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Players are voting for you to be removed from the session. Improve your behavior or you will be kicked.


Xbox Prisoner
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(ノ◕ヮ◕)ノ*:・゚✧  

294 members have voted

  1. 1. Vote Kicking:



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Lonely-Martin

 

^ Bait denied, bye.

Awesome. Twist sh*t and when called out you just f**k off until next time you want to twist sh*t.

 

Bait, no dude, asking for you to back up the sh*t you're spouting. And you call me a troll, pathetic.

All has been discussed, here or elsewhere. You were clear, but alas, I'm beyond care.

 

Like the Blasterman, you're just to be read and often laughed at now. Good bye.

Edited by KWF1981
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^ Bait denied, bye.

Awesome. Twist sh*t and when called out you just f**k off until next time you want to twist sh*t.

 

Bait, no dude, asking for you to back up the sh*t you're spouting. And you call me a troll, pathetic.

 

All has been discussed, here or elsewhere. You were clear, but alas, I'm beyond care.

 

Like the Blasterman, you're just to be read and often laughed at now. Good bye.

 

No it hasn't, your claims about what I post are unsubstantiated and incorrect (not to mention derailed this - oh wait, I guess that's my fault "lol") and when questioned you run away with your tail between your legs but that's fine. You make those wild and unjustified claims and run off to laugh, at least now I don't have to put up with dealing with someone who twists everything that goes against them so they can attempt to discredit it.

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Lonely-Martin

 

 

 

^ Bait denied, bye.

Awesome. Twist sh*t and when called out you just f**k off until next time you want to twist sh*t.

 

Bait, no dude, asking for you to back up the sh*t you're spouting. And you call me a troll, pathetic.

All has been discussed, here or elsewhere. You were clear, but alas, I'm beyond care.

 

Like the Blasterman, you're just to be read and often laughed at now. Good bye.

No it hasn't, your claims about what I post are unsubstantiated and incorrect (not to mention derailed this - oh wait, I guess that's my fault "lol") and when questioned you run away with your tail between your legs but that's fine. You make those wild and unjustified claims and run off to laugh, at least now I don't have to put up with dealing with someone who twists everything that goes against them so they can attempt to discredit it.Just walking away, lol. Seems to have stuck true though. Hence the in-game like jab at me leaving you be. Can't get me, so looks to go a step further.

 

I'm a lippy sod, I can accept that, and that I haven't read the T&C's proper, but at least I can accept my faults. Says more about a man that can, IMHO. Accept the stance you took, and move on. I do. Bye.

 

(Anything further will be left be, said my peace).

Edited by KWF1981
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What’s the point of discussion now? Don’t like vote kicking, create a petition to either cancel it or modify in the way you see it. Add some polls, look at the result. Spam R* suggestion box, after all.

 

This discussion leads nowhere, until you voice it to R* or if you don’t believe in possibility of this change, it leads nowhere anyway and there is no point discussing it in the first place.

 

But I speculate, there will be no petition topic with polls and we all know why.

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^ I'd do it just to be "that guy", but it'd just devolve into what this thread (and every similar thread before it) devolved into...

Edited by We Are Ninja
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But I speculate, there will be no petition topic with polls and we all know why.

Because I added a poll to this topic instead :D
  • Like 4

gwZr6Zc.png

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A couple days ago I was in a lobby that eventually died out save for one other level 300+ person. We both went about doing I/E, bumker, coke (etc...) sales in peace and making money, until 2 other randoms (under level 50, in the same crew) joined. Then almost immediatly I get the "Players are voting..." blah blah blah. I know its not the other high level cause he messages me saying he got it too. So we both find where these kickers are, just as they start a coke mission, so we fly over there and put them on blast for trying to kick us. They try again to kick us so we continue to grief them until they finally get the message and leave us to about our work as we were.

 

So I'm saying you shouldn't be able to vote to kick if you just joined a lobby, there should be like a 5 minute lockout initially so that people can't just blindly kick people cause they want they're "own" session without starting they're own lobby.

 

On the flip side, I was in a session with my crew and helping them do a big I/E sale. The lobby was quiet right up until they pulled the cars out and a half dozen people suddenly showed up. Everyone left the sale alone until a tryhard pops outta no where in an akula and blows up the last car right as they're delivering it. Our crew goes to grief him & blows him out of the sky, but then he goes passive, runs away to Paleto bay and hides in a house. We go to do another job and he pops out of his house and gives chase again, but we get the jump and kill him. One of us puts a bounty on him so he can't go passive, but again he runs and hides in Paleto, so we decided to vote to kick him since we didn't want to deal with his childish antics anymore. This is why the vote to kick system is in place imo.

Edited by -Silence*
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I voted "Keep" because the "Change" was too wide in my opinion, I mean I could even vote "Remove" if R* tweaked passive mode, EWO and all other BS. I myself don't like to vote players who just want sell their products and I even appreciate PvP based on VIP jobs, but oh...I'm not going to vote "Change" for the sake of it and play again Tryhard Battles Simulator.

 

So my question is what is featured with "Change"?

Edited by Hécate-II
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I can't even respond to the poll. I guess my official answer would be "change," but the game needs a top-to-bottom redesign before I really begin to give a crap about vote-kicking, it's so far down the list of things that need addressing. And anyway, it wouldn't be abused if it weren't for the whole microtransaction-driven, content-in-public-free-roam-only thing that Rockstar has been flogging for a couple of years now. Nobody was vote-kicking anyone before they started adding this stuff (while simultaneously militarizing the hell out of the game and intentionally incentivizing people to blow up each other's product).

 

So yeah, change vote-kicking. But while you're at it, add friendly lobbies to the game, allow your PvE content to be played in friendly as well as invite-only sessions, and find other ways as needed to corral the tryhard set into their own little pigpen where they can blow each other up all day long and stop pissing off people who just want to sell coke and have car meets.

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I voted "Change". The function definitely serves a purpose, but the abuse of it is sooooooo annoying. It's right up there with Passive Mode and EWO abuse, honestly.

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A couple days ago I was in a lobby that eventually died out save for one other level 300+ person. We both went about doing I/E, bumker, coke (etc...) sales in peace and making money, until 2 other randoms (under level 50, in the same crew) joined. Then almost immediatly I get the "Players are voting..." blah blah blah. I know its not the other high level cause he messages me saying he got it too. So we both find where these kickers are, just as they start a coke mission, so we fly over there and put them on blast for trying to kick us. They try again to kick us so we continue to grief them until they finally get the message and leave us to about our work as we were.

 

So I'm saying you shouldn't be able to vote to kick if you just joined a lobby, there should be like a 5 minute lockout initially so that people can't just blindly kick people cause they want they're "own" session without starting they're own lobby.

 

On the flip side, I was in a session with my crew and helping them do a big I/E sale. The lobby was quiet right up until they pulled the cars out and a half dozen people suddenly showed up. Everyone left the sale alone until a tryhard pops outta no where in an akula and blows up the last car right as they're delivering it. Our crew goes to grief him & blows him out of the sky, but then he goes passive, runs away to Paleto bay and hides in a house. We go to do another job and he pops out of his house and gives chase again, but we get the jump and kill him. One of us puts a bounty on him so he can't go passive, but again he runs and hides in Paleto, so we decided to vote to kick him since we didn't want to deal with his childish antics anymore. This is why the vote to kick system is in place imo.

The Akula is the perfect tool for griefing. You can remain invisible on the radar indefinitely and only reveal yourself the moment you attack.

At least the off the radar command tells others that someone is off the radar, but with the Akula you do not know someone is not visible on the radar until he is right on top of you.

Getting blown up by an enemy that can so easily ambush you like that is ridiculous.

 

This is one of the reasons why people vote kick to begin with because there is no balance what so ever in this game. Pvp in freeroam is a broken indecipherable mess. Players with the right tools at their finger tips can so easily blow up any valuables you have. Yet people wonder why players flock to their own private sessions? Nobody considers their valuables getting blown up by a dude who can just pop on and off the radar at will to be compelling and entertaining gameplay.

Game balance is vital in any game that has PvP, but as far as Rockstar is concerned this broken imbalance serves their purposes well so they do the opposite.

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I agree with that. I love messing around in the Akula but it's unbalanced as hell, especially if you're any good in a helicopter and can free-aim missiles decently. It balances OK against some of the other aircraft (which may be faster and more maneuverable, and a lot of which have homing rockets which will reveal the Akula's location faster than your eyeballs will). But it is a real sh*tshow to anyone on the ground, especially if they're trying to drive around in anything that a rocket can lock onto. You can basically farm kills in free roam indefinitely if you know what you're doing and just steer a wide path away from anyone in a jet or armed plane. With the ability to spam bombs as well, that thing is a nightmare to people trying to do crates, bunker sales/resupplies, or MC work. The only one with a fighting chance is I/E cars since they're faster and you can't lock onto them.

Edited by Nutduster
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Black-Dragon96

^ Well its also a blessing for the cargo transporters since it hides cargo in stealthmode.

And during sales you can secretly escort your cargotransport without the attackers knowing.

But yeah in the right hands this thing is pretty damn hard to counter and it definitly hasnt made the gamebalance any better.

 

On topic: I voted for keep as is. The reason for that is I fear that if R* would attempt to change it, the chance of them breaking it in some way is to high.

That being said, I like the idea silence had. Not being able to kick people for 5 min after you joined a session is a good idea. It would get rid of people who join someones solo public and start to kick him to get the solo lobby for themself.

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^ Well its also a blessing for the cargo transporters since it hides cargo in stealthmode.

And during sales you can secretly escort your cargotransport without the attackers knowing.

 

 

Oh definitely. I've started using it a lot just to be able to fly around free roam unmolested. Not only can I get work done with it, I can simply go anywhere without much fear of being randomly attacked. It's transformative. But then again, so is passive mode if you use it in a similar way - and just like with passive, the Akula can be abused. The big difference is, Rockstar had to have known people would use the Akula in exactly this way (stealthing up to people and then coming on radar just long enough to unload a few rockets). In their traditional fashion, they went ahead and added it anyway.

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Change it. I'm constantly being kicked almost as soon as I join a session. I've been tired of the PvP aspects for a long time and am always in passive mode anyway. It's tiresome considering how tedious the loading times are.

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FrozenDanCicle

So, I go on call for a contact mission. I finally get in one and it wisks me into the clouds. We spawn for 'pier pressure,' and I notice on the map someone has paused. Sure enough, someone is voting to kick you pops up. I look on the map to see which one did it. The retard is level 495 and should know how it feels to have someone assume youre a modding cheater because of their level.

 

I manage to snag the package, and even give my kicker a lift. I turn on my mic, express my displeasure with being kicked and detail how I could mess things up for them, but I wont, because im not a dick. So maybe he should reconsider kicing me.

 

Once we get to the next mission screen, he promptly boots me. Cause we all know level 1091 is unobtainable.

 

That really pissed me off. A level 495 probably gets the 'youre a modder' messages that I do, but still pulls the same sh*t.

 

It really is dealing with the moronic player base that drives me to rampaging through a freeroam lobby almost every GTA session.

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Is kicking "abuse" an issue in game? Yes, its an issue but very low on the totem pole of issues in game. I've gotten messages for getting kicked by players but have never gotten kicked from a freemode. I don't mess with other players who are playing the game. I only mess with those abusing things in game like ewo and passive mode. However every freemode lobby I'm in, there is always some player abusing ewo. EWO should be removed long before kicking players ever should.

 

If the "PvP" in this game was actually balanced, we wouldn't have to deal with those abusing bs "mechanics" or overpowered vehicles/weapons, which means we wouldn't have to kick those abusing said "mechanics" vehicles, or weapons, which means players wouldn't complain about being kicked from the game. Cause and Effect. Abusing VIP work to grief players who kick you is a bs excuse to do so. "Oh I have been kicked, I'm gonna grief the player instead" - Logic

 

If you wonder why you get kicked in game look at above paragraph. All comes down to the first sentence. Why can players abuse overpowered things in game? Because rockstar cares about $ instead of game balance. Its no accident that so many things regarding "PvP" in game happens the way it does. Like how we have to pay insurance for destroying an attacking players military vehicle or the orbital grief cannon being in the game.

Edited by Xiled
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Black-Dragon96

^ Well I doubt that removing ewo would do anything since they would just shot an rpg at their feet or blow themself up with a sticky.

A better solution would be to remove the source why these twats suicide, the K/D.

Another option would be to let every suicide go against the K/D. Like in deathmatches where every suicide removes one of your kills.

 

Other than that, I agree. The lack of balance and choice is the reason why half the problems exist.

Edited by Black-Dragon96
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Lonely-Martin

Voted keep.

 

The lack of balance and choice is the reason why half the problems exist.

 

This is a key reason. Also because if it was removed, it'd send a message to the genuinely bad people playing to have their way more and more.

 

Changes wouldn't help, a timer would give time for a bad player to start that headhunter. And when hosting jobs, regardless of the reason, we should be allowed to retain control and kick/play with who we choose. Though the example above from FrozenDanSicle was an idiot trying to kick there initially, the next kick on the next job was through choice, all's fair there I feel - Not disagreeing it's frustrating and silly though, lol. But at heist hosting screens and such, any changes can't alter that freedom I feel. (Again, not saying the chap kicking had good reason, but we always should have choice on the host screen).

 

Fix the aforementioned choices and exploits/glitches/cheats, give actual deterrents for it too so as to enable more balance and sporting fair play, plus options for more passive playstyles. But more importantly, communicate more to ensure ignorance over high ranks and such is less and less. We've got Jenkiii's Legit Rank 1000 Club (and other pages with longer term players sharing their tales) that helps with those here unsure about these things, but R* should talk to us all, in-game on the splash screen, or with links to social club in the options menu for stuff like this to show players there's more to GTA than just what they assume/don't know at times. Wouldn't take much for them to show these high ranks are achievable, especially if combined with showing to do more and more to remove those that did cheat big time here (Rank 8000's), it would improve things no-end to communicate, as players could learn to see higher ranked players in a better light in places. Though it'll never remove the fear some show by kicking high ranked players joining random races/other PvP modes, lol.

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Retroview1955

Nothing. Gamerp×ssies do this. If I can make someone vote to kick me for following instructions on the screen, my job is done.

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^ Well I doubt that removing ewo would do anything since they would just shot an rpg at their feet or blow themself up with a sticky.

A better solution would be to remove the source why these twats suicide, the K/D.

Another option would be to let every suicide go against the K/D. Like in deathmatches where every suicide removes one of your kills.

 

 

A big thing they need to do, that every competent shooter game I've played already does, is have it count as a kill for whoever you're fighting when you kill yourself, as long as they've hurt you recently. If I pepper you with a bullet or two and you run around the corner and blow yourself up, that should be my kill. If I have a homing missile locked on their vehicle and they EWO, that should be my kill. The #1 reason most players do that is so they have bragging rights based on the scores that pop up in-game; some of them are k/d whores as well but for most I don't think that's the primary motivator. Their bragging rights evaporate if half their suicides count as a kill for whoever was fighting with them.

 

To address it in other situations (like the people who just spam EWO anytime someone is off radar), I honestly think the only way is bad sport points and a warning. Or kick them from the session automatically if they kill themselves too many times in a short span. I don't think regular players should be punished for killing themselves, so it would have to be generous - only the ones doing it again and again for a minute or two would get dinged.

 

If they did this (and they won't), they'd also have to address passive mode (and they won't do that either). The two go hand-in-hand, and any EWO-ing tryhard who loses access to his favorite exploit would just start abusing passive mode instead. Unfortunately, we have 4+ years of evidence that Rockstar doesn't give a sh*t about either of these issues. And I agree with Black Dragon - it's all a house of cards. They put this stuff in because the game is unbalanced and rather than deep-dive into all the assorted problems, they just add these cheap ways to protect yourself, and give you unlimited access to them. They won't do anything. And probably, they SHOULDN'T do anything unless they're willing to address a host of related flaws in the game.

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Black-Dragon96

To address it in other situations (like the people who just spam EWO anytime someone is off radar), I honestly think the only way is bad sport points and a warning. Or kick them from the session automatically if they kill themselves too many times in a short span. I don't think regular players should be punished for killing themselves, so it would have to be generous - only the ones doing it again and again for a minute or two would get dinged.

 

This could be a bit problematic for us PC players because of our little scriptkiddie issue.

They can make you kill yourself as soon as you respawn.

Letting every suicide count against the K/D like getting killed by a player would alreads reduce the suicide spamming drasticly. Giving a kill to the last person that damaged you before you suicided is a very good idea.

Going passive should delete every score against another player, so these 1-0 Lzzz passive scrubs would have nothing to brag about.

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I still stand by my idea from 3 or so years ago, which is that passive mode should have a cooldown based on how recently you've killed another player. Kill someone, and you have to wait 3 minutes before you can go passive. It seems like such a simple, no-brainer solution to me. Passive players should be PASSIVE, they shouldn't be fresh off a murder spree.

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I got a kick vote as soon as I joined a lobby again yesterday.. then I got an explosive sniper in the head by a guy that had actually stopped a crate run to get out of his plane and shoot me while I wasn't even looking at him and just walking in the hills... I was like wtf man.. Anyway he said sorry and I left him alone, I just killed him one time before I went to bed so that I was comfortable with the situation and life was balanced :p. But really.. the paranoia was strong in this one. And you'll be pleased to know I didn't let go the missiles of my akula until I got the notification that he had sold his last crate. I waited at least half a second afterwards.

Edited by elfoam
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I got vote kicked just recently for doing a daily objective Claim a Bounty, it was a CEO who was out in Sandy Shores where I was

and he had two associates, they all got in the same buzzard and I shot them down and claimed the bounty, I guess they were

somewhat annoyed...

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I got a kick vote as soon as I joined a lobby again yesterday.. then I got an explosive sniper in the head by a guy that had actually stopped a crate run to get out of his plane and shoot me while I wasn't even looking at him and just walking in the hills... I was like wtf man.. Anyway he said sorry and I left him alone, I just killed him one time before I went to bed so that I was comfortable with the situation and life was balanced :p. But really.. the paranoia was strong in this one. And you'll be pleased to know I didn't let go the missiles of my akula until I got the notification that he had sold his last crate. I waited at least half a second afterwards.

 

Well yesterday I intercepted another Cargo destroyer before he commits his forfeit, once he spawned in the lobby, I knew he was going to perform bad actions, and I had to destroy him proactively, I killed him from above til he hides in some corner(yeah he tried to hide near Simeon showroom in that parking, but failed. I hope this evening I will meet more players like that, and save more Cargo. :)

 

1517503391-huntercargo.jpg

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Well yesterday I intercepted another Cargo destroyer before he commits his forfeit, once he spawned in the lobby, I knew he was going to perform bad actions, and I had to destroy him proactively, I killed him from above til he hides in some corner(yeah he tried to hide near Simeon showroom in that parking, but failed. I hope this evening I will meet more players like that, and save more Cargo. :)

 

 

So basically you griefed someone who had not yet done anything to anyone.

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Well yesterday I intercepted another Cargo destroyer before he commits his forfeit, once he spawned in the lobby, I knew he was going to perform bad actions, and I had to destroy him proactively, I killed him from above til he hides in some corner(yeah he tried to hide near Simeon showroom in that parking, but failed. I hope this evening I will meet more players like that, and save more Cargo. :)

 

 

So basically you griefed someone who had not yet done anything to anyone.

 

 

I don't know, after playing that game for +4000 hours, I really got a gift to know in advance what will happen with such or such kind of player. :/ Radar map and icons make it very obvious.

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Was he climbing in a Hydra? Bright red when he entered the lobby? I'm mystified how you could "know" that a player (who didn't even register as a CEO or MC, judging by that screenshot) was bound and determined to go after other players' stuff. He really doesn't seem to have been much of a threat.

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Well yesterday I intercepted another Cargo destroyer before he commits his forfeit, once he spawned in the lobby, I knew he was going to perform bad actions, and I had to destroy him proactively, I killed him from above til he hides in some corner(yeah he tried to hide near Simeon showroom in that parking, but failed. I hope this evening I will meet more players like that, and save more Cargo. :)

So basically you griefed someone who had not yet done anything to anyone.

 

I don't know, after playing that game for +4000 hours, I really got a gift to know in advance what will happen with such or such kind of player. :/ Radar map and icons make it very obvious.

 

wilson_minority.jpg

 

You can never be too sure. That's why you have to pre-kick/pre-grief. But if someone pre-kicks/pre-griefs you, don't retaliate in any way. Because then you'd be wrong for actually reacting to being wronged.

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