Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!   (84,964 visits to this link)

    2. News

    1. GTA Online

      1. Find Lobbies & Players
      2. Guides & Strategies
      3. Vehicles
      4. Content Creator
      5. Help & Support
    2. Crews

      1. Events
      2. Recruitment
    1. Grand Theft Auto Series

    2. GTA Next

    3. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    4. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    5. GTA Chinatown Wars

    6. GTA Vice City Stories

    7. GTA Liberty City Stories

    8. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    9. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    12. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption 2

    2. Red Dead Redemption

    3. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Forum Support

    2. Site Suggestions

MS.

VRTP 1.3 - A Vice City Retexture Project

VRTP  

90 members have voted

  1. 1. Do you think mod is currently good?

    • Yes!
      50
    • No...
      2
    • Yes, but some parts need to be improved.
      38


Recommended Posts

LaDiDa

Around 25%??

 

> Added overall progress: 25%

Share this post


Link to post
Share on other sites
MS.

Overall 28% now, i mean, the total progress.

Edited by MS.

Share this post


Link to post
Share on other sites
MS.

Hello everyone, after a few days without posting anything, here is an update, I tried to leave the textures as close to the original as possible, leaving the same or similar colors and style.

 

Rssk4wN.jpg

 

 

 

okhamoU.jpg

Share this post


Link to post
Share on other sites
MS.

Hello! I'm here again to show that I'm redoing Harrison's part again, so I'm here to show 2 comparisons, where I tried to leave as close to the original as possible.

 

7QC8ZO4.jpg

 

 

B7QoDBi.jpg

Share this post


Link to post
Share on other sites
lolleroz

this is amazing. please dont use vice cry models, i love how this keeps vanilla feel of game and it will be probably compatible with VC-MP as well.

Share this post


Link to post
Share on other sites
MS.

Keep calm, I will not use them.

Share this post


Link to post
Share on other sites
MS.

Continuing the idea of redoing txds, here a comparison of the old texture with the new remastered texture.

 

wYqQ8rf.jpg

Share this post


Link to post
Share on other sites
MS.

Added a poll, leave your opinion about the project!

Share this post


Link to post
Share on other sites
Razor_BladePL

this is amazing. please dont use vice cry models, i love how this keeps vanilla feel of game and it will be probably compatible with VC-MP as well.

I would like to leave the same opinion as you, just to let the author know what i think.

Share this post


Link to post
Share on other sites
MS.

Talking about improvements, here's the improved hospital! Tried to put the closest window in the hospital.

 

 

hGa1gPG.jpg

Share this post


Link to post
Share on other sites
MS.

Some people are asking for fixing uv mapping, i need to say that is much time consuming and can slow the development of the mod.

Share this post


Link to post
Share on other sites
LaDiDa

It's be worth it in the long run though :p

Some places have really badly mapped textures... It's still your choice though wether you do it or not.

Share this post


Link to post
Share on other sites
Ash_735

It's a LOT of hassle though, I hate texture mapping, I like working on textures but texture mapping onto models can go f*ck itself.

Share this post


Link to post
Share on other sites
MS.

Hey guys, i've seen that y'all want some improvement on some textures, then show me what you want to improve!

Share this post


Link to post
Share on other sites
Andy900

I have always expected quality improvements for vice city, thanks :) I hope that this mod never goes out. :p

Share this post


Link to post
Share on other sites
MS.

Hey everyone, I'm thinking of integrating the jestic's hq palms into my mod, which do y'all prefer, the mod already included in the .7z file or a separeted download (both will be already adapted to vrtp)?

Share this post


Link to post
Share on other sites
LaDiDa

I'd say, just add it.

Share this post


Link to post
Share on other sites
Nihilist.

Hey guys, i've seen that y'all want some improvement on some textures, then show me what you want to improve!

You should add some depth and details to them, or at least those you create from the scratch, like ads and billboards (Full Moon Warehouse being a good example). Having higher resolution and sharp edges is one thing, but most importantly, materials should match one another and be consistent stylistically.

 

Continuing with the aforementioned example of Full Moon Warehouse, it looks good on its own, but it's clean, sterile. There's nothing suggesting it's printed on, let's say, paper or painted on metal. That's where you, as graphic designer, should step in. Add some borders to show it's not cut into a perfect square, weather it down a bit here and there, add stains, scratches, layers showing what's underneath (fe. older ad covered with the current one). Playing with colors is also a great idea, snce currently, as I said, graphic looks clean and perfect. Too perfect for the normal world, I'd say.

And since Renderware is an obsolete engine, it can't use modern solutions to add flavour to otherwise simple materials. There's no dynamic shadows and lights, no reflective surfaces and bump maps even. You should add as much details as you can to distract the eye from noticing this simplicity.

 

Lastly, I doubt retexturing the city is enough - R*'s models often are terribly mapped, and even good materials won't make these problems go away. It's kind of a Sisyphus' task. But then you won't be able to remodel everything alone.

Share this post


Link to post
Share on other sites
MS.

Thank you for clarifying! I'll do something like this soon!

Share this post


Link to post
Share on other sites
MS.
Posted (edited)

7sEhH9X.jpg:santa: Ignore the white part, in-game i'ts transparent.

Edited by MS.

Share this post


Link to post
Share on other sites
CoolMods
Posted (edited)

great project, gonna be following it :^:

Edited by CoolMods

Share this post


Link to post
Share on other sites
MS.

Thank you! I'm glad you liked it!

Share this post


Link to post
Share on other sites
MS.

Here's a comparision to show how it's better: nb9iEOl.png

Share this post


Link to post
Share on other sites
zmudziak32

You could use Xbox Models and improve textures of Characters/Weapons. Also for HUD you can use mobile textures.

Share this post


Link to post
Share on other sites
MS.

That's not the target of the project currently.

Share this post


Link to post
Share on other sites
MS.

Hey guys, i'm here to say some changes that i have done to the project:

 

- Old bad textures replaced.

- We now have a bonus folder.
- Reorganization of the mod, now fully explained and showing that it is necessary the Open Limit Adjuster.
- 2 Read-me in Portuguese and English

Share this post


Link to post
Share on other sites
MS.
Posted (edited)

Alias, if anyone wants to contribute translating the readme to more languages, I thank it.

Edited by MS.

Share this post


Link to post
Share on other sites
MS.
Posted (edited)

Updated Overall Progress in the OP, 35%.

Edited by MS.

Share this post


Link to post
Share on other sites
MS.
Posted (edited)

Hello everybody, after thinking a lot, I realized that doing everything on my own is tiring and time consuming, so I decided to create two groups for you to participate and help me, one is in discord, the other is in skype.

 

Skype Group: https://join.skype.com/wg1NX6czLRS3

 

Discord Group: https://discord.gg/DDpKQTb

 

Both groups you chat about vrtp or not, and you can help me with textures and give me suggestions.

Edited by MS.

Share this post


Link to post
Share on other sites
Inan-Ahammad

the invite of discord isnt working

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.