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andre500

[C#] ENABLE_CLOWN_BLOOD_VFX and ENABLE_ALIEN_BLOOD_VFX don't work

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andre500

Hi guys. I can't activate ENABLE_CLOWN_BLOOD_VFX and ENABLE_ALIEN_BLOOD_VFX functions, blood particles aren't displaying. What am I doing wrong?

using GTA;using GTA.Native;using GTA.Math;using System;using System.Collections.Generic;using System.Drawing;using System.Reflection;using System.Windows.Forms;public class myFirstScript : Script{	public myFirstScript()	{		KeyDown += onkeydown;	}	public void PrintText(string text, int time)	{		GTA.Native.Function.Call(GTA.Native.Hash._0xB87A37EEB7FAA67D, "STRING");		GTA.Native.Function.Call(GTA.Native.Hash._ADD_TEXT_COMPONENT_STRING, text);		GTA.Native.Function.Call(GTA.Native.Hash._0x9D77056A530643F6, time, 1);	}	void onkeydown(object sender, KeyEventArgs e)	{		if (e.KeyCode == Keys.K)		{			GTA.Native.Function.Call(GTA.Native.Hash._0xD821490579791273, true);			PrintText("Activated!", 2000);		}		else if (e.KeyCode == Keys.J)		{			GTA.Native.Function.Call(GTA.Native.Hash._0xD821490579791273, false);			PrintText("Deactivated!", 2000);		}	}} 

FUNCIONS:

void ENABLE_CLOWN_BLOOD_VFX(BOOL toggle) // D821490579791273 C61C75E9

void ENABLE_ALIEN_BLOOD_VFX(BOOL Toggle) // 9DCE1F0F78260875 CE8B8748

 

Both functions are used in "Grass Roots Trevor" and "Grass Roots Michael".

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sollaholla

I don't think these actually do what you'd think they do. They most likely simply enable the particle effects associated with blood for clowns / aliens. You'll have to manually spawn the blood particles yourself, I believe.

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