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Martin makes a DYOM Walkthrough for you (60FPS)


Martin_Strada
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DennysCute99
2 minutes ago, Martin_Strada said:

Let me rest.

Ok, however, you have all the time.

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Martin_Strada

I made my microphone to be louder, just change the boost, and it can hear better than the 1st part.

 

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  • 1 month later...
Martin_Strada
Just now, SkyGTA_User said:

What program do you use to record GTA?

Shadowplay.

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  • 11 months later...
Martin_Strada

Sorry for a big bump here, but it shows you here that I'am back at walkthrough making, wil do commentary next time :D

I have the list of MPs to play:

- Grove Street Turfs made by Me and Dima (Dima was part of this storyline.)

- What Pain Means by RithRake24

- Free MP Slot.

 

You can request here to play your missions or in PM.

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Martin_Strada

 

Edited by Martin_Strada
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  • 1 year later...
Martin_Strada

HAYHAVEN REVIEW

Spoiler

This mission has a lot of plot writing include in to it. While it has a pretty not bad gameplay. It still does a great job adding shootouts and also a drive by element. The plot seemed intriguing at first when I played it and it still is. The designer itself is very good at cutscene placement, like smooth, linear moving cutscenes. While this mission had some minor cons and it's not his best MOTW entry, but it's still cool to see this designer kicking into a open minded story.

 

PROS:

- Cool story writing.

- Nice cutscene placement

- Good length.

- Decent variety of objects, actors.

- Well made driveby element.


CONS:

- Small minor mistake at the end when the character decided to stop a vehicle in the middle of the road while it's the end of a mission.

- Wanted more of the object placement.

 

VERDICT: 9/10

 

THE WAREHOUSE AMBUSH REVIEW

Spoiler

 

This is his first entry from Eddy who won MOTW and MOTY on the first try (big achievement for a designer). Very stable, clean and intriguing variety of gameplay! Gameplay is really, really well done. The object placements is the best part of a mission, since the designer is naturally good at adding objects into the missions. It sure does have a feeling of an abandoned warehouse, because everything you can see inside are naturally placed, not everything's linear. But the downside is that the mission doesn't have that bodyguard feeling, it's like you're some sort of a hitman trying to assassinate a target. The character development didn't had that much personality and their context. It didn't prove or show what they are, how did they come from this, etc. I also noticed some grammatical mistakes, even though I'm also not that keen on English, but the designer is trying his best to improve his writing and the story writing aswell. The difficulty of the mission was very easy. Mafia members couldn't hit anything, because they had no accuracy placed and it didn't feel that challenging. In conclusion it has some things right, while it has some things wrong. Where it's no character development, grammatical mistakes, easy difficulty, no feeling of a bodyguard. The mission sure does ring some bells with a very good variety (having a good feeling of an abandoned factory), good cutscene placement, decent presentation, but it felt like those mistakes were ruining a mission alot even though it's still a well made mission.

 

PROS:

- Good object placement.

- Good cutscene placement.

- Decent presentation of the mission.

- Good length.

 

CONS:

- It felt pretty easy.

- No character development

- Some minor grammatical mistakes.

- It doesn't have that kind of ''bodyguard'' feeling. It's more like a hitman trying to assassinate his own target.

 

VERDICT: 7.5/10

 

Edited by Martin_Strada
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Martin_Strada



H-31 REVIEW

Spoiler

 

M316 is mostly known due to his fabulous object placement, gameplay elements and of course the frustration of the mission itself. It had alot of puzzle elements, find this, find that, etc. And don't forget that the object placement made the mission amazing, just look at it. He basically designed his own map for better experience and he did it! The helicopter placement, warehouse, FBI building, steakhouse, even submarine too. I liked how he choosed Area 69 interior in the submarine, because there was not alot of interiors like these. The objective where you had to find the fingerprint scanner was something wow. It really had that amazing investigation feeling of finding something important. Even SD suited alot. And of course during a heist mission there's gotta be a scripted sequence where you get caught and have to escape the place ASAP. Overall, I have no problem with this mission, except only some spelling and some difficulties during the stealth in submarine. In my own opinion, this mission clearly deserved to win MOTW contest, I wouldn't be surprised if the mission would win MOTY contest, but I don't know. We'll see.

 

PROS:

- Amazing object placement

- Cool idea of the mission.

- Good writing.

- Challenging mission, has some kinda fairness into it.

- Pretty good length

- Good presentation.

- Cool elements of the mission.

- Decent SD files, suits aswell.

- Has that original, creatively themed story

 

CONS: 

- Mixed spelling.

- Mixed cutscene quality.

- Poorly made stealth inside submarine.

 

VERDICT: 9/10

 

QUADRUPLE EXTERMINATION II

Spoiler

This mission is a prove to the community what gameplay means. It's just awesome. I had an every minute of fun in this mission. Start of the mission is okay at it's best, SD OST was catchy as hell! Variety is top notch, you can see this designer did a huge great job for wasting hours to write a script of this mission or something to make it. Presentation was alright, I guess. It's just it went a bit fast, but I know that the objective limit as a big deal for a mission to extend it with the plot cutscenes. The gameplay didn't feel repetitive. Oh it also had some humor which made me laugh a bit, this designer knows how to put a smile into someone's face for half a minute in the start of the mission. This is the mission that I'm gonna praise. Truly deserved award to win Mission of the Year contest.

 

PROS:

- Badass feeling!

- Badass cutscenes!

- Badass writing.

- Badass variety of objects!

- Badass soundtrack!

- Badass humor!

- no crashes

- Plenty use of objects, objectives, actors aswell.

 

CONS:

- Hmm.....

 

VERDICT: 10/10!

 

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