Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. Gameplay
      2. Missions
      3. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. DLC
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
    2. Grand Theft Auto Series

    3. GTA 6

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

Sign in to follow this  
NoNameSet

How to make a ped fly a plane?

Recommended Posts

NoNameSet

I was looking through the natives a while back and saw:

AI::TASK_PLANE_MISSION

Hashes: 0x23703CD154E83B88 0x1D007E65

void TASK_PLANE_MISSION(Ped pilot, Vehicle aircraft, Vehicle targetVehicle,  Ped targetPed, float destinationX, float destinationY,  float destinationZ, int missionFlag, float angularDrag,  float unk, float targetHeading, float maxZ, float minZ)// 0x23703CD154E83B88 0x1D007E65

my question is how do I get the ped in the plane to land it? yes I have used:

 

AI::TASK_PLANE_LAND Hashes: 0xBF19721FA34D32C0 0x5F7E23EA
void TASK_PLANE_LAND(Ped pilot, Vehicle plane, float runwayStartX,  float runwayStartY, float runwayStartZ, float runwayEndX,  float runwayEndY, float runwayEndZ)// 0xBF19721FA34D32C0 0x5F7E23EA

Function.Call(Hash.TASK_PLANE_LAND, pilot, selectedAirplane, runwayStartPoint.X, runwayStartPoint.Y, runwayStartPoint.Z, runwayEndPoint.X, runwayEndPoint.Y, runwayEndPoint.Z);

 

I used both natives with these values:

NativeFunction.CallByName<uint>("TASK_PLANE_LAND", Pilot, Airplane, -1590.22693f, -2679.10132f, 14.5475368f, 1518.075f, 3116.2063f, 41.1344452f);
NativeFunction.CallByName<uint>("TASK_PLANE_MISSION", Pilot, Airplane, 0, 0, 1518.075f, 3116.2063f, 41.1344452f, 0, 100f, 0f, 331.158356f, 200f, 400f);

 

what the ped does:

takes of at x,y,z then goes to the end destination and circles around it. I know this is possibly because of the missiontype but if I set it to none TASK_PLANE_LAND will take over and just start from x,y,z and won't even bother to go up...

 

thanks for any help.

Edited by NoNameSet

Share this post


Link to post
Share on other sites
NoNameSet

*knock knock*

Share this post


Link to post
Share on other sites
aimless

As far as i can tell TASK_PLANE_LAND does not work. Use TASK_PLANE_MISSION to fly down the runnway and decrease hight. These are the settings i use.
Function.Call(Hash.TASK_PLANE_MISSION, 0, plane, 0, 0, position.X, position.Y, position.Z, 4, 40.0f, 70.0f, -1.0f, 50.0f, 20.0f);// fly to coord use multiple times(positions) to line up with runnway

Function.Call(Hash.TASK_PLANE_MISSION, 0, plane, 0, 0, position.X, position.Y, position.Z + 10.0f, 4, 30.0f, 10.0f, -1.0f, 20.0f, -50.0f);// start to land

Function.Call(Hash.TASK_PLANE_MISSION, 0, plane, 0, 0, position.X, position.Y, position.Z + 2.0f, 4, 20.0f, 12.0f, -1.0f, 20.0f, -50.0f);// land

Then use a drive task to taxi on runnway.

Share this post


Link to post
Share on other sites
NoNameSet

As far as i can tell TASK_PLANE_LAND does not work. Use TASK_PLANE_MISSION to fly down the runnway and decrease hight. These are the settings i use.

Function.Call(Hash.TASK_PLANE_MISSION, 0, plane, 0, 0, position.X, position.Y, position.Z, 4, 40.0f, 70.0f, -1.0f, 50.0f, 20.0f);// fly to coord use multiple times(positions) to line up with runnway

Function.Call(Hash.TASK_PLANE_MISSION, 0, plane, 0, 0, position.X, position.Y, position.Z + 10.0f, 4, 30.0f, 10.0f, -1.0f, 20.0f, -50.0f);// start to land

Function.Call(Hash.TASK_PLANE_MISSION, 0, plane, 0, 0, position.X, position.Y, position.Z + 2.0f, 4, 20.0f, 12.0f, -1.0f, 20.0f, -50.0f);// land

Then use a drive task to taxi on runnway.

thanks, I'll try that in a few

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.