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Players are voting for you to be removed from the session. Improve your behavior or you will be kicked.


Xbox Prisoner
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294 members have voted

  1. 1. Vote Kicking:



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Well yesterday I intercepted another Cargo destroyer before he commits his forfeit, once he spawned in the lobby, I knew he was going to perform bad actions, and I had to destroy him proactively, I killed him from above til he hides in some corner(yeah he tried to hide near Simeon showroom in that parking, but failed. I hope this evening I will meet more players like that, and save more Cargo. :)

 

 

So basically you griefed someone who had not yet done anything to anyone.

 

 

Griefed someone whom apparently doesn't know what passive mode is, from how it sounds.

Edited by Foreverpast
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Well yesterday I intercepted another Cargo destroyer before he commits his forfeit, once he spawned in the lobby, I knew he was going to perform bad actions, and I had to destroy him proactively, I killed him from above til he hides in some corner(yeah he tried to hide near Simeon showroom in that parking, but failed. I hope this evening I will meet more players like that, and save more Cargo. :)

 

 

So basically you griefed someone who had not yet done anything to anyone.

 

 

Griefed someone whom apparently doesn't know what passive mode is, from how it sounds.

 

 

That's not really a point in his favor either. If this dude was so big, bad and dangerous to any and all cargo, he probably wouldn't be sitting there getting repeatedly walloped by a Hunter.

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CosmicBuffalo

I still stand by my idea from 3 or so years ago, which is that passive mode should have a cooldown based on how recently you've killed another player. Kill someone, and you have to wait 3 minutes before you can go passive. It seems like such a simple, no-brainer solution to me. Passive players should be PASSIVE, they shouldn't be fresh off a murder spree.

Killing another player should trigger a load of cool downs. No heist invites, no passive, no session changes, basically make it so as to avoid being killed, you need you to shut your game down. I am against cool downs in most situations, but if you kill another player you kindve agree to fight.

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I still stand by my idea from 3 or so years ago, which is that passive mode should have a cooldown based on how recently you've killed another player. Kill someone, and you have to wait 3 minutes before you can go passive. It seems like such a simple, no-brainer solution to me. Passive players should be PASSIVE, they shouldn't be fresh off a murder spree.

Killing another player should trigger a load of cool downs. No heist invites, no passive, no session changes, basically make it so as to avoid being killed, you need you to shut your game down. I am against cool downs in most situations, but if you kill another player you kindve agree to fight.

 

 

Problem with that is all players who kill, regardless of reason would be punished:

 

- Player A helps/escorts Player B's gunrunning delivery.

- Player A kills Player C, whos sole goal at that time is to attack Player B's business.

- Player A then faces cooldowns for everything, for defending someone against a griefer.

 

Cool-downs for killing players in general means the game will become more of a free for all than it already is, more people opting out of team-work & assisting others.

 

 

 

Another scenario:

Some player is flying around in a Hydra, killing anyone they can & forcing others into passive.

If I decide to knock him out of the sky to give everyone a break, why should I be deprived of joining my friends in a heist after deterring a griefer?

The lobby is happy & thanks me & the griefer leaves in frustration, however in the end my friends have to wait for me to join them/cooldown to end.

Edited by Foreverpast
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I still stand by my idea from 3 or so years ago, which is that passive mode should have a cooldown based on how recently you've killed another player. Kill someone, and you have to wait 3 minutes before you can go passive. It seems like such a simple, no-brainer solution to me. Passive players should be PASSIVE, they shouldn't be fresh off a murder spree.

Killing another player should trigger a load of cool downs. No heist invites, no passive, no session changes, basically make it so as to avoid being killed, you need you to shut your game down. I am against cool downs in most situations, but if you kill another player you kindve agree to fight.

 

 

That's overkill for me. I'm fine with just preventing passive mode - if they want to run from the session entirely, so be it.

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I still stand by my idea from 3 or so years ago, which is that passive mode should have a cooldown based on how recently you've killed another player. Kill someone, and you have to wait 3 minutes before you can go passive. It seems like such a simple, no-brainer solution to me. Passive players should be PASSIVE, they shouldn't be fresh off a murder spree.

Killing another player should trigger a load of cool downs. No heist invites, no passive, no session changes, basically make it so as to avoid being killed, you need you to shut your game down. I am against cool downs in most situations, but if you kill another player you kindve agree to fight.No problem with that, what I always want to avoid at any cost is to let someone destroying Cargo and pulling his miserable passive mode to prevent legit retaliation. Or worse that dude in passive mode while flying a fighter jet/broomstick/flyingcar and approaching the Cargo because he don't want to be killed by the CEO...

 

I'm always registered, Its not me who abuse passive mode.

 

@ Nutduster, I don't really care, I don't need to justify myself anyway. This guy was going to destroy Cargo, I never grief players for no reason and rarely partake in PvP.

Edited by Hécate-II
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Cool-downs on passive mode & alot of abilities would not affect the legitimate trolls/griefers of sessions. Their whole objective is to cause chaos & trouble for other players' progress, which is exceptionally easy given personal vehicles like Deluxos & Oppresors are just an interaction menu click away. The emphasis is that they have the ability to keep coming at you in quick repetition with nothing to lose, while you have some value in what you're doing/high stakes. Now when it comes to try-hards yes they quite different, the sensitive k/d lovers. However even the smart individuals of that bunch wouldn't be too deterred by passive mode cool-downs for killing. Prizing their k/d so much, they can certainly boost it back up with running over teammates in Contact Missions or simply using the Orbital Cannon now & then. Defending players would be those whom suffer the most from some cool-down system implemented for killing. Now...if the mental state status for players was adjusted, & THEN a cool-down system was worked with that somehow, that would make sense.

Edited by Foreverpast
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@ Nutduster, I don't really care, I don't need to justify myself anyway. This guy was going to destroy Cargo, I never grief players for no reason and rarely partake in PvP.

 

 

You don't owe me an explanation, but you're free to give one if you want. I legitimately just don't understand how you think you KNEW that this guy was going to destroy cargo. I had a guy fire a rocket at my Deluxo today (from his Buzzard) because he "knew" I was going to kill him - he was wrong, until after he fired that rocket, and then he was very right.

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I had a guy fire a rocket at my Deluxo today (from his Buzzard) because he "knew" I was going to kill him - he was wrong, until after he fired that rocket, and then he was very right.

 

 

lol. He foresaw the future, his wisdom guided by a rocket.

Edited by Foreverpast
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I just carry on my day whenever I get voted to be kicked. The silly system requires half the lobby to vote so nothing usually happens when you're in a big lobby. Most people don't bother to vote against griefers unless they're being griefed themselves (which isn't selfish or anything as it would be difficult to tell if another player is actually being griefed or is simply having a small fight with a couple of friends when they're far accross the map from you). The system needs to change. Perhaps require less votes when a player has been destroying personal vehicles or vehicle cargo?

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I had a guy fire a rocket at my Deluxo today (from his Buzzard) because he "knew" I was going to kill him - he was wrong, until after he fired that rocket, and then he was very right.

This is mainly due to all the griefers using the car for ill ever since it was released. A stigma around it is being formed and makes people get twitchy these days when one flys by. I try to deter that by not having missiles locking onto players as I fly by, does help at least a little bit.

Just keep in mind that whenever you are flying by in a Deluxo, players are going to be like:

giphy.gif

Edited by Ghoffman9
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Is kicking "abuse" an issue in game? Yes, its an issue but very low on the totem pole of issues in game. I've gotten messages for getting kicked by players but have never gotten kicked from a freemode. I don't mess with other players who are playing the game. I only mess with those abusing things in game like ewo and passive mode. However every freemode lobby I'm in, there is always some player abusing ewo. EWO should be removed long before kicking players ever should.

 

If the "PvP" in this game was actually balanced, we wouldn't have to deal with those abusing bs "mechanics" or overpowered vehicles/weapons, which means we wouldn't have to kick those abusing said "mechanics" vehicles, or weapons, which means players wouldn't complain about being kicked from the game. Cause and Effect. Abusing VIP work to grief players who kick you is a bs excuse to do so. "Oh I have been kicked, I'm gonna grief the player instead" - Logic

Exactly, cause and effect. You admit yourself that vote kick abuse is an issue (abuse in inverted commas because you dont actually see it as such, or at least, low down the totem pole etc)

 

However, one type of abuse begets another, the only difference is which side of the fence you come down on as to which is worse.

 

It's pretty obvious that people who get vote kicked are antagonised by this, especially if they have just landed in session and not even done anything, so yeah, they are likely to say "Okay then, screw you, you gonna vote me? Ill give you something to vote for!" and retaliate.

 

Logic.

Edited by Big Molio
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I put it in commas since getting vote kicked is harmless vs abusing ewo which is gamebreaking for "PvP". Vote kicking as stated long ago in this topic, became a problem soon after they forced all these freemode business updates into a public lobby only. They created 2 problems. Vote kicking for nothing and players having to "exploit" the game to get in lobby by there selves. Neither would exist if they let players play how they want in any lobby type.

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I put it in commas since getting vote kicked is harmless vs abusing ewo which is gamebreaking for "PvP". Vote kicking as stated long ago in this topic, became a problem soon after they forced all these freemode business updates into a public lobby only. They created 2 problems. Vote kicking for nothing and players having to "exploit" the game to get in lobby by there selves. Neither would exist if they let players play how they want in any lobby type.

 

It's all a matter of personal opinion though. I think the opposite, vote-kicking is a pain in the arse because it seems to screw with my connection (same as leaving race or job lobbies etc) and causes time-outs with loading new sessions. The players who spam ewo are only a nuisance to those who choose to engage in fights with them.

 

With regards the public lobby thing, imagine if I invented a game called football and the conversation went like this:-

 

"So about this game of football then?"

"Wow, yeah we love it, but we want the other team removed please because that way we will be able to easily score loads of goals!"

"You're kind of missing the point"

"No we aren't, we want to be able to score lots of goals easily, but those other players are tackling us, we're being griefed!"

"That's the idea, if you are trying to score then they will try and stop you. Work together as a team in order to figure out how to pass the ball around them"

"What? This game is broken and unbalanced as hell. We've all voted anyway, so they have to go"

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Black-Dragon96

^That imagined conversation misses the point completly.

Nearly every game I know has soke sort of diffculty options wich affect your rewards. So doing these missions in private would be easy difficulty, doing them in a low populated public session medium diffculty and full public lobby hard difficulty.

 

Like I said multiple times by now, I dont see a reason (appart from money hungry r*) why we should not be able to do bussines missions in private lobbys. Remove the high demand bonus, add attacking npcs similar to I/E, boom more choice to play the game.

I mean its in your interesst too. It would reduce the votekicking drasticly.

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Yellow Dog with Cone

With regards the public lobby thing, imagine if I invented a game called football and the conversation went like this:-

 

"So about this game of football then?"

"Wow, yeah we love it, but we want the other team removed please because that way we will be able to easily score loads of goals!"

"You're kind of missing the point"

"No we aren't, we want to be able to score lots of goals easily, but those other players are tackling us, we're being griefed!"

"That's the idea, if you are trying to score then they will try and stop you. Work together as a team in order to figure out how to pass the ball around them"

"What? This game is broken and unbalanced as hell. We've all voted anyway, so they have to go"

Unlike GTA Online, football is actually balanced. Your example doesn't makes any sense.

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Lonely-Martin

 

I put it in commas since getting vote kicked is harmless vs abusing ewo which is gamebreaking for "PvP". Vote kicking as stated long ago in this topic, became a problem soon after they forced all these freemode business updates into a public lobby only. They created 2 problems. Vote kicking for nothing and players having to "exploit" the game to get in lobby by there selves. Neither would exist if they let players play how they want in any lobby type.

 

It's all a matter of personal opinion though. I think the opposite, vote-kicking is a pain in the arse because it seems to screw with my connection (same as leaving race or job lobbies etc) and causes time-outs with loading new sessions. The players who spam ewo are only a nuisance to those who choose to engage in fights with them.

 

With regards the public lobby thing, imagine if I invented a game called football and the conversation went like this:-

 

"So about this game of football then?"

"Wow, yeah we love it, but we want the other team removed please because that way we will be able to easily score loads of goals!"

"You're kind of missing the point"

"No we aren't, we want to be able to score lots of goals easily, but those other players are tackling us, we're being griefed!"

"That's the idea, if you are trying to score then they will try and stop you. Work together as a team in order to figure out how to pass the ball around them"

"What? This game is broken and unbalanced as hell. We've all voted anyway, so they have to go"

 

Sorry dude, no.

 

It'd be more akin to creating said game of football, but allowing one side to use their hands, feet and bats, while the other team must use feet only.

 

Far closer. It's that unbalanced. Might as well not let the 2nd team touch the ball too, and have no goalkeeper, lol.

 

A Post Op van versus an Oppressor, as an extreme, but common example. The post op van is clearly at a disadvantage. Not only that, the selling team can only ever have 4-8 people, versus the rest. Maths is off too. 4-8 versus up to 22. Okie dokie.

 

C'mon man.

 

Me, I want changes to help all, and more options. Nothing that'd affect anyone, except for good, and to rid the game of weak play.

 

Businesses accessible from all sessions. All product/supplies to be stolen only, never to be destroyed. If it takes all day in a PvP battle 'tug of war' over stuff, good. That's the game.

 

If selling private. Timers remain, and no HD bonus.

 

As Nutduster showed, better cooldowns. EWO and passive both get a 5 minute CD. You go passive, can't come off for 5 minutes, works both ways.

 

Passive in a weaponised/armed vehicle is prohibited. All across the game. Insurance on weaponised and armed stuff is to go too.

 

Clearly EWO won't fix things, but make K/D unable to grow in freemode, unless partaking in a freemode event, or PvP challenges via the inventory. Bounties too. Otherwise, make all killing mean nothing out there, make players earn their kills and play the game doing so.

 

Online gaming is about interacting in places, I fully agree. But interacting does NOT need to mean enforced PvP in a general pool, like you do seem to elude to, Demonic too, among some others. There's far more to gaming, especially online to just killing random people and looking to halt their progress along with it.

 

Make the freemode battles about novelty and worthless. Make players play the game rather than often looking to be a thorn in another's side.

 

Bad people have been enabled for too long. It'd see this kicking ease off, and could birth a new, traditional GTA play style - The Thief - Buy properties, steal from players only. Real GTA.

 

For the clear ignorance shown, like with high ranks assumed as cheats/modders. Rockstar must do more here to communicate. We've got Jenkiii's Rank 1000 club to help show newer folk here these numbers, and other long term things can be achieved (business earnings and such), that if R* did something similar, and showed more that they are combatting the real cheats and removing the fake high ranks (6666/8000's) then this too would go far to improving things out there.

 

Just because we play/look to play different, doesn't mean we can't come together and see that Rockstar themselves help and create more in their games, like we know they can. And did. Pre-public, we had full access from anywhere - Yet freemode thrived still - It always will.

 

Gotta dash, so will catch this later. I feel these would ease so much, and are all related to this 'kick' bollocks through ignorance as much as deliberate play.

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Since we're talkin abotu passive and people popping out of passive for cheap kills, how about making it so that when you exit Passive Mode, you have to wait 20 seconds or so before you can pull out your weapons. But during this time, other players can now shoot you. And, I dunno, EWO and suicide should count as 2 deaths to your K/D ratio. One for crediting whoever damaged you last, and one penalizing you for taking the easy way out. It's been like that in some FPS games where if you suicide, you lose a point.

Edited by EkaSwede
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EkaSwede

Back in 2013/2014 you could be killed during the cooldown when you were leaving passive mode.

But R* changed it with the LTS update AFAIR.

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Since we're talkin abotu passive and people popping out of passive for cheap kills, how about making it so that when you exit Passive Mode, you have to wait 20 seconds or so before you can pull out your weapons. But during this time, other players can now shoot you. And, I dunno, EWO and suicide should count as 2 deaths to your K/D ratio. One for crediting whoever damaged you last, and one penalizing you for taking the easy way out. It's been like that in some FPS games where if you suicide, you lose a point.

That or you can just remove K/D all together and be done with it? It serves no purpose, its completely pointless, the stat can be easily manipulated, and lastly it encourages some of the worst behavior out of players I seen in years.

Due to it being so easily manipulated it does not even hold any weight. If you see a guy with a high K/D, chances are he did some really cheap sh*t and exploit abuse to get it that high.

 

That or they can just limit K/D to PvP modes only, deathmatches and the like.

I still to this day cannot comprehend why people are so dead serious when it comes to that stat, a stat that again cannot be taken seriously due to how easy it is to manipulate. It is no accurate representation of one's skill at all.

 

I heard of people that go out and actually target low ranks for the express purpose of farming them to increase their K/D, people really are that pathetic.

K/D should not be impacted by events in freeroam at all, period.

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Yellow Dog with Cone

So just a few moments ago, I was chilling with my crewmates sourcing crates, some randoms joined and we asked them nicely to leave and they complied, everything was hunky dory when your typical tryharf joined the lobby, we tried to reason with him but people like him have no reason, then he went straight for my crate (he took on me first because I commited the sin of asking nicely first).

 

While me and a crewmate tried to defend it, he destroyed my crate anyway. I thought "well, time to teach you a lesson" but every time I fired at him he killed himself. Then he started with the Tryhard Starter Pack: EWO, explosive spam, Off the radar/Ghost Org.

 

Anyway, I couldn't took my rightful vengeance against him and my crew members left for another lobby.

 

Now, please tell me, how do you expect players to not kick other players when among all those players are people like him, which only purpose in life is to be as obnoxious, unsporting and outright f*cking asshole as much as possible to fill his emptyness in his mind?

 

HOW IN THE f*ck WE'RE SUPPOSED TO PLAY ALONG WITH THOSE COWARDS PIECES OF sh*t, SORRY, BUT I REFUSE! EVERYONE IS AN ASSHOLE IN THIS GAME, BUT AT LEAST WE AREN'T LIKE THEM AT ALL, f*ck THEM, THEY SHOULD GET BANNED FROM LIFE, THANKS FOR RUINING MY FAVORITE GAME SERIES.

 

Anyway, I vote Keep for obvious reasons, also I want my fully functional Invite lobbies, I don't give a f*ck what R* and his apologists think.

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I put it in commas since getting vote kicked is harmless vs abusing ewo which is gamebreaking for "PvP". Vote kicking as stated long ago in this topic, became a problem soon after they forced all these freemode business updates into a public lobby only. They created 2 problems. Vote kicking for nothing and players having to "exploit" the game to get in lobby by there selves. Neither would exist if they let players play how they want in any lobby type.

Actually, it's kinda the opposite. If you get vote kicked, you have zero recourse. At most, you've got 20 minutes or so to get your "eye for an eye". As anticlimactic as it is, passive/EWO abusers can be foiled easily by going into passive, then going on about your business. For lowlife sale griefers, simply close your application the moment you see a special vehicle icon headed your way (or, in the case of the Akula, the second it appears directly on top of you) or the instant you're notified that someone has gone ghost. The amount of product you lose for doing this is negligible.

 

 

So just a few moments ago, I was chilling with my crewmates sourcing crates, some randoms joined and we asked them nicely to leave and they complied, everything was hunky dory when your typical tryharf joined the lobby, we tried to reason with him but people like him have no reason, then he went straight for my crate (he took on me first because I commited the sin of asking nicely first).

 

While me and a crewmate tried to defend it, he destroyed my crate anyway. I thought "well, time to teach you a lesson" but every time I fired at him he killed himself. Then he started with the Tryhard Starter Pack: EWO, explosive spam, Off the radar/Ghost Org.

 

Anyway, I couldn't took my rightful vengeance against him and my crew members left for another lobby.

 

Now, please tell me, how do you expect players to not kick other players when among all those players are people like him, which only purpose in life is to be as obnoxious, unsporting and outright f*cking asshole as much as possible to fill his emptyness in his mind?

 

HOW IN THE f*ck WE'RE SUPPOSED TO PLAY ALONG WITH THOSE COWARDS PIECES OF sh*t, SORRY, BUT I REFUSE! EVERYONE IS AN ASSHOLE IN THIS GAME, BUT AT LEAST WE AREN'T LIKE THEM AT ALL, f*ck THEM, THEY SHOULD GET BANNED FROM LIFE, THANKS FOR RUINING MY FAVORITE GAME SERIES.

 

Anyway, I vote Keep for obvious reasons, also I want my fully functional Invite lobbies, I don't give a f*ck what R* and his apologists think.

When you say "reason with" did you ask him to leave, or did you ask him if he was peaceful? If you asked him to leave, then *Kanye Shrug*. That's the friendly threat/ultimatum I was telling you about earlier. "Leave or get kicked" is a threat, no matter how you dress it up. Someone asked me to leave a lobby a little while back, and I told him to go f*ck his mother while his dad watched. I paid $400 for my PS4, $150 for electricity, $60 for my game ($210 if you count the PS3 CE which got me a good portion of my rank before transferring over), $60 for my PSN service, and $40 a month for internet service. No one has the right to bar me, or anyone else, from a lobby without provocation. I literally paid to be there. If someone seeks to force me out of a lobby, I'm returning the favor. No question.

 

Now, if you asked him if he was friendly, that's entirely different. If he responded "No", then, by all means, take proper action. Kick him enthusiasticallly. If he made a bee line for you, kick him, or close app if he gets too close. But to punish EVERYONE because of a few c*nts if foul. That's like curving every woman you run into because one broke your heart.

Edited by We Are Ninja
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So just a few moments ago, I was chilling with my crewmates sourcing crates, some randoms joined and we asked them nicely to leave and they complied, everything was hunky dory when your typical tryharf joined the lobby, we tried to reason with him but people like him have no reason, then he went straight for my crate (he took on me first because I commited the sin of asking nicely first).

 

While me and a crewmate tried to defend it, he destroyed my crate anyway. I thought "well, time to teach you a lesson" but every time I fired at him he killed himself. Then he started with the Tryhard Starter Pack: EWO, explosive spam, Off the radar/Ghost Org.

 

Anyway, I couldn't took my rightful vengeance against him and my crew members left for another lobby.

 

Now, please tell me, how do you expect players to not kick other players when among all those players are people like him, which only purpose in life is to be as obnoxious, unsporting and outright f*cking asshole as much as possible to fill his emptyness in his mind?

 

HOW IN THE f*ck WE'RE SUPPOSED TO PLAY ALONG WITH THOSE COWARDS PIECES OF sh*t, SORRY, BUT I REFUSE! EVERYONE IS AN ASSHOLE IN THIS GAME, BUT AT LEAST WE AREN'T LIKE THEM AT ALL, f*ck THEM, THEY SHOULD GET BANNED FROM LIFE, THANKS FOR RUINING MY FAVORITE GAME SERIES.

 

Anyway, I vote Keep for obvious reasons, also I want my fully functional Invite lobbies, I don't give a f*ck what R* and his apologists think.

 

The bit in bold is where you fell down really. Two of you vs one tryhard and he got to you.

 

The game isn't unbalanced, because if he comes with the hardware, your team mate should already have been using the same to deter and repel him, hence balance. Don't say "OMG I shouldn't need a jet to defend from a jet, that's madness!"

 

It isn't, there is the balance. Dont forget, some of those special cargo delivery vans are really buffed, I unloaded all my rockets on one and it didnt blow up. Those things are strong.

Edited by Big Molio
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Since we're talkin abotu passive and people popping out of passive for cheap kills, how about making it so that when you exit Passive Mode, you have to wait 20 seconds or so before you can pull out your weapons. But during this time, other players can now shoot you. And, I dunno, EWO and suicide should count as 2 deaths to your K/D ratio. One for crediting whoever damaged you last, and one penalizing you for taking the easy way out. It's been like that in some FPS games where if you suicide, you lose a point.

That or you can just remove K/D all together and be done with it? It serves no purpose, its completely pointless, the stat can be easily manipulated, and lastly it encourages some of the worst behavior out of players I seen in years.

Due to it being so easily manipulated it does not even hold any weight. If you see a guy with a high K/D, chances are he did some really cheap sh*t and exploit abuse to get it that high.

 

That or they can just limit K/D to PvP modes only, deathmatches and the like.

I still to this day cannot comprehend why people are so dead serious when it comes to that stat, a stat that again cannot be taken seriously due to how easy it is to manipulate. It is no accurate representation of one's skill at all.

 

I heard of people that go out and actually target low ranks for the express purpose of farming them to increase their K/D, people really are that pathetic.

K/D should not be impacted by events in freeroam at all, period.

 

In my opinion removing the K/D would change nothing. The tryhards would still spam explosives, EWO, BST, offradar...

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Lonely-Martin

^ It needs to have no effect for no reason. People get bored when it has no effect.

 

(However it's best resolved, I only offer my POV, but accept it's not without flaws).

Edited by KWF1981
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Since we're talkin abotu passive and people popping out of passive for cheap kills, how about making it so that when you exit Passive Mode, you have to wait 20 seconds or so before you can pull out your weapons. But during this time, other players can now shoot you. And, I dunno, EWO and suicide should count as 2 deaths to your K/D ratio. One for crediting whoever damaged you last, and one penalizing you for taking the easy way out. It's been like that in some FPS games where if you suicide, you lose a point.

That or you can just remove K/D all together and be done with it? It serves no purpose, its completely pointless, the stat can be easily manipulated, and lastly it encourages some of the worst behavior out of players I seen in years.

Due to it being so easily manipulated it does not even hold any weight. If you see a guy with a high K/D, chances are he did some really cheap sh*t and exploit abuse to get it that high.

 

That or they can just limit K/D to PvP modes only, deathmatches and the like.

I still to this day cannot comprehend why people are so dead serious when it comes to that stat, a stat that again cannot be taken seriously due to how easy it is to manipulate. It is no accurate representation of one's skill at all.

 

I heard of people that go out and actually target low ranks for the express purpose of farming them to increase their K/D, people really are that pathetic.

K/D should not be impacted by events in freeroam at all, period.

 

In my opinion removing the K/D would change nothing. The tryhards would still spam explosives, EWO, BST, offradar...

 

I doubt players would abuse passive and EWO because their entire reason for doing so was preventing their K/D from dropping. Other than that it serves no other purpose to a PvP tryhard.

Neither will they do things in attempt to farm kills to increase it, like targeting and killing low ranks just because they are easy kills that won't be much of a threat.

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Black-Dragon96

The game isn't unbalanced, because if he comes with the hardware, your team mate should already have been using the same to deter and repel him, hence balance. Don't say "OMG I shouldn't need a jet to defend from a jet, that's madness!"

The need to use the same (dirty) tactics that your oponent uses, to have a chance to win, shows a lack of balance. If the only thing to counter an Insurgent would be another Insurgent then the Insurgent would be unbalanced.

 

It isn't, there is the balance. Dont forget, some of those special cargo delivery vans are really buffed, I unloaded all my rockets on one and it didnt blow up. Those things are strong.

Well many are not that heavily buffed. None of them is buffed enough to withstand more than 1 jetstrafe, none of them is buffed to withstand an orbital canon.

Most of them a slow and very easy to hit.

Edited by Black-Dragon96
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The need to use the same (dirty) tactics that your oponent uses, to have a chance to win, shows a lack of balance. If the only thing to counter an Insurgent would be another Insurgent then the Insurgent would be unbalanced.

 

Well many are not that heavily buffed. None of them is buffed enough to withstand more than 1 jetstrafe, none of them is buffed to withstand an orbital canon.

Most of them a slow and very easy to hit.

What? The principle of having to counter an offensive with an identical vehicle or equal level of firepower is the very epitome of balance. What is it you want? The heavy militarised vehicles are already in the game, that horse has bolted. However, you are equally able to mount a defence using those same weapons and vehicles, they are available to all.

 

I unloaded a full cache of Oppressor rockets into a special cargo van and it didn't blow up. Nobody is buffed enough to withstand an orbital cannon but I am not seeing it used on console. In fact, I have only seen it twice since it appeared.

Edited by Big Molio
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I doubt players would abuse passive and EWO because their entire reason for doing so was preventing their K/D from dropping. Other than that it serves no other purpose to a PvP tryhard.

Neither will they do things in attempt to farm kills to increase it, like targeting and killing low ranks just because they are easy kills that won't be much of a threat.

KD is not the reason why most tryhards EWO once hit. It's about winning, it's about being up on the scoreboard.

 

So many people lumb it together with KD warriors which are fairly rare compared to "normal" tryhards.

The only reason why normal tryhards have a high KD is due to the nature of their playstyle but correlation doesn't mean causation, that's the distinction most people don't make I fear.

 

I fight against those people now for 4 years and most of them don't care about KD, yes there are tryhard that care about it but doing it not exclusively for the stat but to win.

"Freeroam no rules", winning by any means necessary.

The actual KD warriors who kill themselves exclusively because of their KD ratio are a fairly small minority of the overarching term "tryhard".

 

It's an issue which annoys me increasingly because people put their efforts at the wrong end instead which won't solve the issue since it's not the causation if such, most of the times.

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Black-Dragon96

What? The principle of having to counter an offensive with an identical vehicle or equal level of firepower is the very epitome of balance. What is it you want? The heavy militarised vehicles are already in the game, that horse has bolted. However, you are equally able to mount a defence using those same weapons and vehicles, they are available to all.

You have a very strange definition of balance then pal.

For me balance means there are multiple reliable ways to counter an item/tactic (wich are useable by most/all players) and the item/tactic is not able to easily defeat those counters.

These weapons/vehicles are not always avilable to all players. Many things are only avilable to those who invest lots of time and money (gta$ and/or real $).

The explosive sniper for example is only avilable to those who own a bunker and moc with te right setup and the needed research completed. Same thing with the sam apc, or an opressor with missiles.

 

I unloaded a full cache of Oppressor rockets into a special cargo van and it didn't blow up. Nobody is buffed enough to withstand an orbital cannon but I am not seeing it used on console. In fact, I have only seen it twice since it appeared.

Well no idea what cargo van you mean (there are multiple) but to me that sound like you missed half the shots or that cargo transport was glitched. Either way a jet with explosive canons will make short work of any cargo transport. Even with a braindead pilot.

I have seen the orbital canon enough for a lifetime (luckily this rapid fire glitch is patched now). I myself got blown up about 5-10 times by it. Mostly by salty tryhards who couldnt handle getting their K/D dropped after messing with other peoples cargo.

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