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missing texture just like slow loading draw distance


Gian_Yagami
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I've installed HD skin 299 ped original ( http://www.gtainside.com/en/sanandreas/skins/94757-hd-skin-pack-278-skins-by-v-do ) with modloader and my game missing texture often. My list mod is:

1. CLEO 4.3 auto installation included asi loader

2. Silent's ASI Patch, I forgot which version but latest version on this time.

3. Ragdoll_physics.asi (Ragdoll bullet physics by madleg)

4.walk_aim_fix.cs (Script for inject value at memory address from from David thapa at my post: http://gtaforums.com/topic/897232-cant-move-while-aim/)

 

 

if you have sanny builder then compile this and put it to cleo folder try it

 

 

 

{$CLEO}
0000:
0A8C: 12677196 1 55 1
0A93: end_custom_thread

 

5. RagDoll_FrameAdjust.cs (cleo script from ragdoll bullet physics)

6. RagDoll_uniqueAbility.cs (cleo script from ragdoll bullet physics)

7. Cleo skin selector by Ryosuke839 with renko and Marie rose DOA

 

modloader list:

1. Original HD weapons http://www.gtainside.com/en/sanandreas/weapons/78003-original-hd-weapons-best-version-v5/

​2. HD skin 299 ped original included samp skins

3. gta.dat for skin selector

 

My machine specification:

AMD A4 6300 3.7GHz 2 core 2 thread

Kingstone 2 GB DDR3 1600MHz

V-Gen 2 GB DDR3 1600MHz

Biostar A58ML2

Saphire Radeon R7 200 series GDDR5 2GB VRAM Driver Crimson 17.8.2

HDD Samsung 500 GB SATA

Windows 10 64 Bit

 

My display settings:

Draw distance: MAX

Anti aliasing: off

mip mapping: on

resolution: 1366 x 768 32 bit color (available from silent's asi patch)

frame limiter: off

 

When I rotate camera, texture always late appear for few seconds. Many texture like fence and ladder never show up after CJ got teleported from wasted or busted.

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Did you just reply to your own question? :blink:

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Did you just reply to your own question? :blink:

Yeah, I don't understand with this forum why it is so quiet when I create a thread. I did that because if someone have same problem with me they know how to fix it.

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Great Britain

 

Did you just reply to your own question? :blink:

Yeah, I don't understand with this forum why it is so quiet when I create a thread. I did that because if someone have same problem with me they know how to fix it.

 

 

Yeah, some threads do tend to get ignored around here at times sadly. In any case it was nice of you to share your solution for anyone who may be experiencing the same issue.

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Using open limit adjuster instead of just streamingmemoryfix might keep your game from crashing when you're adding more mods to it while also having the streaming memory adjustment implemented (30% of available memory by default). I'd suggest using that over streammemoryfix.

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Using open limit adjuster instead of just streamingmemoryfix might keep your game from crashing when you're adding more mods to it while also having the streaming memory adjustment implemented (30% of available memory by default). I'd suggest using that over streammemoryfix.

How did you know I got crash after put streammemoryfix? haha :lol:

So I need put open limit adjuster too or just using one of them?

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Using open limit adjuster instead of just streamingmemoryfix might keep your game from crashing when you're adding more mods to it while also having the streaming memory adjustment implemented (30% of available memory by default). I'd suggest using that over streammemoryfix.

How did you know I got crash after put streammemoryfix? haha :lol:

So I need put open limit adjuster too or just using one of them?

 

Use only open limit adjuster since it incorporates everything streammemoryfix does and makes certain limits unlimited.

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Use only open limit adjuster since it incorporates everything streammemoryfix does and makes certain limits unlimited.

Okay I will try, thank you.

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