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Players are voting for you to be removed from the session. Improve your behavior or you will be kicked.


Xbox Prisoner
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294 members have voted

  1. 1. Vote Kicking:



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Yes they would be able to get rid of greifers, trolls etc. by choosing "find new session". It's not like having no kick function would have you trapped in the session. You have a choice, stay or leave.

Well by that logic you could also get rid of the vote kicking problem if you would leave yourself before getting kicked.

 

Hahaha, yes and nobody would dispute that however the way it's working is, we don't even get that chance. But are you really suggesting we spend our time finding new sessions in an attempt to avoid being kicked by bullies who believe they own public sessions?

We could get rid of the vote kick problems if a lot of parents had a headache the night they were conceived. We could get rid of the vote kick problem if people would chill out and stop being so paranoid. What's your point? Are we listing every ridiculous way to remove the issue?

 

The point, which you missed or ignored, is that removal of the function (which I do not support by the way) wouldn't be anywhere near as bad as it is being made out to be, you would not be trapped, you would still have the option to avoid players you want to avoid through the find new session option. You would have the choice to stay or leave. It would be an absolute solution to the misuse problem at the cost of being unable to remove a player from a session but having to remove yourself from the session - both would have the desired effect of not being in the session with that player you wish to avoid.

 

 

 

You just need to change one thing, rather than thinking "Oh there's a troll, I must kick them" you think "Oh there's a troll, I must find a new session".

You would also just need to change oke thing.

Rather them thinking "Oh these people want me to leave the session I better start fully loaded and grief the sh*t out of them." you think "Oh these people want me to leave, I just find a new session and move on.".

Works both ways.

 

Presumably, we know you wish for us to leave by a message sent to us asking us to leave? A message of "peaceful session, be nice or leave" will be met with me being nice or leaving. So you will find I already think that. A vote on the other hand, for no reason, is taken as an attack and is retaliated to however I see fit - we have had that discussion, you know this. The situation is very different. One has this thing called courtesy attached to it, the other does not.

 

Either way, why should your way of thinking trump mine? What makes you think that you and how you want to play is more important than me and my way?

 

 

]

Removing kick would eliminate the issues players have with those who bully others and believe sessions can be owned by them, it would eliminate any and all misuse. The side effect is you would have to leave a session you do not like rather than remove the player who you do not like.

And it would add the problems I mentioned above.

Removing the kick option would not solve the issue but shift it to other people. All while making it easier for the griefer population to grief without consequences.

 

How? Seriously, how hard is it to give examples of how? Two people now make this claim and claim it answers my question yet it doesn't even come close. What problems? How does it make greifing any easier? Does your "find new session" button not work?

 

Removal of the function would remove all misuse. Since those misusing it don't seem to be concerned about the effects of the misuse why should those who argue for the removal of it give a damn about the consequences? Being voted for no reason, remove the votes. Being greifed by a passive abuser, remove passive. It solves the misuse issues. Again, what makes solving misuse issues any less important than solving theoretical problems imagined by paranoid bullies?

 

 

 

 

Hardly a huge issue. I'm not saying it's not a hassle but then again, being kicked for no reason is a bigger hassle.

I disagree. Getting kicked for no reason is much less of a hassle than being unable to remove trolls, griefer, wallbreachers, etc. from a session.

 

 

You can find new session, the trolls are gone. If you dislike the session you land in, it's your choice to leave it. Public sessions are constantly evolving/devolving, if it turns in to a session you dislike you have the option to leave it.

 

Getting kicked often causes network issues or returning to story, as has been explained numerous times. Finding a new session has much fewer issues. Therefore, based on the time taken alone, the hassle which comes with being kicked is much more than simply finding a new session.

 

If you were to enter a deathmatch, one of those "awesome" $1,000,000 1,000,000RP things and get spawn trapped by the dude who knows how to get to the guns, do you vote to kick him or do you leave the match? Or if you're in a LTS stunters vs snipers and your team all leave, leaving it 1 vs 7, do you stand your ground and get completely destroyed or do you leave the game?

 

Removal of the kick feature has only one side effect, you would be unable to remove a player from a session. However, the solution to the side effect would be to find a new session. Finding a new session is not difficult, it can be done a number of ways and takes very little time to get to the option. Why is that such a problem?

 

Kick someone or find new session both have the exact same result when it comes to a player you do not wish to play with. Find new session has the added benefit of dealing with more than one player and is instant.

 

While I do not support the removal of kicking I do not agree with your arguments against it. The implications of removal are minimal and certainly not as bad as it's being made out to be.

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Black-Dragon96

Hahaha, yes and nobody would dispute that however the way it's working is, we don't even get that chance. But are you really suggesting we spend our time finding new sessions in an attempt to avoid being kicked by bullies who believe they own public sessions?

Yes i suggest that.

You are suggesting that other people should leave the session if they feel bullied by griefers. So why shouldn'ti suggest that you leave if you feal bullied attacked by people who kick you?

 

Presumably, we know you wish for us to leave by a message sent to us asking us to leave? A message of "peaceful session, be nice or leave" will be met with me being nice or leaving. So you will find I already think that. A vote on the other hand, for no reason, is taken as an attack and is retaliated to however I see fit - we have had that discussion, you know this. The situation is very different. One has this thing called courtesy attached to it, the other does not.

With "Oh people want me to leave..." I actually meant you seeing the votekick message. I mean you complain about getting votekicked and getting votekicked, yet you dont take your own advice and leave the session.

 

Removal of the function would remove all misuse. Since those misusing it don't seem to be concerned about the effects of the misuse why should those who argue for the removal of it give a damn about the consequences? Being voted for no reason, remove the votes. Being greifed by a passive abuser, remove passive. It solves the misuse issues. Again, what makes solving misuse issues any less important than solving theoretical problems imagined by paranoid bullies?

Adding these missions to invite only sessions would also solve these issues, yet I dont see you suggesting that.

Scriptkids, trolls, tryhards, griefers and all the other scum are not theoretical problems but a very real thing. Having a way to get them out of a session is not any less important than your problem.

 

Getting kicked often causes network issues or returning to story, as has been explained numerous times.

The network issues are not cause by the kick feature, but by R* sh*tty matchmaking and your own internet.

Finding a new session can cause the same problems just as often.

Getting kicked takes the exact same time as joining a new session, because its basicly the same thing.

 

If you were to enter a deathmatch, one of those "awesome" $1,000,000 1,000,000RP things and get spawn trapped by the dude who knows how to get to the guns, do you vote to kick him or do you leave the match? Or if you're in a LTS stunters vs snipers and your team all leave, leaving it 1 vs 7, do you stand your ground and get completely destroyed or do you leave the game?

First example: On call joining keeps me from getting in them.

Second example: I stand my ground.

 

Removal of the kick feature has only one side effect, you would be unable to remove a player from a session.

And thsts the problem. No way to get rid of griefers, trolls, tryhrads, etc.

 

However, the solution to the side effect would be to find a new session. Finding a new session is not difficult, it can be done a number of ways and takes very little time to get to the option. Why is that such a problem?

 

Kick someone or find new session both have the exact same result when it comes to a player you do not wish to play with. Find new session has the added benefit of dealing with more than one player and is instant.

Its also the solution to your problem, yet I dont see you take your own advice.

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So you suggest I continuously load in to a session and hit find new session to avoid getting kicked for no reason?

 

Why would I even turn the game on? The scary thing is, you're serious with that suggestion aren't you?

 

The rest, we have been there, we are going around in circles. The reason I don't suggest enabling sales in private is, as you well know, I do not agree with that at all and cannot see any argument why it should be enabled when solutions to issued caused by it have also been made. This is not about sales in private, no matter how much you wish to harp on about that sh*t. This is about the misuse of kicking, hence why I am making suggestions based around the kick function.

 

If this was about the misuse of passive mode I would be making suggestions based around passive mode. If it was about lizard people I would be making suggestions based on lizard people. You see what I'm saying here? This topic is regarding voting to be kicked, not about any job or work. There are other topics for those discussions. If they are what you wish to discuss I suggest you discuss them in the correct topic.

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Since I rarely use my office these days (I only use the garagespace and the modshop since I dont do bussineses anymore), I'll stick with my mazebank west.

If I would still use it I would maybe move to loombank.

Oh boy... So all of your arguing in here yet in another topic you claim you don't even do businesses anymore... Where's the damn problem with invite only for you then if you don't do businesses anymore?

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Blasterman4EVER

Actually, the only thing I would change is the number/proportion of votes necessary to kick someone. It should be easier to kick someone.

It should never take more than 5 kick votes.

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Myself and 3 other friends play once or twice a week for about 3 hour sessions, so we really don't get much time to make much money. When we start we all look for empty lobbies so we can make some gta money doing our CEO and MC missions. When we finally get a lobby we go about our business but watch for others joining the lobby. If someone does join, we vote kick them because nine times out of ten they try to blow up our product. I feel bad about kicking them but not bad enough to stop doing it. Sorry to those we have kicked and will kick in the future, but really its our only way to enjoy the little time we get to play the game without being harassed.

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Black-Dragon96

So you suggest I continuously load in to a session and hit find new session to avoid getting kicked for no reason?

 

Why would I even turn the game on? The scary thing is, you're serious with that suggestion aren't you?

Yes I am serious. I mean you basicly suggest that the people who get harassed by griefers should do just that.

 

The rest, we have been there, we are going around in circles. The reason I don't suggest enabling sales in private is, as you well know, I do not agree with that at all and cannot see any argument why it should be enabled when solutions to issued caused by it have also been made. This is not about sales in private, no matter how much you wish to harp on about that sh*t. This is about the misuse of kicking, hence why I am making suggestions based around the kick function.

It is very much about sales in private because surprise surprise thats part of the reason for what you experiencing.

Im sorry your suggested solutions are bullsh*t because they dont fix the problem but shift it to other people.

 

 

Since I rarely use my office these days (I only use the garagespace and the modshop since I dont do bussineses anymore), I'll stick with my mazebank west.

If I would still use it I would maybe move to loombank.

Oh boy... So all of your arguing in here yet in another topic you claim you don't even do businesses anymore... Where's the damn problem with invite only for you then if you don't do businesses anymore?I see, Mr "I take posts from other topics/private messages, remove the context and construct an argumentation out of the parts left" is at it again.

I dont use my office anymore nor do I do the office realeted bussineses (aswell as some other bussineses).

 

I stoped crates a month after they came out because I did not feel like paying 600k for crates just to get blown up by a scriptkid/tryhard seconds after leaving my warehouse. (I had no idea solo public existed at the time.) Still got around 5 Million out of it.

 

I stoped I/E after exactly 700 exported vehicles and over 75 Million $ earnings/profit. Not because I got tired of it, I just wanted to enjoy the stuff I bought.

 

I never really did bikers because it did not feel like a great money maker back then. I were able to get more cash by doing mc contracts and VIP work so I just bought a document forgery to stop the mails/calls. I set it up from time to time when I bored and got about 200k in return so far. I plan on continuing it until I got the 700-800k investment back.

 

I stoped smugglers run a little after I unlocked all discounts simply because the work/earn ration was to low. Still made around 800-900k.

 

My bunker however is still running. After I finished research a shifted it to production. I fill it up when I feel like it and sell it below 250k to avoid raids. Made me about 1,6 Million so far. I quite enjoy doing the missions in peace by myself. Im able to do them at my own pace the way I see fit without a twat in a jet coming to blow me up.

 

So you see I still do some stuff so it still affects me.

Even if I would not do any bussines anymore, I would still know about the problems in public and about the people who would like to play these missions in invite only.

Edited by Black-Dragon96
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Dude, I quoted your entire post. How is that out of context or using the parts that are left when the whole post was quoted?

 

 

 

So you suggest I continuously load in to a session and hit find new session to avoid getting kicked for no reason?

 

Why would I even turn the game on? The scary thing is, you're serious with that suggestion aren't you?

Yes I am serious. I mean you basicly suggest that the people who get harassed by griefers should do just that.

 

Not at all. What you are suggesting is that, as soon as we enter a session we hit the "find new session" button. Where as what I have suggested is, if no kick feature exists and you find yourself in a session where there is a player or players who you do not wish to play with then you hit the "find new session" button. The difference is, you're suggesting that we constantly do this, in every session, to avoid being kicked for just being in the session where as I suggest that you do it only if there is an issue with the session. A huge difference.

 

 

 

The rest, we have been there, we are going around in circles. The reason I don't suggest enabling sales in private is, as you well know, I do not agree with that at all and cannot see any argument why it should be enabled when solutions to issued caused by it have also been made. This is not about sales in private, no matter how much you wish to harp on about that sh*t. This is about the misuse of kicking, hence why I am making suggestions based around the kick function.

It is very much about sales in private because surprise surprise thats part of the reason for what you experiencing.

Im sorry your suggested solutions are bullsh*t because they dont fix the problem but shift it to other people.

 

And your solutions don't shift the issue on to other people? I mean kicking a random for just being in the session doesn't shift your problem to other people? Again, I beg you to see the hypocrisy here. Are you seriously saying you are totally unaware that saying my solution is bullsh*t because it shift the problem to someone else is the exact same thing your current solution is doing?

I guess it doesn't matter if it create problems for others provided it solves your problem but as soon as a suggestion is made which shift the problem back to you, it's bullsh*t.

 

Thank you for confirming just how big a hypocrite you are and how full of sh*t you are. Based on the immense hypocrisy you're showing along with your admission of no longer "doing businesses" it's pretty safe to say that, unless you are able to be constructive in this discussion you've pretty much made anything you post completely void and obsolete. Never have I had the misfortune of dealing with such a troll on any forum, and I've been part of some pretty sh*tty forums in the past.

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Myself and 3 other friends play once or twice a week for about 3 hour sessions, so we really don't get much time to make much money. When we start we all look for empty lobbies so we can make some gta money doing our CEO and MC missions. When we finally get a lobby we go about our business but watch for others joining the lobby. If someone does join, we vote kick them because nine times out of ten they try to blow up our product. I feel bad about kicking them but not bad enough to stop doing it. Sorry to those we have kicked and will kick in the future, but really its our only way to enjoy the little time we get to play the game without being harassed.

Unfortunately the harsh reality is that if you continue to vote to kick without reason (or even with reason sometimes) that we will simply retaliate with aggressive force and use whatever underhanded tricks we deem necessary/suitable, be that starting a job to avoid the kick, inviting friends in to piss you off as much as a vote to be kicked without reason pisses us off, or whatever else we please.

 

VIP and MC missions (contracts) are playable in invite only, there's no need to join a public session and be a tool by voting to kick someone who has no intention of interfering with your play time. MC businesses are not exactly difficult sales to make, especially if you are playing with friends (4 people can easily delivery any sale - 3 running the goods and one covering for any potential threats). The randoms you vote to kick are likely going to leave you alone, one on four is not a greifers target goal and if that griefer has friends you're screwed anyway since you can only vote one of them out, which will result in the others extracting revenge (and also reinviting the kicked player in once they exit to story)

 

The only thing, other than the hassle given to the kicked player, that voting to kick players to empty a session is achieving is causing those being kicked to find new and better ways to counter this bullying. The more who get kicked the more they will look in to how to avoid it and guess what will come up on a quick google search.

 

So by all means, continue misusing the kick feature, continue to inhibit players from playing their game, continue to grief to clean "your" lobbies, continue the hypocrisy but you really are only making things worse for yourselves.

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Well there's only one thing for sure after a thread like this has been at the top of the forum for so long Rockstar will have noticed the conflict and change will be coming. Knowing Rockstar someone is going to be paying for the change in GTA cash. The probably make you pay GTA cash to keep open a private "public" session

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Blasterman4EVER

Myself and 3 other friends play once or twice a week for about 3 hour sessions, so we really don't get much time to make much money. When we start we all look for empty lobbies so we can make some gta money doing our CEO and MC missions. When we finally get a lobby we go about our business but watch for others joining the lobby. If someone does join, we vote kick them because nine times out of ten they try to blow up our product. I feel bad about kicking them but not bad enough to stop doing it. Sorry to those we have kicked and will kick in the future, but really its our only way to enjoy the little time we get to play the game without being harassed.

And you are 100% justified and right for doing what you do.

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No Use For A Name

Well there's only one thing for sure after a thread like this has been at the top of the forum for so long Rockstar will have noticed the conflict and change will be coming. Knowing Rockstar someone is going to be paying for the change in GTA cash. The probably make you pay GTA cash to keep open a private "public" session

Lol, please dont give them any ideas.

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Myself and 3 other friends play once or twice a week for about 3 hour sessions, so we really don't get much time to make much money. When we start we all look for empty lobbies so we can make some gta money doing our CEO and MC missions. When we finally get a lobby we go about our business but watch for others joining the lobby. If someone does join, we vote kick them because nine times out of ten they try to blow up our product. I feel bad about kicking them but not bad enough to stop doing it. Sorry to those we have kicked and will kick in the future, but really its our only way to enjoy the little time we get to play the game without being harassed.

Unfortunately the harsh reality is that if you continue to vote to kick without reason (or even with reason sometimes) that we will simply retaliate with aggressive force and use whatever underhanded tricks we deem necessary/suitable, be that starting a job to avoid the kick, inviting friends in to piss you off as much as a vote to be kicked without reason pisses us off, or whatever else we please.

 

VIP and MC missions (contracts) are playable in invite only, there's no need to join a public session and be a tool by voting to kick someone who has no intention of interfering with your play time. MC businesses are not exactly difficult sales to make, especially if you are playing with friends (4 people can easily delivery any sale - 3 running the goods and one covering for any potential threats). The randoms you vote to kick are likely going to leave you alone, one on four is not a greifers target goal and if that griefer has friends you're screwed anyway since you can only vote one of them out, which will result in the others extracting revenge (and also reinviting the kicked player in once they exit to story)

 

The only thing, other than the hassle given to the kicked player, that voting to kick players to empty a session is achieving is causing those being kicked to find new and better ways to counter this bullying. The more who get kicked the more they will look in to how to avoid it and guess what will come up on a quick google search.

 

So by all means, continue misusing the kick feature, continue to inhibit players from playing their game, continue to grief to clean "your" lobbies, continue the hypocrisy but you really are only making things worse for yourselves.

 

As far as I know you can't sell stock from MC business and bunker supplies in an invite only lobby, which is our main priority. As for everything else you said, we have had zero problems with people coming back for "revenge". If they do and can kill us then cool for them. We'll leave and try it again. It takes only 5 mins at most to get a new one.

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So by all means, continue misusing the kick feature, continue to inhibit players from playing their game, continue to grief to clean "your" lobbies, continue the hypocrisy but you really are only making things worse for yourselves.

 

Idiocy :lol:

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Yellow Dog with Cone

Well there's only one thing for sure after a thread like this has been at the top of the forum for so long Rockstar will have noticed the conflict and change will be coming. Knowing Rockstar someone is going to be paying for the change in GTA cash. The probably make you pay GTA cash to keep open a private "public" session

Nah, R* isn't that clever, they would only disable the kick function instead of revamping it or something and that's it if they actually bother with in the first place, this has been a widespread problem ever since Further Adventures in Finance and Felony on such a scale that whole crews revolving about kicking players have arised to counter R* insistence of locking everything profitable behind the melting pot of griefing and tryhardism that is your typical Public Session.

 

They may as well benefit from the conflict between kick vote abusers and players who relatiate destroying sales, so who knows really?

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Yellow Dog with Cone

The rest, we have been there, we are going around in circles. The reason I don't suggest enabling sales in private is, as you well know, I do not agree with that at all and cannot see any argument why it should be enabled when solutions to issued caused by it have also been made. This is not about sales in private, no matter how much you wish to harp on about that sh*t. This is about the misuse of kicking, hence why I am making suggestions based around the kick function.

If you haven't figured ot by now, the sole reason why the kick function is misused an abused in such scale in the first place is because all sales are locked to Public Sessions only, that's it, if R* did unlocked said restriction, the only players who would try to kick you would be salty players and you already know how to deal with them (jUsT sTaRt fUlLy LoAdEd).

 

You were against the Petition to let players full access to CEO/MC work in Invite sessions because of petty reasons and we are, also against a workaround that the players found to play as they please because R* doesn't bother to give players freedom of choice in a goddamn sandbox game.

 

Some people just want to grind in peace, some people want to actually engage in PvP but not at the broken state it is right now, why are you so against that? Why are you against more choice? Why the sole thought of players making sales in peace, helping each other triggers you so much? Just let people grind in peace for f*ck's sake and stop being a Take Two henchman for once.

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I mostly play with 4-6 friends and if a griefer shows up and he is really annoying yeah we just kick him. We just want to make money in peace and play pve and enjoy the content. The cooldown for the kicking should be removed or reduced. There are just way to much assholes in this game. Usually i just use a ip filter but sometimes ppl won`t cough up their ip adresses etc. and then we have to play fully public.

Edited by Mexicola9302
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Myself and 3 other friends play once or twice a week for about 3 hour sessions, so we really don't get much time to make much money. When we start we all look for empty lobbies so we can make some gta money doing our CEO and MC missions. When we finally get a lobby we go about our business but watch for others joining the lobby. If someone does join, we vote kick them because nine times out of ten they try to blow up our product. I feel bad about kicking them but not bad enough to stop doing it. Sorry to those we have kicked and will kick in the future, but really its our only way to enjoy the little time we get to play the game without being harassed.

Unfortunately the harsh reality is that if you continue to vote to kick without reason (or even with reason sometimes) that we will simply retaliate with aggressive force and use whatever underhanded tricks we deem necessary/suitable, be that starting a job to avoid the kick, inviting friends in to piss you off as much as a vote to be kicked without reason pisses us off, or whatever else we please.

 

VIP and MC missions (contracts) are playable in invite only, there's no need to join a public session and be a tool by voting to kick someone who has no intention of interfering with your play time. MC businesses are not exactly difficult sales to make, especially if you are playing with friends (4 people can easily delivery any sale - 3 running the goods and one covering for any potential threats). The randoms you vote to kick are likely going to leave you alone, one on four is not a greifers target goal and if that griefer has friends you're screwed anyway since you can only vote one of them out, which will result in the others extracting revenge (and also reinviting the kicked player in once they exit to story)

 

The only thing, other than the hassle given to the kicked player, that voting to kick players to empty a session is achieving is causing those being kicked to find new and better ways to counter this bullying. The more who get kicked the more they will look in to how to avoid it and guess what will come up on a quick google search.

 

So by all means, continue misusing the kick feature, continue to inhibit players from playing their game, continue to grief to clean "your" lobbies, continue the hypocrisy but you really are only making things worse for yourselves.

 

As far as I know you can't sell stock from MC business and bunker supplies in an invite only lobby, which is our main priority. As for everything else you said, we have had zero problems with people coming back for "revenge". If they do and can kill us then cool for them. We'll leave and try it again. It takes only 5 mins at most to get a new one.

 

You mentioned MC and CEO missions, which I presume are the wall contracts and interaction menu jobs. If by MC and CEO missions you meant sales and sourcing then you're right, they have been designed to be played in public sessions.

 

Do what you need to do, just be forewarned that players can and do retaliate.

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The rest, we have been there, we are going around in circles. The reason I don't suggest enabling sales in private is, as you well know, I do not agree with that at all and cannot see any argument why it should be enabled when solutions to issued caused by it have also been made. This is not about sales in private, no matter how much you wish to harp on about that sh*t. This is about the misuse of kicking, hence why I am making suggestions based around the kick function.

If you haven't figured ot by now, the sole reason why the kick function is misused an abused in such scale in the first place is because all sales are locked to Public Sessions only, that's it, if R* did unlocked said restriction, the only players who would try to kick you would be salty players and you already know how to deal with them (jUsT sTaRt fUlLy LoAdEd).

 

You were against the Petition to let players full access to CEO/MC work in Invite sessions because of petty reasons and we are, also against a workaround that the players found to play as they please because R* doesn't bother to give players freedom of choice in a goddamn sandbox game.

 

Some people just want to grind in peace, some people want to actually engage in PvP but not at the broken state it is right now, why are you so against that? Why are you against more choice? Why the sole thought of players making sales in peace, helping each other triggers you so much? Just let people grind in peace for f*ck's sake and stop being a Take Two henchman for once.

 

Petty reasons? I beg to differ, my reasons are no more petty than yours. Is it not petty to cry like a little bitch about being forced to play an massively open online multiplayer action-adventure game with other people?

 

I've explained numerous times my reasons for my stance. I've also mentioned multiple times that I would not be against private session sales provided it was not just simply enabling them. Private session sales should come at a cost. I am not against them adding sales to invite only and crew sessions at a cost of 25% of the sale value, in line with playing missions/heists/whatever on easy rather than normal or hard.

 

However, if you wish to discuss that in further detail please use the correct topic. This topic is, and always has been, about what you do when voted to be kicked or attempting to understand why these kicks come. While they may be linked this is not the place to promote or argue against private sales. There's another huge topic for that, unfortunately it's died as of late and I guess the usual suspects want to drag that sh*t in every topic either myself, big mo etc. post in.

 

Rockstar gives you plenty of choice. Big deal, they restrict some items, that's how they wanted it. Next you'll be complaining about the cost of items which should be free in a sandbox game... If it was truly a sandbox game you would have access to everything from day one without having to grind at all, just look at any sandbox game or game with sandbox mode. GTA Online is not specifically a sandbox game, it's marketed as an action-adventure game with a massively open online element. Because you want it to be sandbox and keep saying it is doesn't actually make it a sandbox game.

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Yellow Dog with Cone

Petty reasons? I beg to differ, my reasons are no more petty than yours. Is it not petty to cry like a little bitch about being forced to play an massively open online multiplayer action-adventure game with other people?

If you dismiss being forced to play with the worst playerbase ever for no other reason than driving Shark Card sales (and nothing else, really) as "crying as a little bitch" while at the same time complaining about being kicked from a session because you gave them a reason by griefing them, well, in that case you're as much as an hypocrite as you called me earlier.

 

I've explained numerous times my reasons for my stance. I've also mentioned multiple times that I would not be against private session sales provided it was not just simply enabling them. Private session sales should come at a cost. I am not against them adding sales to invite only and crew sessions at a cost of 25% of the sale value, in line with playing missions/heists/whatever on easy rather than normal or hard.

Your stance is unreasonable in a game that has broken balance, promotes griefing as valid gameplay and barely rewards teamplay while at the same time forces it.

 

If we're punished for selling in Invite lobbies, then what's the point of enabling sales in those? That doesn't resolve the problem at all, most people would still lock down Public sessions and kicking other players to get the full payout then. I said before that earning the full payout sans any High Demand Bonus is the most sensible solution in order to make sellinh in Invite/Crew lobbies actually worth it. You're offering a non-solution.

 

However, if you wish to discuss that in further detail please use the correct topic. This topic is, and always has been, about what you do when voted to be kicked or attempting to understand why these kicks come. While they may be linked this is not the place to promote or argue against private sales. There's another huge topic for that, unfortunately it's died as of late and I guess the usual suspects want to drag that sh*t in every topic either myself, big mo etc. post in.

When said topic is the reason why players abuse the kick function in the first place, well, it's not surprise that said topic will surface from time to time. It's relevant to this thread because it's the cause of the issue.

 

Rockstar gives you plenty of choice. Big deal, they restrict some items, that's how they wanted it. Next you'll be complaining about the cost of items which should be free in a sandbox game... If it was truly a sandbox game you would have access to everything from day one without having to grind at all, just look at any sandbox game or game with sandbox mode. GTA Online is not specifically a sandbox game, it's marketed as an action-adventure game with a massively open online element. Because you want it to be sandbox and keep saying it is doesn't actually make it a sandbox game.

An online version of a sandbox game isn't a sandbox too? It may not be a full sandbox game (because you know, Shark Cards) but it can't be denied that GTA Online has sandbox components.

 

So yeah, it's a sandbox game, albeit a very restricted one.

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Black-Dragon96

Not at all. What you are suggesting is that, as soon as we enter a session we hit the "find new session" button. Where as what I have suggested is, if no kick feature exists and you find yourself in a session where there is a player or players who you do not wish to play with then you hit the "find new session" button. The difference is, you're suggesting that we constantly do this, in every session, to avoid being kicked for just being in the session where as I suggest that you do it only if there is an issue with the session. A huge difference.

I am suggesting that you leave a session when you see the message "players are voting to have you removed from the session".

I suggest that you leave the session when you feel bullied/attacked, just like you suggest that I (and other people) leave the session when I (them) feel bullied/attacked.

 

And your solutions don't shift the issue on to other people? I mean kicking a random for just being in the session doesn't shift your problem to other people? Again, I beg you to see the hypocrisy here. Are you seriously saying you are totally unaware that saying my solution is bullsh*t because it shift the problem to someone else is the exact same thing your current solution is doing?

I guess it doesn't matter if it create problems for others provided it solves your problem but as soon as a suggestion is made which shift the problem back to you, it's bullsh*t.

No my solution does not shift the problem, it solves it.

The reason why people kick other people out of low populated lobbys, is that they want to be left alone to do their stuff in peace. Enableing bussineses in private sessions without any drawbacks except the inability to get a high demand bonus. It would give people the option to play alone or with friends in a controlled environment where they can do there stuff in peace.

There would be no need to kick people because they can controll who joins the lobby.

This solution would benefit both you and the peacefull grinding comunity.

 

 

Dude, I quoted your entire post. How is that out of context or using the parts that are left when the whole post was quoted?

Thank you for confirming just how big a hypocrite you are and how full of sh*t you are. Based on the immense hypocrisy you're showing along with your admission of no longer "doing businesses" it's pretty safe to say that, unless you are able to be constructive in this discussion you've pretty much made anything you post completely void and obsolete. Never have I had the misfortune of dealing with such a troll on any forum, and I've been part of some pretty sh*tty forums in the past.

First: The post you quoted was not even about bussineses but the upgrading or moving of ceo offices.

Second: With parts left I mean whats left of a post when you put it out of context.

I know you are not a strong reader, so I will explain what I mean right away in the future.

You yourself are a pretty big hypocrite. I mean you used solopublic yourslef to make a lot of cash, but now you want solopublic removed and limited at every way possible.

Edited by Black-Dragon96
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Well there's only one thing for sure after a thread like this has been at the top of the forum for so long Rockstar will have noticed the conflict and change will be coming. Knowing Rockstar someone is going to be paying for the change in GTA cash. The probably make you pay GTA cash to keep open a private "public" session

That's one of the reasons i've been bumping it. Its inevitable change will come to any feature that is abused now everyone is familiar with how the community uses GTA Online and its features.

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Black-Dragon96

^I doubt that.

People getting kicked does not affect R*'s/ TakeTwo's monetary gain so its not a problem they care about.

Solopublic seems to not affect it aswell, otherwise they would have done something about it by now.

Edited by Black-Dragon96
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Sure, getting kicked can be annoying, but it doesn't happen as often as people think. Then agian, I live in Europe so maybe the kicking is more common in NA or something.

 

One thing's for certain. Kick whiners wouldn't last a day in PAYDAY 2. They'd be fillin gthe forums about whining about kicking at th eend of heists. And considering their attitude, it's probably why they got kicked anyway.

 

This game is starting to become old anyway so I'd doubt any major change.

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^I doubt that.

People getting kicked does not affect R*'s/ TakeTwo's monetary gain so its not a problem they care about.

Solopublic seems to not affect it aswell, otherwise they would have done something about it by now.

I bet you anything that the kick feature will be changed for Red Dead 2. They will be trying to figure out ways to even out multiplayer. It does affect their gains. Vote kicking and lagging out public lobbies so you can lock down a lobby and cheat the game to rack up cash without threat is something Rockstar doesn't like and they will want to try and address it. Rockstar obviously dislike people making money in private lobbies hence why they don't allow sales in private lobbies. And it is a feature that is being abused and not used as intended and it obviously p*sses alot of people off hence the 549576038304834 threads on the subject. Just read this very thread. Rockstar will try to find a middle ground. There will be some kind of cooling off period, charge a fee to kick, removed altogether to force people to sell in public sessions as intended, keep a tab on how much an individual vote kicks and if you are seen to be abusing it you will be banned from using the feature altogether, something will change with it.

Edited by Ice_cold2016
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Sure, getting kicked can be annoying, but it doesn't happen as often as people think. Then agian, I live in Europe so maybe the kicking is more common in NA or something.

 

One thing's for certain. Kick whiners wouldn't last a day in PAYDAY 2. They'd be fillin gthe forums about whining about kicking at th eend of heists. And considering their attitude, it's probably why they got kicked anyway.

 

This game is starting to become old anyway so I'd doubt any major change.

I can guarantee you if I join 10 lobbies and do absolutely nothing but stand still I will be kick voted out of at least 2 or those 10 within 2 minutes. It's pretty bad..

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Lonely-Martin

This topic is, and always has been, about what you do when voted to be kicked or attempting to understand why these kicks come.

 

This shows you up a little then, 34 pages in and you still don't know why?...

 

Obviously, one key reason is to lock down a sessions and keep idiots out and to allow groups of friends, or crews as they're known as, to play as they once did from day one... Together in peace.

 

Either deliberate trolling, or dense as f*ck.

 

You just won't accept it, and clearly don't want to discuss businesses/public lobbies anymore. Tough, it's all relative.

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Lonely-Martin

 

Well there's only one thing for sure after a thread like this has been at the top of the forum for so long Rockstar will have noticed the conflict and change will be coming. Knowing Rockstar someone is going to be paying for the change in GTA cash. The probably make you pay GTA cash to keep open a private "public" session

That's one of the reasons i've been bumping it. Its inevitable change will come to any feature that is abused now everyone is familiar with how the community uses GTA Online and its features.

 

There's been far worse a genuine issue that R* are still silent over. Namely, that thread where people were getting legit cash wiped mixed with the cheats, in and around Gunrunning I believe. Never got addressed, even with far more noise than this, lol.

 

Of course, I'll never say never, and expect future releases to be better thought out, but as for now, can't see them making the effort myself. Too much money to be made reskinning some missions from story/cutting room floor to get that involved in fixing things that have been an issue since day one, like a million other things.

 

 

Sure, getting kicked can be annoying, but it doesn't happen as often as people think. Then agian, I live in Europe so maybe the kicking is more common in NA or something.

 

One thing's for certain. Kick whiners wouldn't last a day in PAYDAY 2. They'd be fillin gthe forums about whining about kicking at th eend of heists. And considering their attitude, it's probably why they got kicked anyway.

 

This game is starting to become old anyway so I'd doubt any major change.

I can guarantee you if I join 10 lobbies and do absolutely nothing but stand still I will be kick voted out of at least 2 or those 10 within 2 minutes. It's pretty bad..

 

On PS4 here, but I haven't been kicked from a session in months myself. But I've had the odd boot early on when crates dropped, nothing anywhere near like what people complain about, lol.

 

* I do get kicked from jobs when on call quite often, but I am a high rank. Many are ignorant to high ranks, others know I'll ask more than the minimum, and others are obviously not fancying the challenge in a race or other, lol... Nothing unusual there though, i do feel.

 

Of course, many here in this thread though are known to be very aggressive in their playstyle, and the denial in some is clear as day. Maybe these guys selective memories kick in, as they feel they do/did no wrong, so of course they'd be bitching about someone being savvy enough to halt them in their tracks. Typical GTA IMO.

 

After the some of sh*t ​I had running businesses, this thread is awesome for me, as I've learned these f*cks get more vexed than I ever did, lol.

 

Good!.

Edited by KWF1981
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Sure, getting kicked can be annoying, but it doesn't happen as often as people think. Then agian, I live in Europe so maybe the kicking is more common in NA or something.

 

One thing's for certain. Kick whiners wouldn't last a day in PAYDAY 2. They'd be fillin gthe forums about whining about kicking at th eend of heists. And considering their attitude, it's probably why they got kicked anyway.

 

This game is starting to become old anyway so I'd doubt any major change.

I can guarantee you if I join 10 lobbies and do absolutely nothing but stand still I will be kick voted out of at least 2 or those 10 within 2 minutes. It's pretty bad..

 

Just last night my girlfriend was using my character (which is ranked 503) and was floating about on her jetpack just minding her own business. A low rank group of 4 all texted and asked if she was a modder. She said no because we're not, we've just had the game since launch. But they all vote kicked her out of the lobby anyway. She spawned into another room where a low rank group of 3 got jealous she was in a jetpack and wouldn't let them use it. They kept texting her begging her to let them use it but she ignored them. They got upset claimed she was a modder and they vote kicked her aswell. She spawned into yet another lobby. A high ranker in a Deluxo tried to blow her jetpack up but failed and she killed him. He retaliated with a vote kick. Once he eventually left she was left in a room with one other person, a guy in his bunker. He then voted to kick her aswell. He was obviously wanting to sell his supplies and was worried she would attack. The little f*ckers abuse the sh*t out of it.

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