ES_SENCE Posted September 20, 2017 Share Posted September 20, 2017 (edited) What's up, guys. I'm sorry that I mistyped the subject of this post. I wanted to ask "Is is possible to swap spawned traffic vehicle to specific model ?". I'm trying to select a random vehicle in traffic then change it to specific vehicle model I want. I found a native function, called CREATE_MODEL_SWAP. I thought this method could help me but I don't know how to use this one. Is there anyone who has an example of this method ? Anyway, here is my code: ...namespace myCode{ public class myCode : Script { private Random dice = new Random(); private List<string> targetVehs = new List<string> { "nero", "vigilante" }; public myCode () { this.Tick += onTick; } private void onTick (Object sender, EventArgs e) { string selected = targetVehs[dice.Next(0, targetVehs.Count)]; Model selectedVeh = new Model(selected); selectedVeh.Request(); while (!selectedVeh.IsLoaded) Wait(0); if (selectedVeh.IsLoaded) { Vehicle[] nearbyVehs = World.GetNearbyVehicles(Game.Player.Character, 200.0f); Vehicle sourceVeh = nearbyVehs[dice.Next(0, nearbyVehs.Length)]; Blip b = addOn.AddBlip(); Function.Call(Hash.SET_BLIP_SPRITE, b, 227); Function.Call(Hash.SET_BLIP_COLOUR, b, 0); Function.Call(Hash.SET_BLIP_SCALE, b, 0.7f); Function.Call(Hash.SET_BLIP_AS_SHORT_RANGE, b, true); Function.Call(Hash.CREATE_MODEL_SWAP, sourceVeh.Position.X, sourceVeh.Position.Y, sourceVeh.Position.Z, 10.0f, sourceVeh.Model, selectedVeh.Model, true); } } }} When I run the game, blip would be created for source vehicle which is nearby, but source vehicle won't be swapped to target vehicle. If I should use another function, please let me know. Thank you for reading. Edited September 20, 2017 by ES_SENCE Link to comment Share on other sites More sharing options...