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1.0.0.0-1.0.8.0 Zolika1351's Trainer/Mod Menu REWRITTEN


Zolika1351
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Zolika1351

Released v60.0
Parachute no longer requires .ide changes to work
Fixed some missions getting infinite loading if parachute support was installed
Fixed Free Camera disabling in Experimental
Generate Model Names for Wallhack now uses multithreading making it up to 8x faster than before
Added Debug Keyboard toggle (e.g. F will fail any mission that has support for debug keyboard while S will pass it)

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4 hours ago, fredfrep said:

 

Hey @Zolika1351,

 

On the object spawning menu, is it possible to load the objects.ini and somehow actively save it to the world? like the WPL editor instead of opening up the trainer and loading the objects.ini every time you open the game

 

Thanks

Save to .opl is there for a reason

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reeversky

Never been a fan of trainers. I always associated them with mindless chaos. I guess I saw them as clunky tools to casually mess around with the sandbox. I'm the kind of player that prefers to immerse myself in the cinematic grittiness of Niko's story and the realism of Liberty City, instead of focusing on the chaotic mayhem that GTA is most known for. 

However, I recently decided to give this one a shot and I must say: this mod is so versatile, well implemented and easy to use. I like to feel like a director with modding, picking and choosing elements to build my own vision of what the game should feel like according to my personal taste. This mod is a complete package for that type of creative endeavor.

I even stopped using other mods because most of their features are already added to this trainer. Every time there was an inconvenience in the gameplay, I found a way of fixing it in the trainer's menu. Also, never had any performance issues with it, which is always a big plus when it comes to modding. This trainer is a must-have for any GTA IV player.

TL;DR: Just wanted to say thank you, @Zolika1351. Your continued support is greatly appreciated.

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Hey there! First of all: I really like your Trainer a lot, great menu and super easy to use! Although I have some problems which might be connected to it unfortunately.
I've got the GTA IV Complete Edition on Steam, downgraded to 1.0.8.0. and GTA IV works just fine. Although, when I play TBoGT, I can't access any Computer in-game and there's randomly the top part of the Rotterdam Tower floating all around the city, which just looks super stupid. The only things I've got installed are your Trainer and your ZolikaPatch. :(
YbGAdCl.jpg
6j6mDCR.jpg

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5 hours ago, Striipy said:

Although, when I play TBoGT, I can't access any Computer in-game

If I understood true, there is no "Press E to access computer" popup showing up. This was happened me too when I downgraded to 1.0.7.0. Try starting a new save.

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Badboyhero1000
On 2/22/2021 at 9:49 AM, Badboyhero1000 said:

after installing the parachute support, it messes up with the Flying Rats and replaces them with an arrow.

 

https://ibb.co/qkPV878

I've undergone searching for clues to why I recieve broken Flying Rats and I've come to a conclusion that your trainer has nothing to do with it. It's because one of my save files is corrupt, so if I play a new game or choose a different save file, the Flying Rat is able to be shot.

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3 hours ago, Yilmaz04 said:

If I understood true, there is no "Press E to access computer" popup showing up. This was happened me too when I downgraded to 1.0.7.0. Try starting a new save.

Yes, I don't have the pop-up. Although, in base GTA IV, it works completely normal. And I didn't even start TBoGT until after I downgraded and installed the patch and trainer. :L

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22 minutes ago, Striipy said:

Yes, I don't have the pop-up. Although, in base GTA IV, it works completely normal. And I didn't even start TBoGT until after I downgraded and installed the patch and trainer. :L

Try removing trainer and zolika patch and make a clean install of both. (Zolika Patch and Trainer)

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1 hour ago, Yilmaz04 said:

Try removing trainer and zolika patch and make a clean install of both. (Zolika Patch and Trainer)

I actually just did a new save game .. and for no reason whatsover it works fine now lol

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Why there is a untextured plane on road? 

 

Image: 2GPyWJk.jpg

 

 

Edited by Yilmaz04
  • KEKW 2
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More images:

https://hizliresim.com/SbPTxJ

https://hizliresim.com/F634Dq

https://hizliresim.com/ghgeVc

https://hizliresim.com/6vMOcH

https://hizliresim.com/w1T3Ky

https://hizliresim.com/bz3Pe1

https://hizliresim.com/ZQfvoB

https://hizliresim.com/Epybjk

https://hizliresim.com/C37gwR

Boeing 747 airplanes are everywhere. How can I fix that. I tried restarting game but planes are still there. Must I reinstall trainer or ZolikaPatch?

 

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anacoppola

The same thing happened to me when I was adding many add-on cars while still using the same save data.

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8 hours ago, anacoppola said:

The same thing happened to me when I was adding many add-on cars while still using the same save data.

Same :D I was adding cars (but not add-on). So if I start a new save, it will fixed right?

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@Zolika1351Suggestion: Add a submenu named "Added Cars" to "Spawn" menu and put cars if their names are none of the cars in vanilla game.

Edited by Yilmaz04
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sr_Ghost141
On 9/16/2017 at 5:41 AM, Zolika1351 said:

Sorry for having my own name in the mod's name, I can't come up with creative things.
So, this is something I've been working on for a while now, from about early September. Rewritten in August of 2018.

 

This trainer's features:

  Reveal hidden contents

Joining/Ghosts display in MP

Keybinds (default config)
    - F6 for Airbreak (almost identical to Simple Native Trainer, except the bug with vehicles constantly moving upwards has been fixed)
    - Airbreak controls: Numpad 4 & 6 to turn, 8 & 2 to go forward and backwards, W and S to go up and down
    - F7 to toggle the menu
    - Numpad 4 & 6 to fast scroll bigger menus and to change options with < >
    - Numpad 8 & 2 to scroll
    - Numpad 5 to enter a menu or select an option
    - Numpad 0 to back out of a menu
    - ' to move forward through door
    - Middle mouse + WASDQE to fly
    - ; to toggle Unlimited Ammo
    - [ to toggle Never Wanted
    - - to resurrect in MP
    - = to toggle collision
    - 0 to toggle Always God Mode
    - M + Numpad 4 to ragdoll
    - M + Numpad 5 to get up from ragdoll
    - M + Numpad 6 to drunk ragdoll
    - M + Numpad 3 to euphoria ragdoll (similar to drunk ragdoll but less drunk)
    - RCTRL + Numpad 1 to fix car
    - RCTRL + Numpad 2 to flip car
    - RCTRL + Numpad 3 to clean car

Teleports
    - Waypoint
    - Top of Rotterdam Tower
    - Platypus from the Intro, south of Liberty City
    - All of Niko's safehouses, Lost MC Clubhouse, Brian's House, and Luis' Apartment
    - All cutscene interiors from IV, TLAD and TBoGT
    - Up to 256 custom teleport locations saved to .ini
    - Teleport out of a car instantly if stuck
    - Teleport into nearest car
    - Teleport to any blip on the radar
    
Spawn
    - Spawn any car, including addon ones with manual input support
    - Spawn cars with peds in them (e.g. Roman's Taxi, regular cabs, cop cars & helis)
    - Recently spawned car models menu
    - SuperLOD Cars (vehicle imposters that appear when high up in the air)
    - Spawn any ped, including addon ones with manual input support, and even Niko
    - Spawn bodyguards, give spawned peds godmode, specific weapons, set them to wander/drive off or stand still, randomize their clothes on spawned
    - Give spawned peds any weapon and change their clothes (including hats & glasses) after you've already spawned them
    - Kill or delete spawned peds
    - Clone your player, clones will follow all keypresses at the same time
    - Clone your player as a ped, this way they won't respond to keypresses but will still act like a player (e.g. no ragdoll when shot)
    - Change player model to any ped, including addon ones with manual input support
    - Change your walkstyle to any animation set, including addon ones with manual input support
    - Spawn cars that appeared in story missions (e.g. Roman's Taxi, Bryce's Infernus, Vlad's Blista Compact)

MP Functions
    - Teleport to any player
    - Teleport into any player's car
    - Kick any player (as host only, bypasses requirement to have over 2 players)
    - Disable contact for their vehicle (allows you to pass through their car, essentially an anti-ram toggle)
    - Copy any player's playermodel (either as a ped or as your own model)
    - Copy any player's current car
    - Change your team while in-game
    - Spectate players while in-game
    - Launch into Game option for when you get stuck in lobby (doesn't always work)
    
Vehicle Options
    - Special Car Godmode (keeps deformation but the car won't actually receive engine or gas tank damage and won't explode)
    - Car Fix Loop (completely prevents any kind of damage, even scratches)
    - Never Dirty
    - Set your car's color to a completely random color combination
    - Set your car's color to a random combo that the car can naturally spawn in
    - Force car engine on if it breaks down
    - Disable car collision for dynamic objects
    - f*ck Up Car (attaches 18 clones of your car in a circular pattern)
    - Change car dirt level
    - Attach neons to car
    - Delete current car
    - Lock/unlock car doors
    - Freeze current car in the air
    - Set current car to be invisible
    - Unlock car 80m/s max speed
    - Set car color to rainbow
    - Toggle extra parts on car (e.g. gang components for the Schafter)
    - Change car's primary, secondary, tertiary and quaternary color to any color (including ones above color 133, all the way up til color 255 which isn't even defined in carcols)
    - Change car color to a carcols combination
    - Change car livery
    - Car Turbo (increases acceleration and top speed)
    - Car Superbrake
    - Fast Cornering (similar to V on higher settings)

    - Gravity Modifier

    - Save all attached objects to .ini (including ones spawned by other players)
    - Open/Close car doors, hood and trunk

    - Save car color combinations to .ini

    - Warp car forward and backward without stopping

    - Unlock height limit for helicopters and planes

    - Remove any part of a car (windows, bumpers, spoiler off Sultan RS)

    - Detach any part of a car (any part that has collisions, e.g. wheels, windows, fenders, helicopter tails)

    - Remote control cars


Misc
    - Special God Mode (can still ragdoll from explosions but won't die)
    - Always God Mode (won't ragdoll from explosions)
    - Health Loop (can die from explosions but won't die to MP out of map killzone)

    - Seatbelt
    - Mobile Radio
    - Never Wanted
    - Speedometer (also works on foot, measures in meters per second)
    - Unlimited Ammo
    - No Reload
    - Never Tired
    - Fast Reload (uses fast animations from MP)
    - Give full health
    - Give full armor
    - Increase/decrease wanted level
    - Display current coordinates and heading
    - Spot the currently playing song/music track
    - Trigger autosave
    - Open save menu anywhere
    - Lock game camera
    - Unlock all islands (will no longer get a wanted level when crossing bridges)
    - Display FPS (either by measuring frametime or by calculating the amount of frames that were drawn the last second)
    - Enable/Disable planes
    - Unlock camera pitch
    - Show damage taken as a subtitle
    - Enable movement while zoomed in with a sniper rifle
    - Delete all peds/vehicles in area
    - Remove locked door status from all vehicles
    - Enable control during in-game cutscenes
    - Disable scripted cutscene camera
    - Drive on Water
    - Mirror Screen
    - AI Drive Task for player
    - LSD Mode
    - Sit Down/Stand Up
    - Become Fidget Spinner
    - Disable Ragdoll
    - Slide run (drastically speeds up run speed)
    - First Person View (highly customizable and works during all cutscenes)
    - Pause game at any time (including in Multiplayer)
    - Turn invisible
    - Disable traffic
    - Increase traffic density
    - Spawn ultra swingset (find out what that does yourself :P)
    - Spawn coffin dancers
    - Rescale player (can be smaller or larger, even negative, also has camera scale options to make the view look normal)
    - Rescale player's car (won't affect collision)
    - Lock all peds' coordinates in place (patch 8 only)
    - Enable/disable drunk cam & automatic vehicle smoke and acceleration at will
    - Disable cinematic cutscene camera, letting you walk around while cutscenes are playing
    - Teleport to camera, this can be used before disable cutscene camera to teleport to the intro ship for example
    - Display vehicle imposters (SuperLOD cars that appear when high above the map) up close
    - Display peds, objects, buildings and vehicles' info through walls
    - Set all traffic cars to rainbow color
    - Remove teleport to surface when you fall below the map
    - Unlock 80m/s max speed when ragdoll flying
    - Change Episode ID on the fly (radar ammo/health color, APC support, menu style)
    - Kill/Explode all peds/cars around you
    - Teleport all peds/cars/buildings to you
    - Explosive Bullets with changeable explosion type
    - Add a blip for every ped and car on the map
    - Unlock all entities' 80m/s max speed (including the swingset which seems to completely fly away sometimes with this on)
    - Bowling in Multiplayer with all 8 lanes supported

    - Dancing in Multiplayer (TBoGT)
    - Free Camera with a teleport to camera option and cutscene support (if Global Camera Override is enabled)

    - Make all traffic cars spin

Weapons
    - Give yourself any weapon, including episodic weapons and unused ones (e.g. unused0, fthrower, armour, camera)
    - Remove all weapons

Clothes
    - Pick any clothing model and texture available for your ped
    - Pick any prop model and texture(!) available for your ped (hats, glasses, wrist items, etc.)
    - Access the MP Player Model menu while in-game
    - Apply your Multiplayer model at any time
    - Save/load up to 256 outfits
    
Time & Weather
    - Set time to any hour and minute (including negative)
    - Change timescale
    - Set weather to any weather including unused ones and undefined ones (with interesting results as they're likely read from random memory)
    - Set colors without changing time
    - Freeze time & weather
    
Trainer Options
    - Move the trainer anywhere on screen
    - Change speed of middle mouse fly, slide run and airbreak
    - Toggle keybinds
    - Toggle Middle Mouse Fly
    - Enable mouse cursor to interact with menu
    - Disable controls while in menu
    - Toggle drawing of underscores in menu
    - Save current state of trainer settings to .ini
    
Object Spawning
    - Spawn any object, including addon ones with manual input
    - Cunning Stunts IV object support (stunt track parts are the first objects in the list if the mod's installed)
    - Change spawned objects' coordinates (absolute or relative to their rotation) (Use Update Collision afterwards)
    - Set spawned object on ground properly
    - Change & reset spawned objects' rotation (Pitch, Yaw & Roll)
    - Mark spawned object as no longer needed (will despawn after a while)
    - Set spawned object as dynamic (for physics objects and destructible objects)
    - Set spawned object as pickable (can pick up with E, needs to be set as dynamic first)
    - Set spawned object as invisible
    - Set spawned object as damageable or undamageable
    - Set spawned object as solid or non-solid
    - Clone spawned object
    - Change spawned object's model but keep coordinates and rotation
    - Attach selected object to player (with attach bone changeable), player's car, or another spawned object, with customizable attach offset
    - Teleport to selected object
    - Delete all spawned objects
    - Move spawned object with camera
    - Save all spawned objects to an .ini (fully compatible with Simple Native Trainer's .ini format)
    - Load spawned objects from an .ini (compatible with Simple Native Trainer objects.ini)
    - Load spawned objects, cars & peds from a Menyoo V .xml file (can be used for Cunning Stunts tracks)
    
Animations
    - Play any animation, including addon ones with manual input
    - Set animations to loop, disable player movement, stop on the last frame and keep the new position (e.g. for run anim)
    - Instantly stop all animations playing
    
Speeches
    - Play any speech, with manual input support
    - Set player's voice, with manual input support
    
SCO Loader
    - Load any .sco file (e.g. computermain to open a PC, roman1 to start The Cousins Bellic), including custom ones e.g. other mod menus
    - Stop any currently running .sco file, including ones that the game started
    
Experimental
    - Object Spooner with a freecam similar to Menyoo
    - Call any native with any parameters
    - Check any loaded .gxt entry's string
    - Play any cutscene from IV and episodes, including custom ones with manual input

    - Play audio streams (e.g. strip club dance music, TBoGT finale jump music, busker loop)
    
Ped Recording
    - Record and play back your player's movement 1:1
    - Record up to 128 peds and play them at the same time
    - Linear interpolation support if you recorded at a low FPS and played it back with a higher FPS
    - Save/load recordings from an .ini
    
Car Recording
    - Record and play back your car's movement 1:1
    - Record up to 128 cars and play them at the same time
    - Linear interpolation support if you recorded at a low FPS and played it back with a higher FPS
    - Save/load recordings from an .ini
    - Set checkpoints while recording and rewind back to them to re-record if you made a mistake
    
Memory Editing

    - Apply any texture to any car as livery, bypassing the 4 max livery limit

    - Edit explosion data in real time

    - Change peds & vehicles model quality
    - Change any HUD Color in real time
    - Change any Car Color in real time
    - Change game options without having to bring up the pause menu, and without the usual restrictions of the pause menu (e.g. negative draw distance or 300 mouse sensitivity)
    - Disable fire euphoria ragdoll
    - Disable climbing, falling, carjacking, and garage camera angles
    - Disable health reticule
    - Disable crosshair

    - Run with keyboard in SP
    - Invert right stick horizontally (patch 8 only)
    - Fix Very High shadows FPS

    - Change pickups glow scale
    - Change ped blood impacts' intensity
    - Change radar zoom multiplier
    - Change bulletspread amount
    - Give weapons actual recoil/aim punch
    - Tweak shadow cascade settings
    - Edit weapons in real time
    - Edit vehicle handing in real time (have to spawn another car to apply)
    - Disable "disconnected because your computer was running too slowly" message
    - Remove out of map killzone in MP
    - Remove spawn protection in MP
    - Disable car-to-car contact in MP
    - Enable full SP reload animations in MP
    - Enable ped blood impacts in MP
    - Enable fire euphoria ragdoll in MP
    - Enable walking with keyboard in MP
    - Enable SP radar (zoom and player blip color) in MP
    - Enable cinematic climb, fall and carjack camera angles in MP

    - Enable helmets in MP

    - Enable SP traffic groups in MP

    - Enable FIB & fat cops in MP

    - Enable phone animations in MP

    - Enable picking up random objects in MP

    - Enable police arresting at 1 star in MP

    - Enable scenario peds (e.g. prison guards) in MP
    - Enable SP activities in MP (pool, darts, hotdog stands)

    - Remove 9999 limit for HUD ammo display
    - Display every player that has joined the current server and their XUID, Net Source ID, Online ID, current state (2 for joined, 6 for left), color, team, wanted level, max health and max armor
    - Enable SP Features (very unstable, should use the above seperate options instead)
    - Play the story in co-op mode with save/load support (should use quickstart menu)
    - Reload timecyc.dat, fonts.wtd, fonts.dat, buttons_360.wtd, hudcolor.dat and hud.dat while in-game

    - Nicknames for other players

    - Toggle rendering of specific types of objects (peds, objects, sprites, etc)
    - Edit raw player ped and car values (probably incredibly unstable as you could easily change a critical pointer)

 

 

DOWNLOAD LINK (REWRITE 60.0 .asi)

 

Keybinds (default config)
    - F6 for Airbreak (almost identical to Simple Native Trainer, except the bug with vehicles constantly moving upwards has been fixed)
    - Airbreak controls: Numpad 4 & 6 to turn, 8 & 2 to go forward and backwards, W and S to go up and down
    - F7 to toggle the menu
    - Numpad 4 & 6 to fast scroll bigger menus and to change options with < >
    - Numpad 8 & 2 to scroll
    - Numpad 5 to enter a menu or select an option
    - Numpad 0 to back out of a menu
    - ' to move forward through door
    - Middle mouse + WASDQE to fly
    - ; to toggle Unlimited Ammo
    - [ to toggle Never Wanted
    - - to resurrect in MP
    - = to toggle collision
    - 0 to toggle Always God Mode
    - M + Numpad 4 to ragdoll
    - M + Numpad 5 to get up from ragdoll
    - M + Numpad 6 to drunk ragdoll
    - M + Numpad 3 to euphoria ragdoll (similar to drunk ragdoll but less drunk)
    - RCTRL + Numpad 1 to fix car
    - RCTRL + Numpad 2 to flip car
    - RCTRL + Numpad 3 to clean car
Screenshots:

  Reveal hidden contents

T0LRsLf.png

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unknown.png

 

Zolika,

 

I saw the other day that you replied to a user who asked about a CE version on GTAinside:

 

"Porting this mod to CE would be a massive waste of time cause of simply how much I rely on memory, adding any new version would be but CE is even worse cause it's using a different compiler so simply changing addresses would not work and I'd have to rewrite most functions from scratch which I'm not gonna do for a version that doesn't even have MP (which this trainer was primarily designed for)"

 

Well, the thing is that sjaak327's Simple Native Trainer 6.5 works almost flawlessly on CE. I say almost, because there is some kind of conflict with the radios that makes that when tuning Integrity 2.0 the game shuts down, so except for this, the mod works perfect. What I'm getting at is that it occurred to me that maybe you could use sjaak's code as a base to make a CE compatible version of your trainer. I don't know, it's just an idea and it's probably wrong, but I wanted to share it with you anyway. Regards.

 

Ghost.

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Zolika1351
42 minutes ago, sr_Ghost141 said:

Zolika,

 

I saw the other day that you replied to a user who asked about a CE version on GTAinside:

 

"Porting this mod to CE would be a massive waste of time cause of simply how much I rely on memory, adding any new version would be but CE is even worse cause it's using a different compiler so simply changing addresses would not work and I'd have to rewrite most functions from scratch which I'm not gonna do for a version that doesn't even have MP (which this trainer was primarily designed for)"

 

Well, the thing is that sjaak327's Simple Native Trainer 6.5 works almost flawlessly on CE. I say almost, because there is some kind of conflict with the radios that makes that when tuning Integrity 2.0 the game shuts down, so except for this, the mod works perfect. What I'm getting at is that it occurred to me that maybe you could use sjaak's code as a base to make a CE compatible version of your trainer. I don't know, it's just an idea and it's probably wrong, but I wanted to share it with you anyway. Regards.

 

Ghost.

if you think it'd be as easy as updating scripthook (which this trainer literally doesn't even use) then you obviously don't know how this trainer works

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sr_Ghost141
12 hours ago, Zolika1351 said:

if you think it'd be as easy as updating scripthook (which this trainer literally doesn't even use) then you obviously don't know how this trainer works

Well, I don't know anything about programming (although I plan to learn some of that in the future) but I imagine it's not easy. And as for how it works no, I haven't the slightest idea how it works, you know, I've never used it. I previously tried to downgrade my game just to use this mod, but like the fool I am, I forgot to save my key when it was still on Steam patch 1.0.8.0, so I can't access GFWL unless I acquire another one. But still, you could create a simple trainer for CE. After all there is no multiplayer there, that is if you have time. Cheers.

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Zolika1351
1 hour ago, sr_Ghost141 said:

Well, I don't know anything about programming (although I plan to learn some of that in the future) but I imagine it's not easy. And as for how it works no, I haven't the slightest idea how it works, you know, I've never used it. I previously tried to downgrade my game just to use this mod, but like the fool I am, I forgot to save my key when it was still on Steam patch 1.0.8.0, so I can't access GFWL unless I acquire another one. But still, you could create a simple trainer for CE. After all there is no multiplayer there, that is if you have time. Cheers.

You don't need a key

https://steamcommunity.com/sharedfiles/filedetails/?id=2330937567

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Erkansdn51

@Zolika1351  Hello Zolika. There is no water editor in the trainer. I admire you and the trainer you do. You are the king. 😊

Edited by Erkansdn51
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@Zolika1351 

 

Hello Zolika1351. When will the trainer come, my friend? We have been waiting for 2 weeks. If it is a major update, we expect it, no problem. I just wait, you do it. You are the king. There is no better than you, my friend.

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mrassassin560

Cool Mod! I installed this mainly because I wanted to change the weapon recoil so the game will be more challegning, but this trainer ended up changing some aspects of the game without me wanting to... How can I make this trainer not change different aspects of the gameplay automatically?(Like fast cornering) Thanks from advance!!

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yaroslaviy

ZMenu's Mission Loader doesn't work in TBoGT for me, yet it does work in IV and TLAD, can anyone confirm this?

I'm playing on version 1.0.8.0 with following mods:

KicsiZee's Downgrader 4.3.4

ZMenu 60.0

 

I would be glad if mission loader worked in TBoGT, I would find it useful

Thanks for reading

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Zolika1351

Released v60.5
Fixed chat messages appearing twice in SP Coop
Removed Super Network Ghost from player name in SP Coop
Added Clear All Synced Objects option
Fixed Mission Loader options being offset
Added Times Wasted Counter option

9gKDO6u.jpg

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yaroslaviy

thank you zolika, mission loader now works for me in TBoGT

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Zolika1351

Released v60.6
Minor optimizations
Minor UI changes
Moved V Radar into a submenu

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Erkansdn51
1 minute ago, Zolika1351 said:

Released v60.6
Minor optimizations
Minor UI changes
Moved V Radar into a submenu

Water editor please. 

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13 minutes ago, Zolika1351 said:

Released v60.6
Minor optimizations
Minor UI changes
Moved V Radar into a submenu

@Zolika1351 Hello Zolika1351. There is no use of trains in the trainer. When will it arrive? You are king

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Yilmaz04
1 hour ago, Zolika1351 said:

Released v60.6
Minor optimizations
Minor UI changes
Moved V Radar into a submenu

Yeah that's better, searching V radar in Misc was started annoying me.

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Erkansdn51
2 hours ago, Yilmaz04 said:

Yeah that's better, searching V radar in Misc was started annoying me.

Reis nasıl GTA Forumdan feysbook gibi mesajlaşabiliriz? Message diye bir bölüm var. Günde 0 mesaj gönderebilirsiniz diyor. Ne yapmam gerekiyor reis?

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