Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

How to make a ped fly a plane?


NoNameSet
 Share

Recommended Posts

I was looking through the natives a while back and saw:

AI::TASK_PLANE_MISSION

Hashes: 0x23703CD154E83B88 0x1D007E65

void TASK_PLANE_MISSION(Ped pilot, Vehicle aircraft, Vehicle targetVehicle,  Ped targetPed, float destinationX, float destinationY,  float destinationZ, int missionFlag, float angularDrag,  float unk, float targetHeading, float maxZ, float minZ)// 0x23703CD154E83B88 0x1D007E65

my question is how do I get the ped in the plane to land it? yes I have used:

 

AI::TASK_PLANE_LAND Hashes: 0xBF19721FA34D32C0 0x5F7E23EA
void TASK_PLANE_LAND(Ped pilot, Vehicle plane, float runwayStartX,  float runwayStartY, float runwayStartZ, float runwayEndX,  float runwayEndY, float runwayEndZ)// 0xBF19721FA34D32C0 0x5F7E23EA

Function.Call(Hash.TASK_PLANE_LAND, pilot, selectedAirplane, runwayStartPoint.X, runwayStartPoint.Y, runwayStartPoint.Z, runwayEndPoint.X, runwayEndPoint.Y, runwayEndPoint.Z);

 

I used both natives with these values:

NativeFunction.CallByName<uint>("TASK_PLANE_LAND", Pilot, Airplane, -1590.22693f, -2679.10132f, 14.5475368f, 1518.075f, 3116.2063f, 41.1344452f);
NativeFunction.CallByName<uint>("TASK_PLANE_MISSION", Pilot, Airplane, 0, 0, 1518.075f, 3116.2063f, 41.1344452f, 0, 100f, 0f, 331.158356f, 200f, 400f);

 

what the ped does:

takes of at x,y,z then goes to the end destination and circles around it. I know this is possibly because of the missiontype but if I set it to none TASK_PLANE_LAND will take over and just start from x,y,z and won't even bother to go up...

 

thanks for any help.

Edited by NoNameSet
Link to comment
Share on other sites

As far as i can tell TASK_PLANE_LAND does not work. Use TASK_PLANE_MISSION to fly down the runnway and decrease hight. These are the settings i use.
Function.Call(Hash.TASK_PLANE_MISSION, 0, plane, 0, 0, position.X, position.Y, position.Z, 4, 40.0f, 70.0f, -1.0f, 50.0f, 20.0f);// fly to coord use multiple times(positions) to line up with runnway

Function.Call(Hash.TASK_PLANE_MISSION, 0, plane, 0, 0, position.X, position.Y, position.Z + 10.0f, 4, 30.0f, 10.0f, -1.0f, 20.0f, -50.0f);// start to land

Function.Call(Hash.TASK_PLANE_MISSION, 0, plane, 0, 0, position.X, position.Y, position.Z + 2.0f, 4, 20.0f, 12.0f, -1.0f, 20.0f, -50.0f);// land

Then use a drive task to taxi on runnway.

Link to comment
Share on other sites

As far as i can tell TASK_PLANE_LAND does not work. Use TASK_PLANE_MISSION to fly down the runnway and decrease hight. These are the settings i use.

Function.Call(Hash.TASK_PLANE_MISSION, 0, plane, 0, 0, position.X, position.Y, position.Z, 4, 40.0f, 70.0f, -1.0f, 50.0f, 20.0f);// fly to coord use multiple times(positions) to line up with runnway

Function.Call(Hash.TASK_PLANE_MISSION, 0, plane, 0, 0, position.X, position.Y, position.Z + 10.0f, 4, 30.0f, 10.0f, -1.0f, 20.0f, -50.0f);// start to land

Function.Call(Hash.TASK_PLANE_MISSION, 0, plane, 0, 0, position.X, position.Y, position.Z + 2.0f, 4, 20.0f, 12.0f, -1.0f, 20.0f, -50.0f);// land

Then use a drive task to taxi on runnway.

thanks, I'll try that in a few

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.