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MexUK

IMG Factory

Recommended Posts

CoolMods

well thank you for creating this.

 

RIP Img Tool

 

Buggy tool gone and cannot be forgived for the bugs it gave.

Edited by CoolMods

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MexUK

IMGF 2.0 is now in private beta, public beta is expected to happen within a week.

 

The plans for this version are mainly to support everything that was previously supported (before source code was lost), as well as to use a custom 2D graphics system for GUI controls.

 

2q87re0.png

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MexUK

sorry for the delays everyone, real life is taking over with work projects instead.

i'm a little bit tempted to make the whole thing open source for anyone to work on, is anyone interested in coding IMGF with me and X-Seti?

 

There's about 10 bugs to fix before public beta, I imagine Ill get round to it within next couple months.

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Inan-Ahammad

sorry for the delays everyone, real life is taking over with work projects instead.

i'm a little bit tempted to make the whole thing open source for anyone to work on, is anyone interested in coding IMGF with me and X-Seti?

 

There's about 10 bugs to fix before public beta, I imagine Ill get round to it within next couple months.

well,i am interested but dont got that much coding knowledge :barf: Sry

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SHIFAAH9
Posted (edited)

same as inan, have interest but No knowlege

Edited by SHIFAAH9

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MexUK

Thanks guys, no problem.

 

So the plan is to abandon the project, as it is an extreme amount of work for little reward.

I also plan on fixing the last 10 bugs in the next couple months, with a release following.

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DK22Pac

Please don't forget to make a private release for private users before you privately abandon it.

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MexUK

Not sure what you mean, I plan to make a public release before abandoning it.

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Inan-Ahammad
Posted (edited)

Not sure what you mean, I plan to make a public release before abandoning it.

So,this tool is again going to get trashed?

 

Be sure to keep the src backup if you want to continue this anytime later.

Edited by Inan-Ahammad

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SHIFAAH9

why abandon it when u can try to continue it.....

this is by farther The Best IMG editer that i have ever seen....

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MexUK

The source code is backed up on github. (private repos currently)

 

I currently have other priorities and can't feel responsible for success in too much stuff lately.

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MexUK

Okay so I've tested the latest build, it seems stable to me.

 

Here is IMGF 2.0:

 

http://imgfactory.mvec.io/downloads/IMG-Factory-Installer-2.0.zip

 

Enjoy, people!

 

If there's bugs, please still report them.

I'd probably be interested in fixing any bugs with it in the future some time if there are any.

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cj2000

sorry for the delays everyone, real life is taking over with work projects instead.

i'm a little bit tempted to make the whole thing open source for anyone to work on, is anyone interested in coding IMGF with me and X-Seti?

 

There's about 10 bugs to fix before public beta, I imagine Ill get round to it within next couple months.

As you already know, have some programming knowledge, so could posibly help.

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George Costanza
Posted (edited)

OPrbFNr.png

>opens img factory

>it uses all cpu

 

how could you overlook it?

 

edit: and the txd viewer aint best

PDJB638.png

Edited by George Costanza

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DK22Pac

how could you overlook it?

By installing this tool, you help its author with a little gratitude:

Your PC is now a mining farm.

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MexUK

 

sorry for the delays everyone, real life is taking over with work projects instead.

i'm a little bit tempted to make the whole thing open source for anyone to work on, is anyone interested in coding IMGF with me and X-Seti?

 

There's about 10 bugs to fix before public beta, I imagine Ill get round to it within next couple months.

As you already know, have some programming knowledge, so could posibly help.

 

Interesting, thanks. I've added you on discord.

 

 

>opens img factory

>it uses all cpu

 

how could you overlook it?

 

edit: and the txd viewer aint best

 

Yeh I noticed my PC fans go fairly wild when I use IMGF.

This could be because too much processing is happening in the main loops. (loops not loop because it's multi threaded)

Maybe it needs a Sleep() call to reduce the computational processing.

I won't be looking into that in the near future though, sorry.

 

 

how could you overlook it?

By installing this tool, you help its author with a little gratitude:

Your PC is now a mining farm.

 

Complete sh*t lol there is no cryptocurrency related code in any of the 97 thousand lines of code.

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Jinx.

The GUI looked better before.

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MexUK

Are you referring to the previous images in this thread? Or a previous version of IMGF?

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Jinx.

The previous IMGF version.

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Inadequate

The previous IMGF version.

Same here. Luckily I still have it. :D

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MexUK

A custom graphics system is an absolute ton of work to make it look modern etc, it didn't get very far in development.

Sorry about that then.

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gts.
Posted (edited)

A custom graphics system is an absolute ton of work to make it look modern etc, it didn't get very far in development.

Sorry about that then.

Don't take the comments about the UI too serious, focus on performance first and then you can improve the UI. At least from my point of view. ;)

Edited by gts.

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MexUK

for sure, stability should come first.

i won't be working on imgf in the near future though.

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cj2000

 

 

 

Yeh I noticed my PC fans go fairly wild when I use IMGF.

This could be because too much processing is happening in the main loops. (loops not loop because it's multi threaded)

Maybe it needs a Sleep() call to reduce the computational processing.

I won't be looking into that in the near future though, sorry.

 

Sleep() is normally not good, as it´s buisy waiting, have no idea which API you are using but something like Wait() would be better, so you could reactivete the thread with something like Notify() when it´s needed.

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Silent

It all depends on context of course. Without a source you can only guess why is that happening and none of the recommendations may end up being accurate.

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MexUK

 

 

 

 

Yeh I noticed my PC fans go fairly wild when I use IMGF.

This could be because too much processing is happening in the main loops. (loops not loop because it's multi threaded)

Maybe it needs a Sleep() call to reduce the computational processing.

I won't be looking into that in the near future though, sorry.

 

Sleep() is normally not good, as it´s buisy waiting, have no idea which API you are using but something like Wait() would be better, so you could reactivete the thread with something like Notify() when it´s needed.

 

 

Interesting, I remember when I was coding VCAN I was toggling threads suspended and resumed for max performance, didn't get round to that for IMGF though.

 

Another possibility it's fan heavy could be because it uses GDI Plus. (Ancient underlying graphics API)

 

I'd usually love to research performance issues and fix them, but I have lost all motivation for this tool. Possibly because I'd never use the tool myself, as I'm not into modding.

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cj2000
Posted (edited)

Also wrong syncronization can make multithreading applications slower, then singlethreading ones.

Edited by cj2000

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George Costanza
Posted (edited)

Since the app is very unstable and some parts are broken (like dff viewer) and it assosiated itself for all dats, ipls, ides etc., is there anyway of uninstalling this?

Edited by George Costanza

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CoolMods
Posted (edited)

The convert model/texture is useless, the game won't display any character and the game will crash.

 

I'm using X-Seti version

Edited by CoolMods

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MexUK
void					Installer::associateFileExtensions(void){	string		strEXEFilePath = DataPath::getDataPath() + "Builds/" + m_strIMGFFileName,		strAppIdentifier = "IMGFactory.2";	vector<string>		vecFileExtensions = { "DAT", "IMG", "DIR", "IDE", "IPL", "DFF", "COL", "TXD", "IFP", "WDR" };	for (string& strFileExtension : vecFileExtensions)	{		Registry::assoicateFileExtension(strFileExtension, strEXEFilePath, strAppIdentifier);	}}void			Registry::assoicateFileExtension(string strFileExtension, string strExePath, string strAppIdentifier){	strExePath = String::replace(strExePath, "/", "\\");	removeRegistryKey("Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\FileExts\\." + strFileExtension, "UserChoice");	setRegistryValueString("Software\\Classes\\." + strFileExtension, "", strAppIdentifier);	setRegistryValueString("Software\\Classes\\" + strAppIdentifier + "\\shell\\open\\command", "", "\"" + strExePath + "\" \"%1\"");}

there's some code to help you uninstall it lol. there was no uninstaller made.

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