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Acedawg0062

Will shark cards be in red dead redemption 2 online?

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DexMacLeod

Even more important is that he never said microtransactions at all. He said recurrent consumer spending which basically is anything from in game microtransactions to story DLC and anything in between. Pretty sure most of their games already have some form of this anyway. Video game "reporters" just went with the most alarmist headlines possible because of the clicks they get.

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Hunter S. Compton

we should start some kind of movement, about ethics in gaming journalism

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Reno_

Hopefully. Can't think of a better way to have microtransactions

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CowBoyKB

i THINK there will be loot boxes like randomly generated loot. Also with the "leak" of battle royale it kind of makes more sense.

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Safari

i THINK there will be loot boxes like randomly generated loot. Also with the "leak" of battle royale it kind of makes more sense.

 

loot boxes cannot work in open world games because R* have immersive maps and locations to explore whats the point of having those locations if you can just hit a loot box and instantly have it. its irrelevant I'm sure they know nobody is going to pay for something when they know they can easily go to the location and get the item without a hassle to grind. RDR2 offers the environment, loot boxes would just take the experience from exploring it out, im sure R* wants you to explore their map as they've worked on it for years i can imagine, unless if this game is going to be a flat out RPG i could see this working but i doubt it as R* aren't experienced with that genre and know their fans what something like RDR1 and or anything like their previous titles thats why people love their games so much due to their unique take on the open world genre. Its already confirmed that their will be only one form of micro transactions and that will be government bonds, I personally wont care about micro transactions in this game no matter how they monetize it as i wont be begging for the newest mine cart or saddle, its RDR2 your purpose is to survive not to have the shiniest things during the western era.

Edited by Safari

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DexMacLeod

 

i THINK there will be loot boxes like randomly generated loot. Also with the "leak" of battle royale it kind of makes more sense.

 

loot boxes cannot work in open world games because R* have immersive maps and locations to explore whats the point of having those locations if you can just hit a loot box and instantly have it, its irrelevant I'm sure they know nobody is going to pay for something when they know they can easily go to the location and get the item without a hassle to grind, RDR2 offers the environment loot boxes would just take the experience from exploring it out, im sure R* wants you to explore their map as they've worked on it for years i can imagine, unless if this game is going to be a flat out RPG i could see this working but i doubt it as R* aren't experienced with that genre and know their fans what something like RDR1 and or anything like their previous titles thats why people love their games so much due to their unique take on the open world genre. Its already confirmed that their will be only one form of micro transactions and that will be government bonds, I personally wont care about micro transactions in this game no matter how they monetize it as i wont be begging for the newest mine cart or saddle, its RDR2 your purpose is to survive not to have the shiniest things during the western era.

 

 

Wow, did you just turn three paragraphs into two sentences? Impressive! :)

 

All kidding aside though, I tend to agree with you. Rockstar's typical gameplay style doesn't really work for paid loot crates. Something like ammo drops could work though. In the thick of a battle I could see people spending in game currency to avoid having to ride back into a town to restock.

 

Or, if crafting is a big part of the game, they could do "supply crates" where you pay ridiculous amounts of in game money for a random bundle of craftables. It's hard to say though without really knowing anything about the gameplay.

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PapasHota

Loot boxes cannot work in open world games? tell that to WB and ubisoft

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Safari

 

 

i THINK there will be loot boxes like randomly generated loot. Also with the "leak" of battle royale it kind of makes more sense.

 

loot boxes cannot work in open world games because R* have immersive maps and locations to explore whats the point of having those locations if you can just hit a loot box and instantly have it, its irrelevant I'm sure they know nobody is going to pay for something when they know they can easily go to the location and get the item without a hassle to grind, RDR2 offers the environment loot boxes would just take the experience from exploring it out, im sure R* wants you to explore their map as they've worked on it for years i can imagine, unless if this game is going to be a flat out RPG i could see this working but i doubt it as R* aren't experienced with that genre and know their fans what something like RDR1 and or anything like their previous titles thats why people love their games so much due to their unique take on the open world genre. Its already confirmed that their will be only one form of micro transactions and that will be government bonds, I personally wont care about micro transactions in this game no matter how they monetize it as i wont be begging for the newest mine cart or saddle, its RDR2 your purpose is to survive not to have the shiniest things during the western era.

 

 

Wow, did you just turn three paragraphs into two sentences? Impressive! :)

 

All kidding aside though, I tend to agree with you. Rockstar's typical gameplay style doesn't really work for paid loot crates. Something like ammo drops could work though. In the thick of a battle I could see people spending in game currency to avoid having to ride back into a town to restock.

 

Or, if crafting is a big part of the game, they could do "supply crates" where you pay ridiculous amounts of in game money for a random bundle of craftables. It's hard to say though without really knowing anything about the gameplay.

 

whoops i didn't even notice lol, and sure i could see the first one working as well and id be fine with that feature it sounds unique. Although for the second one i can only imagine hunting as being one of the games main features and I'm sure R* wants us to explore the many animals they programmed within this massive open world game, hell i can bet we will have a good selection of missions tributes to hunting, furthering the importance of hunting in online and SP, but this is all speculation.

 

Loot boxes cannot work in open world games? tell that to WB and ubisoft

neither WB and Ubisoft contain loot boxes in any of their games if i can recall they only have DLC. Even if R* has a unique take on the open world genre they create immersive worlds that they want us to explore rather than ubisoft's chicken sh*t open worlds and WB bland open world games. They don't offer immersion within most of their games meaning that they can easily add a loot box within a game like Assassins creed as their are no clothing stores or any blacksmith making it easy for Ubisoft to add loot boxes for players that want a different look or different weapon.

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DexMacLeod

 

 

 

 

 

i THINK there will be loot boxes like randomly generated loot. Also with the "leak" of battle royale it kind of makes more sense.

 

loot boxes cannot work in open world games because R* have immersive maps and locations to explore whats the point of having those locations if you can just hit a loot box and instantly have it, its irrelevant I'm sure they know nobody is going to pay for something when they know they can easily go to the location and get the item without a hassle to grind, RDR2 offers the environment loot boxes would just take the experience from exploring it out, im sure R* wants you to explore their map as they've worked on it for years i can imagine, unless if this game is going to be a flat out RPG i could see this working but i doubt it as R* aren't experienced with that genre and know their fans what something like RDR1 and or anything like their previous titles thats why people love their games so much due to their unique take on the open world genre. Its already confirmed that their will be only one form of micro transactions and that will be government bonds, I personally wont care about micro transactions in this game no matter how they monetize it as i wont be begging for the newest mine cart or saddle, its RDR2 your purpose is to survive not to have the shiniest things during the western era.

 

 

Wow, did you just turn three paragraphs into two sentences? Impressive! :)

 

All kidding aside though, I tend to agree with you. Rockstar's typical gameplay style doesn't really work for paid loot crates. Something like ammo drops could work though. In the thick of a battle I could see people spending in game currency to avoid having to ride back into a town to restock.

 

Or, if crafting is a big part of the game, they could do "supply crates" where you pay ridiculous amounts of in game money for a random bundle of craftables. It's hard to say though without really knowing anything about the gameplay.

 

whoops i didn't even notice lol, and sure i could see the first one working as well and id be fine with that feature it sounds unique. Although for the second one i can only imagine hunting as being one of the games main features and I'm sure R* wants us to explore the many animals they programmed within this massive open world game, hell i can bet we will have a good selection of missions tributes to hunting, furthering the importance of hunting in online and SP, but this is all speculation.

 

Loot boxes cannot work in open world games? tell that to WB and ubisoft

neither WB and Ubisoft contain loot boxes in any of their games if i can recall they only have DLC. Even if R* has a unique take on the open world genre they create immersive worlds that they want us to explore rather than ubisoft's chicken sh*t open worlds and WB bland open world games. They don't offer immersion within most of their games meaning that they can easily add a loot box within a game like Assassins creed as their are no clothing stores or any blacksmith making it easy for Ubisoft to add loot boxes for players that want a different look or different weapon.

 

I think exploration will be a more of a single player thing than an online thing. I mean, you can still do it if you for some reason want to but that won't be what Rockstar is trying to get you to focus on.

 

As for hunting being a big part of online; that's just all the more reason to monetize it with something like supply crates. I can see craftable items acting like a secondary currency where it takes ridiculous amounts of a certain thing to craft something out of it.

 

 

Ubisoft uses loot crates in Assassin's Creed Origins which is all about "immersive" exploration. And it's probly got the least obtrusive lootbox system I've ever seen in a game.

Edited by DexMacLeod
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CowBoyKB

 

i THINK there will be loot boxes like randomly generated loot. Also with the "leak" of battle royale it kind of makes more sense.

 

loot boxes cannot work in open world games because R* have immersive maps and locations to explore whats the point of having those locations if you can just hit a loot box and instantly have it. its irrelevant I'm sure they know nobody is going to pay for something when they know they can easily go to the location and get the item without a hassle to grind. RDR2 offers the environment, loot boxes would just take the experience from exploring it out, im sure R* wants you to explore their map as they've worked on it for years i can imagine, unless if this game is going to be a flat out RPG i could see this working but i doubt it as R* aren't experienced with that genre and know their fans what something like RDR1 and or anything like their previous titles thats why people love their games so much due to their unique take on the open world genre. Its already confirmed that their will be only one form of micro transactions and that will be government bonds, I personally wont care about micro transactions in this game no matter how they monetize it as i wont be begging for the newest mine cart or saddle, its RDR2 your purpose is to survive not to have the shiniest things during the western era.

 

 

Usually these kinds of monetized content is for the multiplayer side of the game. so I don't think they care about exploring because you do that in the single player. In multiplayer you can't just walk around and pick up a gun in gta online you have to purchase it with your GTA$ In multiplayer its usually about who has better "STUFF" and thats where I think they could potentially use this. but im in the same boat as you I personally dont care about micro-transactions in the slightest

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Safari

 

 

i THINK there will be loot boxes like randomly generated loot. Also with the "leak" of battle royale it kind of makes more sense.

 

loot boxes cannot work in open world games because R* have immersive maps and locations to explore whats the point of having those locations if you can just hit a loot box and instantly have it. its irrelevant I'm sure they know nobody is going to pay for something when they know they can easily go to the location and get the item without a hassle to grind. RDR2 offers the environment, loot boxes would just take the experience from exploring it out, im sure R* wants you to explore their map as they've worked on it for years i can imagine, unless if this game is going to be a flat out RPG i could see this working but i doubt it as R* aren't experienced with that genre and know their fans what something like RDR1 and or anything like their previous titles thats why people love their games so much due to their unique take on the open world genre. Its already confirmed that their will be only one form of micro transactions and that will be government bonds, I personally wont care about micro transactions in this game no matter how they monetize it as i wont be begging for the newest mine cart or saddle, its RDR2 your purpose is to survive not to have the shiniest things during the western era.

 

 

Usually these kinds of monetized content is for the multiplayer side of the game. so I don't think they care about exploring because you do that in the single player. In multiplayer you can't just walk around and pick up a gun in gta online you have to purchase it with your GTA$ In multiplayer its usually about who has better "STUFF" and thats where I think they could potentially use this. but im in the same boat as you I personally dont care about micro-transactions in the slightest

 

RDR2 isn't about who has the coolest stuff its about the exploration of the west and vast natural setting along with the survival aspect of things. They even said RDR2 will be treated like RDR2 not GTAV so we should expect a different atmosphere in this game. Although ill put an image in your head of what your saying, so If they add loot boxes and people begin getting all these cool items what happens when a player has all the items without a challenge, well the game begins to die and gets boring fast. When this happens R* gets less money in the end they want us to have a challenge and they want us to play this game for years to come so they can keep pulling in checks for 3-4 years or even longer. You may say well they can just drop a DLC every month or so for online to make us keep gaining although you have to remember this game is set in the late 1800s to 1900s making it extremely hard for R* to push out online items and content to the player, they will need time on thinking of DLC and creating items. Also everything that happened with EA i doubt they even want to touch loot boxes lol.

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DexMacLeod

 

 

 

i THINK there will be loot boxes like randomly generated loot. Also with the "leak" of battle royale it kind of makes more sense.

 

loot boxes cannot work in open world games because R* have immersive maps and locations to explore whats the point of having those locations if you can just hit a loot box and instantly have it. its irrelevant I'm sure they know nobody is going to pay for something when they know they can easily go to the location and get the item without a hassle to grind. RDR2 offers the environment, loot boxes would just take the experience from exploring it out, im sure R* wants you to explore their map as they've worked on it for years i can imagine, unless if this game is going to be a flat out RPG i could see this working but i doubt it as R* aren't experienced with that genre and know their fans what something like RDR1 and or anything like their previous titles thats why people love their games so much due to their unique take on the open world genre. Its already confirmed that their will be only one form of micro transactions and that will be government bonds, I personally wont care about micro transactions in this game no matter how they monetize it as i wont be begging for the newest mine cart or saddle, its RDR2 your purpose is to survive not to have the shiniest things during the western era.

 

 

Usually these kinds of monetized content is for the multiplayer side of the game. so I don't think they care about exploring because you do that in the single player. In multiplayer you can't just walk around and pick up a gun in gta online you have to purchase it with your GTA$ In multiplayer its usually about who has better "STUFF" and thats where I think they could potentially use this. but im in the same boat as you I personally dont care about micro-transactions in the slightest

 

RDR2 isn't about who has the coolest stuff its about the exploration of the west and vast natural setting along with the survival aspect of things. They even said RDR2 will be treated like RDR2 not GTAV so we should expect a different atmosphere in this game. Although ill put an image in your head of what your saying, so If they add loot boxes and people begin getting all these cool items what happens when a player has all the items without a challenge, well the game begins to die and gets boring fast. When this happens R* gets less money in the end they want us to have a challenge and they want us to play this game for years to come so they can keep pulling in checks for 3-4 years or even longer. You may say well they can just drop a DLC every month or so for online to make us keep gaining although you have to remember this game is set in the late 1800s to 1900s making it extremely hard for R* to push out online items and content to the player, they will need time on thinking of DLC and creating items. Also everything that happened with EA i doubt they even want to touch loot boxes lol.

 

 

What you're describing is pretty much exactly how shark cards work. Players buy shark cards so they can have all the items without having to work for them.

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Safari

 

 

 

 

i THINK there will be loot boxes like randomly generated loot. Also with the "leak" of battle royale it kind of makes more sense.

 

loot boxes cannot work in open world games because R* have immersive maps and locations to explore whats the point of having those locations if you can just hit a loot box and instantly have it. its irrelevant I'm sure they know nobody is going to pay for something when they know they can easily go to the location and get the item without a hassle to grind. RDR2 offers the environment, loot boxes would just take the experience from exploring it out, im sure R* wants you to explore their map as they've worked on it for years i can imagine, unless if this game is going to be a flat out RPG i could see this working but i doubt it as R* aren't experienced with that genre and know their fans what something like RDR1 and or anything like their previous titles thats why people love their games so much due to their unique take on the open world genre. Its already confirmed that their will be only one form of micro transactions and that will be government bonds, I personally wont care about micro transactions in this game no matter how they monetize it as i wont be begging for the newest mine cart or saddle, its RDR2 your purpose is to survive not to have the shiniest things during the western era.

 

 

Usually these kinds of monetized content is for the multiplayer side of the game. so I don't think they care about exploring because you do that in the single player. In multiplayer you can't just walk around and pick up a gun in gta online you have to purchase it with your GTA$ In multiplayer its usually about who has better "STUFF" and thats where I think they could potentially use this. but im in the same boat as you I personally dont care about micro-transactions in the slightest

 

RDR2 isn't about who has the coolest stuff its about the exploration of the west and vast natural setting along with the survival aspect of things. They even said RDR2 will be treated like RDR2 not GTAV so we should expect a different atmosphere in this game. Although ill put an image in your head of what your saying, so If they add loot boxes and people begin getting all these cool items what happens when a player has all the items without a challenge, well the game begins to die and gets boring fast. When this happens R* gets less money in the end they want us to have a challenge and they want us to play this game for years to come so they can keep pulling in checks for 3-4 years or even longer. You may say well they can just drop a DLC every month or so for online to make us keep gaining although you have to remember this game is set in the late 1800s to 1900s making it extremely hard for R* to push out online items and content to the player, they will need time on thinking of DLC and creating items. Also everything that happened with EA i doubt they even want to touch loot boxes lol.

 

 

What you're describing is pretty much exactly how shark cards work. Players buy shark cards so they can have all the items without having to work for them.

 

I was just explaining what the other guy was telling me and putting an image in his head of what would happen if this game were to be a game similar to that of GTAV the online portion of the game will expect a short death. I just said this game is known for the exploration and survival aspect therefore i believe this game will take advantage of that rather than giving us the coolest items, lets be honest nobody is going to sh*t their pants over a stupid pistol engravement or a new saddle people remembered RDR1 for its vast open world and survival aspect of the wild west. Yes they did say government bonds would be in this game but i don't think thats going to be their main way of pulling in checks but rather keep updating GTA online and drop RDR2 SP DLC. Im just saying based on history they cannot treat RDR2 online like GTA online.

Edited by Safari

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