286 Posted February 26, 2018 Share Posted February 26, 2018 It's a LOT of hassle though, I hate texture mapping, I like working on textures but texture mapping onto models can go f*ck itself. 3 Link to post Share on other sites
.M.S 1,182 Posted March 3, 2018 Author Share Posted March 3, 2018 Hey guys, i've seen that y'all want some improvement on some textures, then show me what you want to improve! Link to post Share on other sites
Andy900 39 Posted March 4, 2018 Share Posted March 4, 2018 I have always expected quality improvements for vice city, thanks I hope that this mod never goes out. 1 Link to post Share on other sites
.M.S 1,182 Posted March 6, 2018 Author Share Posted March 6, 2018 Hey everyone, I'm thinking of integrating the jestic's hq palms into my mod, which do y'all prefer, the mod already included in the .7z file or a separeted download (both will be already adapted to vrtp)? Link to post Share on other sites
LaDiDa 828 Posted March 6, 2018 Share Posted March 6, 2018 I'd say, just add it. Link to post Share on other sites
Nihilist. 1,921 Posted March 6, 2018 Share Posted March 6, 2018 Hey guys, i've seen that y'all want some improvement on some textures, then show me what you want to improve!You should add some depth and details to them, or at least those you create from the scratch, like ads and billboards (Full Moon Warehouse being a good example). Having higher resolution and sharp edges is one thing, but most importantly, materials should match one another and be consistent stylistically. Continuing with the aforementioned example of Full Moon Warehouse, it looks good on its own, but it's clean, sterile. There's nothing suggesting it's printed on, let's say, paper or painted on metal. That's where you, as graphic designer, should step in. Add some borders to show it's not cut into a perfect square, weather it down a bit here and there, add stains, scratches, layers showing what's underneath (fe. older ad covered with the current one). Playing with colors is also a great idea, snce currently, as I said, graphic looks clean and perfect. Too perfect for the normal world, I'd say. And since Renderware is an obsolete engine, it can't use modern solutions to add flavour to otherwise simple materials. There's no dynamic shadows and lights, no reflective surfaces and bump maps even. You should add as much details as you can to distract the eye from noticing this simplicity. Lastly, I doubt retexturing the city is enough - R*'s models often are terribly mapped, and even good materials won't make these problems go away. It's kind of a Sisyphus' task. But then you won't be able to remodel everything alone. 1 Link to post Share on other sites
.M.S 1,182 Posted March 6, 2018 Author Share Posted March 6, 2018 Thank you for clarifying! I'll do something like this soon! Link to post Share on other sites
.M.S 1,182 Posted March 6, 2018 Author Share Posted March 6, 2018 (edited) Ignore the white part, in-game i'ts transparent. Edited March 6, 2018 by MS. 14 Link to post Share on other sites
Shogun Pacino 835 Posted March 6, 2018 Share Posted March 6, 2018 (edited) great project, gonna be following it Edited March 6, 2018 by CoolMods 1 Link to post Share on other sites
.M.S 1,182 Posted March 6, 2018 Author Share Posted March 6, 2018 Thank you! I'm glad you liked it! Link to post Share on other sites
.M.S 1,182 Posted March 7, 2018 Author Share Posted March 7, 2018 Here's a comparision to show how it's better: 14 Link to post Share on other sites
zmudziak32 393 Posted March 7, 2018 Share Posted March 7, 2018 You could use Xbox Models and improve textures of Characters/Weapons. Also for HUD you can use mobile textures. Link to post Share on other sites
.M.S 1,182 Posted March 7, 2018 Author Share Posted March 7, 2018 That's not the target of the project currently. 1 Link to post Share on other sites
.M.S 1,182 Posted March 8, 2018 Author Share Posted March 8, 2018 Hey guys, i'm here to say some changes that i have done to the project: - Old bad textures replaced. - We now have a bonus folder. - Reorganization of the mod, now fully explained and showing that it is necessary the Open Limit Adjuster. - 2 Read-me in Portuguese and English 2 Link to post Share on other sites
.M.S 1,182 Posted March 8, 2018 Author Share Posted March 8, 2018 (edited) Alias, if anyone wants to contribute translating the readme to more languages, I thank it. Edited March 8, 2018 by MS. Link to post Share on other sites
.M.S 1,182 Posted March 8, 2018 Author Share Posted March 8, 2018 (edited) Updated Overall Progress in the OP, 35%. Edited March 8, 2018 by MS. Link to post Share on other sites
.M.S 1,182 Posted March 11, 2018 Author Share Posted March 11, 2018 (edited) Hello everybody, after thinking a lot, I realized that doing everything on my own is tiring and time consuming, so I decided to create two groups for you to participate and help me, one is in discord, the other is in skype. Skype Group: https://join.skype.com/wg1NX6czLRS3 Discord Group: https://discord.gg/DDpKQTb Both groups you chat about vrtp or not, and you can help me with textures and give me suggestions. Edited March 11, 2018 by MS. Link to post Share on other sites
Grinch_ 586 Posted March 11, 2018 Share Posted March 11, 2018 the invite of discord isnt working Link to post Share on other sites
.M.S 1,182 Posted March 11, 2018 Author Share Posted March 11, 2018 Try now. Link to post Share on other sites