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Acedawg0062

Will shark cards be in red dead redemption 2 online?

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Acedawg0062

Will there be sharks cards in red dead 2 online like gta online? Will they try to make unfair payouts and ruin missions like in gta online to push sharks cards? I hope not but the way rock star loves microtransactions I'm very sure there will be.

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Zello

They won't call them sharkcards maybe Government bonds.

  • Like 1

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TheOriginalGunslinger

Hopefully Gang Hideouts return (which probably will tbh). I'll play contact missions if they make it into the game. I'm guessing we'll get a telegram of some sort and have to go somewhere to start contact missions.

 

Regardless, Gang Hideouts is what I'll be doing most of the time.

Edited by TheOriginalGunslinger

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Shadowfennekin

They'll be called Cactus cards.

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Edward Nashton

They're either going to be money sacks or gold bars.

wild-wild-west-dinner-party-birthday-pho

Edited by Edward Nashton
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Tupiz

Can't wait for the equivalent for the shark cards. Will be so dope.

 

I hope they'll do adversary modes, too.

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Jmac

GTA Online completely lost its way. It's so over-the-top ridiculous, it may as well be Saints Row and it's not even fun anymore. Just a ludicrous grindfest.

 

I hope RDR2 doesn't follow the same path. Fun, era-appropriate, etc. I realize micro transactions are going to be in most games these days, but it shouldn't be the primary focus of a AAA title.

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NikosUncle

I'm going to spend so much of my real money to get all the best stuff and gloat as others spend weeks grinding.

 

I'll be the one laughing in the end.

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Mokrie Dela

I'm fine with them returning on two conditions:

SP has the length and depth worthy of the title, not discarded in favour for online.

 

And the online DLC isn't ridiculous or mere gun/horse packs.

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Johnson Johnson

they gonna call it Alligator cards or Cougar Cards

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Pepperjack

Buffalo Buck's wild gold bonds. Buck Sharon a famous caddle rustler, struck oil on his small farm, and he's a giving man and for just low payments of real us dollars, you can get ingame money easily! 5 bucks will garner you about 10 cents ingame money, which back then was a lot, let me tell you! 20 bucks will get you 2 dollars ingame! 50 bucks will get you 20 dollars! and finally 100 bucks will get you 50 ingame dollars! The price of a stallion horse at Ricks Auto Ranch costs about 25 dollars so you'll get a bang for your buck for sure! The carriage mounted with 2 miniguns on either side and three flame throwers costs about 35 dollars. Followed by the Steam boat, where you can store some of those canoes you have picked up, 45 dollars! or you can grind out money getting bounties, taking out hideouts, doing missions, each mission will get you about 15 cents.

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MojoGamer

Cash Cows will be the most revelant name for Shark Cards in Red Dead Redemption 2 and be named after various types of cows.

Shark Cards will once again return for GTA 6 before the PS5 is released.

Edited by MojoGamer
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Nutduster

GTA Online completely lost its way. It's so over-the-top ridiculous, it may as well be Saints Row and it's not even fun anymore. Just a ludicrous grindfest.

 

I hope RDR2 doesn't follow the same path. Fun, era-appropriate, etc. I realize micro transactions are going to be in most games these days, but it shouldn't be the primary focus of a AAA title.

 

If the economy and game design is as warped as GTA Online turned out to be, I will be bowing out early. As in barely playing online at all. I know they gotta make money somewhere but I have a visceral negative reaction to intentionally making the game less fun in order to make more money. It's everything we should be against as gamers. Subscription fees, paid DLC, microtransactions for exclusive, aesthetic-only content - I can accept all of that. They are all better options than shark cards ended up to be.

 

I don't know exactly what they'll do in RDR Online (or whatever it's called), but I think there's a 0% chance of no microtransactions, and unfortunately I think there's a very good chance they do almost exactly the same thing again. It made them buckets of money before, hard to imagine them jettisoning a working model in favor of something else that is untested (at least by R*) and might make less money for them.

Edited by Nutduster

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Mas u Sees

 

 

Subscription fees, paid DLC, microtransactions for exclusive, aesthetic-only content - I can accept all of that. They are all better options than shark cards ended up to be.

All of that has been tried by Rockstar previously, in their previous instalments, with meager, financial results.

 

 

 

I don't know exactly what they'll do in RDR Online (or whatever it's called), but I think there's a 0% chance of no microtransactions, and unfortunately I think there's a very good chance they do almost exactly the same thing again.

That is exactly what they will do.

 

Apply the same system again, though this time adjusted to the franchise.

 

In Grand Theft Auto, the entire point of the game was owning the biggest cars, houses, guns, clothes and planes in free mode, even before GTA Online.

However in Red Dead Redemption the focus is more on the missions, characters and mini-games.

 

So I would hope, and maybe even assume, that this time around they will focus their additional content on more mission based stuff and mini-games, which will probably have some sort of entrance fee,(for example like the Mobile Operations Center in GTA Online, being needed for Military Operations).

 

I just hope they don't use their bloody "create a business" model AGAIN, it was fun the first few times around in GTA Online, but now it is kind of getting stale to see the same game design repeated and reiterated, again and again and again and again and again. I honestly think they are only doing it in GTA Online at the moment, because they created the tools for these systems and their juniors can only work within the boundaries of said tools.

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SaINtMaRc

Definitely. I'm not too fussed what they'll be called but they'll be included because of how easy Shark Cards were picked up. Easy money for R*.

 

The only disputing factor is how the money system will work. In GTA you spend billions and that can seem far fetched at times. Technically I can't see it right that in the red dead universe you could possibly do the same. I mean for me your most expensive item has got to be a Gattling gun within a carriage.

 

And I wouldn't of thought that would take a million. But the worth of money was different back then. So if anything everything should be cheaper but money should be harder to come by. So in my mind the max you should get from gold bars or whatever it be, should be 15-20k or so.

Edited by SaINtMaRc

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gonnaenodaethat

Buckeroos

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Matrelith

All jokes aside, we don't know as of yet, OP. We know RDR2 will have a multiplayer mode but the how and the what are still being kept a secret by Rockstar games. So far it's all speculation about whether there will be microtransactions or not.

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Nutduster

 

 

Subscription fees, paid DLC, microtransactions for exclusive, aesthetic-only content - I can accept all of that. They are all better options than shark cards ended up to be.

All of that has been tried by Rockstar previously, in their previous instalments, with meager, financial results.

 

I don't remember Rockstar having a subscription service. Otherwise - I know that, it's just heartbreaking. The most profitable ways game companies have found to make ongoing revenue off of online games is design decisions that intentionally make their games worse and more annoying. Not supporting those decisions is a protest vote that we need to start exercising.

 

I think it especially sucks that the industry won't just come out and say, "Hey, we are spending a goddamn fortune developing these AAA releases, and $60 was the price of a new game that could be developed in 1/5th the amount of time, 15 or 20 years ago. We need to revisit our pricing model and if you guys want these huge, amazing-looking, content-rich games, it's simply going to cost more." Stop milking with microtransactions and making your game suffer for it. I'm getting to the point that I don't even want to play online games because of the barrage of tactics to get you to pay extra for inconsequential junk, or to bypass massive annoyances built into the game deliberately. I'd rather quit playing and spend that money on another single player-only game - it might not have as much play time in it, but at least it was made for the right reasons, in the right way.

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Hunter S. Compton

 

 

 

Subscription fees, paid DLC, microtransactions for exclusive, aesthetic-only content - I can accept all of that. They are all better options than shark cards ended up to be.

All of that has been tried by Rockstar previously, in their previous instalments, with meager, financial results.

 

I don't remember Rockstar having a subscription service. Otherwise - I know that, it's just heartbreaking. The most profitable ways game companies have found to make ongoing revenue off of online games is design decisions that intentionally make their games worse and more annoying. Not supporting those decisions is a protest vote that we need to start exercising.

 

I think it especially sucks that the industry won't just come out and say, "Hey, we are spending a goddamn fortune developing these AAA releases, and $60 was the price of a new game that could be developed in 1/5th the amount of time, 15 or 20 years ago. We need to revisit our pricing model and if you guys want these huge, amazing-looking, content-rich games, it's simply going to cost more." Stop milking with microtransactions and making your game suffer for it. I'm getting to the point that I don't even want to play online games because of the barrage of tactics to get you to pay extra for inconsequential junk, or to bypass massive annoyances built into the game deliberately. I'd rather quit playing and spend that money on another single player-only game - it might not have as much play time in it, but at least it was made for the right reasons, in the right way.

 

Unfortunately, the reason that companies make microtransactions at all is because they're a viable way to make money; people buy them. Any time that a game has ever gone to far, such as with the new battlefront or that Evolve asymmetrical multiplayer thing, they have suffered accordingly in terms of sales and critical reception. However, I don't think that enough people will ever be so coordinated as to protest games with this model to the point that it would shift the paradigm in any meaningful way. I agree with everything you're saying 1000%, but i feel like that's the reality of all this.

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SHADOW OPS

If I need one I will buy one. Unless I can dupe horses with the blue circle. I hope there are AM modes like water polo as long as my horse doesn't drown.\

 

giphy.gif

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SaINtMaRc

If I need one I will buy one. Unless I can dupe horses with the blue circle. I hope there are AM modes like water polo as long as my horse doesn't drown.\

 

giphy.gif

You gotta hope you don't drown. Marston couldn't swim so you've gotta hope Morgan can. 😁

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Hunter S. Compton

Hey since everyone is so concerned about pay-to-win and microtransactions in the model of GTAO, I was wondering what sort of things you all think would be available that would throw off pvp balance. I'm not trying to create hysteria, I just think it would be fun to talk about. Like getting an armored stagecoach with a seat for a cannon and one for a gatling gun. Plus automobile assembly lines were running in America as early as 1901... Harley davidson, Triumph, and Indian were all producing american motorcycles by 1905.... makes you think.....................................................................................

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Biter

Good question OP. I am not sure what you would spend your money on?

 

Mutil horse barns? Does not make sense.

Different horses? One horse is much like any other.

Horse drawn carriages? Likely.

Your own train car? Maybe.

 

 

I am sure RDR2 Online will have some ridiculous content that destroys any realism just so that Shark Cards sell. Probably have horses that jump over buildings, flying Pegasus that you can ride on etc.

You could ride Zebra and Testosterone pumped bulls in RDR, I expect they will take it to another level.

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B Dawg

Infinite leveling that provides statistical bonuses, and you can use shark cards to buy levels? I don't know, but I have a feeling R*/T2 will f*ck it up somehow.

Edited by B Dawg

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PapasHota

They gonna put rpg stats levels on horses , and you start with a sick donkey and have to grind 24 hours to get an aven sicker slow horse or just buy those sharkcards, probably the fastest and strongest horse will be locked on grinding eternally or buying a 25$ sharkcard

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chronic lumbago

https://gamerant.com/red-dead-redemption-2-microtransactions/

 

Take Two has confirmed every game from now on will feature microtransactions in one way or another. Shark cards 2.0? Lootboxes? Who knows?

 

Looking back at GTA5, most players were dissappointed by the lack of updates to the singleplayer. R* stopped adding new content to SP so we can drop some money on their infinite loading screen, troll infested servers.

 

What is the solution to make everyone happy, the online players and solo players too? You might think simply adding everything to SP, but there's no profit in that. The best possible, customer friendly solution is to implement premium in-game currency to singleplayer as well as multiplayer. That way, everyone can happily spend their money on overpriced saddles and new hats for Arthur.

 

Sorry for the sarcasm. I haven't seen the news article posted yet, but it shouldn't be a surprise. There's no avoiding it, R* and T2 will try to get more money with lacking content from you. Don't buy into it, no matter how flashy and hip the new saddle is. Remember, with each purchase, you're making the chance of a full-blown DLC thinner and thinner until they won't bother like it happened to GTA5.

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PapasHota

Just hoping they dont put those sh*ts on single player

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Jabalous

Just hoping they dont put those sh*ts on single player

 

They won't. Single player (SP) will be the same as GTA5 and Redemption. SP is not where in-game transactions can thrive.

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Hunter S. Compton

It's important to remember that Zelnick also said in the investor call that future micortransactions "probably won't take the form of digital currency" so that seems to put down the idea of shart cards specifically. I don't know what that would look like, however.

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