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Taking GTAO Updates in a new direction - Anyone else think we've had far more than enough competitive/PVP game modes?


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It should be obvious that this game isn't exactly best suited for PVP type endeavors because it just doesn't work well with GTA:O. Sure, one instance of a competitive game type works pretty well because it locks you into that separate realm that is the game session and you're on your way.

 

I'm the kind of guy that absolutely LOVED the SA Flight School update. I've always had the idea of giving GTAO a more MMO-like model for many things. Boss fights are one thing that i always thought would be interesting to see in GTAO. I always thought Rockstar could take ques from, say - the guy from the intro to Lethal Weapon 4 with the flamethrower and automatic weapon. Something along those lines. Seeing some guy armed to the teeth at the end of a mission in ballistic armor, taking you and your three GTAO friends to take him down - sometimes involving some strategy would be really neat.

 

 

 

I say, more PVE missions. More PVE in general. A lot of the competitive game types, IMO work fairly well in a Freemode instance. They're just far too contested at this point in one session and ultimately, it's an entirely different type of gameplay we're talking. The game is just far too biased towards PVP, by a noticeable margin.

 

 

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Yes,yes,yes and YES!

 

This game isn't only about PVP,i would love to see more PVE content,let me be more clear here,PVE FOCUSED CONTENT,not that BS of mixed PVE/PVP on public sessions.

 

Also about boss fights, there is an biker mission in tequi la la, there are two NPCs at the end with more resistance and pool cues, i take them as bosses.

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We're not going to get a decently weighted amount of PvE for this iteration of GTA online, mate, because it's not directly in line with Rockstar's microtransaction policy. Rockstar want you to blow up other people's stuff so that they retaliate and blow your stuff up in return, preferably in freemode. Everyone gets angry, nothing gets done, and many people complain about not being able to make enough money to buy item P or Q.

 

Pure PvE would enable us to make in-game money without interruptions, which let's face it, would be great, but that's not conducive to selling shed-loads of shark cards in Rockstar's favour.

Edited by Jenkiiii
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Yes,yes,yes and YES!

 

This game isn't only about PVP,i would love to see more PVE content,let me be more clear here,PVE FOCUSED CONTENT,not that BS of mixed PVE/PVP on public sessions.

 

Also about boss fights, there is an biker mission in tequi la la, there are two NPCs at the end with more resistance and pool cues, i take them as bosses.

 

 

Biker mission in Tequi La La? Oh, is that the name of the mission? Not exactly sure what you're talking about. But now i wanna play it? Pool Cues? I wanna beat people over the head with pool cues... :yawn:

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Yes,yes,yes and YES!

 

This game isn't only about PVP,i would love to see more PVE content,let me be more clear here,PVE FOCUSED CONTENT,not that BS of mixed PVE/PVP on public sessions.

 

Also about boss fights, there is an biker mission in tequi la la, there are two NPCs at the end with more resistance and pool cues, i take them as bosses.

 

 

Biker mission in Tequi La La? Oh, is that the name of the mission? Not exactly sure what you're talking about. But now i wanna play it? Pool Cues? I wanna beat people over the head with pool cues... :yawn:

 

You need an Biker scheme,start resupply missions until you get this scenario where you need to take down a lot of Lost MC members inside tequi la la using your own fists.

 

Also about what Jenkii said,i don't care about payouts at all,R* could just put some PVE content like these Special vehicle missions or Mobile operations,they aren't good to get money,but are fun as hell.

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LarcenousUrsine

If they did that kind of stuff, they would have to choose the end enemy carefully. Some would work great, the bomb suit guys you mentioned for example, if given the right weapons and the AI that's not too OP. And some things would either be too OP or too easy to defeat, depending on whether AI is challenging or not, tanks for example. Either the tanks roast the team in less than a minute or the tank gets grenaded in the same amount of time, because it's too slow.

 

Although yes, some creative strategies could be implemented for these enemies. Some creative work done for the maps for these missions could allow for different playstyles and weapons.

 

Bomb guys, for example could be killed in different ways. Some could get the shotgun kill working together, some would use grenade launchers while the rest of the team diverts attention, few could try to take him on in stealth, planting bombs around him, etc etc.

 

A good idea I think. More PVE, and these ideas would blend in good.

Edited by LarcenousUrsine
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Yes,yes,yes and YES!

 

This game isn't only about PVP,i would love to see more PVE content,let me be more clear here,PVE FOCUSED CONTENT,not that BS of mixed PVE/PVP on public sessions.

 

Also about boss fights, there is an biker mission in tequi la la, there are two NPCs at the end with more resistance and pool cues, i take them as bosses.

 

 

Biker mission in Tequi La La? Oh, is that the name of the mission? Not exactly sure what you're talking about. But now i wanna play it? Pool Cues? I wanna beat people over the head with pool cues... :yawn:

 

 

Yes, you need to own the Coke business, and then you get it as one of the collect missions. It's cool when you can get a run going and take down five or six Lost chappies in a row, but maddening when you get butchered over and over again. And don't tell anyone this, but it's also a great opportunity to troll when you see someone else inside, by manning a turreted vehicle outside the entrance/exit :lol: . They'll never be able to get back in or leave.

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Yes, PVE pls.

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Yes,yes,yes and YES!

 

This game isn't only about PVP,i would love to see more PVE content,let me be more clear here,PVE FOCUSED CONTENT,not that BS of mixed PVE/PVP on public sessions.

 

Also about boss fights, there is an biker mission in tequi la la, there are two NPCs at the end with more resistance and pool cues, i take them as bosses.

 

 

Biker mission in Tequi La La? Oh, is that the name of the mission? Not exactly sure what you're talking about. But now i wanna play it? Pool Cues? I wanna beat people over the head with pool cues... :yawn:

 

You need an Biker scheme,start resupply missions until you get this scenario where you need to take down a lot of Lost MC members inside tequi la la using your own fists.

 

Also about what Jenkii said,i don't care about payouts at all,R* could just put some PVE content like these Special vehicle missions or Mobile operations,they aren't good to get money,but are fun as hell.

 

 

I appreciate what you're saying, but Rockstar very much do care about payouts, or at least giving us the impression that we can make stacks of money, and then making it very easy for other people to disrupt and interrupt that process. They're very astute four years down the line into GTA online.

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What is needed is the Creator with all the tools, props, cash prizes, rule set ups etc available for the players to devise, create and publish their own adversary modes and contact missions.

 

The limited game types in creator such as deathmatch, capture etc are very restrictive.

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Everyone is getting tired of PvP (well, except the script kiddies, the actual kiddies, and the trash talking tryhards). PvE could be the dry spell ender this game needs. We need new contact missions (bring back the old removed ones!), new survival (maybe a zombie survival one for Halloween?), maybe new heists?

 

For example, "The Merryweather Heist", a heist inspired by the one from SP. The heist setups I think of in this are 1) Steal deployable Depth Charges (heist only for balance reasons lol) from an offshore testing area, 2) steal heavily armoured and armed boats (think Patrol Boats, or Frigates and yes, they would be new vehicles, and the first armed boat to be added to GTA ignoring the Yacht), 3) Gather a FH-1 Hunter from Ft. Zancudo to help fend off air contacts, and 4) Steal a heavily armoured Nightshark (full armour upgrades, shut up) to fortify the boats and helicopters for further punishment. The main Heist would be to sink several (10 - 15 depending on difficulty) MW frigates (basically moving versions of the SS Bulker marooned in the LS Ports) and steal many crates (crew members would pick them up and bring them back to the boat. Each boat would hold 5 items, so 10 crates per Heist, or less if difficulty is lowered). The two members in Hunter would use Heat-Seeking Missles or the gun (explosive bullets) to take out the Savages (expect 5) that come to defend the crates, and Barrage Missiles to take out the Dinghys (expect 5 - 10 depending on difficulty) coming as reinforcements to ward off the Patrol Boats (Insurgent HMG on the front, and the driver can use small torpedos nicknamed "Fishbeds" every 2 seconds, limited in FM to 4) Combined Payout is 4, 350, 000 million GTA$ at Hard, but this heist can only be repeated every 48 RL hours for balancing reasons (because I know there would be people who'd do a 50/50/0/0) or they can suffer a payout decrease of 25% (scales every time you do the heist). I think the payout would be fine (compared to the retarded high prices of the vehicles we have nowadays).

 

I hope you like the suggestions I gave, and I also hope you like the big ass paragraph I just wrote about a Heist that may never happen ( :cry: ).

Edited by PwnageSoldier
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Anything that involves PvE or co-op has a big tick in my book. Rockstar have taken PvP way too far. They're making Adversary Modes that half the planet doesn't play and locking a lot of content to public sessions is restrictive.

 

I appreciate their work regardless, but multiplayer doesn't just mean PvP.

Edited by REXX
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What is needed is the Creator with all the tools, props, cash prizes, rule set ups etc available for the players to devise, create and publish their own adversary modes and contact missions.

 

The limited game types in creator such as deathmatch, capture etc are very restrictive.

Contact mission creator/AM creator would be cool to have,but only would work if they disabled payout from community created,players would abuse this feature to get easy money.

 

Also something i forgot to mention before

 

while i would enjoy more PVE content made by Rockstar,missions would end up being boring for me,almost all locations from LS and Blaine county have been used for Missions already,we firstly need an new location for the game,then we can talk about missions,i am tired of missions on Humane labs,i already stole Railguns,Data,supplies for that,supplies for this,cargo,it ends up getting boring,not because these are almost the same missions,but because it is the same damn location.

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I would love some decent pve content.the stuff we have now is essentially pve with pvp notifications tacked on it for no reason. Its sad that the closest thing to pve in freemode is The og vip work in invite only sessions. Other than that, nothing. We havent even got a mission creator. Just that would make pve alive again. But no, all we have i og contact missions and vip work/biker contracts(in which most contract require two or more ppl.)GTA online had Good ptential but now its jut a glorified cod freemode. Im really dreading the next iteration of online. It might just be more of the same pvp crap.

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thay have added so many pvp dlc's still didnt fix basic matchmaking problems and also team balancing still does not work corectly. Will be waiting for it till gta 6 probably

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Wow my Heist proposal got a lot more likes than I originally thought it would lol. Maybe I should do a full fledged topic about it and describe it in depth (possible voice lines, failure possibilities, new vehicles, new vehicle abilities, maybe even allow PAs, Pegasus, and Juggernaut armour in the Heist, remove the time limit, etc.)

 

P.S . Would you prefer this Heist be another Agent 14 heist (since this fits in with him and the IAA) or Trevor, since he's been bitter over the Merryweather Heist (the old one) since 2013, and he's an ex-airforce pilot from Canada? By the way GTAO shoulda had a Nationality option that wouldn't affect the character or gameplay, only in-cutscene remarks from characters (possibility of Trevor being happy because you are an another Canadian, or making jokes about the Middle East or something like that). Definitely could consider for GTAO 2 to have characters joke about it.

Edited by PwnageSoldier
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I'd take a lesser payout (25%) on all business modes IF we could do them in an invite only lobby, I'm sure many others would also. The idea of boss fights is a really good one (I played ESO for 2 years), but we have so much firepower at our fingertips that it would have to be instanced with locked weapons or really fekin hard bosses. A 20k payout and a 30 min respawn timer on each boss, so that it won't get abused, and some exclusive RNG weapon/clothing drops from each boss would bring us back to farm the buggers.

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I'd take a lesser payout (25%) on all business modes IF we could do them in an invite only lobby, I'm sure many others would also. The idea of boss fights is a really good one (I played ESO for 2 years), but we have so much firepower at our fingertips that it would have to be instanced with locked weapons or really fekin hard bosses. A 20k payout and a 30 min respawn timer on each boss, so that it won't get abused, and some exclusive RNG weapon/clothing drops from each boss would bring us back to farm the buggers.

ESO looks cool but I heard it isn't that good compared to other RPGs, and I'm not ready to drop $80 into a blind playthrough of a game (regardless of the series, all it takes is one bad game). Right now my MMO RPG is Destiny (1 currently, 2 is waiting until I'm done with the majority of content in 1)

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I'd take a lesser payout (25%) on all business modes IF we could do them in an invite only lobby, I'm sure many others would also. The idea of boss fights is a really good one (I played ESO for 2 years), but we have so much firepower at our fingertips that it would have to be instanced with locked weapons or really fekin hard bosses. A 20k payout and a 30 min respawn timer on each boss, so that it won't get abused, and some exclusive RNG weapon/clothing drops from each boss would bring us back to farm the buggers.

ESO looks cool but I heard it isn't that good compared to other RPGs, and I'm not ready to drop $80 into a blind playthrough of a game (regardless of the series, all it takes is one bad game). Right now my MMO RPG is Destiny (1 currently, 2 is waiting until I'm done with the majority of content in 1)

 

Zenimax treat subscribers badly and it's pretty unbalanced pvp wise, especially if you play stamina classes. Endgame is very minimal (half a dozen twelve man raids), diabolical RNG and lots of 'git gud L2P scrub' a-holes, fairly toxic community, wouldn't recommend.

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LarcenousUrsine

On topic of diffculty, players could be forced to use pre-made loadouts like in Red Dead Redemption, so you would have to choose your weapons and equipment wisely. Or have only one or two weapons + throwables to use but you can choose them by yourself from the list determined by the difficulty of the mission. Harder missions would require bigger guns and throwables, and the ammo would be limited either way.

 

Slightly better guns could require a small payment, so you can take the Carbine MK2 instead of the standard Carbine Rifle.

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On topic of diffculty, players could be forced to use pre-made loadouts like in Red Dead Redemption, so you would have to choose your weapons and equipment wisely. Or have only one or two weapons + throwables to use but you can choose them by yourself from the list determined by the difficulty of the mission. Harder missions would require bigger guns and throwables, and the ammo would be limited either way.

 

Slightly better guns could require a small payment, so you can take the Carbine MK2 instead of the standard Carbine Rifle.

If only R* bothered listening to it's community, this would be an epic game.

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In my eyes, this game is doomed to have freemode havoc and only PvP based gameplay because R* is going through the path of maximizing sharkcard sales. Players are buying the weapons and armed vehicles just for that, wreaking havoc, and that's the point of them, and they mostly want to "look cool and mighty", on a game...which defies all logic because, again, this is just a game.

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Posted about something along those lines yesterday. I was talking about an update where mostly, R* add things they half assed in the past. Like all those cars which got short changed on customisation options. Reordering the interaction menu so the things people use most are highest up. They could get rid of useless contacts on the phone & the first half dozen numbers you see are those you use most, how often have you called Simeon? Or martin?

 

Little changes that would end little annoyances & improve the overall experience.

 

They could add more work, my shouts were bringing back burglary and pimping, BUT those lines of work wouldn't be flagged up to all other players with the request to go kill you for pocket change. Or other stuff like run a bar, a taxi company, etc.

 

Extend the amount of clothes that work with the open/closed up/down feature...and ADD A DEWBAUCHEE RACING JACKET!!!

 

Open up some more interiors. A video from an MC made a couple of good calls, like opening tequila la LA & the hen house, they could have bands etc in tequila, working like the comedy or cabaret club in IV

 

And as they wouldn't do anything without some big ticket items to hopefully generate some shark card sales. Finally let players buy mansions and unique houses.

 

Something that carried a host of improvements to existing features with some new stuff that wasn't aimed at provoking PvP wars, would be like a breath of fresh air. I think there are plenty of players out there who would appreciate it.

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It should be obvious that this game isn't exactly best suited for PVP type endeavors because it just doesn't work well with GTA:O. Sure, one instance of a competitive game type works pretty well because it locks you into that separate realm that is the game session and you're on your way.

 

I'm the kind of guy that absolutely LOVED the SA Flight School update. I've always had the idea of giving GTAO a more MMO-like model for many things. Boss fights are one thing that i always thought would be interesting to see in GTAO. I always thought Rockstar could take ques from, say - the guy from the intro to Lethal Weapon 4 with the flamethrower and automatic weapon. Something along those lines. Seeing some guy armed to the teeth at the end of a mission in ballistic armor, taking you and your three GTAO friends to take him down - sometimes involving some strategy would be really neat.

 

 

 

I say, more PVE missions. More PVE in general. A lot of the competitive game types, IMO work fairly well in a Freemode instance. They're just far too contested at this point in one session and ultimately, it's an entirely different type of gameplay we're talking. The game is just far too biased towards PVP, by a noticeable margin.

 

 

I made a post mentioning this about how smugglers possibly isn't doing as well as the last DLCs... Mainly in my opinion it was due to the fact that Smugglers didn't have the 2 to 4 player PvE missions that we were given with Lowriders, I/E & Gunrunning.. I would have thought they could have been implemented when the Bombuska released.. where by you could register as a CEO, invite two or four players & choose from some unlockable missions, same like they did with the MOC in GR.. I can't help but think it was a missed opportunity on R*'s part.. I would have swallowed on the high price of that plane & bought one just so I could do the missions, because, atleast for me.. It would have justified the cost.....

 

 

~John~

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This topic deserves a bump.. more discussion is needed on this matter.. I still maintain Smugglers felt half finished without the PvE missions :(

 

http://gtaforums.com/topic/897118-taking-gtao-updates-in-a-new-direction-anyone-else-think-weve-had-far-more-than-enough-competitivepvp-game-modes/?do=findComment&comment=1069853587

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This topic deserves a bump.. more discussion is needed on this matter.. I still maintain Smugglers felt half finished without the PvE missions :(

 

http://gtaforums.com/topic/897118-taking-gtao-updates-in-a-new-direction-anyone-else-think-weve-had-far-more-than-enough-competitivepvp-game-modes/?do=findComment&comment=1069853587

I agree about the lack of pve in SR, especially with the Bombushka being described as an air MOC, kinda expected some closed missions. As far as a new direction, its kind of hard to do, I imagine. Due to the fact that the GTA experience demands the abilty to create general mayhem at any given moment, its kind of guaranteed whatever comes to freeroam will always have a Hydra or Explosive sniper waiting around to ruin it. Either that or everyone becomes transparent ghosts during the events. I know it doesnt have to be in freeroam. Alot of the GTA stuff that people feel are missing are hard to adapt to multiplayer, like lowrider battles, dancing, dating, basketball. I say add it all anyway, but I never see anyone at the Vanilla Unicorn unless they are there to kill me. Same as the sandy shores bar. I guess they could just make them all a seperate thing like tennis, golf, and arm wrestling, but I hate waiting for someone to load into those and then bailing after tge first round. They can and should add these things. looking at those biker missions that let us access Tequila-la, lost mc clubhouse, and LSPD, I can oly imagine theres a lack of incentive and too many griefers. Inb4 shark cards and r* menotization model Edited by MisFit-138
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1 New and movie style background music

That controls players emotion when big events was happen

 

2 The old theory - How to stop people from war

Answer: create a bigger enermy against them

 

3 To enjoy the city and your career

Professional costumes and accessories for hiking/ diving/ business/ military

 

4 Huge amount of good citizen bonus

Kill the red dots to earn money

 

5 Do not count the kd when using or get killed by auto lock missles

 

6 Force to join death match when you contiuous killing a player for 5 times, that you can't see other players dot.

 

7 Cancel auto aim function between players

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So most likely Heists, or the new variant, will be reserved for GTA:O 2.0, but Id like to see it overhauled slightly. The current setup calls for four or five setups and the finale as we all know. The host receives a 0% cut on all setups. I propose that the finale payout be based on number of setups done with the host. For each setup completed, the member gets a non-negotiable 5%. You do all five setups, you get a quarter of the pot. You do just the finale, you get 5% and the balance goes to the host. Yes some host will try to get greedy, but how many people are going to be willing to do 5%?

 

My favorite update was the Heists update. Despite them saying theyd never do it again, Id love to see them allow us to use the Creator to specifically make them. Open up new interiors to Maze Bank Arena, FIB, IAA, etc. Have an algorithm to determine degree of difficulty to correlate to amount of payout. Distance travelled, mode of transportation, number of checkpoints, number of possible NPCs required to survive, etc.

 

So many possibilities.

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Prince_Polaris

I feel duped, I bought this game for the co-op and now I'm having a big PvP-soaked middle finger thrown at me with each new update :/

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