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ES_SENCE

[C#] Is is possible that swap spawned traffic vehicle to specific model ?

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ES_SENCE

What's up, guys.

 

I'm sorry that I mistyped the subject of this post.

 

I wanted to ask "Is is possible to swap spawned traffic vehicle to specific model ?".

 

I'm trying to select a random vehicle in traffic then change it to specific vehicle model I want.

 

I found a native function, called CREATE_MODEL_SWAP.

 

I thought this method could help me but I don't know how to use this one.

 

Is there anyone who has an example of this method ?

 

Anyway, here is my code:

...namespace myCode{    public class myCode : Script    {        private Random dice = new Random();        private List<string> targetVehs = new List<string> { "nero", "vigilante" };        public myCode ()        {            this.Tick += onTick;        }        private void onTick (Object sender, EventArgs e)        {            string selected = targetVehs[dice.Next(0, targetVehs.Count)];            Model selectedVeh = new Model(selected);            selectedVeh.Request();            while (!selectedVeh.IsLoaded) Wait(0);            if (selectedVeh.IsLoaded)            {                Vehicle[] nearbyVehs = World.GetNearbyVehicles(Game.Player.Character, 200.0f);                Vehicle sourceVeh = nearbyVehs[dice.Next(0, nearbyVehs.Length)];                Blip b = addOn.AddBlip();                Function.Call(Hash.SET_BLIP_SPRITE, b, 227);                Function.Call(Hash.SET_BLIP_COLOUR, b, 0);                Function.Call(Hash.SET_BLIP_SCALE, b, 0.7f);                Function.Call(Hash.SET_BLIP_AS_SHORT_RANGE, b, true);                Function.Call(Hash.CREATE_MODEL_SWAP, sourceVeh.Position.X, sourceVeh.Position.Y, sourceVeh.Position.Z, 10.0f, sourceVeh.Model, selectedVeh.Model, true);            }        }    }}

When I run the game, blip would be created for source vehicle which is nearby, but source vehicle won't be swapped to target vehicle.

 

If I should use another function, please let me know.

 

Thank you for reading.

Edited by ES_SENCE

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