Darkdrium 60 Posted October 22, 2017 Share Posted October 22, 2017 Looks great, looking forward to this Link to post Share on other sites
.M.S 1,195 Posted October 22, 2017 Author Share Posted October 22, 2017 (edited) New texture for roads: Old(up) VS NEW(down): Edited October 22, 2017 by MSB165 10 Link to post Share on other sites
LaDiDa 831 Posted October 22, 2017 Share Posted October 22, 2017 Looking good 1 Link to post Share on other sites
.M.S 1,195 Posted October 22, 2017 Author Share Posted October 22, 2017 (edited) I do not know if I misunderstood it but it seems that the ROSA project people allow to use their mods in other mods, well I do not know exactly, I think it best not to mess with it, I may have misunderstood. Edited October 22, 2017 by MSB165 1 Link to post Share on other sites
.M.S 1,195 Posted October 22, 2017 Author Share Posted October 22, 2017 (edited) More Updates... Edited October 22, 2017 by MSB165 11 Link to post Share on other sites
.M.S 1,195 Posted October 24, 2017 Author Share Posted October 24, 2017 Here are some updates..... 14 Link to post Share on other sites
.M.S 1,195 Posted November 1, 2017 Author Share Posted November 1, 2017 (edited) Changing Grass textures, new pathwalk texture: Edited November 1, 2017 by MSB165 12 Link to post Share on other sites
MichaelAce 46 Posted November 4, 2017 Share Posted November 4, 2017 (edited) Wow, that's beautiful but I think you should take Vice Cry models with authorization to make it even better Edited October 25, 2020 by MichaelAce Link to post Share on other sites
.M.S 1,195 Posted November 4, 2017 Author Share Posted November 4, 2017 Maybe in a near future... Link to post Share on other sites
Rachel Amber 669 Posted November 6, 2017 Share Posted November 6, 2017 Wow, that's beautiful but I think you should take Vice Cry models with autorisation to make it even better i think no because this will f*ck up the feeling of original with improved textures IMO but whatever 3 Link to post Share on other sites
.M.S 1,195 Posted November 8, 2017 Author Share Posted November 8, 2017 Just a little screenshot Thanks to Rosa Project Team for giving permission to use the textures in my project. 9 Link to post Share on other sites
MichaelAce 46 Posted November 8, 2017 Share Posted November 8, 2017 Just a little screenshot Thanks to Rosa Project Team for giving permission to use the textures in my project. RoSa Team are such nice guys, every modder should be like them 1 Link to post Share on other sites
.M.S 1,195 Posted November 9, 2017 Author Share Posted November 9, 2017 here's a comparision image. 9 Link to post Share on other sites
.M.S 1,195 Posted November 9, 2017 Author Share Posted November 9, 2017 (edited) is the left window looking a bit strange? Edited November 9, 2017 by MSB165 12 Link to post Share on other sites
LaDiDa 831 Posted November 10, 2017 Share Posted November 10, 2017 Not really no. 3 Link to post Share on other sites
.M.S 1,195 Posted November 13, 2017 Author Share Posted November 13, 2017 (edited) Edited November 13, 2017 by MSB165 9 Link to post Share on other sites
.M.S 1,195 Posted November 13, 2017 Author Share Posted November 13, 2017 Looking good? 11 Link to post Share on other sites
LaDiDa 831 Posted November 13, 2017 Share Posted November 13, 2017 A lot better then vanilla, thats for sure. 3 Link to post Share on other sites
darkdrifter 51 Posted November 14, 2017 Share Posted November 14, 2017 (edited) This mod is looking promising! Keep it up! Edited November 14, 2017 by darkdrifter 2 Link to post Share on other sites
MichaelAce 46 Posted November 15, 2017 Share Posted November 15, 2017 Do you use an ENB in the screenshots ? Link to post Share on other sites
.M.S 1,195 Posted November 15, 2017 Author Share Posted November 15, 2017 Nope, i use skygfx and nvidia inspector for ambient occlusion. 2 Link to post Share on other sites
MichaelAce 46 Posted November 16, 2017 Share Posted November 16, 2017 I've seen a lot of people using this method, I'll probably do the same Link to post Share on other sites
LaDiDa 831 Posted November 16, 2017 Share Posted November 16, 2017 Doing that in SA causes flickering though (but it works great for III & VC). 3 Link to post Share on other sites
darkdrifter 51 Posted November 17, 2017 Share Posted November 17, 2017 AO looks really weird and blurry though, I suggest you use ReShade and apply MXAO, it will look way better 1 Link to post Share on other sites
LaDiDa 831 Posted November 17, 2017 Share Posted November 17, 2017 Depends on the setting you use. HBAO+ on quality looks great. 1 Link to post Share on other sites
.M.S 1,195 Posted November 17, 2017 Author Share Posted November 17, 2017 AO looks really weird and blurry though, I suggest you use ReShade and apply MXAO, it will look way better I can not see the difference. 1 Link to post Share on other sites
Aaronre99 8 Posted November 17, 2017 Share Posted November 17, 2017 Looks so good in the vice city these textures 1 Link to post Share on other sites
darkdrifter 51 Posted November 18, 2017 Share Posted November 18, 2017 I can not see the difference. I'm sure you can, set the sample radius between 15 and 20 in ReShade and you'll get clean large scale AO. If you still can't, I can't do much for you Link to post Share on other sites
.M.S 1,195 Posted November 18, 2017 Author Share Posted November 18, 2017 I already feel the current is good 1 Link to post Share on other sites
.M.S 1,195 Posted November 19, 2017 Author Share Posted November 19, 2017 6 Link to post Share on other sites